mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
161 lines
4.9 KiB
PHP
161 lines
4.9 KiB
PHP
BattleFrontier_BattlePalaceCorridor_MapScripts:: @ 824F4A3
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9
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.byte 0
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BattleFrontier_BattlePalaceCorridor_MapScript2_24F4A9: @ 824F4A9
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3
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.2byte 0
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BattleFrontier_BattlePalaceCorridor_EventScript_24F4B3:: @ 824F4B3
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delay 16
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5B8
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waitmovement 0
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lockall
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setvar VAR_0x8004, 3
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special CallBattlePalaceFunction
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compare VAR_RESULT, 0
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F58B
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compare VAR_RESULT, 1
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F594
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compare VAR_RESULT, 2
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F59D
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compare VAR_RESULT, 3
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6
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compare VAR_RESULT, 4
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call_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF
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closemessage
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 1
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePalaceCorridor_EventScript_24F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5BD
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5C4
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waitmovement 0
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opendoor 6, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
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closedoor 6, 3
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waitdooranim
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goto BattleFrontier_BattlePalaceCorridor_EventScript_24F581
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BattleFrontier_BattlePalaceCorridor_EventScript_24F553:: @ 824F553
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5CB
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D2
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waitmovement 0
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opendoor 10, 3
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waitdooranim
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applymovement 1, BattleFrontier_BattlePalaceCorridor_Movement_24F5DA
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattlePalaceCorridor_Movement_24F5D9
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waitmovement 0
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closedoor 10, 3
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waitdooranim
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BattleFrontier_BattlePalaceCorridor_EventScript_24F581:: @ 824F581
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warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM, 255, 7, 4
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waitstate
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end
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BattleFrontier_BattlePalaceCorridor_EventScript_24F58B:: @ 824F58B
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msgbox BattleFrontier_BattlePalaceCorridor_Text_24F5DD, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_24F594:: @ 824F594
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msgbox BattleFrontier_BattlePalaceCorridor_Text_24F65B, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_24F59D:: @ 824F59D
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msgbox BattleFrontier_BattlePalaceCorridor_Text_24F718, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_24F5A6:: @ 824F5A6
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msgbox BattleFrontier_BattlePalaceCorridor_Text_24F78C, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_EventScript_24F5AF:: @ 824F5AF
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msgbox BattleFrontier_BattlePalaceCorridor_Text_24F7D4, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceCorridor_Movement_24F5B8: @ 824F5B8
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_24F5BD: @ 824F5BD
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walk_up
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walk_up
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walk_left
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walk_left
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_24F5C4: @ 824F5C4
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_24F5CB: @ 824F5CB
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walk_up
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walk_right
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walk_right
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_24F5D2: @ 824F5D2
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walk_up
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walk_up
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walk_right
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walk_right
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walk_up
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walk_up
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step_end
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BattleFrontier_BattlePalaceCorridor_Movement_24F5D9: @ 824F5D9
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walk_up
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BattleFrontier_BattlePalaceCorridor_Movement_24F5DA: @ 824F5DA
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walk_up
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set_invisible
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step_end
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BattleFrontier_BattlePalaceCorridor_Text_24F5DD: @ 824F5DD
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.string "People and POKéMON, they are but\n"
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.string "the same…\p"
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.string "Their individual nature makes them\n"
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.string "good at certain things, and not good\l"
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.string "at others.$"
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BattleFrontier_BattlePalaceCorridor_Text_24F65B: @ 824F65B
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.string "Rather than trying to make a POKéMON\n"
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.string "do what it dislikes, try to let it do\l"
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.string "what it likes and is good at doing.\p"
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.string "Put yourself in the POKéMON's position\n"
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.string "and consider what moves it would like.$"
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BattleFrontier_BattlePalaceCorridor_Text_24F718: @ 824F718
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.string "A POKéMON's nature is a remarkable\n"
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.string "thing…\p"
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.string "Some POKéMON behave in a completely\n"
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.string "different way when they are cornered.$"
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BattleFrontier_BattlePalaceCorridor_Text_24F78C: @ 824F78C
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.string "Are you beginning to understand how\n"
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.string "a POKéMON's nature makes it behave?$"
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BattleFrontier_BattlePalaceCorridor_Text_24F7D4: @ 824F7D4
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.string "Ah… I see a strong, heartfelt bond\n"
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.string "between you and your POKéMON…$"
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