pokeemerald/constants/battle_constants.inc
2018-01-16 14:01:31 -06:00

171 lines
5.5 KiB
SQL

@ battle types
.set BATTLE_TYPE_DOUBLE , 0x0001
.set BATTLE_TYPE_LINK, 0x0002
.set BATTLE_TYPE_WILD, 0x0004
.set BATTLE_TYPE_TRAINER, 0x0008
.set BATTLE_TYPE_FIRST_BATTLE, 0x0010
.set BATTLE_TYPE_20, 0x0020
.set BATTLE_TYPE_MULTI, 0x0040
.set BATTLE_TYPE_SAFARI, 0x0080
.set BATTLE_TYPE_BATTLE_TOWER, 0x0100
.set BATTLE_TYPE_WALLY_TUTORIAL, 0x0200
.set BATTLE_TYPE_ROAMER, 0x0400
.set BATTLE_TYPE_EREADER_TRAINER, 0x0800
.set BATTLE_TYPE_KYOGRE_GROUDON, 0x1000
.set BATTLE_TYPE_LEGENDARY, 0x2000
.set BATTLE_TYPE_REGI, 0x4000
.set BATTLE_TYPE_TWO_OPPONENTS, 0x8000
.set BATTLE_TYPE_DOME, 0x10000
.set BATTLE_TYPE_PALACE, 0x20000
.set BATTLE_TYPE_ARENA, 0x40000
.set BATTLE_TYPE_FACTORY, 0x80000
.set BATTLE_TYPE_PIKE, 0x100000
.set BATTLE_TYPE_PYRAMID, 0x200000
.set BATTLE_TYPE_INGAME_PARTNER, 0x400000
.set BATTLE_TYPE_x800000, 0x800000
.set BATTLE_TYPE_RECORDED, 0x1000000
.set BATTLE_TYPE_x2000000, 0x2000000
.set BATTLE_TYPE_x4000000, 0x4000000
.set BATTLE_TYPE_SECRET_BASE, 0x8000000
.set BATTLE_TYPE_GROUDON, 0x10000000
.set BATTLE_TYPE_KYOGRE, 0x20000000
.set BATTLE_TYPE_RAYQUAZA, 0x40000000
.set BATTLE_TYPE_x80000000, 0x80000000
@ battle outcomes
.set WON, 0x1
.set LOST, 0x2
.set DREW, 0x3
.set RAN, 0x4
.set PLAYER_TELEPORTED, 0x5
.set MON_FLED, 0x6
.set CAUGHT, 0x7
.set OUT_OF_BALLS, 0x8
.set FORFEITED, 0x9
.set OPPONENT_TELEPORTED, 0xA
@ identities
.set B_POSITION_PLAYER_LEFT, 0
.set B_POSITION_OPPONENT_LEFT, 1
.set B_POSITION_PLAYER_RIGHT, 2
.set B_POSITION_OPPONENT_RIGHT, 3
@ status 1
.set STATUS_SLEEP, 0x7
.set STATUS_POISON, 0x8
.set STATUS_BURN, 0x10
.set STATUS_FREEZE, 0x20
.set STATUS_PARALYSIS, 0x40
.set STATUS_TOXIC_POISON, 0x80
.set STATUS_TOXIC_COUNTER, 0xF00
.set STATUS_ANY, STATUS_SLEEP | STATUS_POISON | STATUS_BURN | STATUS_FREEZE | STATUS_PARALYSIS | STATUS_TOXIC_POISON
@ status 2
.set STATUS2_CONFUSION, 0x00000007
.set STATUS2_FLINCHED, 0x00000008
.set STATUS2_UPROAR, 0x00000070
.set STATUS2_BIDE, 0x00000300
.set STATUS2_LOCK_CONFUSE, 0x00000C00
.set STATUS2_MULTIPLETURNS, 0x00001000
.set STATUS2_WRAPPED, 0x0000E000
.set STATUS2_INFATUATION, 0x000F0000
.set STATUS2_FOCUS_ENERGY, 0x00100000
.set STATUS2_TRANSFORMED, 0x00200000
.set STATUS2_RECHARGE, 0x00400000
.set STATUS2_RAGE, 0x00800000
.set STATUS2_SUBSTITUTE, 0x01000000
.set STATUS2_DESTINY_BOND, 0x02000000
.set STATUS2_ESCAPE_PREVENTION, 0x04000000
.set STATUS2_NIGHTMARE, 0x08000000
.set STATUS2_CURSED, 0x10000000
.set STATUS2_FORESIGHT, 0x20000000
.set STATUS2_DEFENSE_CURL, 0x40000000
.set STATUS2_TORMENT, 0x80000000
@ status 3
.set STATUS3_LEECHSEED_BANK, 0x3
.set STATUS3_LEECHSEED, 0x4
.set STATUS3_ALWAYS_HITS, 0x18
.set STATUS3_PERISH_SONG, 0x20
.set STATUS3_ON_AIR, 0x40
.set STATUS3_UNDERGROUND, 0x80
.set STATUS3_MINIMIZED, 0x100
.set STATUS3_ROOTED, 0x400
.set STATUS3_CHARGED_UP, 0x200
.set STATUS3_YAWN, 0x1800
.set STATUS3_IMPRISONED_OTHERS, 0x2000
.set STATUS3_GRUDGE, 0x4000
.set STATUS3_CANT_SCORE_A_CRIT, 0x8000
.set STATUS3_MUDSPORT, 0x10000
.set STATUS3_WATERSPORT, 0x20000
.set STATUS3_UNDERWATER, 0x40000
.set STATUS3_INTIMIDATE_POKES, 0x80000
.set STATUS3_TRACE, 0x100000
@ side status
.set SIDE_STATUS_REFLECT, 0x1
.set SIDE_STATUS_LIGHTSCREEN, 0x2
.set SIDE_STATUS_X4, 0x4
.set SIDE_STATUS_SPIKES, 0x10
.set SIDE_STATUS_SAFEGUARD, 0x20
.set SIDE_STATUS_FUTUREATTACK, 0x40
.set SIDE_STATUS_MIST, 0x100
.set SIDE_STATUS_SPIKES_DAMAGED, 0x200
@ stats
.set HP, 0x0
.set ATK, 0x1
.set DEF, 0x2
.set SPEED, 0x3
.set SPATK, 0x4
.set SPDEF, 0x5
.set ACC, 0x6
.set EVASION, 0x7
@ weather flags
.set WEATHER_RAIN_TEMPORARY, 0x01
.set WEATHER_RAIN_DOWNPOUR, 0x02
.set WEATHER_RAIN_PERMANENT, 0x04
.set WEATHER_SANDSTORM_TEMPORARY, 0x08
.set WEATHER_SANDSTORM_PERMANENT, 0x10
.set WEATHER_SUN_TEMPORARY, 0x20
.set WEATHER_SUN_PERMANENT, 0x40
.set WEATHER_HAIL, 0x80
@ hitmarker
.set HITMARKER_x10, 0x00000010
.set HITMARKER_x20, 0x00000020
.set HITMARKER_DESTINYBOND, 0x00000040
.set HITMARKER_NO_ANIMATIONS, 0x00000080
.set HITMARKER_IGNORE_SUBSTITUTE, 0x00000100
.set HITMARKER_NO_ATTACKSTRING, 0x00000200
.set HITMARKER_ATTACKSTRING_PRINTED, 0x00000400
.set HITMARKER_NO_PPDEDUCT, 0x00000800
.set HITMARKER_PURSUIT_TRAP, 0x00001000
.set HITMARKER_IGNORE_SAFEGUARD, 0x00002000
.set HITMARKER_SYNCHRONISE_EFFECT, 0x00004000
.set HITMARKER_RUN, 0x00008000
.set HITMARKER_IGNORE_ON_AIR, 0x00010000
.set HITMARKER_IGNORE_UNDERGROUND, 0x00020000
.set HITMARKER_IGNORE_UNDERWATER, 0x00040000
.set HITMARKER_UNABLE_TO_USE_MOVE, 0x00080000
.set HITMARKER_x100000, 0x00100000
.set HITMARKER_x200000, 0x00200000
.set HITMARKER_x400000, 0x00400000
.set HITMARKER_x800000, 0x00800000
.set HITMARKER_GRUDGE, 0x01000000
.set HITMARKER_OBEYS, 0x02000000
.set HITMARKER_x4000000, 0x04000000
.set HITMARKER_x8000000, 0x08000000
@ move flags
.set MOVESTATUS_MISSED, 0x1
.set MOVESTATUS_SUPEREFFECTIVE, 0x2
.set MOVESTATUS_NOTVERYEFFECTIVE, 0x4
.set MOVESTATUS_NOTAFFECTED, 0x8
.set MOVESTATUS_ONEHITKO, 0x10
.set MOVESTATUS_FAILED, 0x20
.set MOVESTATUS_ENDURED, 0x40
.set MOVESTATUS_HUNGON, 0x80