mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
584 lines
22 KiB
PHP
584 lines
22 KiB
PHP
.set LOCALID_OPPONENT, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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BattleFrontier_BattleTowerBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_OnFrame
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_OnWarp
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.byte 0
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BattleFrontier_BattleTowerBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattleTowerBattleRoom_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible
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end
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BattleFrontier_BattleTowerBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleTowerBattleRoom_EventScript_EnterRoom::
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setvar VAR_TEMP_0, 1
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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setvar VAR_TEMP_2, 1
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter::
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tower_setopponent
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter
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waitmovement 0
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tower_getopponentintro 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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switch VAR_RESULT
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case B_OUTCOME_WON, BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleTower_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedOpponent::
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call BattleFrontier_EventScript_IncrementWinStreak
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit
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waitmovement 0
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removeobject LOCALID_OPPONENT
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frontier_getbrainstatus
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant
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waitmovement 0
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent::
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponentNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle::
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message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_RecordBattle::
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge::
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge::
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message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_ContinueChallenge::
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_OpponentEnter
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BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerBattleRoom_EventScript_PauseChallenge::
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message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
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waitmessage
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tower_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen FADE_TO_BLACK
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frontier_reset
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end
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyForOpponent::
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent
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case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent
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case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent
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case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor2ndOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor3rdOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor4thOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor5thOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor6thOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent
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waitmessage
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_ReadyFor7thOpponent::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent
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waitmessage
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return
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BattleFrontier_EventScript_IncrementWinStreak::
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frontier_incrementstreak
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_SecondAttendantEnter::
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, Common_Movement_WalkInPlaceLeft
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waitmovement 0
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playse SE_PIN
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applymovement LOCALID_ATTENDANT_1, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, Common_Movement_Delay48
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant
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waitmovement 0
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit
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waitmovement 0
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return
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BattleFrontier_BattleTowerBattleRoom_EventScript_MaidenUpNext::
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compare VAR_TEMP_2, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden::
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message BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden
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waitmessage
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
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BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaidenNoRecord::
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_AskReadyForMaiden
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BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabel::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter
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waitmovement 0
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelSilver::
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent, MSGBOX_DEFAULT
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver
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goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
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BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelSilver::
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_getsymbols
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compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattleTowerBattleRoom_EventScript_AnabelGoldIntro::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleTowerBattleRoom_EventScript_BattleAnabelGold::
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe, MSGBOX_DEFAULT
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold
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goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
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BattleFrontier_BattleTowerBattleRoom_EventScript_DefeatedAnabelGold::
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call BattleFrontier_EventScript_IncrementWinStreak
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frontier_getsymbols
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compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyWon
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BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle::
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closemessage
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setvar VAR_TEMP_2, 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
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compare VAR_0x8004, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle
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frontier_restorehelditems
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special HealPlayerParty
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frontier_resetsketch
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BattleFrontier_BattleTowerBattleRoom_EventScript_EndTowerBattle::
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tower_setinterviewdata
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
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return
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BattleFrontier_EventScript_SetBrainObjectGfx::
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frontier_setbrainobj
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return
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BattleFrontier_BattleTowerBattleRoom_Movement_PlayerEnter:
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walk_up
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walk_up
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walk_up
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face_right
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceAttendant:
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face_down
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_PlayerFaceBattle:
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face_right
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_OpponentExit:
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walk_up
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walk_up
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walk_up
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walk_up
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_AttendantApproachPlayer:
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walk_right
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walk_right
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walk_right
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walk_up
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_AttendantReturnToPos:
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walk_down
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walk_left
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walk_left
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walk_left
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face_right
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step_end
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BattleFrontier_BattleTowerBattleRoom_Movement_SetInvisible:
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set_invisible
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step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantEnter:
|
|
set_visible
|
|
delay_16
|
|
walk_up
|
|
walk_left
|
|
walk_left
|
|
delay_8
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantExit:
|
|
walk_right
|
|
walk_right
|
|
walk_down
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Movement_SecondAttendantDelay:
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Movement_AttendantFaceSecondAttendant:
|
|
face_right
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
delay_16
|
|
walk_in_place_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Movement_AnabelEnter:
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
walk_slow_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby::
|
|
copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
|
|
compare VAR_RESULT, FRONTIER_MODE_DOUBLES
|
|
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles
|
|
compare VAR_RESULT, FRONTIER_MODE_MULTIS
|
|
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis
|
|
compare VAR_RESULT, FRONTIER_MODE_LINK_MULTIS
|
|
goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyDoubles::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyMultis::
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobbyLinkMultis::
|
|
tower_closelink
|
|
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
|
|
waitstate
|
|
end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_EventScript_RetireChallenge::
|
|
setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
|
|
goto BattleFrontier_BattleTower_EventScript_WarpToLobbyLost
|
|
end
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth:
|
|
.string "We will restore your POKéMON to\n"
|
|
.string "full health.$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForOpponent:
|
|
.string "You will be facing opponent no. {STR_VAR_1}.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor2ndOpponent:
|
|
.string "You will be facing opponent no. 2.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor3rdOpponent:
|
|
.string "You will be facing opponent no. 3.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor4thOpponent:
|
|
.string "You will be facing opponent no. 4.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor5thOpponent:
|
|
.string "You will be facing opponent no. 5.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor6thOpponent:
|
|
.string "You will be facing opponent no. 6.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyFor7thOpponent:
|
|
.string "You will be facing opponent no. 7.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle:
|
|
.string "Record your battle on your\n"
|
|
.string "FRONTIER PASS?$"
|
|
|
|
BattleFrontier_BattleTowerLobby_Text_BattleRecordedOnPass:
|
|
.string "{PLAYER}'s battle was recorded\n"
|
|
.string "on the FRONTIER PASS.$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame:
|
|
.string "Would you like to save and\n"
|
|
.string "quit the game?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait:
|
|
.string "Saving your battle data.\n"
|
|
.string "Please wait.$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge:
|
|
.string "Would you like to cancel your BATTLE\n"
|
|
.string "ROOM challenge?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_RecordCouldntBeSaved::
|
|
.string "There was an error of some sort.\n"
|
|
.string "Your record could not be saved.$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_SalonMaidenOnHerWay:
|
|
.string "Excuse me, but…\p"
|
|
.string "Our leader, the SALON MAIDEN, is on\n"
|
|
.string "her way here in hopes of battling you.\p"
|
|
.string "She should be arriving very shortly.$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReadyForSalonMaiden:
|
|
.string "You will be facing the SALON MAIDEN.\n"
|
|
.string "Are you prepared?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_GreetingsImAnabel:
|
|
.string "Greetings…\n"
|
|
.string "My name is ANABEL.\p"
|
|
.string "I am the SALON MAIDEN, and I am in\n"
|
|
.string "charge of running the BATTLE TOWER…\p"
|
|
.string "I have heard several rumors\n"
|
|
.string "about you…\p"
|
|
.string "In all honesty, what I have heard does\n"
|
|
.string "not seem attractive in any way…\p"
|
|
.string "The reason I've come to see you…\n"
|
|
.string "Well, there is but one reason…$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_LetMeSeeYourTalent:
|
|
.string "Let me see your talent in\n"
|
|
.string "its entirety…$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_AnabelTalentShallBeRecognized:
|
|
.string "ANABEL: Fufufu, nicely done…\p"
|
|
.string "Your FRONTIER PASS, please…\n"
|
|
.string "Your talent shall be recognized.$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_ReceivedAbilitySymbol:
|
|
.string "The Ability Symbol was embossed on\n"
|
|
.string "the FRONTIER PASS!$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_UntilNextTime:
|
|
.string "… … … … … …\p"
|
|
.string "You have confidence in your POKéMON\n"
|
|
.string "battling talent, don't you?\p"
|
|
.string "I urge you to keep battling and\n"
|
|
.string "keep on winning.\p"
|
|
.string "I will be waiting for you.\n"
|
|
.string "Until the next time we meet…$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_AnabelYouCameBack:
|
|
.string "ANABEL: You really did come back to\n"
|
|
.string "see me…\p"
|
|
.string "… … … … … …\p"
|
|
.string "You've won straight matches to see me…\n"
|
|
.string "I won't have to hold back against you…\p"
|
|
.string "It's been too long now…\p"
|
|
.string "Too long since I've been able to battle\n"
|
|
.string "without thinking about anything…$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_LetsBeginShallWe:
|
|
.string "Let's begin, shall we?$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_AnabelCongratsYourPassPlease:
|
|
.string "ANABEL: Fufu, congratulations…\n"
|
|
.string "Your FRONTIER PASS, please…$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_AbilitySymbolTookGoldenShine:
|
|
.string "The Ability Symbol took on\n"
|
|
.string "a golden shine!$"
|
|
|
|
BattleFrontier_BattleTowerBattleRoom_Text_WishICouldBattleYouAgain:
|
|
.string "That was fun…\p"
|
|
.string "I have never had a POKéMON battle\n"
|
|
.string "so enjoyable before…\p"
|
|
.string "I wish I could battle with you again…$"
|
|
|