pokeemerald/data/contest_moves.inc
2016-11-01 08:29:13 -07:00

2487 lines
64 KiB
PHP

.align 2
gContestMoves:: @ 858C2B4
@ -
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Pound
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_POUND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Karate Chop
.byte 0x25 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Double Slap
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Comet Punch
.byte 0x23 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mega Punch
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Pay Day
.byte 0x2e @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fire Punch
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ice Punch
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thunder Punch
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Scratch
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCRATCH @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Vice Grip
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Guillotine
.byte 0x2d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Razor Wind
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Swords Dance
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Cut
.byte 0x2d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Gust
.byte 0x2b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Wing Attack
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Whirlwind
.byte 0x2b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fly
.byte 0x05 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bind
.byte 0x2f @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Slam
.byte 0x13 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Vine Whip
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Stomp
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Double Kick
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mega Kick
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Jump Kick
.byte 0x01 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rolling Kick
.byte 0x0d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sand-Attack
.byte 0x11 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Headbutt
.byte 0x0a @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Horn Attack
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fury Attack
.byte 0x11 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Horn Drill
.byte 0x2d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Tackle
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Body Slam
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Wrap
.byte 0x2f @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Take Down
.byte 0x01 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thrash
.byte 0x12 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Double-Edge
.byte 0x01 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Tail Whip
.byte 0x1e @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Poison Sting
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Twineedle
.byte 0x0a @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Pin Missile
.byte 0x11 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Leer
.byte 0x2f @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_LEER @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bite
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Growl
.byte 0x1e @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Roar
.byte 0x2b @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sing
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_SING @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Supersonic
.byte 0x2b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sonic Boom
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Disable
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Acid
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ember
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Flamethrower
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mist
.byte 0x05 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Water Gun
.byte 0x00 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hydro Pump
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Surf
.byte 0x25 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SURF @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ice Beam
.byte 0x13 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Blizzard
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Psybeam
.byte 0x2b @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bubble Beam
.byte 0x0d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Aurora Beam
.byte 0x13 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hyper Beam
.byte 0x12 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Peck
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_PECK @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Drill Peck
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PECK, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Submission
.byte 0x01 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Low Kick
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Counter
.byte 0x04 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Seismic Toss
.byte 0x13 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Strength
.byte 0x13 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Absorb
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mega Drain
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Leech Seed
.byte 0x0b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Growth
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_GROWTH @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Razor Leaf
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Solar Beam
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Poison Powder
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Stun Spore
.byte 0x2d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sleep Powder
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Petal Dance
.byte 0x12 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ String Shot
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dragon Rage
.byte 0x21 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fire Spin
.byte 0x2f @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thunder Shock
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thunderbolt
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thunder Wave
.byte 0x2d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thunder
.byte 0x0b @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rock Throw
.byte 0x23 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Earthquake
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fissure
.byte 0x2d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dig
.byte 0x05 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Toxic
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Confusion
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_CONFUSION @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Psychic
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_PSYCHIC @ combo starter ID
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hypnosis
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Meditate
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Agility
.byte 0x28 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Quick Attack
.byte 0x28 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rage
.byte 0x03 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_RAGE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Teleport
.byte 0x05 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ moves this move can follow to make a combo
.byte 0 @ padding
@ Night Shade
.byte 0x13 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mimic
.byte 0x20 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Screech
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Double Team
.byte 0x04 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Recover
.byte 0x13 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Harden
.byte 0x04 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_HARDEN @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Minimize
.byte 0x04 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Smokescreen
.byte 0x10 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SMOG, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Confuse Ray
.byte 0x2b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Withdraw
.byte 0x05 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Defense Curl
.byte 0x04 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Barrier
.byte 0x05 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Light Screen
.byte 0x05 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Haze
.byte 0x1b @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Reflect
.byte 0x05 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Focus Energy
.byte 0x0d @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bide
.byte 0x05 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Metronome
.byte 0x03 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mirror Move
.byte 0x20 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Self-Destruct
.byte 0x02 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Egg Bomb
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Lick
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Smog
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SMOG @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sludge
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE @ combo starter ID
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bone Club
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fire Blast
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Waterfall
.byte 0x1e @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Clamp
.byte 0x2f @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Swift
.byte 0x1d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Skull Bash
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spike Cannon
.byte 0x11 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Constrict
.byte 0x0a @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Amnesia
.byte 0x26 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Kinesis
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_KINESIS @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Soft-Boiled
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hi Jump Kick
.byte 0x01 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Glare
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dream Eater
.byte 0x0b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Poison Gas
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Barrage
.byte 0x23 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Leech Life
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Lovely Kiss
.byte 0x0d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sky Attack
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Transform
.byte 0x03 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bubble
.byte 0x0b @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dizzy Punch
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spore
.byte 0x0d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Flash
.byte 0x10 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Psywave
.byte 0x2d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Splash
.byte 0x1e @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Acid Armor
.byte 0x26 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Crabhammer
.byte 0x25 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Explosion
.byte 0x02 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fury Swipes
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bonemerang
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONEMERANG @ combo starter ID
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rest
.byte 0x04 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_REST @ combo starter ID
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rock Slide
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hyper Fang
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sharpen
.byte 0x26 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Conversion
.byte 0x23 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Tri Attack
.byte 0x0b @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Super Fang
.byte 0x2d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Slash
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Substitute
.byte 0x04 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Struggle
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sketch
.byte 0x20 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Triple Kick
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Thief
.byte 0x1f @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spider Web
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mind Reader
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_MIND_READER @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Nightmare
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Flame Wheel
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Snore
.byte 0x00 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Curse
.byte 0x29 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_CURSE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Flail
.byte 0x21 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Conversion 2
.byte 0x23 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Aeroblast
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Cotton Spore
.byte 0x11 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Reversal
.byte 0x1e @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spite
.byte 0x21 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Powder Snow
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
.byte COMBO_STARTER_HAIL, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Protect
.byte 0x05 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mach Punch
.byte 0x28 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Scary Face
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Faint Attack
.byte 0x1d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sweet Kiss
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Belly Drum
.byte 0x26 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sludge Bomb
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mud-Slap
.byte 0x11 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Octazooka
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spikes
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Zap Cannon
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Foresight
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Destiny Bond
.byte 0x02 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Perish Song
.byte 0x2d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Icy Wind
.byte 0x0d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Detect
.byte 0x04 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bone Rush
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Lock-On
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_LOCK_ON @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Outrage
.byte 0x12 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sandstorm
.byte 0x2b @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_SANDSTORM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Giga Drain
.byte 0x11 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Endure
.byte 0x04 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_ENDURE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Charm
.byte 0x13 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_CHARM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rollout
.byte 0x2f @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ False Swipe
.byte 0x0d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Swagger
.byte 0x1d @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Milk Drink
.byte 0x23 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spark
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fury Cutter
.byte 0x03 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Steel Wing
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mean Look
.byte 0x1a @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Attract
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sleep Talk
.byte 0x03 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Heal Bell
.byte 0x1e @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Return
.byte 0x2c @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Present
.byte 0x03 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Frustration
.byte 0x2c @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Safeguard
.byte 0x05 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Pain Split
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sacred Fire
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Magnitude
.byte 0x2e @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dynamic Punch
.byte 0x11 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Megahorn
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dragon Breath
.byte 0x0d @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Baton Pass
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Encore
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Pursuit
.byte 0x2d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rapid Spin
.byte 0x04 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sweet Scent
.byte 0x0d @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Iron Tail
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Metal Claw
.byte 0x00 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Vital Throw
.byte 0x29 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Morning Sun
.byte 0x22 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Synthesis
.byte 0x22 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Moonlight
.byte 0x22 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hidden Power
.byte 0x03 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Cross Chop
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Twister
.byte 0x2b @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rain Dance
.byte 0x2e @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sunny Day
.byte 0x2e @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Crunch
.byte 0x0c @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mirror Coat
.byte 0x04 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Psych Up
.byte 0x23 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Extreme Speed
.byte 0x28 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ancient Power
.byte 0x26 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Shadow Ball
.byte 0x10 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Future Sight
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rock Smash
.byte 0x27 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Whirlpool
.byte 0x2f @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Beat Up
.byte 0x2d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fake Out
.byte 0x13 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Uproar
.byte 0x2b @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Stockpile
.byte 0x04 @ effect ID
.byte CONTEST_TOUGH
.byte COMBO_STARTER_STOCKPILE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Spit Up
.byte 0x00 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Swallow
.byte 0x26 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Heat Wave
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hail
.byte 0x0d @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_HAIL @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Torment
.byte 0x1a @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Flatter
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Will-O-Wisp
.byte 0x0c @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Memento
.byte 0x02 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Facade
.byte 0x1e @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Focus Punch
.byte 0x29 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Smelling Salt
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Follow Me
.byte 0x2f @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Nature Power
.byte 0x2e @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Charge
.byte 0x23 @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_CHARGE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Taunt
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_TAUNT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Helping Hand
.byte 0x1a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Trick
.byte 0x23 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Role Play
.byte 0x1f @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Wish
.byte 0x2f @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Assist
.byte 0x22 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ingrain
.byte 0x05 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Superpower
.byte 0x01 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Magic Coat
.byte 0x05 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Recycle
.byte 0x03 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Revenge
.byte 0x29 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Brick Break
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Yawn
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_YAWN @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Knock Off
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Endeavor
.byte 0x1e @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Eruption
.byte 0x21 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Skill Swap
.byte 0x1f @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Imprison
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Refresh
.byte 0x26 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Grudge
.byte 0x21 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Snatch
.byte 0x2d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Secret Power
.byte 0x27 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dive
.byte 0x04 @ effect ID
.byte CONTEST_BEAUTY
.byte COMBO_STARTER_DIVE @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Arm Thrust
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Camouflage
.byte 0x25 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Tail Glow
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Luster Purge
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mist Ball
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Feather Dance
.byte 0x1e @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Teeter Dance
.byte 0x12 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Blaze Kick
.byte 0x00 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mud Sport
.byte 0x00 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Ice Ball
.byte 0x2f @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Needle Arm
.byte 0x0c @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Slack Off
.byte 0x21 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte COMBO_STARTER_YAWN, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hyper Voice
.byte 0x0d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Poison Fang
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Crush Claw
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Blast Burn
.byte 0x12 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Hydro Cannon
.byte 0x12 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Meteor Mash
.byte 0x23 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Astonish
.byte 0x0a @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Weather Ball
.byte 0x00 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ moves this move can follow to make a combo
.byte 0 @ padding
@ Aromatherapy
.byte 0x1e @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Fake Tears
.byte 0x1e @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Air Cutter
.byte 0x13 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Overheat
.byte 0x01 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Odor Sleuth
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rock Tomb
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Silver Wind
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Metal Sound
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Grass Whistle
.byte 0x0d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Tickle
.byte 0x1b @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Cosmic Power
.byte 0x26 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Water Spout
.byte 0x21 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Signal Beam
.byte 0x2b @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Shadow Punch
.byte 0x1d @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Extrasensory
.byte 0x0c @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sky Uppercut
.byte 0x13 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sand Tomb
.byte 0x2f @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Sheer Cold
.byte 0x2d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Muddy Water
.byte 0x11 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bullet Seed
.byte 0x2d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Aerial Ace
.byte 0x1d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Icicle Spear
.byte 0x13 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Iron Defense
.byte 0x05 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Block
.byte 0x1a @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Howl
.byte 0x26 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dragon Claw
.byte 0x13 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Frenzy Plant
.byte 0x12 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bulk Up
.byte 0x26 @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Bounce
.byte 0x05 @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Mud Shot
.byte 0x0d @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Poison Tail
.byte 0x1b @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Covet
.byte 0x1f @ effect ID
.byte CONTEST_CUTE
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Volt Tackle
.byte 0x01 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Magical Leaf
.byte 0x1d @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Water Sport
.byte 0x00 @ effect ID
.byte CONTEST_CUTE
.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Calm Mind
.byte 0x04 @ effect ID
.byte CONTEST_SMART
.byte COMBO_STARTER_CALM_MIND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Leaf Blade
.byte 0x25 @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Dragon Dance
.byte 0x26 @ effect ID
.byte CONTEST_COOL
.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Rock Blast
.byte 0x23 @ effect ID
.byte CONTEST_TOUGH
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Shock Wave
.byte 0x1d @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Water Pulse
.byte 0x2b @ effect ID
.byte CONTEST_BEAUTY
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Doom Desire
.byte 0x2f @ effect ID
.byte CONTEST_COOL
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
@ Psycho Boost
.byte 0x01 @ effect ID
.byte CONTEST_SMART
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding