pokeemerald/include/fldeff_80F9BCC.h
2018-12-10 09:52:36 -05:00

25 lines
759 B
C

#ifndef GUARD_FLDEFF_80F9BCC_H
#define GUARD_FLDEFF_80F9BCC_H
void PopSecretBaseBalloon(s16 id, s16 x, s16 y);
void ShatterSecretBaseBreakableDoor(s16 x, s16 y);
u8 CreateRecordMixingSprite(void);
void DestroyRecordMixingSprite(void);
void FldeffPoison_Start(void);
void PlaySecretBaseMusicNoteMatSound(s16 metatileId);
void DoSecretBaseGlitterMatSparkle(void);
bool8 sub_80FADE4(u16, u8);
extern struct MapPosition gPlayerFacingPosition;
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
extern u8 EventScript_275A86[];
extern u8 EventScript_275ADF[];
extern u8 EventScript_275B38[];
extern const struct OamData gEventObjectBaseOam_32x8;
extern const u16 gTilesetPalettes_SecretBase[][16];
#endif //GUARD_FLDEFF_80F9BCC_H