mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
79 lines
2.0 KiB
C++
79 lines
2.0 KiB
C++
.set LOCALID_GROUDON, 1
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TerraCave_End_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, TerraCave_End_OnResume
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map_script MAP_SCRIPT_ON_TRANSITION, TerraCave_End_OnTransition
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.byte 0
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TerraCave_End_OnResume:
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call_if_set FLAG_SYS_CTRL_OBJ_DELETE, TerraCave_End_EventScript_TryRemoveGroudon
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end
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TerraCave_End_EventScript_TryRemoveGroudon::
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_CAUGHT
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goto_if_ne Common_EventScript_NopReturn
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removeobject LOCALID_GROUDON
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return
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TerraCave_End_OnTransition:
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call_if_unset FLAG_DEFEATED_GROUDON, TerraCave_End_EventScript_ShowGroudon
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end
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TerraCave_End_EventScript_ShowGroudon::
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clearflag FLAG_HIDE_TERRA_CAVE_GROUDON
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setvar VAR_TEMP_1, 1
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return
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TerraCave_End_EventScript_Groudon::
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lockall
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_FaceUp
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waitmovement 0
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applymovement LOCALID_GROUDON, TerraCave_End_Movement_GroudonApproach
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waitmovement 0
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waitse
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playmoncry SPECIES_GROUDON, 2
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delay 40
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waitmoncry
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setvar VAR_LAST_TALKED, LOCALID_GROUDON
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setwildbattle SPECIES_GROUDON, 70, ITEM_NONE
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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special BattleSetup_StartLegendaryBattle
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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setvar VAR_TEMP_1, 0
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specialvar VAR_RESULT, GetBattleOutcome
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compare VAR_RESULT, B_OUTCOME_WON
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goto_if_eq TerraCave_End_EventScript_DefeatedGroudon
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compare VAR_RESULT, B_OUTCOME_RAN
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goto_if_eq TerraCave_End_EventScript_RanFromGroudon
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compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
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goto_if_eq TerraCave_End_EventScript_RanFromGroudon
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setvar VAR_SHOULD_END_ABNORMAL_WEATHER, 1
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setflag FLAG_DEFEATED_GROUDON
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releaseall
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end
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TerraCave_End_EventScript_DefeatedGroudon::
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setvar VAR_SHOULD_END_ABNORMAL_WEATHER, 1
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setflag FLAG_DEFEATED_GROUDON
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goto Common_EventScript_RemoveStaticPokemon
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end
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TerraCave_End_EventScript_RanFromGroudon::
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setvar VAR_0x8004, SPECIES_GROUDON
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goto Common_EventScript_LegendaryFlewAway
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end
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TerraCave_End_Movement_GroudonApproach:
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init_affine_anim
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walk_down_start_affine
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delay_16
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delay_16
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walk_down_affine
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delay_16
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delay_16
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walk_down_affine
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step_end
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