mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 12:07:38 +01:00
520 lines
22 KiB
C++
520 lines
22 KiB
C++
.set LOCALID_OPPONENT_1, 1
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.set LOCALID_ATTENDANT_1, 2
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.set LOCALID_ATTENDANT_2, 3
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.set LOCALID_OPPONENT_2, 4
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.set LOCALID_PLAYER, 5
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.set LOCALID_PARTNER, 6
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BattleFrontier_BattleTowerMultiBattleRoom_MapScripts:: @ 8248EE8
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleTowerMultiBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerMultiBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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@ The multi partner is represented by LOCALID_PARTNER, which has the gfx id VAR_OBJ_GFX_ID_E
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BattleFrontier_BattleTowerMultiBattleRoom_OnTransition: @ 8248EF8
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetObjGfx:: @ 8248F0F
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tower_setpartnergfx
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checkplayergender
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compare VAR_RESULT, FEMALE
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_BRENDAN_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetPlayerGfxFemale:: @ 8248F29
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_MAY_NORMAL
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_SetLinkPlayerGfx:: @ 8248F2F
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special SetBattleTowerLinkPlayerGfx
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return
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BattleFrontier_BattleTowerMultiBattleRoom_OnWarp: @ 8248F33
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_HidePlayerObj:: @ 8248F3D
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_BATTLE_ROOM
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end
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BattleFrontier_BattleTowerMultiBattleRoom_OnFrame: @ 8248F43
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_EnterRoom:: @ 8248F4D
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setvar VAR_TEMP_0, 1
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom
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waitmovement 0
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frontier_get FRONTIER_DATA_BATTLE_NUM
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compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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frontier_set FRONTIER_DATA_RECORD_DISABLED, TRUE
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter:: @ 8248FB4
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tower_setopponent
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addobject LOCALID_OPPONENT_1
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addobject LOCALID_OPPONENT_2
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoOpponentIntrosLink:: @ 8249026
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tower_getopponentintro 0
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delay 15
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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tower_getopponentintro 1
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft
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waitmovement 0
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messageautoscroll gStringVar4
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waitmessage
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delay 48
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DoTowerBattle:: @ 8249069
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call BattleFrontier_BattleTowerBattleRoom_EventScript_DoTowerBattle
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switch VAR_RESULT
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case B_OUTCOME_WON, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost:: @ 824907E
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_DefeatedOpponents:: @ 82490AA
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call BattleFrontier_EventScript_IncrementWinStreak
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tower_setbattlewon
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switch VAR_RESULT
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case 7, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon
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applymovement LOCALID_OPPONENT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit
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applymovement LOCALID_OPPONENT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit
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waitmovement 0
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removeobject LOCALID_OPPONENT_1
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removeobject LOCALID_OPPONENT_2
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer
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waitmovement 0
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant
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waitmovement 0
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetorePartyMsgLink:: @ 8249118
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messageautoscroll BattleFrontier_BattleTowerBattleRoom_Text_RestoreMonsToFullHealth
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waitmessage
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delay 48
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RestoreParty:: @ 8249121
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special LoadPlayerParty
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frontier_setpartyorder FRONTIER_MULTI_PARTY_SIZE
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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call_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink
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playfanfare MUS_HEAL
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents:: @ 8249143
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frontier_get FRONTIER_DATA_BATTLE_NUM
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call BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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call BattleFrontier_EventScript_GetCantRecordBattle
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compare VAR_RESULT, TRUE
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsNoRecord:: @ 82491B1
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattle:: @ 82491E7
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message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RecordBattle:: @ 8249219
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call BattleFrontier_EventScript_SaveBattle
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskPauseChallenge:: @ 8249223
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msgbox BattleFrontier_BattleTowerBattleRoom_Text_SaveAndQuitGame, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case YES, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallenge:: @ 8249251
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message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallenge:: @ 8249283
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closemessage
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clearflag FLAG_TEMP_2
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applymovement LOCALID_PLAYER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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applymovement LOCALID_PARTNER, BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle
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waitmovement 0
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applymovement LOCALID_ATTENDANT_1, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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applymovement LOCALID_ATTENDANT_2, BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos
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waitmovement 0
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_OpponentsEnter
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyWon:: @ 82492AF
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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tower_set TOWER_DATA_LVL_MODE
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setvar VAR_0x8004, FANCOUNTER_USED_BATTLE_TOWER
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_PauseChallenge:: @ 82492DB
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message BattleFrontier_BattleTowerBattleRoom_Text_SavingPleaseWait
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waitmessage
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tower_save CHALLENGE_STATUS_PAUSED
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playse SE_SAVE
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waitse
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fadescreen 1
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frontier_reset
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSet:: @ 82492FD
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compare VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_LINK_MULTIS
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goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet
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case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet
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case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet
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case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSet:: @ 8249354
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSet:: @ 824935B
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSet:: @ 8249362
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSet:: @ 8249369
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSet:: @ 8249370
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSet:: @ 8249377
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
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waitmessage
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyForNextOpponentSetLink:: @ 824937E
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copyvar VAR_TEMP_F, VAR_RESULT
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switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink
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case 3, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink
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case 4, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink
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case 5, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink
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case 6, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor2ndOpponentSetLink:: @ 82493CA
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor3rdOpponentSetLink:: @ 82493D6
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor4thOpponentSetLink:: @ 82493E2
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor5thOpponentSetLink:: @ 82493EE
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor6thOpponentSetLink:: @ 82493FA
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReadyFor7thOpponentSetLink:: @ 8249406
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message BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet
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waitmessage
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goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg:: @ 8249412
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waitmessage
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delay 48
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return
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLink:: @ 8249417
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goto_if_set FLAG_TEMP_2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord
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multichoice 19, 6, MULTI_GO_ON_RECORD_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink
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case 2, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponentsLinkNoRecord:: @ 8249457
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multichoice 20, 8, MULTI_GO_ON_RETIRE, TRUE
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switch VAR_RESULT
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case 0, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink
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case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink
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end
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BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ContinueChallengeLink:: @ 8249483
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setvar VAR_0x8004, BATTLE_TOWER_LINK_CONTINUE
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setvar VAR_0x8005, 0
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message gText_LinkStandby3
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waitmessage
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|
special LinkRetireStatusWithBattleTowerPartner
|
|
waitstate
|
|
compare VAR_RESULT, BATTLE_TOWER_LINKSTAT_CONTINUE
|
|
goto_if_ne BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_LinkDelayForMsg
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRecordBattleLink:: @ 82494A8
|
|
message BattleFrontier_BattleTowerBattleRoom_Text_RecordYourBattle
|
|
waitmessage
|
|
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
|
switch VAR_RESULT
|
|
case 1, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
case MULTI_B_PRESSED, BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
call BattleFrontier_EventScript_SaveBattle
|
|
setflag FLAG_TEMP_2
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskRetireChallengeLink:: @ 82494DD
|
|
message BattleFrontier_BattleTowerBattleRoom_Text_CancelYourChallenge
|
|
waitmessage
|
|
multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_AskReadyForOpponents
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_RetireChallengeLink:: @ 82494FA
|
|
setvar VAR_0x8004, BATTLE_TOWER_LINK_RETIRE
|
|
setvar VAR_0x8005, 0
|
|
message gText_LinkStandby3
|
|
waitmessage
|
|
special LinkRetireStatusWithBattleTowerPartner
|
|
waitstate
|
|
goto BattleFrontier_BattleTowerMultiBattleRoom_EventScript_WarpToLobbyLost
|
|
end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_ReconnectLink:: @ 8249514
|
|
special BattleTowerReconnectLink
|
|
return
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PlayerEnterRoom: @ 8249518
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_PartnerEnterRoom: @ 824951E
|
|
walk_left
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
face_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceAttendant: @ 8249524
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_FaceBattle: @ 8249526
|
|
walk_in_place_fastest_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Enter: @ 8249528
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Enter: @ 824952E
|
|
walk_right
|
|
walk_down
|
|
walk_down
|
|
walk_down
|
|
face_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent2Exit: @ 8249534
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
set_invisible
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_Opponent1Exit: @ 8249539
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
walk_up
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantApproachPlayer: @ 824953E
|
|
walk_right
|
|
walk_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_AttendantReturnToPos: @ 8249541
|
|
walk_left
|
|
walk_left
|
|
walk_in_place_fastest_right
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Movement_WalkInPlaceLeft: @ 8249545
|
|
walk_in_place_left
|
|
step_end
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor2ndOpponentSet: @ 8249547
|
|
.string "The 2nd set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor3rdOpponentSet: @ 8249578
|
|
.string "The 3rd set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor4thOpponentSet: @ 82495A9
|
|
.string "The 4th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor5thOpponentSet: @ 82495DA
|
|
.string "The 5th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor6thOpponentSet: @ 824960B
|
|
.string "The 6th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_ReadyFor7thOpponentSet: @ 824963C
|
|
.string "The 7th set of opponents is next.\n"
|
|
.string "Are you ready?$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_2ndOpponentSetNext: @ 824966D
|
|
.string "The 2nd set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_3rdOpponentSetNext: @ 824969D
|
|
.string "The 3rd set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_4thOpponentSetNext: @ 82496CD
|
|
.string "The 4th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_5thOpponentSetNext: @ 82496FD
|
|
.string "The 5th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_6thOpponentSetNext: @ 824972D
|
|
.string "The 6th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
@ Unused
|
|
BattleFrontier_BattleTowerMultiBattleRoom_Text_7thOpponentSetNext: @ 824975D
|
|
.string "The 7th set of opponents is next.\n"
|
|
.string "Do your best!$"
|
|
|
|
gText_LinkStandby3:: @ 824978D
|
|
.string "Link standby…$"
|
|
|
|
gText_YourPartnerHasRetired:: @ 824979B
|
|
.string "Your partner has retired.\p"
|
|
.string "Your BATTLE ROOM challenge\n"
|
|
.string "will be canceled.$"
|