mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
81 lines
2.7 KiB
C
81 lines
2.7 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Misty Terrain protects grounded battlers from non-volatile status conditions")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_CLAYDOL) { Ability(ABILITY_LEVITATE); }
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} WHEN {
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); MOVE(opponent, MOVE_TOXIC); }
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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MESSAGE("Wobbuffet used MistyTerrain!");
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MESSAGE("Foe Claydol used Toxic!");
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MESSAGE("Wobbuffet surrounds itself with a protective mist!");
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NOT { STATUS_ICON(opponent, badPoison: TRUE); }
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MESSAGE("Wobbuffet used Toxic!");
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STATUS_ICON(opponent, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain activates Misty Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_MISTY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_MISTY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_MISTY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_MISTY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Misty Seed, the sp. defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Fairy!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_FAIRY);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain does not increase the power of Fairy-type moves", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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TURN { MOVE(player, MOVE_MOONBLAST); }
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} SCENE {
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MESSAGE("Wobbuffet used Moonblast!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_EQ(results[0].damage, results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Misty Terrain decreases power of Dragon-type moves by 50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_MISTY_TERRAIN); }
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TURN { MOVE(player, MOVE_DRAGON_CLAW); }
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} SCENE {
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MESSAGE("Wobbuffet used Dragon Claw!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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}
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}
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