pokeemerald/test/ability_dry_skin.c

115 lines
3.9 KiB
C

#include "global.h"
#include "test_battle.h"
#define TEST_MAX_HP (200)
SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
{
GIVEN {
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SUNNY_DAY); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
HP_BAR(player, damage: TEST_MAX_HP / 8);
MESSAGE("The Parasect's Dry Skin takes its toll!");
}
}
SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain")
{
GIVEN {
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
MESSAGE("Parasect's Dry Skin restored its HP a little!");
HP_BAR(player, hp: TEST_MAX_HP / 8 + 100);
}
}
SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%", s16 damage)
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); };
} WHEN {
TURN {MOVE(player, MOVE_EMBER); }
} SCENE {
MESSAGE("Wobbuffet used Ember!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
}
}
SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_BUBBLE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
MESSAGE("Parasect restored HP using its Dry Skin!");
}
}
SINGLE_BATTLE_TEST("Dry Skin does not activate if protected")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
} SCENE {
NONE_OF { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player); MESSAGE("Parasect restored HP using its Dry Skin!"); }
}
}
SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
MESSAGE("Parasect restored HP using its Dry Skin!");
}
}
SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activating")
{
u32 item;
PARAMETRIZE { item = ITEM_ABSORB_BULB; }
PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
GIVEN {
ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); Item(item); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_BUBBLE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_DRY_SKIN);
HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
MESSAGE("Parasect restored HP using its Dry Skin!");
NONE_OF {
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
}
}
}