pokeemerald/data/maps/BattleFrontier_BattlePyramidFloor/scripts.inc
2021-07-20 15:18:31 -04:00

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BattleFrontier_BattlePyramidFloor_MapScripts::
map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition
.byte 0
BattleFrontier_BattlePyramidFloor_OnFrame:
map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight
map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName
.2byte 0
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight::
lockall
@ pyramid_updatelight, cant use macro because it straddles the loop
setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT
setvar VAR_0x8005, 4
setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS
setvar VAR_0x8007, SE_SAVE
setvar VAR_RESULT, 0
BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop::
special CallBattlePyramidFunction
delay 2
compare VAR_RESULT, 2
goto_if_ne BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop
setvar VAR_TEMP_D, 0
releaseall
end
BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName::
special ShowMapNamePopup
setvar VAR_TEMP_F, 0
end
BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic::
playbgm MUS_B_PYRAMID, FALSE
setvar VAR_TEMP_E, 1
end
BattleFrontier_BattlePyramidFloor_OnResume:
pyramid_setfloorpal
frontier_getstatus
switch VAR_TEMP_0
case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge
frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_RAN
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, 0
goto_if_eq BattleFrontier_BattlePyramidFloor_EventScript_ResetParty
compare VAR_RESULT, B_OUTCOME_LOST
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here
setvar VAR_TEMP_D, 1
BattleFrontier_BattlePyramidFloor_EventScript_ResetParty::
pyramid_resetparty
end
BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost::
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255
BattleFrontier_BattlePyramid_EventScript_WarpToLobby::
pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS
pyramid_clearhelditems
special HealPlayerParty
warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
waitstate
end
BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge::
pyramid_save CHALLENGE_STATUS_SAVING
special SavePlayerParty
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
pyramid_settrainers
frontier_setpartyorder FRONTIER_PARTY_SIZE
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidFloor_OnTransition:
call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius
setvar VAR_TEMP_F, 1
end
BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius::
pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS
return
BattlePyramid_WarpToNextFloor::
call BattleFrontier_EventScript_IncrementWinStreak
frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number
addvar VAR_RESULT, 1
frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
compare VAR_RESULT, 7
goto_if_eq BattlePyramid_WarpToTop
pyramid_seedfloor
frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
setvar VAR_RESULT, 0
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 255, 1, 1
waitstate
end
BattlePyramid_WarpToTop::
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
waitstate
end
@ TRAINER_PHILLIP is used as a placeholder
BattlePyramid_TrainerBattle::
trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText
pyramid_showhint
waitmessage
waitbuttonpress
closemessage
releaseall
end
BattlePyramid_FindItemBall::
pyramid_setitem
callstd STD_FIND_ITEM
compare VAR_0x8007, 0
goto_if_eq BattlePyramid_FindItemBallEnd
pyramid_hideitem
BattlePyramid_FindItemBallEnd::
end
BattlePyramid_Retire::
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
@ Also used by Trainer Hill
BattleFacility_TrainerBattle_PlaceholderText:
.string "This is a sample message.$"
gText_BattlePyramidConfirmRest::
.string "Your BATTLE PYRAMID quest will be\n"
.string "saved so that you may quit for now.\l"
.string "Is that okay?$"
gText_BattlePyramidConfirmRetire::
.string "Are you sure you want to quit your\n"
.string "PYRAMID quest?$"
BattlePyramid_Text_ExitHintUp1::
.string "This floor's exit is in\n"
.string "that direction: {UP_ARROW}$"
BattlePyramid_Text_ExitHintLeft1::
.string "This floor's exit is in\n"
.string "that direction: {LEFT_ARROW}$"
BattlePyramid_Text_ExitHintRight1::
.string "This floor's exit is in\n"
.string "that direction: {RIGHT_ARROW}$"
BattlePyramid_Text_ExitHintDown1::
.string "This floor's exit is in\n"
.string "that direction: {DOWN_ARROW}$"
BattlePyramid_Text_ExitHintUp2::
.string "The exit on this floor is in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft2::
.string "The exit on this floor is in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight2::
.string "The exit on this floor is in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown2::
.string "The exit on this floor is in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp3::
.string "The exit is over\n"
.string "that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft3::
.string "The exit is over\n"
.string "that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight3::
.string "The exit is over\n"
.string "that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown3::
.string "The exit is over\n"
.string "that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp4::
.string "On this floor, the exit is somewhere\n"
.string "in the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft4::
.string "On this floor, the exit is somewhere\n"
.string "in the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight4::
.string "On this floor, the exit is somewhere\n"
.string "in the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown4::
.string "On this floor, the exit is somewhere\n"
.string "in the {DOWN_ARROW} direction.$"
BattlePyramid_Text_ExitHintUp5::
.string "The exit?\n"
.string "It's that {UP_ARROW} way.$"
BattlePyramid_Text_ExitHintLeft5::
.string "The exit?\n"
.string "It's that {LEFT_ARROW} way.$"
BattlePyramid_Text_ExitHintRight5::
.string "The exit?\n"
.string "It's that {RIGHT_ARROW} way.$"
BattlePyramid_Text_ExitHintDown5::
.string "The exit?\n"
.string "It's that {DOWN_ARROW} way.$"
BattlePyramid_Text_ExitHintUp6::
.string "The exit happens to be in\n"
.string "the {UP_ARROW} direction.$"
BattlePyramid_Text_ExitHintLeft6::
.string "The exit happens to be in\n"
.string "the {LEFT_ARROW} direction.$"
BattlePyramid_Text_ExitHintRight6::
.string "The exit happens to be in\n"
.string "the {RIGHT_ARROW} direction.$"
BattlePyramid_Text_ExitHintDown6::
.string "The exit happens to be in\n"
.string "the {DOWN_ARROW} direction.$"
BattlePyramid_Text_EightItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are eight items left to\n"
.string "be found.$"
BattlePyramid_Text_SevenItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are seven items left to\n"
.string "be found.$"
BattlePyramid_Text_SixItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are six items left to\n"
.string "be found.$"
BattlePyramid_Text_FiveItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are five items left to\n"
.string "be found.$"
BattlePyramid_Text_FourItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are four items left to\n"
.string "be found.$"
BattlePyramid_Text_ThreeItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are three items left to\n"
.string "be found.$"
BattlePyramid_Text_TwoItemsRemaining1::
.string "Are you looking for items?\p"
.string "There are two items left to\n"
.string "be found.$"
BattlePyramid_Text_OneItemRemaining1::
.string "Are you looking for items?\p"
.string "There is one item left to\n"
.string "be found.$"
BattlePyramid_Text_ZeroItemsRemaining1::
.string "Are you looking for items?\p"
.string "There isn't anything left to\n"
.string "be found!$"
BattlePyramid_Text_EightItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are eight items\n"
.string "lying around here.$"
BattlePyramid_Text_SevenItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are seven items left\n"
.string "lying around here.$"
BattlePyramid_Text_SixItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are six items left\n"
.string "lying around here.$"
BattlePyramid_Text_FiveItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are five items left\n"
.string "lying around here.$"
BattlePyramid_Text_FourItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are four items left\n"
.string "lying around here.$"
BattlePyramid_Text_ThreeItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are three items left\n"
.string "lying around here.$"
BattlePyramid_Text_TwoItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There are two items left\n"
.string "lying around here.$"
BattlePyramid_Text_OneItemRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There is just one item\n"
.string "lying around here.$"
BattlePyramid_Text_ZeroItemsRemaining2::
.string "Because you won, I'll tell you\n"
.string "a little secret!\p"
.string "There isn't anything left\n"
.string "lying around here.$"
BattlePyramid_Text_EightItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are eight items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SevenItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are seven items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_SixItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are six items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FiveItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are five items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_FourItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are four items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are three items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_TwoItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are two items left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_OneItemRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there's but one item left\n"
.string "waiting to be found on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining3::
.string "How's your stock of items holding up?\p"
.string "I reckon there are no more items\n"
.string "waiting to be found on this floor.\l"
.string "You take care now!$"
BattlePyramid_Text_EightItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be eight more\n"
.string "items on the ground.$"
BattlePyramid_Text_SevenItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be seven more\n"
.string "items on the ground.$"
BattlePyramid_Text_SixItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be six more\n"
.string "items on the ground.$"
BattlePyramid_Text_FiveItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be five more\n"
.string "items on the ground.$"
BattlePyramid_Text_FourItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be four more\n"
.string "items on the ground.$"
BattlePyramid_Text_ThreeItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be three more\n"
.string "items on the ground.$"
BattlePyramid_Text_TwoItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be two more\n"
.string "items on the ground.$"
BattlePyramid_Text_OneItemRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appears to be only one more\n"
.string "item on the ground.$"
BattlePyramid_Text_ZeroItemsRemaining4::
.string "You're strong, so you've earned\n"
.string "a hint!\p"
.string "There appear to be no more\n"
.string "items on the ground.$"
BattlePyramid_Text_EightItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are eight items…$"
BattlePyramid_Text_SevenItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are seven items…$"
BattlePyramid_Text_SixItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are six items…$"
BattlePyramid_Text_FiveItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are five items…$"
BattlePyramid_Text_FourItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are four items…$"
BattlePyramid_Text_ThreeItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are three items…$"
BattlePyramid_Text_TwoItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are two items…$"
BattlePyramid_Text_OneItemRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there is one item…$"
BattlePyramid_Text_ZeroItemsRemaining5::
.string "On this floor of the PYRAMID,\n"
.string "I hear there are no items…$"
BattlePyramid_Text_EightItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are eight more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are seven more\n"
.string "items on this floor.$"
BattlePyramid_Text_SixItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are six more\n"
.string "items on this floor.$"
BattlePyramid_Text_FiveItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are five more\n"
.string "items on this floor.$"
BattlePyramid_Text_FourItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are four more\n"
.string "items on this floor.$"
BattlePyramid_Text_ThreeItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are three more\n"
.string "items on this floor.$"
BattlePyramid_Text_TwoItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are two more\n"
.string "items on this floor.$"
BattlePyramid_Text_OneItemRemaining6::
.string "Have you collected any items?\p"
.string "I believe there is one more\n"
.string "item on this floor.$"
BattlePyramid_Text_ZeroItemsRemaining6::
.string "Have you collected any items?\p"
.string "I believe there are no more\n"
.string "items on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still seven tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_SixTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still six tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FiveTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still five tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_FourTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still four tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_ThreeTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still three tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_TwoTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there are still two tough\n"
.string "TRAINERS other than me!$"
BattlePyramid_Text_OneTrainersRemaining1::
.string "You were really awesome!\p"
.string "But there's still one tough\n"
.string "TRAINER other than me!$"
BattlePyramid_Text_ZeroTrainersRemaining1::
.string "You were really awesome!\p"
.string "There's no one left that\n"
.string "can beat you!$"
BattlePyramid_Text_SevenTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are seven TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_SixTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are six TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FiveTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are five TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_FourTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are four TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_ThreeTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are three TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_TwoTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are two TRAINERS left!\n"
.string "Someone will humble you!$"
BattlePyramid_Text_OneTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there's one TRAINER left!\n"
.string "I'm sure you will be humbled!$"
BattlePyramid_Text_ZeroTrainersRemaining2::
.string "This is so upsetting!\p"
.string "But there are no more TRAINERS\n"
.string "who can engage you!$"
BattlePyramid_Text_SevenTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are seven more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_SixTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are six more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FiveTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are five more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_FourTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are four more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_ThreeTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are three more TRAINERS\n"
.string "on this floor. Can you beat them all?$"
BattlePyramid_Text_TwoTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there are two more TRAINERS\n"
.string "on this floor. Can you beat them both?$"
BattlePyramid_Text_OneTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "But there's still one more TRAINER\n"
.string "on this floor. Can you prevail?$"
BattlePyramid_Text_ZeroTrainersRemaining3::
.string "That's pretty impressive!\p"
.string "You've gone through all the TRAINERS\n"
.string "on this floor.$"
BattlePyramid_Text_SevenTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the seven TRAINERS left on this floor.$"
BattlePyramid_Text_SixTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the six TRAINERS left on this floor.$"
BattlePyramid_Text_FiveTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the five TRAINERS left on this floor.$"
BattlePyramid_Text_FourTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the four TRAINERS left on this floor.$"
BattlePyramid_Text_ThreeTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the three TRAINERS left on this floor.$"
BattlePyramid_Text_TwoTrainersRemaining4::
.string "Maybe you could sweep through\n"
.string "the two TRAINERS left on this floor.$"
BattlePyramid_Text_OneTrainersRemaining4::
.string "Maybe you could complete your sweep\n"
.string "with the one TRAINER left on this floor.$"
BattlePyramid_Text_ZeroTrainersRemaining4::
.string "There isn't a single person left who\n"
.string "can defeat you now…$"
BattlePyramid_Text_SevenTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the seven expert TRAINERS who remain.$"
BattlePyramid_Text_SixTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the six expert TRAINERS who remain.$"
BattlePyramid_Text_FiveTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the five expert TRAINERS who remain.$"
BattlePyramid_Text_FourTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the four expert TRAINERS who remain.$"
BattlePyramid_Text_ThreeTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the three expert TRAINERS who remain.$"
BattlePyramid_Text_TwoTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the two expert TRAINERS who remain.$"
BattlePyramid_Text_OneTrainersRemaining5::
.string "You may have what it takes to beat\n"
.string "the one expert TRAINER who remains.$"
BattlePyramid_Text_ZeroTrainersRemaining5::
.string "Your skills are beyond reproach.\p"
.string "There are no more TRAINERS here\n"
.string "who have any chance of beating you.$"
BattlePyramid_Text_SevenTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the seven remaining TRAINERS?$"
BattlePyramid_Text_SixTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the six remaining TRAINERS?$"
BattlePyramid_Text_FiveTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the five remaining TRAINERS?$"
BattlePyramid_Text_FourTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the four remaining TRAINERS?$"
BattlePyramid_Text_ThreeTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the three remaining TRAINERS?$"
BattlePyramid_Text_TwoTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the two remaining TRAINERS?$"
BattlePyramid_Text_OneTrainersRemaining6::
.string "Can you keep winning against\n"
.string "the last remaining TRAINER?$"
BattlePyramid_Text_ZeroTrainersRemaining6::
.string "There aren't any TRAINERS left that\n"
.string "can take you on now…$"