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9 lines
235 B
C
9 lines
235 B
C
#ifndef GUARD_POKEMON_ITEM_EFFECTS
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#define GUARD_POKEMON_ITEM_EFFECTS
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#include "pokemon.h"
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bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 itemId, u8 partyId, u8 monMoveIndex, u8 a5);
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#endif // GUARD_POKEMON_ITEM_EFFECTS
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