mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
727 lines
27 KiB
PHP
727 lines
27 KiB
PHP
BattleFrontier_BattleFactoryPreBattleRoom_MapScripts:: @ 8259ABA
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5
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.byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AC5: @ 8259AC5
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259ACF:: @ 8259ACF
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setvar VAR_TEMP_1, 1
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compare VAR_0x8006, 1
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA
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setobjectxy 1, 8, 7
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turnobject 1, 1
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AEA:: @ 8259AEA
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turnobject EVENT_OBJ_ID_PLAYER, 2
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end
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BattleFrontier_BattleFactoryPreBattleRoom_MapScript2_259AEF: @ 8259AEF
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9
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.2byte 0
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259AF9:: @ 8259AF9
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5
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setvar VAR_TEMP_0, 1
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A
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waitmovement 0
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compare VAR_0x8006, 2
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69
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setvar VAR_0x8004, 13
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 12
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8, MSGBOX_DEFAULT
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fadescreen 1
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 6
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special CallBattleFactoryFunction
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waitstate
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74:: @ 8259B74
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23F2B7
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compare VAR_RESULT, 0
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B
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waitmovement 0
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM, 255, 6, 11
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waitstate
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259BA5:: @ 8259BA5
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setvar VAR_0x8004, 9
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 16
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special CallBattleFactoryFunction
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26
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playse 263
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waitse
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15, MSGBOX_DEFAULT
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closemessage
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58, MSGBOX_DEFAULT
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closemessage
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applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3
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waitmovement 0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89, MSGBOX_DEFAULT
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closemessage
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delay 16
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13:: @ 8259C13
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setvar VAR_0x8004, 9
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C26:: @ 8259C26
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B
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compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32
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compare VAR_RESULT, 5
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39
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compare VAR_RESULT, 6
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
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case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CC6:: @ 8259CC6
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
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case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC:: @ 8259CFC
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D2E:: @ 8259D2E
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8B4
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38:: @ 8259D38
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66:: @ 8259D66
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25AEF8
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D98:: @ 8259D98
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setvar VAR_0x8004, 12
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 14
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8005, VAR_RESULT
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setvar VAR_0x8004, 15
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special CallBattleFactoryFunction
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setorcopyvar VAR_0x8006, VAR_RESULT
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93
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call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
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case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2:: @ 8259DF2
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fadescreen 1
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setvar VAR_0x8004, 7
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special CallBattleFactoryFunction
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waitstate
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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setvar VAR_0x8004, 8
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special CallBattleFactoryFunction
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E1D:: @ 8259E1D
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E24:: @ 8259E24
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E2B:: @ 8259E2B
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E32:: @ 8259E32
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E39:: @ 8259E39
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E40:: @ 8259E40
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321
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waitmessage
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E47:: @ 8259E47
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message BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE
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waitmessage
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 2
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special CallBattleFactoryFunction
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special CallFrontierUtilFunc
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end
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E69:: @ 8259E69
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special SavePlayerParty
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setvar VAR_0x8004, 10
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setvar VAR_0x8005, 0
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special CallBattleFactoryFunction
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
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special CalculatePlayerPartyCount
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goto BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259C13
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259E93:: @ 8259E93
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4, MSGBOX_DEFAULT
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compare VAR_0x8005, 0
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62
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compare VAR_0x8005, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B
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compare VAR_0x8005, 2
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74
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compare VAR_0x8005, 3
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D
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compare VAR_0x8005, 4
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86
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compare VAR_0x8005, 5
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F
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compare VAR_0x8005, 6
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98
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compare VAR_0x8005, 7
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1
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compare VAR_0x8005, 8
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA
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compare VAR_0x8005, 10
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3
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compare VAR_0x8005, 11
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC
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compare VAR_0x8005, 12
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5
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compare VAR_0x8005, 13
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE
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compare VAR_0x8005, 14
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7
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compare VAR_0x8005, 15
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0
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compare VAR_0x8005, 16
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9
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compare VAR_0x8005, 17
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2
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compare VAR_0x8005, 18
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F62:: @ 8259F62
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F6B:: @ 8259F6B
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F74:: @ 8259F74
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F7D:: @ 8259F7D
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F86:: @ 8259F86
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F8F:: @ 8259F8F
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259F98:: @ 8259F98
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FA1:: @ 8259FA1
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FAA:: @ 8259FAA
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FB3:: @ 8259FB3
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FBC:: @ 8259FBC
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FC5:: @ 8259FC5
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FCE:: @ 8259FCE
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FD7:: @ 8259FD7
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE0:: @ 8259FE0
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FE9:: @ 8259FE9
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FF2:: @ 8259FF2
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259FFB:: @ 8259FFB
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msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A004:: @ 825A004
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compare VAR_0x8006, 0
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068
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compare VAR_0x8006, 1
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071
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compare VAR_0x8006, 2
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A
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compare VAR_0x8006, 3
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083
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compare VAR_0x8006, 4
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C
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compare VAR_0x8006, 5
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095
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compare VAR_0x8006, 6
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E
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compare VAR_0x8006, 7
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7
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compare VAR_0x8006, 8
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call_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A068:: @ 825A068
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msgbox Text_StyleUnrestrained, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A071:: @ 825A071
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msgbox Text_StyleTotalPreparation, MSGBOX_DEFAULT
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return
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BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A07A:: @ 825A07A
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msgbox Text_StyleSlowAndSteady, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A083:: @ 825A083
|
|
msgbox Text_StyleEndurance, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A08C:: @ 825A08C
|
|
msgbox Text_StyleHighRisk, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A095:: @ 825A095
|
|
msgbox Text_StyleWeakenFoe, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A09E:: @ 825A09E
|
|
msgbox Text_StyleImpossibleToPredict, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0A7:: @ 825A0A7
|
|
msgbox Text_StyleDependsOnFlow, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B0:: @ 825A0B0
|
|
msgbox Text_StyleFlexible, MSGBOX_DEFAULT
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9:: @ 825A0B9
|
|
message BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20
|
|
waitmessage
|
|
call BattleFrontier_BattleFactoryPreBattleRoom_EventScript_23E8E0
|
|
compare VAR_RESULT, 1
|
|
goto_if_eq BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110
|
|
multichoice 19, 4, 103, 1
|
|
switch VAR_RESULT
|
|
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
|
|
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259CFC
|
|
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
|
|
case 3, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
|
|
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A110:: @ 825A110
|
|
multichoice 20, 6, 104, 1
|
|
switch VAR_RESULT
|
|
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146
|
|
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D38
|
|
case 2, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259D66
|
|
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A0B9
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A146:: @ 825A146
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61, MSGBOX_DEFAULT
|
|
msgbox BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E, MSGBOX_YESNO
|
|
switch VAR_RESULT
|
|
case 0, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
|
|
case 1, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259DF2
|
|
case 127, BattleFrontier_BattleFactoryPreBattleRoom_EventScript_259B74
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A17C:: @ 825A17C
|
|
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3
|
|
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_EventScript_25A18B:: @ 825A18B
|
|
applymovement 1, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9
|
|
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6
|
|
return
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A19A: @ 825A19A
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A0: @ 825A1A0
|
|
walk_up
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1A6: @ 825A1A6
|
|
walk_up
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1AC: @ 825A1AC
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B3: @ 825A1B3
|
|
walk_left
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1B9: @ 825A1B9
|
|
walk_right
|
|
walk_right
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1BF: @ 825A1BF
|
|
walk_left
|
|
walk_left
|
|
walk_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Movement_25A1C3: @ 825A1C3
|
|
walk_right
|
|
walk_right
|
|
walk_right
|
|
face_down
|
|
step_end
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A1C8: @ 825A1C8
|
|
SlateportCity_BattleTentCorridor_Text_25A1C8: @ 825A1C8
|
|
.string "First, we will hold your POKéMON for\n"
|
|
.string "safekeeping.\p"
|
|
.string "You may then choose from our\n"
|
|
.string "selection of POKéMON.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A22D: @ 825A22D
|
|
SlateportCity_BattleTentCorridor_Text_25A22D: @ 825A22D
|
|
.string "Thank you for competing!\n"
|
|
.string "Let us restore your POKéMON!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A263: @ 825A263
|
|
SlateportCity_BattleTentCorridor_Text_25A263: @ 825A263
|
|
.string "The 2nd match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A289: @ 825A289
|
|
SlateportCity_BattleTentCorridor_Text_25A289: @ 825A289
|
|
.string "The 3rd match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2AF: @ 825A2AF
|
|
.string "The 4th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2D5: @ 825A2D5
|
|
.string "The 5th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A2FB: @ 825A2FB
|
|
.string "The 6th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A321: @ 825A321
|
|
.string "Finally, the 7th match is next!\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A350: @ 825A350
|
|
SlateportCity_BattleTentCorridor_Text_25A350: @ 825A350
|
|
.string "Would you like to save and quit\n"
|
|
.string "the game?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A37A: @ 825A37A
|
|
SlateportCity_BattleTentCorridor_Text_25A37A: @ 825A37A
|
|
.string "Would you like to retire from your\n"
|
|
.string "Battle Swap challenge?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3B4: @ 825A3B4
|
|
.string "I've conducted a little investigation\n"
|
|
.string "about your upcoming opponent.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A3F8: @ 825A3F8
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the NORMAL type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A43E: @ 825A43E
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FIRE type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A482: @ 825A482
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the WATER type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A4C7: @ 825A4C7
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ELECTRIC type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A50F: @ 825A50F
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GRASS type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A554: @ 825A554
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ICE type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A597: @ 825A597
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FIGHTING type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A5DF: @ 825A5DF
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the POISON type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A625: @ 825A625
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GROUND type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A66B: @ 825A66B
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the FLYING type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6B1: @ 825A6B1
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the PSYCHIC type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A6F8: @ 825A6F8
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the BUG type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A73B: @ 825A73B
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the ROCK type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A77F: @ 825A77F
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the GHOST type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A7C4: @ 825A7C4
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the DRAGON type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A80A: @ 825A80A
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the DARK type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A84E: @ 825A84E
|
|
.string "The TRAINER is apparently skilled\n"
|
|
.string "in the handling of the STEEL type.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25A893: @ 825A893
|
|
.string "The TRAINER appears to have no clear\n"
|
|
.string "favorites when it comes to type.$"
|
|
|
|
Text_StyleSlowAndSteady: @ 825A8D9
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be slow and steady.$"
|
|
|
|
Text_StyleEndurance: @ 825A912
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be one of endurance.$"
|
|
|
|
Text_StyleHighRisk: @ 825A94C
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be high risk, high return.$"
|
|
|
|
Text_StyleDependsOnFlow: @ 825A98C
|
|
.string "The favorite battle style appears to\n"
|
|
.string "depend on the battle's flow.$"
|
|
|
|
Text_StyleTotalPreparation: @ 825A9CE
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be one based on total preparation.$"
|
|
|
|
Text_StyleWeakenFoe: @ 825AA16
|
|
.string "The favorite battle style appears\n"
|
|
.string "to be weakening the foe to start.$"
|
|
|
|
Text_StyleFlexible: @ 825AA5A
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be flexibly adaptable to the situation.$"
|
|
|
|
Text_StyleImpossibleToPredict: @ 825AAA7
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be impossible to predict.$"
|
|
|
|
Text_StyleUnrestrained: @ 825AAE6
|
|
.string "The favorite battle style appears to\n"
|
|
.string "be free-spirited and unrestrained.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB2E: @ 825AB2E
|
|
SlateportCity_BattleTentCorridor_Text_25AB2E: @ 825AB2E
|
|
.string "Before starting the battle, would you\n"
|
|
.string "like to swap a POKéMON?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB6C: @ 825AB6C
|
|
SlateportCity_BattleTentCorridor_Text_25AB6C: @ 825AB6C
|
|
.string "Thank you!\n"
|
|
.string "Your POKéMON swap is complete.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AB96: @ 825AB96
|
|
SlateportCity_BattleTentCorridor_Text_25AB96: @ 825AB96
|
|
.string "Right this way, please!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABAE: @ 825ABAE
|
|
SlateportCity_BattleTentCorridor_Text_25ABAE: @ 825ABAE
|
|
.string "I am saving your data.\n"
|
|
.string "Please wait.$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25ABD2: @ 825ABD2
|
|
.string "Would you like to record your latest\n"
|
|
.string "battle on your FRONTIER PASS?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC15: @ 825AC15
|
|
.string "Excuse me! Excuse me, please!\n"
|
|
.string "May I get you to wait a few moments?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC58: @ 825AC58
|
|
.string "…Uh-huh? What?! …Whoa!\n"
|
|
.string "Understood, sir! Will do!$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AC89: @ 825AC89
|
|
.string "Oh, my…\n"
|
|
.string "Sorry to keep you waiting!\p"
|
|
.string "I have a message from this facility's\n"
|
|
.string "boss, the FACTORY HEAD.\p"
|
|
.string "He says, “We're going to do it!\n"
|
|
.string "Come here right now!”$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD20: @ 825AD20
|
|
.string "The FACTORY HEAD is demanding you.\n"
|
|
.string "Are you prepared to face him?$"
|
|
|
|
BattleFrontier_BattleFactoryPreBattleRoom_Text_25AD61: @ 825AD61
|
|
.string "I'm terribly sorry, but I can't tell you\n"
|
|
.string "anything about the FACTORY HEAD.$"
|