mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
136 lines
4.9 KiB
C
136 lines
4.9 KiB
C
#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_SPIKES].effect == EFFECT_SPIKES);
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}
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SINGLE_BATTLE_TEST("Spikes damage on switch in")
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{
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u32 layers;
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u32 divisor;
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PARAMETRIZE { layers = 1; divisor = 8; }
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PARAMETRIZE { layers = 2; divisor = 6; }
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PARAMETRIZE { layers = 3; divisor = 4; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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u32 count;
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for (count = 0; count < layers; ++count) {
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TURN { MOVE(player, MOVE_SPIKES); }
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}
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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u32 count;
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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for (count = 0; count < layers; ++count) {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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}
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / divisor);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes fails after 3 layers")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKES, player);
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MESSAGE("Spikes were scattered all around the opposing team!");
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MESSAGE("Wobbuffet used Spikes!");
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MESSAGE("But it failed!");
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP / 4);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes damage on subsequent switch ins")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); }
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TURN { SWITCH(opponent, 1); }
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TURN { SWITCH(opponent, 0); }
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} SCENE {
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s32 maxHP0 = GetMonData(&OPPONENT_PARTY[0], MON_DATA_MAX_HP);
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s32 maxHP1 = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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MESSAGE("2 sent out Wynaut!");
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HP_BAR(opponent, damage: maxHP1 / 8);
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MESSAGE("Foe Wynaut is hurt by spikes!");
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MESSAGE("2 sent out Wobbuffet!");
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HP_BAR(opponent, damage: maxHP0 / 8);
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MESSAGE("Foe Wobbuffet is hurt by spikes!");
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}
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}
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SINGLE_BATTLE_TEST("Spikes do not damage airborne Pokemon")
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{
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u32 species = SPECIES_WOBBUFFET;
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u32 item = ITEM_NONE;
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u32 move1 = MOVE_CELEBRATE;
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u32 move2 = MOVE_CELEBRATE;
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bool32 airborne;
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ASSUME(gSpeciesInfo[SPECIES_PIDGEY].types[1] == TYPE_FLYING);
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PARAMETRIZE { species = SPECIES_PIDGEY; airborne = TRUE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_PIDGEY; move1 = MOVE_INGRAIN; airborne = FALSE; }
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ASSUME(gSpeciesInfo[SPECIES_UNOWN].abilities[0] == ABILITY_LEVITATE);
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PARAMETRIZE { species = SPECIES_UNOWN; airborne = TRUE; }
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PARAMETRIZE { species = SPECIES_UNOWN; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { species = SPECIES_UNOWN; move1 = MOVE_INGRAIN; airborne = FALSE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; airborne = TRUE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; item = ITEM_IRON_BALL; airborne = FALSE; }
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PARAMETRIZE { move1 = MOVE_MAGNET_RISE; move2 = MOVE_GRAVITY; airborne = FALSE; }
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// Magnet Rise fails under Gravity.
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// Magnet Rise fails under Ingrain and vice-versa.
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PARAMETRIZE { item = ITEM_AIR_BALLOON; airborne = TRUE; }
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PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_GRAVITY; airborne = FALSE; }
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PARAMETRIZE { item = ITEM_AIR_BALLOON; move1 = MOVE_INGRAIN; airborne = FALSE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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OPPONENT(species) { Item(item); }
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} WHEN {
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TURN { MOVE(player, MOVE_SPIKES); MOVE(opponent, move1); }
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TURN { MOVE(opponent, move2); }
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TURN { MOVE(opponent, MOVE_BATON_PASS); SEND_OUT(opponent, 1); }
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} SCENE {
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s32 maxHP = GetMonData(&OPPONENT_PARTY[1], MON_DATA_MAX_HP);
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if (airborne) {
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NOT HP_BAR(opponent, damage: maxHP / 8);
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} else {
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HP_BAR(opponent, damage: maxHP / 8);
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}
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}
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}
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