mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
511 lines
18 KiB
PHP
511 lines
18 KiB
PHP
.set LOCALID_GREETER, 1
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.set LOCALID_GUIDE, 2
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.set LOCALID_SCOTT, 4
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BattleFrontier_ReceptionGate_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_ReceptionGate_OnFrame
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_ReceptionGate_OnTransition
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.byte 0
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BattleFrontier_ReceptionGate_OnTransition:
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setflag FLAG_LANDMARK_BATTLE_FRONTIER
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end
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BattleFrontier_ReceptionGate_OnFrame:
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map_script_2 VAR_HAS_ENTERED_BATTLE_FRONTIER, 0, BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering
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.2byte 0
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BattleFrontier_ReceptionGate_EventScript_FirstTimeEntering::
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lockall
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setvar VAR_HAS_ENTERED_BATTLE_FRONTIER, 1
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_GREETER, Common_Movement_Delay48
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter
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waitmovement 0
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goto BattleFrontier_ReceptionGate_EventScript_ScottScene
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end
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BattleFrontier_ReceptionGate_EventScript_ScottScene::
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IssueFrontierPass, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_ITEM
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message BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass
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waitfanfare
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waitmessage
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msgbox BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass, MSGBOX_DEFAULT
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setflag FLAG_SYS_FRONTIER_PASS
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, Common_Movement_WalkInPlaceFastestUp
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applymovement LOCALID_GUIDE, Common_Movement_WalkInPlaceFastestUp
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_GREETER, Common_Movement_ExclamationMark
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applymovement LOCALID_GUIDE, Common_Movement_ExclamationMark
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_ExclamationMark
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_GREETER, BattleFrontier_ReceptionGate_Movement_GreeterFaceScott
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applymovement LOCALID_GUIDE, BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_ReceptionGate_Movement_PlayerFaceScott
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottEnter
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waitmovement 0
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msgbox BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_SCOTT, BattleFrontier_ReceptionGate_Movement_ScottExit
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waitmovement 0
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removeobject LOCALID_SCOTT
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releaseall
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end
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BattleFrontier_ReceptionGate_Movement_PlayerApproachCounter:
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walk_up
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walk_up
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walk_left
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_PlayerFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_fastest_right
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step_end
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@ Unused
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BattleFrontier_ReceptionGate_Movement_WalkDown:
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walk_down
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walk_down
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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walk_left
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step_end
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BattleFrontier_ReceptionGate_Movement_ScottExit:
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walk_right
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_ReceptionGate_Movement_GreeterFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_fastest_right
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step_end
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BattleFrontier_ReceptionGate_Movement_FacilityGuideFaceScott:
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delay_16
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delay_16
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delay_16
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delay_8
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walk_in_place_fastest_left
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step_end
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BattleFrontier_ReceptionGate_EventScript_Greeter::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier, MSGBOX_DEFAULT
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FacilityGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFacilities, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich2
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waitmessage
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setvar VAR_0x8004, SCROLL_MULTI_BF_RECEPTIONIST
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special ShowScrollableMultichoice
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waitstate
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_BattleTower
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case 1, BattleFrontier_ReceptionGate_EventScript_BattleDome
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePalace
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case 3, BattleFrontier_ReceptionGate_EventScript_BattleArena
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case 4, BattleFrontier_ReceptionGate_EventScript_BattleFactory
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case 5, BattleFrontier_ReceptionGate_EventScript_BattlePike
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case 6, BattleFrontier_ReceptionGate_EventScript_BattlePyramid
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case 7, BattleFrontier_ReceptionGate_EventScript_RankingHall
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case 8, BattleFrontier_ReceptionGate_EventScript_ExchangeCorner
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case 9, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide
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end
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BattleFrontier_ReceptionGate_EventScript_BattleTower::
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msgbox BattleFrontier_ReceptionGate_Text_BattleTowerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleDome::
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msgbox BattleFrontier_ReceptionGate_Text_BattleDomeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePalace::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePalaceInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleArena::
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msgbox BattleFrontier_ReceptionGate_Text_BattleArenaInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattleFactory::
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msgbox BattleFrontier_ReceptionGate_Text_BattleFactoryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePike::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePikeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePyramid::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePyramidInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RankingHall::
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msgbox BattleFrontier_ReceptionGate_Text_RankingHallInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExchangeCorner::
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msgbox BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFacilityToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFacilityGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_RulesGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToRules, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhat
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waitmessage
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multichoice 15, 0, MULTI_FRONTIER_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_LevelMode
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case 1, BattleFrontier_ReceptionGate_EventScript_Level50
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case 2, BattleFrontier_ReceptionGate_EventScript_OpenLevel
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case 3, BattleFrontier_ReceptionGate_EventScript_MonEntry
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case 4, BattleFrontier_ReceptionGate_EventScript_HoldItems
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case 5, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide
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end
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BattleFrontier_ReceptionGate_EventScript_LevelMode::
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msgbox BattleFrontier_ReceptionGate_Text_LevelModeInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_Level50::
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msgbox BattleFrontier_ReceptionGate_Text_Level50Info, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_OpenLevel::
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msgbox BattleFrontier_ReceptionGate_Text_OpenLevelInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_MonEntry::
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msgbox BattleFrontier_ReceptionGate_Text_MonEntryInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_HoldItems::
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msgbox BattleFrontier_ReceptionGate_Text_HoldItemsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseRuleToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitRulesGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_EventScript_FrontierPassGuide::
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lock
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faceplayer
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msgbox BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout::
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message BattleFrontier_ReceptionGate_Text_LearnAboutWhich1
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waitmessage
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multichoice 16, 4, MULTI_FRONTIER_PASS_INFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_ReceptionGate_EventScript_Symbols
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case 1, BattleFrontier_ReceptionGate_EventScript_RecordBattle
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case 2, BattleFrontier_ReceptionGate_EventScript_BattlePoints
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case 3, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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case MULTI_B_PRESSED, BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide
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end
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BattleFrontier_ReceptionGate_EventScript_Symbols::
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msgbox BattleFrontier_ReceptionGate_Text_SymbolsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_RecordBattle::
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msgbox BattleFrontier_ReceptionGate_Text_RecordedBattleInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_BattlePoints::
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msgbox BattleFrontier_ReceptionGate_Text_BattlePointsInfo, MSGBOX_DEFAULT
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goto BattleFrontier_ReceptionGate_EventScript_ChooseFrontierPassInfoToLearnAbout
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end
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BattleFrontier_ReceptionGate_EventScript_ExitFrontierPassGuide::
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msgbox BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_ReceptionGate_Text_FirstTimeHereThisWay:
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.string "Is it your first time here?\n"
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.string "Please step this way!$"
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BattleFrontier_ReceptionGate_Text_WelcomeToBattleFrontier:
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.string "The front lines of POKéMON battling!\n"
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.string "Welcome to the BATTLE FRONTIER!$"
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BattleFrontier_ReceptionGate_Text_IssueFrontierPass:
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.string "For a first-time visitor, we issue\n"
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.string "the FRONTIER PASS.\p"
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.string "It's for use at all the facilities\n"
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.string "in the BATTLE FRONTIER.\p"
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.string "Here you are!$"
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BattleFrontier_ReceptionGate_Text_ObtainedFrontierPass:
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.string "{PLAYER} obtained\n"
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.string "the FRONTIER PASS.$"
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BattleFrontier_ReceptionGate_Text_PlacedTrainerCardInFrontierPass:
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.string "{PLAYER} placed the TRAINER CARD\n"
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.string "in the FRONTIER PASS.$"
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BattleFrontier_ReceptionGate_Text_EnjoyBattleFrontier:
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.string "We hope you enjoy all that the BATTLE\n"
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.string "FRONTIER has to offer!$"
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BattleFrontier_ReceptionGate_Text_IfItIsntPlayerYouCame:
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.string "???: Well, if it isn't {PLAYER}{KUN}!\n"
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.string "You came out here!$"
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BattleFrontier_ReceptionGate_Text_OhMrScottGoodDay:
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.string "GUIDE: Oh! MR. SCOTT, sir!\n"
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.string "Good day to you, sir!$"
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BattleFrontier_ReceptionGate_Text_ScottGreatToSeeYouHere:
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.string "SCOTT: It's great to see you here,\n"
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.string "it really is!\p"
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.string "I hope you'll take your time and\n"
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.string "explore everywhere.\p"
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.string "Naturally, I hope you'll also experience\n"
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.string "the pure essence of battling.\p"
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.string "I also have my quarters here, so feel\n"
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.string "free to visit if you have time.$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFacilities:
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.string "I'm your guide to the various facilities\n"
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.string "here in the BATTLE FRONTIER.$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich2:
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.string "Which would you like to learn about?$"
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BattleFrontier_ReceptionGate_Text_BattleTowerInfo:
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.string "It is the gigantic tower considered\n"
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.string "to be the BATTLE FRONTIER's symbol.\p"
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.string "There are four kinds of BATTLE ROOMS\n"
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.string "in the tower for SINGLE, DOUBLE, MULTI,\l"
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.string "and LINK MULTI BATTLES.$"
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BattleFrontier_ReceptionGate_Text_BattleDomeInfo:
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.string "The BATTLE DOME is the large building\n"
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.string "shaped like a huge egg.\p"
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.string "Events named Battle Tourneys are held\n"
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.string "in this facility.\p"
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.string "The Battle Tourneys are offered in\n"
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.string "two courses--for SINGLE and DOUBLE\l"
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.string "BATTLES.$"
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BattleFrontier_ReceptionGate_Text_BattlePalaceInfo:
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.string "The BATTLE PALACE is the red building\n"
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.string "on the right of the BATTLE FRONTIER.\p"
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.string "There are two kinds of BATTLE HALLS\n"
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.string "for SINGLE and DOUBLE BATTLES.$"
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BattleFrontier_ReceptionGate_Text_BattleArenaInfo:
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.string "The BATTLE ARENA is the dojo-like\n"
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.string "building at the center-right of\l"
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.string "the BATTLE FRONTIER.\p"
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.string "An event called the Set KO Tourney\n"
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.string "takes place at the BATTLE ARENA.$"
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BattleFrontier_ReceptionGate_Text_BattleFactoryInfo:
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.string "The BATTLE FACTORY is the large\n"
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.string "building that is the closest to us.\p"
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.string "An event called the Battle Swap\n"
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.string "is conducted there.\p"
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.string "The Battle Swap event is offered in\n"
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.string "two courses for SINGLE and DOUBLE\l"
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.string "BATTLES.$"
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BattleFrontier_ReceptionGate_Text_BattlePikeInfo:
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.string "The BATTLE PIKE is the building shaped\n"
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.string "like a POKéMON at the center-left of\l"
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.string "the BATTLE FRONTIER.\p"
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.string "An event called the Battle Choice\n"
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.string "is conducted there.$"
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BattleFrontier_ReceptionGate_Text_BattlePyramidInfo:
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.string "The BATTLE PYRAMID is the enormous\n"
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.string "pyramid.\p"
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.string "An event called the Battle Quest\n"
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.string "is conducted there.$"
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BattleFrontier_ReceptionGate_Text_RankingHallInfo:
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.string "The RANKING HALL is located near\n"
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.string "the BATTLE TOWER.\p"
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.string "There, you may see the most fantastic\n"
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.string "records left by the TRAINERS that\l"
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.string "took on the many challenges of\l"
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.string "the BATTLE FRONTIER.$"
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BattleFrontier_ReceptionGate_Text_ExchangeCornerInfo:
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.string "The EXCHANGE SERVICE CORNER is near\n"
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.string "the BATTLE TOWER.\p"
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.string "The Battle Points you have earned in\n"
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.string "the BATTLE FRONTIER may be exchanged\l"
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.string "for fabulous prizes there.$"
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BattleFrontier_ReceptionGate_Text_YourGuideToRules:
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.string "I'm your guide to the basic rules that\n"
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.string "are common to all the challenges\l"
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.string "offered by the facilities in the BATTLE\l"
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.string "FRONTIER.$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhat:
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.string "What would you like to learn about?$"
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BattleFrontier_ReceptionGate_Text_LevelModeInfo:
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.string "All the challenges at the BATTLE\n"
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.string "FRONTIER's facilities come in\l"
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.string "two courses--Level 50 and Open Level.$"
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BattleFrontier_ReceptionGate_Text_Level50Info:
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.string "The Level 50 course is open to POKéMON\n"
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.string "up to and including Level 50.\p"
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.string "Please keep in mind, however, that\n"
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.string "no TRAINER you face will have any\l"
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.string "POKéMON below Level 50.\p"
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.string "This course is the entry level for\n"
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.string "battles at the BATTLE FRONTIER.\p"
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.string "To begin, we hope you will challenge\n"
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.string "this course.$"
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BattleFrontier_ReceptionGate_Text_OpenLevelInfo:
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.string "The Open Level course places no limit\n"
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.string "on the levels of POKéMON entering\l"
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.string "challenges.\p"
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.string "The levels of your opponents will\n"
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.string "be adjusted to match the levels of\l"
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.string "your POKéMON.\p"
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.string "However, no TRAINER you face will\n"
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.string "have any POKéMON below Level 60.$"
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BattleFrontier_ReceptionGate_Text_MonEntryInfo:
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.string "Virtually any kind of POKéMON may take\n"
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.string "on the challenges at all facilities.\p"
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.string "EGGS and certain kinds of POKéMON,\n"
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.string "however, are not permitted.\p"
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.string "The numbers of POKéMON required for\n"
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.string "challenges will depend on the facility.\p"
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.string "At all facilities, however, two or more\n"
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.string "of the same kind of POKéMON are not\l"
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.string "permitted.$"
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BattleFrontier_ReceptionGate_Text_HoldItemsInfo:
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.string "When entering a challenge at a BATTLE\n"
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.string "FRONTIER facility, POKéMON may not\l"
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.string "be holding the same kind of item.\p"
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.string "Please make sure that all POKéMON\n"
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.string "entering a challenge are holding\l"
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.string "different items.$"
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BattleFrontier_ReceptionGate_Text_YourGuideToFrontierPass:
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.string "I'm your guide to the FRONTIER PASS.$"
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BattleFrontier_ReceptionGate_Text_LearnAboutWhich1:
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.string "Which would you like to learn about?$"
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BattleFrontier_ReceptionGate_Text_SymbolsInfo:
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.string "There are seven facilities at\n"
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.string "the BATTLE FRONTIER.\p"
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.string "TRAINERS who gain recognition for\n"
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.string "their abilities may be rewarded with\l"
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.string "symbols from each of the facilities.\p"
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.string "To earn a symbol, TRAINERS may need\n"
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.string "to defeat other TRAINERS in a row,\l"
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.string "and may need to win events repeatedly.\p"
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.string "It's certainly not easy to win symbols.\n"
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.string "I wish you the best of luck!$"
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BattleFrontier_ReceptionGate_Text_RecordedBattleInfo:
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.string "It is possible to record one battle\n"
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.string "on your FRONTIER PASS.\p"
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.string "You may record a battle you had with\n"
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.string "a friend or friends.\p"
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.string "Or you may record a battle conducted\n"
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.string "at the BATTLE FRONTIER excluding\l"
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.string "matches at the BATTLE PIKE or\l"
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.string "the BATTLE PYRAMID.\p"
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.string "You may choose to record your match\n"
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.string "at the end of a battle.$"
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BattleFrontier_ReceptionGate_Text_BattlePointsInfo:
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.string "Battle Points are rewards given to\n"
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.string "TRAINERS who battled outstandingly\l"
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.string "at the BATTLE FRONTIER.\p"
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.string "You may trade in your Battle Points\n"
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.string "for prizes at the EXCHANGE SERVICE\l"
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.string "CORNER.$"
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