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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
559 B
SQL
12 lines
559 B
SQL
LilycoveCity_House1_EventObjects: @ 8531EF4
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object_event 1, EVENT_OBJ_GFX_EXPERT_M, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, LilycoveCity_House1_EventScript_21ECCE, 0
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object_event 2, EVENT_OBJ_GFX_KECLEON_1, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, LilycoveCity_House1_EventScript_21ECD7, 0
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LilycoveCity_House1_MapWarps: @ 8531F24
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warp_def 3, 8, 0, 8, MAP_LILYCOVE_CITY
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warp_def 4, 8, 0, 8, MAP_LILYCOVE_CITY
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LilycoveCity_House1_MapEvents:: @ 8531F34
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map_events LilycoveCity_House1_EventObjects, LilycoveCity_House1_MapWarps, 0x0, 0x0
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