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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
695 B
SQL
13 lines
695 B
SQL
FortreeCity_House5_EventObjects: @ 8531044
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object_event 1, EVENT_OBJ_GFX_POKEFAN_F, 0, 6, 4, 3, MOVEMENT_TYPE_FACE_DOWN_UP_AND_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EF2, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, FortreeCity_House5_EventScript_217F04, 0
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object_event 3, EVENT_OBJ_GFX_MAN_1, 0, 2, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, FortreeCity_House5_EventScript_217EFB, 0
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FortreeCity_House5_MapWarps: @ 853108C
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warp_def 3, 5, 0, 7, MAP_FORTREE_CITY
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warp_def 4, 5, 0, 7, MAP_FORTREE_CITY
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FortreeCity_House5_MapEvents:: @ 853109C
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map_events FortreeCity_House5_EventObjects, FortreeCity_House5_MapWarps, 0x0, 0x0
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