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https://github.com/Ninjdai1/pokeemerald.git
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901a83d249
Include decorations.h in shop.c Include decorations.h in event_scripts.s
201 lines
6.4 KiB
PHP
201 lines
6.4 KiB
PHP
VerdanturfTown_BattleTentBattleRoom_MapScripts:: @ 82022FA
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map_script MAP_SCRIPT_ON_TRANSITION, VerdanturfTown_BattleTentBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_FRAME_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, VerdanturfTown_BattleTentBattleRoom_MapScript2_202541
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.byte 0
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VerdanturfTown_BattleTentBattleRoom_OnTransition: @ 820230A
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call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
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end
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VerdanturfTown_BattleTentBattleRoom_EventScript_202310:: @ 8202310
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checkplayergender
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compare VAR_RESULT, MALE
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goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202328
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compare VAR_RESULT, FEMALE
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goto_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202333
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return
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VerdanturfTown_BattleTentBattleRoom_EventScript_202328:: @ 8202328
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_BRENDAN_NORMAL
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return
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VerdanturfTown_BattleTentBattleRoom_EventScript_202333:: @ 8202333
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setvar VAR_OBJ_GFX_ID_1, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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setvar VAR_OBJ_GFX_ID_0, EVENT_OBJ_GFX_RIVAL_MAY_NORMAL
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return
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VerdanturfTown_BattleTentBattleRoom_MapScript2_20233E: @ 820233E
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map_script_2 VAR_TEMP_0, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_202348
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.2byte 0
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VerdanturfTown_BattleTentBattleRoom_EventScript_202348:: @ 8202348
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showobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
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applymovement 1, VerdanturfTown_BattleTentBattleRoom_Movement_202575
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waitmovement 0
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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goto_if_ne VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
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VerdanturfTown_BattleTentBattleRoom_EventScript_20236F:: @ 820236F
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setvar VAR_0x8004, 3
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special sub_8161F74
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addobject 2
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applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_20257B
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waitmovement 0
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setvar VAR_0x8004, 4
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special sub_81B99B4
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7
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switch VAR_RESULT
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case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8
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VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA:: @ 82023AA
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
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special LoadPlayerParty
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warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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VerdanturfTown_BattleTentBattleRoom_EventScript_2023C8:: @ 82023C8
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special CallFrontierUtilFunc
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switch VAR_RESULT
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case 3, VerdanturfTown_BattleTentBattleRoom_EventScript_202501
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applymovement 2, VerdanturfTown_BattleTentBattleRoom_Movement_202581
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waitmovement 0
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removeobject 2
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applymovement 3, Common_Movement_WalkInPlaceDown
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applymovement 1, Common_Movement_WalkInPlaceUp
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waitmovement 0
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msgbox VerdanturfTown_BattleTentBattleRoom_Text_24FF00, MSGBOX_DEFAULT
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special LoadPlayerParty
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special SavePlayerParty
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special CallFrontierUtilFunc
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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VerdanturfTown_BattleTentBattleRoom_EventScript_20243C:: @ 820243C
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_202565
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compare VAR_RESULT, 2
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call_if_eq VerdanturfTown_BattleTentBattleRoom_EventScript_20256C
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA
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case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20248A
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case 2, VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8
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VerdanturfTown_BattleTentBattleRoom_EventScript_20248A:: @ 820248A
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msgbox VerdanturfTown_BattleTentBattleRoom_Text_250030, MSGBOX_YESNO
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switch VAR_RESULT
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case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
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case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20251F
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case 127, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
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VerdanturfTown_BattleTentBattleRoom_EventScript_2024B8:: @ 82024B8
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message VerdanturfTown_BattleTentBattleRoom_Text_25005A
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
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case 0, VerdanturfTown_BattleTentBattleRoom_EventScript_2023AA
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case 127, VerdanturfTown_BattleTentBattleRoom_EventScript_20243C
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VerdanturfTown_BattleTentBattleRoom_EventScript_2024EA:: @ 82024EA
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applymovement 3, Common_Movement_WalkInPlaceRight
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applymovement 1, Common_Movement_WalkInPlaceRight
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waitmovement 0
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closemessage
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goto VerdanturfTown_BattleTentBattleRoom_EventScript_20236F
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VerdanturfTown_BattleTentBattleRoom_EventScript_202501:: @ 8202501
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
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special LoadPlayerParty
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warp MAP_VERDANTURF_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6
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waitstate
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VerdanturfTown_BattleTentBattleRoom_EventScript_20251F:: @ 820251F
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message VerdanturfTown_BattleTentBattleRoom_Text_25007E
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waitmessage
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setvar VAR_0x8004, 5
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setvar VAR_0x8005, 2
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special sub_81B99B4
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special CallFrontierUtilFunc
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end
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VerdanturfTown_BattleTentBattleRoom_MapScript2_202541: @ 8202541
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map_script_2 VAR_TEMP_1, 0, VerdanturfTown_BattleTentBattleRoom_EventScript_20254B
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.2byte 0
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VerdanturfTown_BattleTentBattleRoom_EventScript_20254B:: @ 820254B
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hideobjectat 1, MAP_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM
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call VerdanturfTown_BattleTentBattleRoom_EventScript_202310
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setvar VAR_TEMP_1, 1
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applymovement EVENT_OBJ_ID_PLAYER, VerdanturfTown_BattleTentBattleRoom_Movement_202573
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removeobject 2
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end
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VerdanturfTown_BattleTentBattleRoom_EventScript_202565:: @ 8202565
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message VerdanturfTown_BattleTentBattleRoom_Text_24FF28
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waitmessage
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return
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VerdanturfTown_BattleTentBattleRoom_EventScript_20256C:: @ 820256C
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message VerdanturfTown_BattleTentBattleRoom_Text_24FF54
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waitmessage
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return
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VerdanturfTown_BattleTentBattleRoom_Movement_202573: @ 8202573
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set_invisible
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step_end
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VerdanturfTown_BattleTentBattleRoom_Movement_202575: @ 8202575
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set_visible
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walk_up
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walk_up
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walk_up
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face_right
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step_end
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VerdanturfTown_BattleTentBattleRoom_Movement_20257B: @ 820257B
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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VerdanturfTown_BattleTentBattleRoom_Movement_202581: @ 8202581
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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