mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 03:34:15 +01:00
782979f1fc
Trainer hill isn't anywhere close to done, but I figured out enough to name the VAR. That's all this PR should do.
473 lines
14 KiB
PHP
473 lines
14 KiB
PHP
TrainerHill_Entrance_MapScripts:: @ 82680AC
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map_script MAP_SCRIPT_ON_RESUME, TrainerHill_Entrance_MapScript1_2680D0
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map_script MAP_SCRIPT_ON_RETURN_TO_FIELD, TrainerHill_Entrance_MapScript1_26811B
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map_script MAP_SCRIPT_ON_TRANSITION, TrainerHill_Entrance_MapScript1_2680C6
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map_script MAP_SCRIPT_ON_LOAD, TrainerHill_Entrance_MapScript1_268128
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map_script MAP_SCRIPT_ON_FRAME_TABLE, TrainerHill_Entrance_MapScript2_26813E
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.byte 0
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TrainerHill_Entrance_MapScript1_2680C6: @ 82680C6
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setflag FLAG_LANDMARK_TRAINER_HILL
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getplayerxy VAR_TEMP_D, VAR_RESULT
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end
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TrainerHill_Entrance_MapScript1_2680CF: @ 82680CF
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end
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TrainerHill_Entrance_MapScript1_2680D0: @ 82680D0
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setvar VAR_0x8004, TRAINER_HILL_FUNC_RESUME_TIMER
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special CallTrainerHillFunction
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, TRAINER_HILL_FUNC_9
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special CallTrainerHillFunction
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compare VAR_RESULT, 0
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goto_if_eq TrainerHill_Entrance_EventScript_2680FF
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setobjectxy EVENT_OBJ_ID_PLAYER, 9, 6
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_26837F
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end
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TrainerHill_Entrance_EventScript_2680FF:: @ 82680FF
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setvar VAR_0x8004, TRAINER_HILL_FUNC_16
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special CallTrainerHillFunction
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compare VAR_RESULT, 1
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goto_if_eq TrainerHill_Entrance_EventScript_26811A
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_26837F
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end
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TrainerHill_Entrance_EventScript_26811A:: @ 826811A
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end
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TrainerHill_Entrance_MapScript1_26811B: @ 826811B
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addobject 2
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addobject 1
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addobject 5
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addobject 4
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end
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TrainerHill_Entrance_MapScript1_268128: @ 8268128
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compare VAR_TEMP_D, 17
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call_if_eq TrainerHill_Entrance_EventScript_268134
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end
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TrainerHill_Entrance_EventScript_268134:: @ 8268134
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setmetatile 17, 10, 775, 0
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return
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TrainerHill_Entrance_MapScript2_26813E: @ 826813E
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map_script_2 VAR_TEMP_0, 0, TrainerHill_Entrance_EventScript_268182
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map_script_2 VAR_TEMP_D, 17, TrainerHill_Entrance_EventScript_268160
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map_script_2 VAR_TEMP_5, 1, TrainerHill_Entrance_EventScript_268229
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map_script_2 VAR_TEMP_1, 1, TrainerHill_Entrance_EventScript_2C83DF
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.2byte 0
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TrainerHill_Entrance_EventScript_268160:: @ 8268160
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_268385
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waitmovement 0
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setmetatile 17, 10, 820, 1
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special DrawWholeMapView
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playse SE_TK_KASYA
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waitse
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setvar VAR_TEMP_D, 0
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releaseall
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end
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TrainerHill_Entrance_EventScript_268182:: @ 8268182
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setvar VAR_TEMP_0, 1
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setvar VAR_0x8004, TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS
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special CallTrainerHillFunction
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switch VAR_RESULT
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case TRAINER_HILL_PLAYER_STATUS_LOST, TrainerHill_Entrance_EventScript_2681B5
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case TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED, TrainerHill_Entrance_EventScript_2681CA
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case TRAINER_HILL_PLAYER_STATUS_NORMAL, TrainerHill_Entrance_EventScript_2681EE
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TrainerHill_Entrance_EventScript_2681B5:: @ 82681B5
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_26837F
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msgbox TrainerHill_Entrance_Text_268689, MSGBOX_DEFAULT
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goto TrainerHill_Entrance_EventScript_2681DA
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TrainerHill_Entrance_EventScript_2681CA:: @ 82681CA
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_26837F
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msgbox TrainerHill_Entrance_Text_268712, MSGBOX_DEFAULT
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TrainerHill_Entrance_EventScript_2681DA:: @ 82681DA
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_268381
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waitmovement 0
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 0
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special HealPlayerParty
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releaseall
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TrainerHill_Entrance_EventScript_2681EE:: @ 82681EE
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end
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TrainerHill_Entrance_EventScript_2681EF:: @ 82681EF
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setvar VAR_0x800B, 2
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call TrainerHill_Entrance_EventScript_27191E
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waitmessage
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waitbuttonpress
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release
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end
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TrainerHill_Entrance_EventScript_2681FD:: @ 82681FD
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lock
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faceplayer
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setvar VAR_0x8004, TRAINER_HILL_FUNC_10
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special CallTrainerHillFunction
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compare VAR_RESULT, 0
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goto_if_eq TrainerHill_Entrance_EventScript_26821F
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msgbox TrainerHill_Entrance_Text_2686F4, MSGBOX_DEFAULT
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goto TrainerHill_Entrance_EventScript_268227
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TrainerHill_Entrance_EventScript_26821F:: @ 826821F
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msgbox TrainerHill_Entrance_Text_2687AC, MSGBOX_DEFAULT
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TrainerHill_Entrance_EventScript_268227:: @ 8268227
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release
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end
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TrainerHill_Entrance_EventScript_268229:: @ 8268229
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_26837F
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goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_26836A
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msgbox TrainerHill_Entrance_Text_2684C6, MSGBOX_DEFAULT
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setvar VAR_0x8004, TRAINER_HILL_FUNC_13
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special CallTrainerHillFunction
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compare VAR_RESULT, 0
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call_if_eq TrainerHill_Entrance_EventScript_26832E
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setvar VAR_0x8004, TRAINER_HILL_FUNC_8
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special CallTrainerHillFunction
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compare VAR_RESULT, 1
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goto_if_eq TrainerHill_Entrance_EventScript_268275
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msgbox TrainerHill_Entrance_Text_268564, MSGBOX_DEFAULT
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goto TrainerHill_Entrance_EventScript_26827D
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TrainerHill_Entrance_EventScript_268275:: @ 8268275
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msgbox TrainerHill_Entrance_Text_26859E, MSGBOX_DEFAULT
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TrainerHill_Entrance_EventScript_26827D:: @ 826827D
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message TrainerHill_Entrance_Text_2685F8
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waitmessage
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multichoice 15, 6, 17, 0
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switch VAR_RESULT
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case 0, TrainerHill_Entrance_EventScript_2682C8
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case 1, TrainerHill_Entrance_EventScript_268314
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case 2, TrainerHill_Entrance_EventScript_2682BA
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case 127, TrainerHill_Entrance_EventScript_268314
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end
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TrainerHill_Entrance_EventScript_2682BA:: @ 82682BA
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msgbox TrainerHill_Entrance_Text_2687C3, MSGBOX_DEFAULT
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goto TrainerHill_Entrance_EventScript_26827D
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end
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TrainerHill_Entrance_EventScript_2682C8:: @ 82682C8
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multichoice 13, 2, 113, 0
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switch VAR_RESULT
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case 4, TrainerHill_Entrance_EventScript_268314
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case 127, TrainerHill_Entrance_EventScript_268314
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setvar VAR_0x8004, TRAINER_HILL_FUNC_SET_TAG
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copyvar VAR_0x8005, VAR_RESULT
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special CallTrainerHillFunction
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setvar VAR_TRAINER_HILL_IS_ACTIVE, 1
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setvar VAR_TEMP_5, 0
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special HealPlayerParty
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msgbox TrainerHill_Entrance_Text_26862A, MSGBOX_DEFAULT
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setvar VAR_0x8004, TRAINER_HILL_FUNC_START
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special CallTrainerHillFunction
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releaseall
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end
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TrainerHill_Entrance_EventScript_268314:: @ 8268314
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setvar VAR_TEMP_5, 0
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msgbox TrainerHill_Entrance_Text_26866F, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_268381
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waitmovement 0
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releaseall
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end
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TrainerHill_Entrance_EventScript_26832E:: @ 826832E
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msgbox TrainerHill_Entrance_Text_26851C, MSGBOX_DEFAULT
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setvar VAR_0x8004, TRAINER_HILL_FUNC_14
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special CallTrainerHillFunction
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setvar VAR_TEMP_5, 1
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call Common_EventScript_SaveGame
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compare VAR_RESULT, 0
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goto_if_eq TrainerHill_Entrance_EventScript_26835C
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setvar VAR_0x8004, TRAINER_HILL_FUNC_14
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special CallTrainerHillFunction
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return
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TrainerHill_Entrance_EventScript_26835C:: @ 826835C
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setvar VAR_0x8004, TRAINER_HILL_FUNC_15
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special CallTrainerHillFunction
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goto TrainerHill_Entrance_EventScript_268314
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end
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TrainerHill_Entrance_EventScript_26836A:: @ 826836A
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msgbox TrainerHill_Entrance_Text_268430, MSGBOX_DEFAULT
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closemessage
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applymovement EVENT_OBJ_ID_PLAYER, TrainerHill_Entrance_Movement_268381
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waitmovement 0
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releaseall
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end
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TrainerHill_Entrance_Movement_26837F: @ 826837F
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face_right
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step_end
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TrainerHill_Entrance_Movement_268381: @ 8268381
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walk_down
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step_end
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TrainerHill_Entrance_Movement_268383: @ 8268383
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face_up
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step_end
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TrainerHill_Entrance_Movement_268385: @ 8268385
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walk_down
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walk_down
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step_end
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TrainerHill_Entrance_EventScript_268388:: @ 8268388
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lockall
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fadescreen 1
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special ShowTrainerHillRecords
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waitstate
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releaseall
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end
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TrainerHill_Entrance_EventScript_268391:: @ 8268391
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goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_2683A3
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msgbox TrainerHill_Entrance_Text_268D5A, MSGBOX_NPC
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end
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TrainerHill_Entrance_EventScript_2683A3:: @ 82683A3
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msgbox TrainerHill_Entrance_Text_268DDA, MSGBOX_NPC
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end
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TrainerHill_Entrance_EventScript_2683AC:: @ 82683AC
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goto_if_unset FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_2683BE
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msgbox TrainerHill_Entrance_Text_268E6A, MSGBOX_NPC
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end
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TrainerHill_Entrance_EventScript_2683BE:: @ 82683BE
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msgbox TrainerHill_Entrance_Text_268EDC, MSGBOX_NPC
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end
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TrainerHill_Entrance_EventScript_2683C7:: @ 82683C7
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lock
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faceplayer
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message gUnknown_08272A21
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waitmessage
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goto_if_set FLAG_SYS_GAME_CLEAR, TrainerHill_Entrance_EventScript_268402
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pokemart TrainerHill_Entrance_Pokemart_2683E8
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msgbox gUnknown_08272A3F, MSGBOX_DEFAULT
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release
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end
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.align 2
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TrainerHill_Entrance_Pokemart_2683E8: @ 82683E8
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.2byte ITEM_SUPER_POTION
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.2byte ITEM_ANTIDOTE
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.2byte ITEM_PARALYZE_HEAL
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.2byte ITEM_AWAKENING
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.2byte ITEM_X_SPEED
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.2byte ITEM_X_SPECIAL
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.2byte ITEM_X_ATTACK
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.2byte ITEM_X_DEFEND
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.2byte ITEM_DIRE_HIT
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.2byte ITEM_GUARD_SPEC
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.2byte ITEM_X_ACCURACY
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.2byte ITEM_NONE
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release
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end
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TrainerHill_Entrance_EventScript_268402:: @ 8268402
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pokemart TrainerHill_Entrance_Pokemart_268414
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msgbox gUnknown_08272A3F, MSGBOX_DEFAULT
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release
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end
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.align 2
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TrainerHill_Entrance_Pokemart_268414: @ 8268414
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.2byte ITEM_HYPER_POTION
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.2byte ITEM_MAX_POTION
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.2byte ITEM_FULL_RESTORE
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.2byte ITEM_FULL_HEAL
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.2byte ITEM_REVIVE
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.2byte ITEM_X_SPEED
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.2byte ITEM_X_SPECIAL
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.2byte ITEM_X_ATTACK
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.2byte ITEM_X_DEFEND
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.2byte ITEM_DIRE_HIT
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.2byte ITEM_GUARD_SPEC
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.2byte ITEM_X_ACCURACY
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.2byte ITEM_NONE
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release
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end
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TrainerHill_Entrance_Text_268430: @ 8268430
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.string "This is the TRAINER HILL where\n"
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.string "you may enjoy tag battles with many\l"
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.string "TRAINERS.\p"
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.string "Unfortunately, we're still getting\n"
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.string "things ready. Please come back later!$"
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TrainerHill_Entrance_Text_2684C6: @ 82684C6
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.string "Welcome!\p"
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.string "This is the TRAINER HILL where\n"
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.string "you may enjoy tag battles with many\l"
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.string "TRAINERS!$"
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TrainerHill_Entrance_Text_26851C: @ 826851C
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.string "Is this your first visit here?\p"
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.string "Before you enter, please save\n"
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.string "your game.$"
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TrainerHill_Entrance_Text_268564: @ 8268564
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.string "Let's see…\n"
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.string "The TRAINERS here now are…\p"
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.string "Up to floor no. {STR_VAR_1}.$"
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TrainerHill_Entrance_Text_26859E: @ 826859E
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.string "Let's see…\n"
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.string "The TRAINERS here now are…\p"
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.string "There appear to be TRAINERS gathered\n"
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.string "in every room.$"
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TrainerHill_Entrance_Text_2685F8: @ 82685F8
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.string "Would you like to challenge the\n"
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.string "waiting TRAINERS?$"
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TrainerHill_Entrance_Text_26862A: @ 826862A
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.string "I will time your progress.\n"
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.string "Best of luck!\p"
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.string "On your marks…\p"
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.string "Get set…\p"
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.string "Go!$"
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TrainerHill_Entrance_Text_26866F: @ 826866F
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.string "Please do visit us again!$"
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TrainerHill_Entrance_Text_268689: @ 8268689
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.string "That was too bad.\p"
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.string "I think you put in a tremendous\n"
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.string "effort in your battling.\p"
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.string "Please come back and try again!$"
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TrainerHill_Entrance_Text_2686F4: @ 82686F4
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.string "I hope you give it your best.$"
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TrainerHill_Entrance_Text_268712: @ 8268712
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.string "When the TRAINERS switch places,\n"
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.string "the movement can be hectic.\p"
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.string "To avoid the stampede, we moved\n"
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.string "the reception counter here.\p"
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.string "I'm sorry for the inconvenience.$"
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TrainerHill_Entrance_Text_2687AC: @ 82687AC
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.string "Thank you for playing!$"
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TrainerHill_Entrance_Text_2687C3: @ 82687C3
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.string "Here at the TRAINER HILL, we conduct\n"
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.string "an event called the Time Attack.\p"
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.string "It is a race that measures how long\n"
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.string "you take to reach our owner on\l"
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.string "the rooftop from this counter.\p"
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.string "The fastest times are posted on\n"
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.string "the Time Board--try competing with\l"
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.string "your friends.\p"
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.string "In TRAINER battles along the way,\n"
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.string "neither Exp. Points nor money will\l"
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.string "be awarded.$"
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TrainerHill_Entrance_Text_26890D: @ 826890D
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.string "Oh, I'm sorry, but you appear to have\n"
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.string "only one POKéMON with you.\p"
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.string "You will need at least two POKéMON\n"
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.string "to enter this event.$"
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TrainerHill_Roof_Text_268986: @ 8268986
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.string "Hm! Hm!\p"
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.string "You finally came!\n"
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.string "Yes, you have arrived!\p"
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.string "Wait! Don't say it!\n"
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.string "I know why you came all the way\l"
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.string "here by yourself!\p"
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.string "You wanted to see me, the owner\n"
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.string "of the TRAINER HILL, because…\p"
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.string "You want to form a tag team with me!\n"
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.string "Wa-hoo!\p"
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.string "…Uh?\n"
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.string "That's not it?\p"
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.string "Anyway, I watched you on your way up.\n"
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.string "Marvelous battling! Bravo, indeed!$"
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TrainerHill_Roof_Text_268AC5: @ 8268AC5
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.string "For a marvelous someone like you,\n"
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.string "I have the most marvelous gift!$"
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TrainerHill_Roof_Text_268B07: @ 8268B07
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.string "Oh, no, full up with things!\n"
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.string "You'll be back later for this!$"
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TrainerHill_Roof_Text_268B43: @ 8268B43
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.string "Oh, hold on here! Did you possibly get\n"
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.string "here marvelously quickly?\p"
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.string "How splendid! You needn't have\n"
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.string "hurried so to see me!\p"
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.string "That is so delightful. I'll have the Time\n"
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.string "Board at the reception updated!$"
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TrainerHill_Roof_Text_268C03: @ 8268C03
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.string "But, oh…\n"
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.string "You weren't very quick getting here.$"
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TrainerHill_Roof_Text_268C31: @ 8268C31
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.string "Perhaps it would please me more if you\n"
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.string "arrived zippier next time.\p"
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.string "Then, I should be pleased to form\n"
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.string "a tag team with you!\p"
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.string "Until we meet again, amigo!$"
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TrainerHill_Roof_Text_268CC6: @ 8268CC6
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.string "I had the TRAINER HILL built for but\n"
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.string "one reason and one only!\p"
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.string "To find the most suitable partner\n"
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.string "with whom I may form a tag team!$"
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TrainerHill_Entrance_Text_268D47: @ 8268D47
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.string "{STR_VAR_1} min. {STR_VAR_2}.{STR_VAR_3} sec.$"
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TrainerHill_Entrance_Text_268D5A: @ 8268D5A
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.string "Who knows what sort of TRAINERS\n"
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.string "and POKéMON combos are ahead?\p"
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.string "All I know is that I'll knock aside\n"
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.string "anyone that stands in my way!$"
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TrainerHill_Entrance_Text_268DDA: @ 8268DDA
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.string "I heard tough TRAINERS come to this\n"
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.string "TRAINER HILL from all over.\p"
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.string "I can't wait to test the waters!\p"
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.string "I'll knock aside anyone that stands\n"
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.string "in my way!$"
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TrainerHill_Entrance_Text_268E6A: @ 8268E6A
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.string "Do you see the Time Board over there?\p"
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.string "My friends and I are trying to see who\n"
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.string "can reach the top in the least time.$"
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TrainerHill_Entrance_Text_268EDC: @ 8268EDC
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.string "Do you know when they're opening\n"
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.string "this place up?\p"
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.string "I'm waiting here to be the first\n"
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.string "challenger ever!$"
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TrainerHill_Elevator_Text_268F3E: @ 8268F3E
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.string "Would you like to return to\n"
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.string "the reception counter?$"
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