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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
13 lines
703 B
SQL
13 lines
703 B
SQL
LavaridgeTown_House_EventObjects: @ 852E0DC
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object_event 1, EVENT_OBJ_GFX_OLD_MAN, 0, 2, 3, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF912, 0
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object_event 2, EVENT_OBJ_GFX_ZIGZAGOON_2, 0, 6, 6, 3, MOVEMENT_TYPE_LOOK_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_1FF91B, 0
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object_event 3, EVENT_OBJ_GFX_NINJA_BOY, 0, 8, 4, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, LavaridgeTown_House_EventScript_2C804E, 0
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LavaridgeTown_House_MapWarps: @ 852E124
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warp_def 3, 7, 0, 4, MAP_LAVARIDGE_TOWN
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warp_def 4, 7, 0, 4, MAP_LAVARIDGE_TOWN
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LavaridgeTown_House_MapEvents:: @ 852E134
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map_events LavaridgeTown_House_EventObjects, LavaridgeTown_House_MapWarps, 0x0, 0x0
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