mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 20:47:40 +01:00
2218 lines
54 KiB
C
2218 lines
54 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "random.h"
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#include "scanline_effect.h"
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#include "sprite.h"
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/battle.h"
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#include "constants/rgb.h"
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void sub_810721C(struct Sprite *);
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void sub_8107228(struct Sprite *);
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void sub_8107260(struct Sprite *);
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void sub_8107380(struct Sprite *);
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void sub_8107408(struct Sprite *);
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void sub_8107430(struct Sprite *);
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void sub_810744C(struct Sprite *);
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void sub_81074E4(struct Sprite *);
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void sub_81075EC(struct Sprite *);
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void sub_8107674(struct Sprite *);
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void sub_8107730(struct Sprite *);
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void sub_81077A4(struct Sprite *);
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void sub_81077C0(struct Sprite *);
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void sub_8107894(struct Sprite *);
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void sub_81078D0(struct Sprite *);
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void sub_810790C(struct Sprite *);
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void sub_8108034(struct Sprite *);
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void sub_8108098(struct Sprite *);
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void sub_810851C(struct Sprite *);
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void sub_81087C0(struct Sprite *);
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void sub_810886C(struct Sprite *);
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void sub_8108B2C(struct Sprite *);
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void sub_8108B94(struct Sprite *);
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void sub_8108BE0(struct Sprite *);
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void sub_8108C08(struct Sprite *);
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void sub_8108C54(struct Sprite *);
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void sub_8108CDC(struct Sprite *);
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void sub_810756C(u8);
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void sub_81076F4(u8);
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void sub_8107B84(u8);
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void sub_8107CC4(u8);
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void sub_8107D58(u8);
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void sub_8108140(u8);
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void sub_810862C(u8);
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void sub_8108978(u8);
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u8 sub_8108384(void);
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void sub_8108408(struct Task*, u8);
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void sub_810871C(struct Task*, u8);
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void sub_8108AC0(struct Task*);
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void sub_8108D54(struct Sprite*, int, int);
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extern const union AffineAnimCmd *const gUnknown_08593420[];
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extern const union AffineAnimCmd *const gUnknown_08596208[];
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extern const union AnimCmd *const gUnknown_08595AB8[];
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// what is this?
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const u8 gUnknown_8593C80[] = INCBIN_U8("graphics/unknown/unknown_593C80.4bpp");
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const u8 gUnknown_8593FFC[] = INCBIN_U8("graphics/unknown/unknown_593FFC.bin");
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const union AnimCmd gUnknown_08594FFC[] =
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{
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ANIMCMD_FRAME(0, 2),
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ANIMCMD_FRAME(8, 2),
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_FRAME(24, 6),
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(40, 2),
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ANIMCMD_FRAME(48, 2),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_0859501C[] =
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{
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gUnknown_08594FFC,
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};
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const struct SpriteTemplate gUnknown_08595020 =
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{
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.tileTag = ANIM_TAG_RAIN_DROPS,
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.paletteTag = ANIM_TAG_RAIN_DROPS,
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.oam = &gUnknown_08524954,
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.anims = gUnknown_0859501C,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810721C,
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};
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const union AffineAnimCmd gUnknown_08595038[] =
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{
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AFFINEANIMCMD_FRAME(0xFFFB, 0xFFFB, 0, 10),
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AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 10),
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AFFINEANIMCMD_JUMP(0),
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};
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const union AffineAnimCmd *const gUnknown_08595050[] =
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{
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gUnknown_08595038,
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};
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const union AnimCmd gUnknown_08595054[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 5),
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ANIMCMD_FRAME(8, 5),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08595064[] =
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{
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gUnknown_08595054,
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};
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const struct SpriteTemplate gBattleAnimSpriteTemplate_8595068 =
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{
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.tileTag = ANIM_TAG_BUBBLE,
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.paletteTag = ANIM_TAG_BUBBLE,
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.oam = &gUnknown_08524A8C,
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.anims = gUnknown_08595064,
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.images = NULL,
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.affineAnims = gUnknown_08595050,
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.callback = sub_8107260,
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};
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const union AnimCmd gUnknown_08595080[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_08595088[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08595090[] =
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{
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gUnknown_08595080,
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gUnknown_08595088,
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};
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const union AffineAnimCmd gUnknown_08595098[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
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AFFINEANIMCMD_FRAME(0x60, 0x60, 0, 1),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085950B0[] =
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{
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gUnknown_08595098,
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};
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// Multi-colored rings used in Aurora Beam.
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const struct SpriteTemplate gUnknown_085950B4 =
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{
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.tileTag = ANIM_TAG_RAINBOW_RINGS,
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.paletteTag = ANIM_TAG_RAINBOW_RINGS,
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.oam = &gUnknown_08524A04,
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.anims = gUnknown_08595090,
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.images = NULL,
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.affineAnims = gUnknown_085950B0,
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.callback = sub_810744C,
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};
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const union AnimCmd gUnknown_085950CC[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_FRAME(12, 1),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_085950E0[] =
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{
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gUnknown_085950CC,
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};
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const struct SpriteTemplate gUnknown_085950E4 =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gUnknown_08524A2C,
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.anims = gUnknown_085950E0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81075EC,
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};
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const struct SpriteTemplate gUnknown_085950FC =
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{
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.tileTag = ANIM_TAG_BROWN_ORB,
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.paletteTag = ANIM_TAG_BROWN_ORB,
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.oam = &gUnknown_08524A2C,
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.anims = gUnknown_085950E0,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81075EC,
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};
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const struct SpriteTemplate gUnknown_08595114 =
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{
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.tileTag = ANIM_TAG_GLOWY_RED_ORB,
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.paletteTag = ANIM_TAG_GLOWY_RED_ORB,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81075EC,
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};
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const struct SpriteTemplate gUnknown_0859512C =
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{
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.tileTag = ANIM_TAG_GLOWY_GREEN_ORB,
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.paletteTag = ANIM_TAG_GLOWY_GREEN_ORB,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81075EC,
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};
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const union AnimCmd gUnknown_08595144[] =
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{
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ANIMCMD_FRAME(16, 2),
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ANIMCMD_FRAME(32, 2),
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ANIMCMD_FRAME(48, 2),
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ANIMCMD_JUMP(0),
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};
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const union AnimCmd *const gUnknown_08595154[] =
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{
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gUnknown_08595144,
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};
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const struct SpriteTemplate gUnknown_08595158 =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gUnknown_08524914,
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.anims = gUnknown_08595154,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81075EC,
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};
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const struct SpriteTemplate gUnknown_08595170 =
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{
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.tileTag = ANIM_TAG_BLUE_RING,
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.paletteTag = ANIM_TAG_BLUE_RING,
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.oam = &gUnknown_08524A14,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gUnknown_08593420,
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.callback = sub_81075EC,
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};
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const union AffineAnimCmd gUnknown_08595188[] =
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{
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AFFINEANIMCMD_FRAME(0x3, 0x3, 10, 50),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 10),
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AFFINEANIMCMD_FRAME(0xFFEC, 0xFFEC, -10, 20),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_085951A8[] =
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{
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AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085951B8[] =
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{
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gUnknown_08595188,
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};
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const union AffineAnimCmd *const gUnknown_085951BC[] =
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{
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gUnknown_085951A8,
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};
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const struct SpriteTemplate gUnknown_085951C0 =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gUnknown_08524AEC,
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.anims = gUnknown_085950E0,
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.images = NULL,
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.affineAnims = gUnknown_085951B8,
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.callback = sub_8107730,
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};
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const struct SpriteTemplate gUnknown_085951D8 =
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{
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.tileTag = ANIM_TAG_WATER_ORB,
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.paletteTag = ANIM_TAG_WATER_ORB,
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.oam = &gUnknown_08524AEC,
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.anims = gUnknown_085950E0,
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.images = NULL,
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.affineAnims = gUnknown_085951BC,
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.callback = sub_81077C0,
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};
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const union AnimCmd gUnknown_085951F0[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_085951F8[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08595200[] =
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{
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gUnknown_085951F0,
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};
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const union AnimCmd *const gUnknown_08595204[] =
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{
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gUnknown_085951F8,
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};
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const struct SpriteTemplate gUnknown_08595208 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_08524A2C,
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.anims = gUnknown_08595200,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_80A78AC,
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};
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const struct SpriteTemplate gUnknown_08595220 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_08524AEC,
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.anims = gUnknown_08595204,
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.images = NULL,
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.affineAnims = gUnknown_08596208,
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.callback = sub_8107894,
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};
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const struct SpriteTemplate gUnknown_08595238 =
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{
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.tileTag = ANIM_TAG_ICE_CRYSTALS,
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.paletteTag = ANIM_TAG_ICE_CRYSTALS,
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.oam = &gUnknown_08524904,
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.anims = gUnknown_08595AB8,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_81078D0,
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};
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const struct SpriteTemplate gUnknown_08595250 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108034,
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};
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const struct SpriteTemplate gUnknown_08595268 =
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{
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.tileTag = ANIM_TAG_GLOWY_BLUE_ORB,
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.paletteTag = ANIM_TAG_GLOWY_BLUE_ORB,
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.oam = &gUnknown_08524904,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_810851C,
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};
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const union AnimCmd gUnknown_08595280[] =
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{
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ANIMCMD_FRAME(8, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_08595288[] =
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{
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ANIMCMD_FRAME(9, 1),
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ANIMCMD_END,
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};
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const union AnimCmd gUnknown_08595290[] =
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{
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ANIMCMD_FRAME(4, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_08595298[] =
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{
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gUnknown_08595280,
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gUnknown_08595288,
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};
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const union AnimCmd *const gUnknown_085952A0[] =
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{
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gUnknown_08595290,
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};
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const union AffineAnimCmd gUnknown_085952A4[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 15),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_085952BC[] =
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{
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AFFINEANIMCMD_FRAME(0xE0, 0xE0, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 0, 15),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gUnknown_085952D4[] =
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{
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AFFINEANIMCMD_FRAME(0x150, 0x150, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 15),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gUnknown_085952EC[] =
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{
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gUnknown_085952A4,
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gUnknown_085952BC,
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};
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const union AffineAnimCmd *const gUnknown_085952F4[] =
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{
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gUnknown_085952D4,
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};
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const struct SpriteTemplate gUnknown_085952F8 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_08524904,
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.anims = gUnknown_08595298,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = sub_8108BE0,
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};
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const struct SpriteTemplate gUnknown_08595310 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_08524964,
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.anims = gUnknown_08595298,
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.images = NULL,
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.affineAnims = gUnknown_085952EC,
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.callback = sub_8108C54,
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};
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const struct SpriteTemplate gUnknown_08595328 =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gUnknown_0852496C,
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.anims = gUnknown_085952A0,
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.images = NULL,
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.affineAnims = gUnknown_085952F4,
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.callback = sub_80A8EE4,
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};
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extern const struct SpriteTemplate gUnknown_08597388;
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void AnimTask_CreateRaindrops(u8 taskId)
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{
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u8 x, y;
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if (gTasks[taskId].data[0] == 0)
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{
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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}
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gTasks[taskId].data[0]++;
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if (gTasks[taskId].data[0] % gTasks[taskId].data[2] == 1)
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{
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x = Random2() % 240;
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y = Random2() % 80;
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CreateSprite(&gUnknown_08595020, x, y, 4);
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}
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if (gTasks[taskId].data[0] == gTasks[taskId].data[3])
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void sub_810721C(struct Sprite *sprite)
|
|
{
|
|
sprite->callback = sub_8107228;
|
|
}
|
|
|
|
void sub_8107228(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[0] <= 13)
|
|
{
|
|
sprite->pos2.x++;
|
|
sprite->pos2.y += 4;
|
|
}
|
|
if (sprite->animEnded)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
void sub_8107260(struct Sprite *sprite)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) - gBattleAnimArgs[0];
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
|
|
sprite->animPaused = TRUE;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2) + gBattleAnimArgs[0];
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[1];
|
|
sprite->animPaused = TRUE;
|
|
}
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
sprite->data[0] = gBattleAnimArgs[6];
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
InitAnimLinearTranslation(sprite);
|
|
spriteId = CreateInvisibleSpriteWithCallback(SpriteCallbackDummy);
|
|
sprite->data[5] = spriteId;
|
|
sprite->pos1.x -= Sin((u8)gBattleAnimArgs[4], gBattleAnimArgs[2]);
|
|
sprite->pos1.y -= Cos((u8)gBattleAnimArgs[4], gBattleAnimArgs[3]);
|
|
gSprites[spriteId].data[0] = gBattleAnimArgs[2];
|
|
gSprites[spriteId].data[1] = gBattleAnimArgs[3];
|
|
gSprites[spriteId].data[2] = gBattleAnimArgs[5];
|
|
gSprites[spriteId].data[3] = (u8)gBattleAnimArgs[4] * 256;
|
|
gSprites[spriteId].data[4] = gBattleAnimArgs[6];
|
|
sprite->callback = sub_8107380;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void sub_8107380(struct Sprite *sprite)
|
|
{
|
|
u8 otherSpriteId = sprite->data[5];
|
|
u8 timer = gSprites[otherSpriteId].data[4];
|
|
u16 trigIndex = gSprites[otherSpriteId].data[3];
|
|
|
|
sprite->data[0] = 1;
|
|
AnimTranslateLinear(sprite);
|
|
sprite->pos2.x += Sin(trigIndex >> 8, gSprites[otherSpriteId].data[0]);
|
|
sprite->pos2.y += Cos(trigIndex >> 8, gSprites[otherSpriteId].data[1]);
|
|
gSprites[otherSpriteId].data[3] = trigIndex + gSprites[otherSpriteId].data[2];
|
|
if (--timer != 0)
|
|
{
|
|
gSprites[otherSpriteId].data[4] = timer;
|
|
}
|
|
else
|
|
{
|
|
sprite->callback = sub_8107408;
|
|
DestroySprite(&gSprites[otherSpriteId]);
|
|
}
|
|
}
|
|
|
|
void sub_8107408(struct Sprite *sprite)
|
|
{
|
|
sprite->animPaused = FALSE;
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, sub_8107430);
|
|
}
|
|
|
|
void sub_8107430(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = 10;
|
|
sprite->callback = WaitAnimForDuration;
|
|
StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
|
|
}
|
|
|
|
void sub_810744C(struct Sprite *sprite)
|
|
{
|
|
s16 unkArg;
|
|
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
unkArg = -gBattleAnimArgs[2];
|
|
else
|
|
unkArg = gBattleAnimArgs[2];
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + unkArg;
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3) + gBattleAnimArgs[3];
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->callback = sub_81074E4;
|
|
sprite->affineAnimPaused = TRUE;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void sub_81074E4(struct Sprite *sprite)
|
|
{
|
|
if ((u16)gBattleAnimArgs[ARG_RET_ID] == 0xFFFF)
|
|
{
|
|
StartSpriteAnim(sprite, 1);
|
|
sprite->affineAnimPaused = FALSE;
|
|
}
|
|
if (AnimTranslateLinear(sprite))
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_8107528(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gTasks[taskId].data[2] = IndexOfSpritePaletteTag(ANIM_TAG_RAINBOW_RINGS) * 16 + 256;
|
|
gTasks[taskId].func = sub_810756C;
|
|
}
|
|
|
|
#ifdef NONMATCHING
|
|
void sub_810756C(u8 taskId)
|
|
{
|
|
int i;
|
|
u16 palIndex;
|
|
u16 *palPtr1;
|
|
u16 *palPtr2;
|
|
u16 rgbBuffer;
|
|
|
|
if (++gTasks[taskId].data[10] == 3)
|
|
{
|
|
gTasks[taskId].data[10] = 0;
|
|
palIndex = gTasks[taskId].data[2] + 1;
|
|
palPtr1 = &gPlttBufferFaded[palIndex];
|
|
rgbBuffer = *palPtr1;
|
|
palPtr2 = &palPtr1[1];
|
|
for (i = 0; i < 7; i++)
|
|
palPtr1[i] = palPtr2[i];
|
|
gPlttBufferFaded[palIndex + 7] = rgbBuffer;
|
|
}
|
|
if (++gTasks[taskId].data[11] == gTasks[taskId].data[0])
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
#else
|
|
NAKED
|
|
void sub_810756C(u8 taskId)
|
|
{
|
|
asm_unified("push {r4-r7,lr}\n\
|
|
lsls r0, 24\n\
|
|
lsrs r4, r0, 24\n\
|
|
ldr r1, =gTasks\n\
|
|
lsls r0, r4, 2\n\
|
|
adds r0, r4\n\
|
|
lsls r0, 3\n\
|
|
adds r2, r0, r1\n\
|
|
ldrh r0, [r2, 0x1C]\n\
|
|
adds r0, 0x1\n\
|
|
strh r0, [r2, 0x1C]\n\
|
|
lsls r0, 16\n\
|
|
asrs r0, 16\n\
|
|
mov r12, r1\n\
|
|
cmp r0, 0x3\n\
|
|
bne _081075BE\n\
|
|
movs r0, 0\n\
|
|
strh r0, [r2, 0x1C]\n\
|
|
ldrh r0, [r2, 0xC]\n\
|
|
adds r0, 0x1\n\
|
|
lsls r0, 16\n\
|
|
lsrs r5, r0, 16\n\
|
|
ldr r1, =gPlttBufferFaded\n\
|
|
lsls r0, r5, 1\n\
|
|
adds r0, r1\n\
|
|
ldrh r6, [r0]\n\
|
|
adds r7, r1, 0\n\
|
|
adds r3, r0, 0x2\n\
|
|
movs r1, 0x6\n\
|
|
adds r2, r0, 0\n\
|
|
_081075A8:\n\
|
|
ldrh r0, [r3]\n\
|
|
strh r0, [r2]\n\
|
|
adds r3, 0x2\n\
|
|
adds r2, 0x2\n\
|
|
subs r1, 0x1\n\
|
|
cmp r1, 0\n\
|
|
bge _081075A8\n\
|
|
adds r0, r5, 0x7\n\
|
|
lsls r0, 1\n\
|
|
adds r0, r7\n\
|
|
strh r6, [r0]\n\
|
|
_081075BE:\n\
|
|
lsls r0, r4, 2\n\
|
|
adds r0, r4\n\
|
|
lsls r0, 3\n\
|
|
add r0, r12\n\
|
|
ldrh r1, [r0, 0x1E]\n\
|
|
adds r1, 0x1\n\
|
|
strh r1, [r0, 0x1E]\n\
|
|
lsls r1, 16\n\
|
|
asrs r1, 16\n\
|
|
movs r2, 0x8\n\
|
|
ldrsh r0, [r0, r2]\n\
|
|
cmp r1, r0\n\
|
|
bne _081075DE\n\
|
|
adds r0, r4, 0\n\
|
|
bl DestroyAnimVisualTask\n\
|
|
_081075DE:\n\
|
|
pop {r4-r7}\n\
|
|
pop {r0}\n\
|
|
bx r0\n\
|
|
.pool\n");
|
|
}
|
|
#endif
|
|
|
|
void sub_81075EC(struct Sprite *sprite)
|
|
{
|
|
u16 retArg;
|
|
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[0] = 30;
|
|
sprite->data[1] = sprite->pos1.x;
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[3] = sprite->pos1.y;
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
InitAnimLinearTranslation(sprite);
|
|
sprite->data[5] = 0xD200 / sprite->data[0];
|
|
sprite->data[7] = gBattleAnimArgs[3];
|
|
retArg = gBattleAnimArgs[ARG_RET_ID];
|
|
if (gBattleAnimArgs[ARG_RET_ID] > 127)
|
|
{
|
|
sprite->data[6] = (retArg - 127) * 256;
|
|
sprite->data[7] = -sprite->data[7];
|
|
}
|
|
else
|
|
{
|
|
sprite->data[6] = retArg * 256;
|
|
}
|
|
sprite->callback = sub_8107674;
|
|
sprite->callback(sprite);
|
|
}
|
|
|
|
void sub_8107674(struct Sprite *sprite)
|
|
{
|
|
if (AnimTranslateLinear(sprite))
|
|
DestroyAnimSprite(sprite);
|
|
sprite->pos2.y += Sin(sprite->data[6] >> 8, sprite->data[7]);
|
|
if ((sprite->data[6] + sprite->data[5]) >> 8 > 127)
|
|
{
|
|
sprite->data[6] = 0;
|
|
sprite->data[7] = -sprite->data[7];
|
|
}
|
|
else
|
|
{
|
|
sprite->data[6] += sprite->data[5];
|
|
}
|
|
}
|
|
|
|
void sub_81076C8(u8 taskId)
|
|
{
|
|
gTasks[taskId].data[0] = gBattleAnimArgs[0];
|
|
gBattleAnimArgs[ARG_RET_ID] = 0;
|
|
gTasks[taskId].func = sub_81076F4;
|
|
}
|
|
|
|
void sub_81076F4(u8 taskId)
|
|
{
|
|
gBattleAnimArgs[ARG_RET_ID] = (gBattleAnimArgs[ARG_RET_ID] + 3) & 0xFF;
|
|
if (--gTasks[taskId].data[0] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void sub_8107730(struct Sprite *sprite)
|
|
{
|
|
u8 priority;
|
|
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
|
|
sprite->pos2.y = -10;
|
|
priority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
|
|
if (!IsContest())
|
|
{
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
sprite->pos2.x = 10;
|
|
sprite->subpriority = priority + 2;
|
|
}
|
|
else
|
|
{
|
|
sprite->pos2.x = -10;
|
|
sprite->subpriority = priority - 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
sprite->pos2.x = -10;
|
|
sprite->subpriority = priority + 2;
|
|
}
|
|
sprite->callback = sub_81077A4;
|
|
}
|
|
|
|
void sub_81077A4(struct Sprite *sprite)
|
|
{
|
|
if (sprite->affineAnimEnded)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_81077C0(struct Sprite *sprite)
|
|
{
|
|
bool8 animType;
|
|
u8 coordType;
|
|
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
|
|
{
|
|
gBattleAnimArgs[0] *= -1;
|
|
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_LEFT)
|
|
gBattleAnimArgs[0] *= -1;
|
|
}
|
|
if ((gBattleAnimArgs[5] & 0xFF00) == 0)
|
|
animType = TRUE;
|
|
else
|
|
animType = FALSE;
|
|
if ((u8)gBattleAnimArgs[5] == 0)
|
|
coordType = 3;
|
|
else
|
|
coordType = 1;
|
|
InitSpritePosToAnimAttacker(sprite, animType);
|
|
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
|
|
gBattleAnimArgs[2] = -gBattleAnimArgs[2];
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2) + gBattleAnimArgs[2];
|
|
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, coordType) + gBattleAnimArgs[3];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void sub_8107894(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
sprite->data[0] = gBattleAnimArgs[4];
|
|
sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2];
|
|
sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[4];
|
|
sprite->callback = StartAnimLinearTranslation;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
void sub_81078D0(struct Sprite *sprite)
|
|
{
|
|
if (gBattleAnimArgs[3])
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
else
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[7] = gBattleAnimArgs[2];
|
|
sprite->callback = sub_810790C;
|
|
}
|
|
|
|
void sub_810790C(struct Sprite *sprite)
|
|
{
|
|
sprite->data[0] = (sprite->data[0] + 11) & 0xFF;
|
|
sprite->pos2.x = Sin(sprite->data[0], 4);
|
|
sprite->data[1] += 48;
|
|
sprite->pos2.y = -(sprite->data[1] >> 8);
|
|
if (--sprite->data[7] == -1)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
#ifdef NONMATCHING
|
|
void AnimTask_CreateSurfWave(u8 taskId)
|
|
{
|
|
struct BattleAnimBgData animBg;
|
|
u8 taskId2;
|
|
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_ALL);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
|
|
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
|
|
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 1);
|
|
sub_80A6B30(&animBg);
|
|
if (!IsContest())
|
|
{
|
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_08D95E00);
|
|
else
|
|
AnimLoadCompressedBgTilemap(animBg.bgId, gUnknown_08D960D0);
|
|
}
|
|
else
|
|
{
|
|
sub_80A6D60(&animBg, gUnknown_08D963A4, 1);
|
|
}
|
|
AnimLoadCompressedBgGfx(animBg.bgId, gBattleAnimBgImage_Surf, animBg.tilesOffset);
|
|
if (gBattleAnimArgs[0] == 0)
|
|
LoadCompressedPalette(gBattleAnimBgPalette_Surf, animBg.paletteId * 16, 32);
|
|
else
|
|
LoadCompressedPalette(gBattleAnimBackgroundImageMuddyWater_Pal, animBg.paletteId * 16, 32);
|
|
taskId2 = CreateTask(sub_8107D58, gTasks[taskId].priority + 1);
|
|
gTasks[taskId].data[15] = taskId2;
|
|
gTasks[taskId2].data[0] = 0;
|
|
gTasks[taskId2].data[1] = 0x1000;
|
|
gTasks[taskId2].data[2] = 0x1000;
|
|
if (IsContest())
|
|
{
|
|
gBattle_BG1_X = -80;
|
|
gBattle_BG1_Y = -48;
|
|
gTasks[taskId].data[0] = 2;
|
|
gTasks[taskId].data[1] = 1;
|
|
gTasks[taskId2].data[3] = 0;
|
|
}
|
|
else if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_OPPONENT)
|
|
{
|
|
gBattle_BG1_X = -224;
|
|
gBattle_BG1_Y = 256;
|
|
gTasks[taskId].data[0] = 2;
|
|
gTasks[taskId].data[1] = -1;
|
|
gTasks[taskId2].data[3] = 1;
|
|
}
|
|
else
|
|
{
|
|
gBattle_BG1_X = 0;
|
|
gBattle_BG1_Y = -48;
|
|
gTasks[taskId].data[0] = -2;
|
|
gTasks[taskId].data[1] = 1;
|
|
gTasks[taskId2].data[3] = 0;
|
|
}
|
|
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
|
|
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
|
|
if (gTasks[taskId2].data[3] == 0)
|
|
{
|
|
gTasks[taskId2].data[4] = 48;
|
|
gTasks[taskId2].data[5] = 112;
|
|
}
|
|
else
|
|
{
|
|
gTasks[taskId2].data[4] = 0;
|
|
gTasks[taskId2].data[5] = 0;
|
|
}
|
|
gTasks[taskId].data[6] = 1;
|
|
gTasks[taskId].func = sub_8107B84;
|
|
}
|
|
#else
|
|
NAKED
|
|
void AnimTask_CreateSurfWave(u8 taskId)
|
|
{
|
|
asm_unified("push {r4-r7,lr}\n\
|
|
mov r7, r10\n\
|
|
mov r6, r9\n\
|
|
mov r5, r8\n\
|
|
push {r5-r7}\n\
|
|
sub sp, 0x10\n\
|
|
lsls r0, 24\n\
|
|
lsrs r0, 24\n\
|
|
mov r10, r0\n\
|
|
ldr r1, =0x00003f42\n\
|
|
movs r0, 0x50\n\
|
|
bl SetGpuReg\n\
|
|
movs r1, 0x80\n\
|
|
lsls r1, 5\n\
|
|
movs r0, 0x52\n\
|
|
bl SetGpuReg\n\
|
|
movs r0, 0x1\n\
|
|
movs r1, 0x4\n\
|
|
movs r2, 0x1\n\
|
|
bl SetAnimBgAttribute\n\
|
|
movs r0, 0x1\n\
|
|
movs r1, 0\n\
|
|
movs r2, 0x1\n\
|
|
bl SetAnimBgAttribute\n\
|
|
mov r0, sp\n\
|
|
bl sub_80A6B30\n\
|
|
bl IsContest\n\
|
|
lsls r0, 24\n\
|
|
cmp r0, 0\n\
|
|
bne _081079E0\n\
|
|
movs r0, 0x1\n\
|
|
movs r1, 0x3\n\
|
|
movs r2, 0x1\n\
|
|
bl SetAnimBgAttribute\n\
|
|
ldr r0, =gBattleAnimAttacker\n\
|
|
ldrb r0, [r0]\n\
|
|
bl GetBattlerSide\n\
|
|
lsls r0, 24\n\
|
|
lsrs r0, 24\n\
|
|
cmp r0, 0x1\n\
|
|
bne _081079D0\n\
|
|
mov r0, sp\n\
|
|
ldrb r0, [r0, 0x9]\n\
|
|
ldr r1, =gUnknown_08D95E00\n\
|
|
bl AnimLoadCompressedBgTilemap\n\
|
|
b _081079EA\n\
|
|
.pool\n\
|
|
_081079D0:\n\
|
|
mov r0, sp\n\
|
|
ldrb r0, [r0, 0x9]\n\
|
|
ldr r1, =gUnknown_08D960D0\n\
|
|
bl AnimLoadCompressedBgTilemap\n\
|
|
b _081079EA\n\
|
|
.pool\n\
|
|
_081079E0:\n\
|
|
ldr r1, =gUnknown_08D963A4\n\
|
|
mov r0, sp\n\
|
|
movs r2, 0x1\n\
|
|
bl sub_80A6D60\n\
|
|
_081079EA:\n\
|
|
mov r0, sp\n\
|
|
ldrb r0, [r0, 0x9]\n\
|
|
ldr r1, =gBattleAnimBgImage_Surf\n\
|
|
mov r2, sp\n\
|
|
ldrh r2, [r2, 0xA]\n\
|
|
bl AnimLoadCompressedBgGfx\n\
|
|
ldr r0, =gBattleAnimArgs\n\
|
|
movs r1, 0\n\
|
|
ldrsh r0, [r0, r1]\n\
|
|
cmp r0, 0\n\
|
|
bne _08107A24\n\
|
|
ldr r0, =gBattleAnimBgPalette_Surf\n\
|
|
mov r1, sp\n\
|
|
ldrb r1, [r1, 0x8]\n\
|
|
lsls r1, 4\n\
|
|
movs r2, 0x20\n\
|
|
bl LoadCompressedPalette\n\
|
|
b _08107A32\n\
|
|
.pool\n\
|
|
_08107A24:\n\
|
|
ldr r0, =gBattleAnimBackgroundImageMuddyWater_Pal\n\
|
|
mov r1, sp\n\
|
|
ldrb r1, [r1, 0x8]\n\
|
|
lsls r1, 4\n\
|
|
movs r2, 0x20\n\
|
|
bl LoadCompressedPalette\n\
|
|
_08107A32:\n\
|
|
ldr r0, =sub_8107D58\n\
|
|
ldr r4, =gTasks\n\
|
|
mov r2, r10\n\
|
|
lsls r5, r2, 2\n\
|
|
adds r1, r5, r2\n\
|
|
lsls r1, 3\n\
|
|
adds r6, r1, r4\n\
|
|
ldrb r1, [r6, 0x7]\n\
|
|
adds r1, 0x1\n\
|
|
lsls r1, 24\n\
|
|
lsrs r1, 24\n\
|
|
bl CreateTask\n\
|
|
lsls r0, 24\n\
|
|
lsrs r0, 24\n\
|
|
mov r8, r0\n\
|
|
movs r0, 0\n\
|
|
mov r9, r0\n\
|
|
mov r1, r8\n\
|
|
strh r1, [r6, 0x26]\n\
|
|
mov r2, r8\n\
|
|
lsls r0, r2, 2\n\
|
|
add r0, r8\n\
|
|
lsls r0, 3\n\
|
|
adds r7, r0, r4\n\
|
|
mov r0, r9\n\
|
|
strh r0, [r7, 0x8]\n\
|
|
movs r0, 0x80\n\
|
|
lsls r0, 5\n\
|
|
strh r0, [r7, 0xA]\n\
|
|
strh r0, [r7, 0xC]\n\
|
|
bl IsContest\n\
|
|
lsls r0, 24\n\
|
|
lsrs r4, r0, 24\n\
|
|
cmp r4, 0\n\
|
|
beq _08107AB4\n\
|
|
ldr r1, =0x0000ffb0\n\
|
|
adds r0, r1, 0\n\
|
|
ldr r2, =gBattle_BG1_X\n\
|
|
strh r0, [r2]\n\
|
|
adds r1, 0x20\n\
|
|
adds r0, r1, 0\n\
|
|
ldr r2, =gBattle_BG1_Y\n\
|
|
strh r0, [r2]\n\
|
|
movs r0, 0x2\n\
|
|
strh r0, [r6, 0x8]\n\
|
|
movs r0, 0x1\n\
|
|
strh r0, [r6, 0xA]\n\
|
|
mov r0, r9\n\
|
|
strh r0, [r7, 0xE]\n\
|
|
b _08107B0E\n\
|
|
.pool\n\
|
|
_08107AB4:\n\
|
|
ldr r0, =gBattleAnimAttacker\n\
|
|
ldrb r0, [r0]\n\
|
|
bl GetBattlerSide\n\
|
|
lsls r0, 24\n\
|
|
lsrs r1, r0, 24\n\
|
|
cmp r1, 0x1\n\
|
|
bne _08107AF8\n\
|
|
ldr r2, =0x0000ff20\n\
|
|
adds r0, r2, 0\n\
|
|
ldr r2, =gBattle_BG1_X\n\
|
|
strh r0, [r2]\n\
|
|
movs r2, 0x80\n\
|
|
lsls r2, 1\n\
|
|
adds r0, r2, 0\n\
|
|
ldr r2, =gBattle_BG1_Y\n\
|
|
strh r0, [r2]\n\
|
|
movs r0, 0x2\n\
|
|
strh r0, [r6, 0x8]\n\
|
|
ldr r0, =0x0000ffff\n\
|
|
strh r0, [r6, 0xA]\n\
|
|
strh r1, [r7, 0xE]\n\
|
|
b _08107B0E\n\
|
|
.pool\n\
|
|
_08107AF8:\n\
|
|
ldr r0, =gBattle_BG1_X\n\
|
|
strh r4, [r0]\n\
|
|
ldr r1, =0x0000ffd0\n\
|
|
adds r0, r1, 0\n\
|
|
ldr r2, =gBattle_BG1_Y\n\
|
|
strh r0, [r2]\n\
|
|
ldr r0, =0x0000fffe\n\
|
|
strh r0, [r6, 0x8]\n\
|
|
movs r0, 0x1\n\
|
|
strh r0, [r6, 0xA]\n\
|
|
strh r4, [r7, 0xE]\n\
|
|
_08107B0E:\n\
|
|
ldr r0, =gBattle_BG1_X\n\
|
|
ldrh r1, [r0]\n\
|
|
movs r0, 0x14\n\
|
|
bl SetGpuReg\n\
|
|
ldr r2, =gBattle_BG1_Y\n\
|
|
ldrh r1, [r2]\n\
|
|
movs r0, 0x16\n\
|
|
bl SetGpuReg\n\
|
|
ldr r1, =gTasks\n\
|
|
mov r2, r8\n\
|
|
lsls r0, r2, 2\n\
|
|
add r0, r8\n\
|
|
lsls r0, 3\n\
|
|
adds r1, r0, r1\n\
|
|
movs r2, 0xE\n\
|
|
ldrsh r0, [r1, r2]\n\
|
|
cmp r0, 0\n\
|
|
bne _08107B54\n\
|
|
movs r0, 0x30\n\
|
|
strh r0, [r1, 0x10]\n\
|
|
movs r0, 0x70\n\
|
|
b _08107B58\n\
|
|
.pool\n\
|
|
_08107B54:\n\
|
|
movs r0, 0\n\
|
|
strh r0, [r1, 0x10]\n\
|
|
_08107B58:\n\
|
|
strh r0, [r1, 0x12]\n\
|
|
ldr r1, =gTasks\n\
|
|
mov r2, r10\n\
|
|
adds r0, r5, r2\n\
|
|
lsls r0, 3\n\
|
|
adds r0, r1\n\
|
|
movs r1, 0x1\n\
|
|
strh r1, [r0, 0x14]\n\
|
|
ldr r1, =sub_8107B84\n\
|
|
str r1, [r0]\n\
|
|
add sp, 0x10\n\
|
|
pop {r3-r5}\n\
|
|
mov r8, r3\n\
|
|
mov r9, r4\n\
|
|
mov r10, r5\n\
|
|
pop {r4-r7}\n\
|
|
pop {r0}\n\
|
|
bx r0\n\
|
|
.pool\n");
|
|
}
|
|
#endif
|
|
|
|
#ifdef NONMATCHING
|
|
void sub_8107B84(u8 taskId)
|
|
{
|
|
struct BattleAnimBgData animBg;
|
|
u8 i;
|
|
u16 rgbBuffer;
|
|
u16 *BGptrX = &gBattle_BG1_X;
|
|
u16 *BGptrY = &gBattle_BG1_Y;
|
|
s16 unkUse;
|
|
u32 palOffset;
|
|
u16 palNum;
|
|
|
|
*BGptrX += gTasks[taskId].data[0];
|
|
*BGptrY += gTasks[taskId].data[1];
|
|
sub_80A6B30(&animBg);
|
|
gTasks[taskId].data[2] += gTasks[taskId].data[1];
|
|
if (++gTasks[taskId].data[5] == 4)
|
|
{
|
|
rgbBuffer = gPlttBufferFaded[animBg.paletteId * 16 + 7];
|
|
for (i = 6; i != 0; i--)
|
|
{
|
|
palNum = animBg.paletteId * 16;
|
|
palOffset = 1 + i;
|
|
gPlttBufferFaded[palNum + palOffset] = gPlttBufferFaded[palNum + palOffset - 1];
|
|
}
|
|
gPlttBufferFaded[animBg.paletteId * 16 + 1] = rgbBuffer;
|
|
gTasks[taskId].data[5] = 0;
|
|
}
|
|
if (++gTasks[taskId].data[6] > 1)
|
|
{
|
|
gTasks[taskId].data[6] = 0;
|
|
unkUse = ++gTasks[taskId].data[3];
|
|
if (unkUse <= 13)
|
|
{
|
|
gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
|
|
gTasks[taskId].data[4]++;
|
|
}
|
|
if (gTasks[taskId].data[3] > 54)
|
|
{
|
|
unkUse = --gTasks[taskId].data[4];
|
|
gTasks[gTasks[taskId].data[15]].data[1] = unkUse | ((16 - unkUse) * 256);
|
|
}
|
|
}
|
|
if (!(gTasks[gTasks[taskId].data[15]].data[1] & 0x1F))
|
|
{
|
|
gTasks[taskId].data[0] = gTasks[gTasks[taskId].data[15]].data[1] & 0x1F;
|
|
gTasks[taskId].func = sub_8107CC4;
|
|
}
|
|
}
|
|
#else
|
|
NAKED
|
|
void sub_8107B84(u8 taskId)
|
|
{
|
|
asm_unified("push {r4-r7,lr}\n\
|
|
sub sp, 0x10\n\
|
|
lsls r0, 24\n\
|
|
lsrs r5, r0, 24\n\
|
|
ldr r1, =gBattle_BG1_X\n\
|
|
ldr r2, =gBattle_BG1_Y\n\
|
|
ldr r0, =gTasks\n\
|
|
lsls r4, r5, 2\n\
|
|
adds r4, r5\n\
|
|
lsls r4, 3\n\
|
|
adds r4, r0\n\
|
|
ldrh r0, [r4, 0x8]\n\
|
|
ldrh r3, [r1]\n\
|
|
adds r0, r3\n\
|
|
strh r0, [r1]\n\
|
|
ldrh r0, [r4, 0xA]\n\
|
|
ldrh r1, [r2]\n\
|
|
adds r0, r1\n\
|
|
strh r0, [r2]\n\
|
|
mov r0, sp\n\
|
|
bl sub_80A6B30\n\
|
|
ldrh r0, [r4, 0xA]\n\
|
|
ldrh r3, [r4, 0xC]\n\
|
|
adds r0, r3\n\
|
|
strh r0, [r4, 0xC]\n\
|
|
ldrh r0, [r4, 0x12]\n\
|
|
adds r0, 0x1\n\
|
|
strh r0, [r4, 0x12]\n\
|
|
lsls r0, 16\n\
|
|
asrs r0, 16\n\
|
|
cmp r0, 0x4\n\
|
|
bne _08107C18\n\
|
|
ldr r1, =gPlttBufferFaded\n\
|
|
mov r0, sp\n\
|
|
ldrb r0, [r0, 0x8]\n\
|
|
lsls r0, 4\n\
|
|
adds r0, 0x7\n\
|
|
lsls r0, 1\n\
|
|
adds r0, r1\n\
|
|
ldrh r6, [r0]\n\
|
|
movs r2, 0x6\n\
|
|
adds r7, r1, 0\n\
|
|
adds r3, r7, 0\n\
|
|
mov r4, sp\n\
|
|
_08107BDE:\n\
|
|
ldrb r0, [r4, 0x8]\n\
|
|
lsls r0, 4\n\
|
|
adds r1, r2, 0x1\n\
|
|
adds r0, r1\n\
|
|
lsls r1, r0, 1\n\
|
|
adds r1, r3\n\
|
|
subs r0, 0x1\n\
|
|
lsls r0, 1\n\
|
|
adds r0, r3\n\
|
|
ldrh r0, [r0]\n\
|
|
strh r0, [r1]\n\
|
|
subs r0, r2, 0x1\n\
|
|
lsls r0, 24\n\
|
|
lsrs r2, r0, 24\n\
|
|
cmp r2, 0\n\
|
|
bne _08107BDE\n\
|
|
mov r0, sp\n\
|
|
ldrb r0, [r0, 0x8]\n\
|
|
lsls r0, 4\n\
|
|
adds r0, 0x1\n\
|
|
lsls r0, 1\n\
|
|
adds r0, r7\n\
|
|
strh r6, [r0]\n\
|
|
ldr r1, =gTasks\n\
|
|
lsls r0, r5, 2\n\
|
|
adds r0, r5\n\
|
|
lsls r0, 3\n\
|
|
adds r0, r1\n\
|
|
strh r2, [r0, 0x12]\n\
|
|
_08107C18:\n\
|
|
ldr r1, =gTasks\n\
|
|
lsls r2, r5, 2\n\
|
|
adds r0, r2, r5\n\
|
|
lsls r0, 3\n\
|
|
adds r3, r0, r1\n\
|
|
ldrh r0, [r3, 0x14]\n\
|
|
adds r0, 0x1\n\
|
|
strh r0, [r3, 0x14]\n\
|
|
lsls r0, 16\n\
|
|
asrs r0, 16\n\
|
|
adds r4, r1, 0\n\
|
|
adds r6, r2, 0\n\
|
|
cmp r0, 0x1\n\
|
|
ble _08107C86\n\
|
|
movs r0, 0\n\
|
|
strh r0, [r3, 0x14]\n\
|
|
ldrh r0, [r3, 0xE]\n\
|
|
adds r2, r0, 0x1\n\
|
|
strh r2, [r3, 0xE]\n\
|
|
lsls r0, r2, 16\n\
|
|
asrs r0, 16\n\
|
|
cmp r0, 0xD\n\
|
|
bgt _08107C62\n\
|
|
movs r1, 0x26\n\
|
|
ldrsh r0, [r3, r1]\n\
|
|
lsls r1, r0, 2\n\
|
|
adds r1, r0\n\
|
|
lsls r1, 3\n\
|
|
adds r1, r4\n\
|
|
movs r0, 0x10\n\
|
|
subs r0, r2\n\
|
|
lsls r0, 8\n\
|
|
orrs r2, r0\n\
|
|
strh r2, [r1, 0xA]\n\
|
|
ldrh r0, [r3, 0x10]\n\
|
|
adds r0, 0x1\n\
|
|
strh r0, [r3, 0x10]\n\
|
|
_08107C62:\n\
|
|
movs r1, 0xE\n\
|
|
ldrsh r0, [r3, r1]\n\
|
|
cmp r0, 0x36\n\
|
|
ble _08107C86\n\
|
|
ldrh r2, [r3, 0x10]\n\
|
|
subs r2, 0x1\n\
|
|
strh r2, [r3, 0x10]\n\
|
|
movs r1, 0x26\n\
|
|
ldrsh r0, [r3, r1]\n\
|
|
lsls r1, r0, 2\n\
|
|
adds r1, r0\n\
|
|
lsls r1, 3\n\
|
|
adds r1, r4\n\
|
|
movs r0, 0x10\n\
|
|
subs r0, r2\n\
|
|
lsls r0, 8\n\
|
|
orrs r2, r0\n\
|
|
strh r2, [r1, 0xA]\n\
|
|
_08107C86:\n\
|
|
adds r0, r6, r5\n\
|
|
lsls r0, 3\n\
|
|
adds r2, r0, r4\n\
|
|
movs r3, 0x26\n\
|
|
ldrsh r1, [r2, r3]\n\
|
|
lsls r0, r1, 2\n\
|
|
adds r0, r1\n\
|
|
lsls r0, 3\n\
|
|
adds r0, r4\n\
|
|
ldrh r0, [r0, 0xA]\n\
|
|
movs r3, 0x1F\n\
|
|
ands r3, r0\n\
|
|
cmp r3, 0\n\
|
|
bne _08107CA8\n\
|
|
strh r3, [r2, 0x8]\n\
|
|
ldr r0, =sub_8107CC4\n\
|
|
str r0, [r2]\n\
|
|
_08107CA8:\n\
|
|
add sp, 0x10\n\
|
|
pop {r4-r7}\n\
|
|
pop {r0}\n\
|
|
bx r0\n\
|
|
.pool\n");
|
|
}
|
|
#endif
|
|
|
|
void sub_8107CC4(u8 taskId)
|
|
{
|
|
u16 *BGptrX = &gBattle_BG1_X;
|
|
u16 *BGptrY = &gBattle_BG1_Y;
|
|
if (gTasks[taskId].data[0] == 0)
|
|
{
|
|
sub_80A6C68(1);
|
|
sub_80A6C68(2);
|
|
gTasks[taskId].data[0]++;
|
|
}
|
|
else
|
|
{
|
|
if (!IsContest())
|
|
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
|
|
*BGptrX = 0;
|
|
*BGptrY = 0;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 0));
|
|
gTasks[gTasks[taskId].data[15]].data[15] = -1;
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
}
|
|
|
|
void sub_8107D58(u8 taskId)
|
|
{
|
|
s16 i;
|
|
struct ScanlineEffectParams params;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
for (i = 0; i < task->data[4]; i++)
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
|
for (i = task->data[4]; i < task->data[5]; i++)
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
|
|
for (i = task->data[5]; i < 160; i++)
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
|
|
|
if (task->data[4] == 0)
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[1];
|
|
else
|
|
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[1][i] = task->data[2];
|
|
|
|
params.dmaDest = (vu16 *)REG_ADDR_BLDALPHA;
|
|
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
params.initState = 1;
|
|
params.unused9 = 0;
|
|
ScanlineEffect_SetParams(params);
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (task->data[3] == 0)
|
|
{
|
|
if (--task->data[4] <= 0)
|
|
{
|
|
task->data[4] = 0;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
else if (++task->data[5] > 111)
|
|
{
|
|
task->data[0]++;
|
|
}
|
|
|
|
for (i = 0; i < task->data[4]; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
|
for (i = task->data[4]; i < task->data[5]; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
|
|
for (i = task->data[5]; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
|
break;
|
|
case 2:
|
|
for (i = 0; i < task->data[4]; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
|
for (i = task->data[4]; i < task->data[5]; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[1];
|
|
for (i = task->data[5]; i < 160; i++)
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[2];
|
|
|
|
if (task->data[15] == -1)
|
|
{
|
|
ScanlineEffect_Stop();
|
|
DestroyTask(taskId);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_8108034(struct Sprite *sprite)
|
|
{
|
|
s16 randData;
|
|
s16 randData2;
|
|
|
|
sprite->oam.tileNum += 8;
|
|
InitSpritePosToAnimTarget(sprite, TRUE);
|
|
randData = (Random2() & 0xFF) | 256;
|
|
randData2 = (Random2() & 0x1FF);
|
|
if (randData2 > 255)
|
|
randData2 = 256 - randData2;
|
|
sprite->data[1] = randData;
|
|
sprite->data[2] = randData2;
|
|
sprite->callback = sub_8108098;
|
|
}
|
|
|
|
void sub_8108098(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
if (sprite->data[1] & 1)
|
|
sprite->pos2.x = -(sprite->data[3] >> 8);
|
|
else
|
|
sprite->pos2.x = sprite->data[3] >> 8;
|
|
sprite->pos2.y = sprite->data[4] >> 8;
|
|
if (++sprite->data[0] == 21)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_81080E4(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[15] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
|
|
task->data[5] = gSprites[task->data[15]].pos1.y;
|
|
task->data[1] = sub_8108384();
|
|
PrepareBattlerSpriteForRotScale(task->data[15], ST_OAM_OBJ_NORMAL);
|
|
task->func = sub_8108140;
|
|
}
|
|
|
|
void sub_8108140(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
sub_80A805C(task, task->data[15], 0x100, 0x100, 224, 0x200, 32);
|
|
task->data[0]++;
|
|
case 1:
|
|
if (++task->data[3] > 1)
|
|
{
|
|
task->data[3] = 0;
|
|
if (++task->data[4] & 1)
|
|
{
|
|
gSprites[task->data[15]].pos2.x = 3;
|
|
gSprites[task->data[15]].pos1.y++;
|
|
}
|
|
else
|
|
{
|
|
gSprites[task->data[15]].pos2.x = -3;
|
|
}
|
|
}
|
|
if (sub_80A80C8(task) == 0)
|
|
{
|
|
SetBattlerSpriteYOffsetFromYScale(task->data[15]);
|
|
gSprites[task->data[15]].pos2.x = 0;
|
|
task->data[3] = 0;
|
|
task->data[4] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++task->data[3] > 4)
|
|
{
|
|
sub_80A805C(task, task->data[15], 224, 0x200, 384, 224, 8);
|
|
task->data[3] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (sub_80A80C8(task) == 0)
|
|
{
|
|
task->data[3] = 0;
|
|
task->data[4] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 4:
|
|
sub_8108408(task, taskId);
|
|
task->data[0]++;
|
|
case 5:
|
|
if (++task->data[3] > 1)
|
|
{
|
|
task->data[3] = 0;
|
|
if (++task->data[4] & 1)
|
|
gSprites[task->data[15]].pos2.y += 2;
|
|
else
|
|
gSprites[task->data[15]].pos2.y -= 2;
|
|
if (task->data[4] == 10)
|
|
{
|
|
sub_80A805C(task, task->data[15], 384, 224, 0x100, 0x100, 8);
|
|
task->data[3] = 0;
|
|
task->data[4] = 0;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
gSprites[task->data[15]].pos1.y--;
|
|
if (sub_80A80C8(task) == 0)
|
|
{
|
|
ResetSpriteRotScale(task->data[15]);
|
|
gSprites[task->data[15]].pos1.y = task->data[5];
|
|
task->data[4] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 7:
|
|
if (task->data[2] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
u8 sub_8108384(void)
|
|
{
|
|
u8 i;
|
|
u16 hp;
|
|
u16 maxhp;
|
|
u16 partyIndex;
|
|
struct Pokemon *slot;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
|
|
slot = &gPlayerParty[partyIndex];
|
|
maxhp = GetMonData(slot, MON_DATA_MAX_HP);
|
|
hp = GetMonData(slot, MON_DATA_HP);
|
|
maxhp /= 4;
|
|
}
|
|
else
|
|
{
|
|
partyIndex = gBattlerPartyIndexes[gBattleAnimAttacker];
|
|
slot = &gEnemyParty[partyIndex];
|
|
maxhp = GetMonData(slot, MON_DATA_MAX_HP);
|
|
hp = GetMonData(slot, MON_DATA_HP);
|
|
maxhp /= 4;
|
|
}
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
if (hp < maxhp * (i + 1))
|
|
return i;
|
|
}
|
|
return 3;
|
|
}
|
|
|
|
void sub_8108408(struct Task *task, u8 taskId)
|
|
{
|
|
s16 i;
|
|
s16 attackerCoordX = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
s16 attackerCoordY = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
s16 trigIndex = 172;
|
|
u8 subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
|
s16 increment = 4 - task->data[1];
|
|
u8 spriteId;
|
|
|
|
if (increment <= 0)
|
|
increment = 1;
|
|
for (i = 0; i < 20; i += increment)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_08595268, attackerCoordX, attackerCoordY, subpriority);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[1] = i;
|
|
gSprites[spriteId].data[2] = attackerCoordX * 16;
|
|
gSprites[spriteId].data[3] = attackerCoordY * 16;
|
|
gSprites[spriteId].data[4] = Cos(trigIndex, 64);
|
|
gSprites[spriteId].data[5] = Sin(trigIndex, 64);
|
|
gSprites[spriteId].data[6] = taskId;
|
|
gSprites[spriteId].data[7] = 2;
|
|
if (task->data[2] & 1)
|
|
sub_810851C(&gSprites[spriteId]);
|
|
task->data[2]++;
|
|
}
|
|
trigIndex = (trigIndex + increment * 2);
|
|
trigIndex &= 0xFF;
|
|
}
|
|
}
|
|
|
|
void sub_810851C(struct Sprite *sprite)
|
|
{
|
|
switch (sprite->data[0])
|
|
{
|
|
case 0:
|
|
sprite->data[4] += (sprite->data[1] % 6) * 3;
|
|
sprite->data[5] += (sprite->data[1] % 3) * 3;
|
|
sprite->data[0]++;
|
|
case 1:
|
|
sprite->data[2] += sprite->data[4];
|
|
sprite->data[3] += sprite->data[5];
|
|
sprite->pos1.x = sprite->data[2] >> 4;
|
|
sprite->pos1.y = sprite->data[3] >> 4;
|
|
if (sprite->pos1.x < -8 || sprite->pos1.x > 248 || sprite->pos1.y < -8 || sprite->pos1.y > 120)
|
|
{
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
DestroySprite(sprite);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_81085C8(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[1] = sub_8108384();
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
{
|
|
task->data[4] = 136;
|
|
task->data[6] = 40;
|
|
}
|
|
else
|
|
{
|
|
task->data[4] = 16;
|
|
task->data[6] = 80;
|
|
}
|
|
task->data[5] = 98;
|
|
task->data[7] = task->data[4] + 49;
|
|
task->data[12] = task->data[1] * 5 + 5;
|
|
task->func = sub_810862C;
|
|
}
|
|
|
|
void sub_810862C(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
u8 taskId2;
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[2] > 2)
|
|
{
|
|
task->data[2] = 0;
|
|
sub_810871C(task, taskId);
|
|
}
|
|
if (task->data[10] != 0 && task->data[13] == 0)
|
|
{
|
|
gBattleAnimArgs[0] = 1;
|
|
gBattleAnimArgs[1] = 0;
|
|
gBattleAnimArgs[2] = 12;
|
|
taskId2 = CreateTask(sub_81152DC, 80);
|
|
if (taskId2 != 0xFF)
|
|
{
|
|
gTasks[taskId2].func(taskId2);
|
|
gAnimVisualTaskCount++;
|
|
}
|
|
gBattleAnimArgs[0] = 3;
|
|
taskId2 = CreateTask(sub_81152DC, 80);
|
|
if (taskId2 != 0xFF)
|
|
{
|
|
gTasks[taskId2].func(taskId2);
|
|
gAnimVisualTaskCount++;
|
|
}
|
|
task->data[13] = 1;
|
|
}
|
|
if (task->data[11] >= task->data[12])
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (task->data[9] == 0)
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_810871C(struct Task *task, u8 taskId)
|
|
{
|
|
u16 yPosArg = ((gSineTable[task->data[8]] + 3) >> 4) + task->data[6];
|
|
u8 spriteId = CreateSprite(&gUnknown_08595268, task->data[7], 0, 0);
|
|
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].callback = sub_81087C0;
|
|
gSprites[spriteId].data[5] = yPosArg;
|
|
gSprites[spriteId].data[6] = taskId;
|
|
gSprites[spriteId].data[7] = 9;
|
|
task->data[9]++;
|
|
}
|
|
task->data[11]++;
|
|
task->data[8] = (task->data[8] + 39) & 0xFF;
|
|
task->data[7] = ((task->data[7] * 0x41c64e6d + 0x3039) % task->data[5]) + task->data[4];
|
|
}
|
|
|
|
void sub_81087C0(struct Sprite *sprite)
|
|
{
|
|
if (sprite->data[0] == 0)
|
|
{
|
|
sprite->pos1.y += 8;
|
|
if (sprite->pos1.y >= sprite->data[5])
|
|
{
|
|
gTasks[sprite->data[6]].data[10] = 1;
|
|
sprite->data[1] = CreateSprite(&gUnknown_08597388, sprite->pos1.x, sprite->pos1.y, 1);
|
|
if (sprite->data[1] != MAX_SPRITES)
|
|
{
|
|
StartSpriteAffineAnim(&gSprites[sprite->data[1]], 3);
|
|
gSprites[sprite->data[1]].data[6] = sprite->data[6];
|
|
gSprites[sprite->data[1]].data[7] = sprite->data[7];
|
|
gSprites[sprite->data[1]].callback = sub_810886C;
|
|
}
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_810886C(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->data[1] > 1)
|
|
{
|
|
sprite->data[1] = 0;
|
|
sprite->invisible ^= 1;
|
|
if (++sprite->data[2] == 12)
|
|
{
|
|
gTasks[sprite->data[6]].data[sprite->data[7]]--;
|
|
FreeOamMatrix(sprite->oam.matrixNum);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_81088E4(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[3] = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
task->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
|
|
task->data[7] = (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER) ? 1 : -1;
|
|
if (IsContest())
|
|
task->data[7] *= -1;
|
|
task->data[5] = task->data[3] + task->data[7] * 8;
|
|
task->data[6] = task->data[4] - task->data[7] * 8;
|
|
task->data[9] = -32;
|
|
task->data[1] = 0;
|
|
task->data[0] = 0;
|
|
task->func = sub_8108978;
|
|
}
|
|
|
|
void sub_8108978(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
sub_8108AC0(task);
|
|
if (task->data[10] != 0)
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
sub_8108AC0(task);
|
|
if (++task->data[1] > 16)
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
sub_8108AC0(task);
|
|
task->data[5] += task->data[7] * 6;
|
|
if (!(task->data[5] >= -16 && task->data[5] <= 256))
|
|
{
|
|
if (++task->data[12] > 2)
|
|
{
|
|
task->data[13] = 1;
|
|
task->data[0] = 6;
|
|
task->data[1] = 0;
|
|
}
|
|
else
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[0]++;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
sub_8108AC0(task);
|
|
task->data[6] -= task->data[7] * 2;
|
|
if (++task->data[1] > 7)
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
sub_8108AC0(task);
|
|
task->data[5] -= task->data[7] * 6;
|
|
if (!(task->data[5] >= -16 && task->data[5] <= 256))
|
|
{
|
|
task->data[12]++;
|
|
task->data[1] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 5:
|
|
sub_8108AC0(task);
|
|
task->data[6] -= task->data[7] * 2;
|
|
if (++task->data[1] > 7)
|
|
task->data[0] = 2;
|
|
break;
|
|
case 6:
|
|
if (task->data[8] == 0)
|
|
task->data[0]++;
|
|
break;
|
|
default:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void sub_8108AC0(struct Task *task)
|
|
{
|
|
u8 spriteId;
|
|
|
|
if (++task->data[2] > 1)
|
|
{
|
|
task->data[2] = 0;
|
|
spriteId = CreateSprite(&gUnknown_08595268, task->data[3], task->data[4], 10);
|
|
if (spriteId != MAX_SPRITES)
|
|
{
|
|
gSprites[spriteId].data[0] = 16;
|
|
gSprites[spriteId].data[2] = task->data[5];
|
|
gSprites[spriteId].data[4] = task->data[6];
|
|
gSprites[spriteId].data[5] = task->data[9];
|
|
InitAnimArcTranslation(&gSprites[spriteId]);
|
|
gSprites[spriteId].callback = sub_8108B2C;
|
|
task->data[8]++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8108B2C(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
sprite->pos1.x += sprite->pos2.x;
|
|
sprite->pos1.y += sprite->pos2.y;
|
|
sprite->data[0] = 6;
|
|
sprite->data[2] = (Random2() & 0x1F) - 16 + sprite->pos1.x;
|
|
sprite->data[4] = (Random2() & 0x1F) - 16 + sprite->pos1.y;
|
|
sprite->data[5] = ~(Random2() & 7);
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = sub_8108B94;
|
|
}
|
|
}
|
|
|
|
void sub_8108B94(struct Sprite *sprite)
|
|
{
|
|
u16 i;
|
|
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
{
|
|
for (i = 0; i < NUM_TASKS; i++)
|
|
{
|
|
if (gTasks[i].func == sub_8108978)
|
|
{
|
|
gTasks[i].data[10] = 1;
|
|
gTasks[i].data[8]--;
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void sub_8108BE0(struct Sprite *sprite)
|
|
{
|
|
sprite->pos1.x = gBattleAnimArgs[0];
|
|
sprite->pos1.y = gBattleAnimArgs[1];
|
|
sprite->data[0] = gBattleAnimArgs[2];
|
|
sprite->data[1] = gBattleAnimArgs[3];
|
|
sprite->data[2] = gBattleAnimArgs[4];
|
|
sprite->data[3] = gBattleAnimArgs[5];
|
|
sprite->callback = sub_8108C08;
|
|
}
|
|
|
|
void sub_8108C08(struct Sprite *sprite)
|
|
{
|
|
sprite->data[4] -= sprite->data[0];
|
|
sprite->pos2.y = sprite->data[4] / 10;
|
|
sprite->data[5] = (sprite->data[5] + sprite->data[1]) & 0xFF;
|
|
sprite->pos2.x = Sin(sprite->data[5], sprite->data[2]);
|
|
if (--sprite->data[3] == 0)
|
|
DestroyAnimSprite(sprite);
|
|
}
|
|
|
|
void sub_8108C54(struct Sprite *sprite)
|
|
{
|
|
sprite->data[3] += sprite->data[1];
|
|
sprite->data[4] += sprite->data[2];
|
|
sprite->pos2.x = sprite->data[3] >> 7;
|
|
sprite->pos2.y = sprite->data[4] >> 7;
|
|
if (--sprite->data[0] == 0)
|
|
{
|
|
FreeSpriteOamMatrix(sprite);
|
|
DestroySprite(sprite);
|
|
}
|
|
}
|
|
|
|
void sub_8108C94(struct Sprite *sprite)
|
|
{
|
|
InitSpritePosToAnimAttacker(sprite, TRUE);
|
|
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
|
|
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
|
|
sprite->data[3] = gBattleAnimArgs[2];
|
|
sprite->data[4] = gBattleAnimArgs[3];
|
|
sprite->callback = sub_8108CDC;
|
|
}
|
|
|
|
void sub_8108CDC(struct Sprite *sprite)
|
|
{
|
|
int xDiff = sprite->data[1] - sprite->pos1.x;
|
|
int yDiff = sprite->data[2] - sprite->pos1.y;
|
|
|
|
sprite->pos2.x = (sprite->data[0] * xDiff) / sprite->data[3];
|
|
sprite->pos2.y = (sprite->data[0] * yDiff) / sprite->data[3];
|
|
if (++sprite->data[5] == sprite->data[4])
|
|
{
|
|
sprite->data[5] = 0;
|
|
sub_8108D54(sprite, xDiff, yDiff);
|
|
}
|
|
if (sprite->data[3] == sprite->data[0])
|
|
DestroyAnimSprite(sprite);
|
|
sprite->data[0]++;
|
|
}
|
|
|
|
#ifdef NONMATCHING
|
|
void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
|
|
{
|
|
s16 something = sprite->data[0] / 2;
|
|
s16 combinedX = sprite->pos1.x + sprite->pos2.x;
|
|
s16 combinedY = sprite->pos1.y + sprite->pos2.y;
|
|
s16 randomSomethingY = yDiff + (Random2() % 10) - 5;
|
|
s16 randomSomethingX = -xDiff + (Random2() % 10) - 5;
|
|
s16 i;
|
|
u8 spriteId;
|
|
|
|
for (i = 0; i <= 0; i++)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY + something, 130);
|
|
gSprites[spriteId].data[0] = 20;
|
|
gSprites[spriteId].data[1] = randomSomethingY;
|
|
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
|
if (randomSomethingX < 0)
|
|
gSprites[spriteId].data[2] = -randomSomethingX;
|
|
else
|
|
gSprites[spriteId].data[2] = randomSomethingX;
|
|
}
|
|
for (i = 0; i <= 0; i++)
|
|
{
|
|
spriteId = CreateSprite(&gUnknown_08595310, combinedX, combinedY - something, 130);
|
|
gSprites[spriteId].data[0] = 20;
|
|
gSprites[spriteId].data[1] = randomSomethingY;
|
|
gSprites[spriteId].subpriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker) - 1;
|
|
if (randomSomethingX > 0)
|
|
gSprites[spriteId].data[2] = -randomSomethingX;
|
|
else
|
|
gSprites[spriteId].data[2] = randomSomethingX;
|
|
}
|
|
}
|
|
#else
|
|
NAKED
|
|
void sub_8108D54(struct Sprite *sprite, int xDiff, int yDiff)
|
|
{
|
|
asm_unified("push {r4-r7,lr}\n\
|
|
mov r7, r10\n\
|
|
mov r6, r9\n\
|
|
mov r5, r8\n\
|
|
push {r5-r7}\n\
|
|
sub sp, 0x18\n\
|
|
adds r4, r1, 0\n\
|
|
adds r5, r2, 0\n\
|
|
movs r2, 0x2E\n\
|
|
ldrsh r1, [r0, r2]\n\
|
|
lsrs r2, r1, 31\n\
|
|
adds r1, r2\n\
|
|
lsls r1, 15\n\
|
|
lsrs r1, 16\n\
|
|
str r1, [sp]\n\
|
|
ldrh r1, [r0, 0x24]\n\
|
|
ldrh r3, [r0, 0x20]\n\
|
|
adds r1, r3\n\
|
|
lsls r1, 16\n\
|
|
lsrs r1, 16\n\
|
|
mov r8, r1\n\
|
|
ldrh r1, [r0, 0x26]\n\
|
|
ldrh r0, [r0, 0x22]\n\
|
|
adds r1, r0\n\
|
|
lsls r1, 16\n\
|
|
lsrs r1, 16\n\
|
|
mov r10, r1\n\
|
|
bl Random2\n\
|
|
lsls r0, 16\n\
|
|
lsrs r0, 16\n\
|
|
movs r1, 0xA\n\
|
|
bl __umodsi3\n\
|
|
adds r0, r5, r0\n\
|
|
subs r0, 0x5\n\
|
|
lsls r0, 16\n\
|
|
lsrs r0, 16\n\
|
|
mov r9, r0\n\
|
|
bl Random2\n\
|
|
negs r4, r4\n\
|
|
lsls r0, 16\n\
|
|
lsrs r0, 16\n\
|
|
movs r1, 0xA\n\
|
|
bl __umodsi3\n\
|
|
adds r4, r0\n\
|
|
subs r4, 0x5\n\
|
|
lsls r4, 16\n\
|
|
lsrs r7, r4, 16\n\
|
|
movs r6, 0\n\
|
|
mov r0, r8\n\
|
|
lsls r0, 16\n\
|
|
mov r8, r0\n\
|
|
mov r1, r10\n\
|
|
lsls r1, 16\n\
|
|
str r1, [sp, 0xC]\n\
|
|
ldr r2, [sp]\n\
|
|
lsls r2, 16\n\
|
|
str r2, [sp, 0x10]\n\
|
|
asrs r1, 16\n\
|
|
lsls r0, r7, 16\n\
|
|
asrs r5, r0, 16\n\
|
|
str r0, [sp, 0x14]\n\
|
|
negs r3, r5\n\
|
|
str r3, [sp, 0x4]\n\
|
|
asrs r0, r2, 16\n\
|
|
adds r1, r0\n\
|
|
lsls r1, 16\n\
|
|
mov r10, r1\n\
|
|
_08108DE2:\n\
|
|
ldr r0, =gUnknown_08595310\n\
|
|
mov r2, r8\n\
|
|
asrs r1, r2, 16\n\
|
|
mov r3, r10\n\
|
|
asrs r2, r3, 16\n\
|
|
movs r3, 0x82\n\
|
|
bl CreateSprite\n\
|
|
lsls r0, 24\n\
|
|
lsrs r2, r0, 24\n\
|
|
ldr r1, =gSprites\n\
|
|
lsls r0, r2, 4\n\
|
|
adds r0, r2\n\
|
|
lsls r0, 2\n\
|
|
adds r4, r0, r1\n\
|
|
movs r0, 0x14\n\
|
|
strh r0, [r4, 0x2E]\n\
|
|
mov r0, r9\n\
|
|
strh r0, [r4, 0x30]\n\
|
|
ldr r0, =gBattleAnimAttacker\n\
|
|
ldrb r0, [r0]\n\
|
|
bl GetBattlerSpriteSubpriority\n\
|
|
subs r0, 0x1\n\
|
|
adds r1, r4, 0\n\
|
|
adds r1, 0x43\n\
|
|
strb r0, [r1]\n\
|
|
cmp r5, 0\n\
|
|
bge _08108E30\n\
|
|
mov r1, sp\n\
|
|
ldrh r1, [r1, 0x4]\n\
|
|
strh r1, [r4, 0x32]\n\
|
|
b _08108E32\n\
|
|
.pool\n\
|
|
_08108E30:\n\
|
|
strh r7, [r4, 0x32]\n\
|
|
_08108E32:\n\
|
|
lsls r0, r6, 16\n\
|
|
movs r2, 0x80\n\
|
|
lsls r2, 9\n\
|
|
adds r0, r2\n\
|
|
lsrs r6, r0, 16\n\
|
|
cmp r0, 0\n\
|
|
ble _08108DE2\n\
|
|
movs r6, 0\n\
|
|
ldr r3, [sp, 0xC]\n\
|
|
asrs r1, r3, 16\n\
|
|
ldr r0, [sp, 0x14]\n\
|
|
asrs r5, r0, 16\n\
|
|
negs r2, r5\n\
|
|
str r2, [sp, 0x8]\n\
|
|
ldr r3, [sp, 0x10]\n\
|
|
asrs r0, r3, 16\n\
|
|
subs r1, r0\n\
|
|
lsls r1, 16\n\
|
|
mov r10, r1\n\
|
|
_08108E58:\n\
|
|
ldr r0, =gUnknown_08595310\n\
|
|
mov r2, r8\n\
|
|
asrs r1, r2, 16\n\
|
|
mov r3, r10\n\
|
|
asrs r2, r3, 16\n\
|
|
movs r3, 0x82\n\
|
|
bl CreateSprite\n\
|
|
lsls r0, 24\n\
|
|
lsrs r2, r0, 24\n\
|
|
ldr r1, =gSprites\n\
|
|
lsls r0, r2, 4\n\
|
|
adds r0, r2\n\
|
|
lsls r0, 2\n\
|
|
adds r4, r0, r1\n\
|
|
movs r0, 0x14\n\
|
|
strh r0, [r4, 0x2E]\n\
|
|
mov r0, r9\n\
|
|
strh r0, [r4, 0x30]\n\
|
|
ldr r0, =gBattleAnimAttacker\n\
|
|
ldrb r0, [r0]\n\
|
|
bl GetBattlerSpriteSubpriority\n\
|
|
subs r0, 0x1\n\
|
|
adds r1, r4, 0\n\
|
|
adds r1, 0x43\n\
|
|
strb r0, [r1]\n\
|
|
cmp r5, 0\n\
|
|
ble _08108EA8\n\
|
|
mov r1, sp\n\
|
|
ldrh r1, [r1, 0x8]\n\
|
|
strh r1, [r4, 0x32]\n\
|
|
b _08108EAA\n\
|
|
.pool\n\
|
|
_08108EA8:\n\
|
|
strh r7, [r4, 0x32]\n\
|
|
_08108EAA:\n\
|
|
lsls r0, r6, 16\n\
|
|
movs r2, 0x80\n\
|
|
lsls r2, 9\n\
|
|
adds r0, r2\n\
|
|
lsrs r6, r0, 16\n\
|
|
cmp r0, 0\n\
|
|
ble _08108E58\n\
|
|
add sp, 0x18\n\
|
|
pop {r3-r5}\n\
|
|
mov r8, r3\n\
|
|
mov r9, r4\n\
|
|
mov r10, r5\n\
|
|
pop {r4-r7}\n\
|
|
pop {r0}\n\
|
|
bx r0\n");
|
|
}
|
|
#endif
|