mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
5ce047c26c
Gotta match these unused functions, am I right?
618 lines
20 KiB
C
618 lines
20 KiB
C
#include "global.h"
|
|
#include "battle.h"
|
|
#include "battle_anim.h"
|
|
#include "battle_main.h"
|
|
#include "battle_setup.h"
|
|
#include "bg.h"
|
|
#include "gpu_regs.h"
|
|
#include "main.h"
|
|
#include "scanline_effect.h"
|
|
#include "task.h"
|
|
#include "trig.h"
|
|
#include "constants/trainers.h"
|
|
|
|
static EWRAM_DATA u16 sBgCnt = 0;
|
|
|
|
extern const u8 gUnknown_0859741A[];
|
|
extern const u8 gUnknown_0859741E[];
|
|
|
|
static void BattleIntroSlide1(u8);
|
|
static void BattleIntroSlide2(u8);
|
|
static void BattleIntroSlide3(u8);
|
|
static void BattleIntroSlideLink(u8);
|
|
static void BattleIntroSlidePartner(u8);
|
|
|
|
static const TaskFunc sBattleIntroSlideFuncs[] =
|
|
{
|
|
BattleIntroSlide1, // BATTLE_TERRAIN_GRASS
|
|
BattleIntroSlide1, // BATTLE_TERRAIN_LONG_GRASS
|
|
BattleIntroSlide2, // BATTLE_TERRAIN_SAND
|
|
BattleIntroSlide2, // BATTLE_TERRAIN_UNDERWATER
|
|
BattleIntroSlide2, // BATTLE_TERRAIN_WATER
|
|
BattleIntroSlide1, // BATTLE_TERRAIN_POND
|
|
BattleIntroSlide1, // BATTLE_TERRAIN_MOUNTAIN
|
|
BattleIntroSlide1, // BATTLE_TERRAIN_CAVE
|
|
BattleIntroSlide3, // BATTLE_TERRAIN_BUILDING
|
|
BattleIntroSlide3, // BATTLE_TERRAIN_PLAIN
|
|
};
|
|
|
|
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value)
|
|
{
|
|
if (bgId < 4)
|
|
{
|
|
sBgCnt = GetGpuReg(gUnknown_0859741A[bgId]);
|
|
switch (attributeId)
|
|
{
|
|
case BG_ANIM_SCREEN_SIZE:
|
|
((struct BgCnt *)&sBgCnt)->screenSize = value;
|
|
break;
|
|
case BG_ANIM_AREA_OVERFLOW_MODE:
|
|
((struct BgCnt *)&sBgCnt)->areaOverflowMode = value;
|
|
break;
|
|
case BG_ANIM_MOSAIC:
|
|
((struct BgCnt *)&sBgCnt)->mosaic = value;
|
|
break;
|
|
case BG_ANIM_CHAR_BASE_BLOCK:
|
|
((struct BgCnt *)&sBgCnt)->charBaseBlock = value;
|
|
break;
|
|
case BG_ANIM_PRIORITY:
|
|
((struct BgCnt *)&sBgCnt)->priority = value;
|
|
break;
|
|
case BG_ANIM_PALETTES_MODE:
|
|
((struct BgCnt *)&sBgCnt)->palettes = value;
|
|
break;
|
|
case BG_ANIM_SCREEN_BASE_BLOCK:
|
|
((struct BgCnt *)&sBgCnt)->screenBaseBlock = value;
|
|
break;
|
|
}
|
|
|
|
SetGpuReg(gUnknown_0859741A[bgId], sBgCnt);
|
|
}
|
|
}
|
|
|
|
int GetAnimBgAttribute(u8 bgId, u8 attributeId)
|
|
{
|
|
u16 bgCnt;
|
|
|
|
if (bgId < 4)
|
|
{
|
|
bgCnt = GetGpuReg(gUnknown_0859741E[bgId]);
|
|
switch (attributeId)
|
|
{
|
|
case BG_ANIM_SCREEN_SIZE:
|
|
return ((struct BgCnt *)&bgCnt)->screenSize;
|
|
case BG_ANIM_AREA_OVERFLOW_MODE:
|
|
return ((struct BgCnt *)&bgCnt)->areaOverflowMode;
|
|
case BG_ANIM_MOSAIC:
|
|
return ((struct BgCnt *)&bgCnt)->mosaic;
|
|
case BG_ANIM_CHAR_BASE_BLOCK:
|
|
return ((struct BgCnt *)&bgCnt)->charBaseBlock;
|
|
case BG_ANIM_PRIORITY:
|
|
return ((struct BgCnt *)&bgCnt)->priority;
|
|
case BG_ANIM_PALETTES_MODE:
|
|
return ((struct BgCnt *)&bgCnt)->palettes;
|
|
case BG_ANIM_SCREEN_BASE_BLOCK:
|
|
return ((struct BgCnt *)&bgCnt)->screenBaseBlock;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
void HandleIntroSlide(u8 terrain)
|
|
{
|
|
u8 taskId;
|
|
|
|
if ((gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) && gPartnerTrainerId != TRAINER_STEVEN_PARTNER)
|
|
{
|
|
taskId = CreateTask(BattleIntroSlidePartner, 0);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
taskId = CreateTask(BattleIntroSlideLink, 0);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_FRONTIER)
|
|
{
|
|
taskId = CreateTask(BattleIntroSlide3, 0);
|
|
}
|
|
else if ((gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON) && gGameVersion != VERSION_RUBY)
|
|
{
|
|
terrain = BATTLE_TERRAIN_UNDERWATER;
|
|
taskId = CreateTask(BattleIntroSlide2, 0);
|
|
}
|
|
else
|
|
{
|
|
taskId = CreateTask(sBattleIntroSlideFuncs[terrain], 0);
|
|
}
|
|
|
|
gTasks[taskId].data[0] = 0;
|
|
gTasks[taskId].data[1] = terrain;
|
|
gTasks[taskId].data[2] = 0;
|
|
gTasks[taskId].data[3] = 0;
|
|
gTasks[taskId].data[4] = 0;
|
|
gTasks[taskId].data[5] = 0;
|
|
gTasks[taskId].data[6] = 0;
|
|
}
|
|
|
|
void sub_811828C(u8 taskId)
|
|
{
|
|
DestroyTask(taskId);
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = 0;
|
|
gBattle_BG2_X = 0;
|
|
gBattle_BG2_Y = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
}
|
|
|
|
static void BattleIntroSlide1(u8 taskId)
|
|
{
|
|
int i;
|
|
|
|
gBattle_BG1_X += 6;
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
gTasks[taskId].data[2] = 16;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[2] = 1;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V -= 0xFF;
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = 240;
|
|
gTasks[taskId].data[3] = 32;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gTasks[taskId].data[3])
|
|
{
|
|
gTasks[taskId].data[3]--;
|
|
}
|
|
else
|
|
{
|
|
if (gTasks[taskId].data[1] == 1)
|
|
{
|
|
if (gBattle_BG1_Y != 0xFFB0)
|
|
gBattle_BG1_Y -= 2;
|
|
}
|
|
else
|
|
{
|
|
if (gBattle_BG1_Y != 0xFFC8)
|
|
gBattle_BG1_Y -= 1;
|
|
}
|
|
}
|
|
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < 80; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
|
|
for (; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
|
|
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].data[0]++;
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_811828C(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void BattleIntroSlide2(u8 taskId)
|
|
{
|
|
int i;
|
|
|
|
switch (gTasks[taskId].data[1])
|
|
{
|
|
case 2:
|
|
case 4:
|
|
gBattle_BG1_X += 8;
|
|
break;
|
|
case 3:
|
|
gBattle_BG1_X += 6;
|
|
break;
|
|
}
|
|
|
|
if (gTasks[taskId].data[1] == 4)
|
|
{
|
|
gBattle_BG1_Y = Cos2(gTasks[taskId].data[6]) / 512 - 8;
|
|
if (gTasks[taskId].data[6] < 180)
|
|
gTasks[taskId].data[6] += 4;
|
|
else
|
|
gTasks[taskId].data[6] += 6;
|
|
|
|
if (gTasks[taskId].data[6] == 360)
|
|
gTasks[taskId].data[6] = 0;
|
|
}
|
|
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
gTasks[taskId].data[4] = 16;
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
gTasks[taskId].data[2] = 16;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[2] = 1;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V -= 0xFF;
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = 240;
|
|
gTasks[taskId].data[3] = 32;
|
|
gTasks[taskId].data[5] = 1;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gTasks[taskId].data[3])
|
|
{
|
|
if (--gTasks[taskId].data[3] == 0)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(15, 0));
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ((gTasks[taskId].data[4] & 0x1F) && --gTasks[taskId].data[5] == 0)
|
|
{
|
|
gTasks[taskId].data[4] += 0xFF;
|
|
gTasks[taskId].data[5] = 4;
|
|
}
|
|
}
|
|
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < 80; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
|
|
for (; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
|
|
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].data[0]++;
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_811828C(taskId);
|
|
break;
|
|
}
|
|
|
|
if (gTasks[taskId].data[0] != 4)
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
|
|
}
|
|
|
|
static void BattleIntroSlide3(u8 taskId)
|
|
{
|
|
int i;
|
|
|
|
gBattle_BG1_X += 8;
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 8));
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
gTasks[taskId].data[4] = BLDALPHA_BLEND(8, 8);
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))
|
|
{
|
|
gTasks[taskId].data[2] = 16;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId].data[2] = 1;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V -= 0xFF;
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = 240;
|
|
gTasks[taskId].data[3] = 32;
|
|
gTasks[taskId].data[5] = 1;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gTasks[taskId].data[3])
|
|
{
|
|
gTasks[taskId].data[3]--;
|
|
}
|
|
else
|
|
{
|
|
if ((gTasks[taskId].data[4] & 0xF) && --gTasks[taskId].data[5] == 0)
|
|
{
|
|
gTasks[taskId].data[4] += 0xFF;
|
|
gTasks[taskId].data[5] = 6;
|
|
}
|
|
}
|
|
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < 80; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
|
|
for (; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
|
|
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].data[0]++;
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_811828C(taskId);
|
|
break;
|
|
}
|
|
|
|
if (gTasks[taskId].data[0] != 4)
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[4], 0));
|
|
}
|
|
|
|
static void BattleIntroSlideLink(u8 taskId)
|
|
{
|
|
int i;
|
|
|
|
if (gTasks[taskId].data[0] > 1 && !gTasks[taskId].data[4])
|
|
{
|
|
u16 var0 = gBattle_BG1_X & 0x8000;
|
|
if (var0 || gBattle_BG1_X < 80)
|
|
{
|
|
gBattle_BG1_X += 3;
|
|
gBattle_BG2_X -= 3;
|
|
}
|
|
else
|
|
{
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE);
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(30), BG_SCREEN_SIZE);
|
|
gTasks[taskId].data[4] = 1;
|
|
}
|
|
}
|
|
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
gTasks[taskId].data[2] = 32;
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].oam.objMode = ST_OAM_OBJ_WINDOW;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].callback = sub_8038B74;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.objMode = ST_OAM_OBJ_WINDOW;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].callback = sub_8038B74;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2);
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V -= 0xFF;
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x3000)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = 240;
|
|
gTasks[taskId].data[3] = 32;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (gBattle_WIN0V & 0xFF00)
|
|
gBattle_WIN0V -= 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
// Scanline settings have already been set in CB2_InitBattleInternal()
|
|
for (i = 0; i < 80; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gTasks[taskId].data[2];
|
|
|
|
for (; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = -gTasks[taskId].data[2];
|
|
|
|
if (!gTasks[taskId].data[2])
|
|
{
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].data[0]++;
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_811828C(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void BattleIntroSlidePartner(u8 taskId)
|
|
{
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
gTasks[taskId].data[2] = 1;
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 1:
|
|
if (--gTasks[taskId].data[2] == 0)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(2) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) | DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJWIN_ON);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR | WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
|
|
gBattle_BG0_Y = -48;
|
|
gBattle_BG1_X = 240;
|
|
gBattle_BG2_X = -240;
|
|
}
|
|
break;
|
|
case 2:
|
|
gBattle_WIN0V += 0x100;
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x100)
|
|
gBattle_WIN0V--;
|
|
|
|
if ((gBattle_WIN0V & 0xFF00) == 0x2000)
|
|
{
|
|
gTasks[taskId].data[0]++;
|
|
gTasks[taskId].data[2] = 240;
|
|
gIntroSlideFlags &= ~1;
|
|
}
|
|
break;
|
|
case 3:
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x4C00)
|
|
gBattle_WIN0V += 0x3FC;
|
|
|
|
if (gTasks[taskId].data[2])
|
|
gTasks[taskId].data[2] -= 2;
|
|
|
|
gBattle_BG1_X = gTasks[taskId].data[2];
|
|
gBattle_BG2_X = -gTasks[taskId].data[2];
|
|
if (!gTasks[taskId].data[2])
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 4:
|
|
gBattle_BG0_Y += 2;
|
|
gBattle_BG2_Y += 2;
|
|
if ((gBattle_WIN0V & 0xFF00) != 0x5000)
|
|
gBattle_WIN0V += 0xFF;
|
|
|
|
if (!gBattle_BG0_Y)
|
|
{
|
|
CpuFill32(0, (void *)BG_SCREEN_ADDR(28), BG_SCREEN_SIZE * 4);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) & ~DISPCNT_WIN1_ON);
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 0);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(28) | BGCNT_TXT256x512);
|
|
SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(0) | BGCNT_CHARBASE(0) | BGCNT_16COLOR | BGCNT_SCREENBASE(30) | BGCNT_TXT512x256);
|
|
gScanlineEffect.state = 3;
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
sub_811828C(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_8118FBC(int bgId, u8 arg1, u8 arg2, u8 battlerPosition, u8 arg4, u8 *arg5, u16 *arg6, u16 tilesOffset)
|
|
{
|
|
int i, j;
|
|
u8 battler = GetBattlerAtPosition(battlerPosition);
|
|
int offset = tilesOffset;
|
|
CpuCopy16(gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * gBattleMonForms[battler], arg5, BG_SCREEN_SIZE);
|
|
LoadBgTiles(bgId, arg5, 0x1000, tilesOffset);
|
|
for (i = arg2; i < arg2 + 8; i++)
|
|
{
|
|
for (j = arg1; j < arg1 + 8; j++)
|
|
{
|
|
arg6[i * 32 + j] = offset | (arg4 << 12);
|
|
offset++;
|
|
}
|
|
}
|
|
|
|
LoadBgTilemap(bgId, arg6, BG_SCREEN_SIZE, 0);
|
|
}
|
|
|
|
void unref_sub_8119094(u8 arg0, u8 arg1, u8 battlerPosition, u8 arg3, u8 arg4, u16 arg5, u8 arg6, u8 arg7)
|
|
{
|
|
int i, j, offset;
|
|
|
|
DmaCopy16(3, gMonSpritesGfxPtr->sprites[battlerPosition] + BG_SCREEN_SIZE * arg3, (void *)BG_SCREEN_ADDR(0) + arg5, BG_SCREEN_SIZE);
|
|
offset = (arg5 >> 5) - (arg7 << 9);
|
|
for (i = arg1; i < arg1 + 8; i++)
|
|
{
|
|
for (j = arg0; j < arg0 + 8; j++)
|
|
{
|
|
*((u16 *)(BG_VRAM) + (i * 32) + (j + (arg6 << 10))) = offset | (arg4 << 12);
|
|
offset++;
|
|
}
|
|
}
|
|
}
|