mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
217 lines
9.2 KiB
C
217 lines
9.2 KiB
C
#ifndef GUARD_BATTLE_MESSAGE_H
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#define GUARD_BATTLE_MESSAGE_H
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// for 0xFD
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#define B_TXT_BUFF1 00
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#define B_TXT_BUFF2 01
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#define B_TXT_COPY_VAR_1 02
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#define B_TXT_COPY_VAR_2 03
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#define B_TXT_COPY_VAR_3 04
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#define B_TXT_PLAYER_MON1_NAME 05
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#define B_TXT_OPPONENT_MON1_NAME 06
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#define B_TXT_PLAYER_MON2_NAME 07
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#define B_TXT_OPPONENT_MON2_NAME 08
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#define B_TXT_LINK_PLAYER_MON1_NAME 09
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#define B_TXT_LINK_OPPONENT_MON1_NAME 0A
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#define B_TXT_LINK_PLAYER_MON2_NAME 0B
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#define B_TXT_LINK_OPPONENT_MON2_NAME 0C
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#define B_TXT_ATK_NAME_WITH_PREFIX_MON1 0D
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#define B_TXT_ATK_NAME 0E
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#define B_TXT_ATK_NAME_WITH_PREFIX 0F
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#define B_TXT_DEF_NAME_WITH_PREFIX 10
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#define B_TXT_EFF_NAME_WITH_PREFIX 11 // EFF = short for gEffectBank
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#define B_TXT_SCR_ACTIVE_NAME_WITH_PREFIX 12
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#define B_TXT_ACTIVE_NAME_WITH_PREFIX 13
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#define B_TXT_CURRENT_MOVE 14
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#define B_TXT_LAST_MOVE 15
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#define B_TXT_LAST_ITEM 16
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#define B_TXT_LAST_ABILITY 17
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#define B_TXT_ATK_ABILITY 18
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#define B_TXT_DEF_ABILITY 19
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#define B_TXT_SCR_ACTIVE_ABILITY 1A
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#define B_TXT_EFF_ABILITY 1B
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#define B_TXT_TRAINER1_CLASS 1C
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#define B_TXT_TRAINER1_NAME 1D
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#define B_TXT_1E 1E // trainer name for a link player
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#define B_TXT_1F 1F // trainer name for a link player
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#define B_TXT_20 20 // trainer name for a link player
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#define B_TXT_21 21 // trainer name for a link player
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#define B_TXT_22 22 // trainer name for a link player
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#define B_TXT_PLAYER_NAME 23
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#define B_TXT_TRAINER1_LOSE_TEXT 24
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#define B_TXT_TRAINER1_WIN_TEXT 25
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#define B_TXT_26 26
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#define B_TXT_PC_CREATOR_NAME 27
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#define B_TXT_ATK_PREFIX1 28
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#define B_TXT_DEF_PREFIX1 29
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#define B_TXT_ATK_PREFIX2 2A
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#define B_TXT_DEF_PREFIX2 2B
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#define B_TXT_ATK_PREFIX3 2C
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#define B_TXT_DEF_PREFIX3 2D
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#define B_TXT_TRAINER2_CLASS 2E
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#define B_TXT_TRAINER2_NAME 2F
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#define B_TXT_TRAINER2_LOSE_TEXT 30
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#define B_TXT_TRAINER2_WIN_TEXT 31
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#define B_TXT_PARTNER_CLASS 32
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#define B_TXT_PARTNER_NAME 33
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#define B_TXT_BUFF3 34
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// for B_TXT_BUFF1, B_TXT_BUFF2 and B_TXT_BUFF3
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#define B_BUFF_STRING 0
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#define B_BUFF_NUMBER 1
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#define B_BUFF_MOVE 2
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#define B_BUFF_TYPE 3
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#define B_BUFF_MON_NICK_WITH_PREFIX 4
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#define B_BUFF_STAT 5
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#define B_BUFF_SPECIES 6
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#define B_BUFF_MON_NICK 7
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#define B_BUFF_NEGATIVE_FLAVOUR 8
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#define B_BUFF_ABILITY 9
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#define B_BUFF_ITEM 10
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#define B_BUFF_PLACEHOLDER_BEGIN 0xFD
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#define B_BUFF_EOS 0xFF
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#define PREPARE_STAT_BUFFER(textVar, statId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STAT; \
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textVar[2] = statId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_ABILITY_BUFFER(textVar, abilityId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_ABILITY; \
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textVar[2] = abilityId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_TYPE_BUFFER(textVar, typeId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_TYPE; \
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textVar[2] = typeId; \
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textVar[3] = B_BUFF_EOS; \
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}
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#define PREPARE_BYTE_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 1; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = B_BUFF_EOS; \
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}
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#define PREPARE_HWORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 2; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = (number & 0x0000FF00) >> 8; \
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textVar[6] = B_BUFF_EOS; \
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}
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#define PREPARE_WORD_NUMBER_BUFFER(textVar, maxDigits, number) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_NUMBER; \
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textVar[2] = 4; \
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textVar[3] = maxDigits; \
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textVar[4] = (number); \
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textVar[5] = (number & 0x0000FF00) >> 8; \
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textVar[6] = (number & 0x00FF0000) >> 16; \
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textVar[7] = (number & 0xFF000000) >> 24; \
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textVar[8] = B_BUFF_EOS; \
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}
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#define PREPARE_STRING_BUFFER(textVar, stringId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_STRING; \
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textVar[2] = stringId; \
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textVar[3] = (stringId & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MOVE_BUFFER(textVar, move) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MOVE; \
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textVar[2] = move; \
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textVar[3] = (move & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_ITEM_BUFFER(textVar, item) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_ITEM; \
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textVar[2] = item; \
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textVar[3] = (item & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_SPECIES_BUFFER(textVar, species) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_SPECIES; \
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textVar[2] = species; \
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textVar[3] = (species & 0xFF00) >> 8; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MON_NICK_WITH_PREFIX_BUFFER(textVar, bank, partyId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MON_NICK_WITH_PREFIX; \
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textVar[2] = bank; \
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textVar[3] = partyId; \
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textVar[4] = B_BUFF_EOS; \
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}
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#define PREPARE_MON_NICK_BUFFER(textVar, bank, partyId) \
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{ \
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textVar[0] = B_BUFF_PLACEHOLDER_BEGIN; \
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textVar[1] = B_BUFF_MON_NICK; \
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textVar[2] = bank; \
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textVar[3] = partyId; \
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textVar[4] = B_BUFF_EOS; \
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}
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struct StringInfoBattle
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{
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u16 currentMove;
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u16 lastMove;
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u16 lastItem;
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u8 lastAbility;
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u8 scrActive;
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u8 unk1605E;
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u8 hpScale;
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u8 StringBank;
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u8 moveType;
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u8 abilities[4];
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u8 textBuffs[3][0x10];
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};
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void BufferStringBattle(u16 stringID);
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u32 BattleStringExpandPlaceholdersToDisplayedString(const u8* src);
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u32 BattleStringExpandPlaceholders(const u8* src, u8* dst);
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void sub_814F9EC(const u8* text, u8 arg1);
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extern u8 gBattleTextBuff1[];
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extern u8 gBattleTextBuff2[];
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extern u8 gBattleTextBuff3[];
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extern u8 gDisplayedStringBattle[];
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extern const u8* const gRefereeStringsTable[];
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#endif // GUARD_BATTLE_MESSAGE_H
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