mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2025-03-25 15:08:22 +01:00
* Cleaned: visible, monbg & invisible * Cleaned: createvisualtaskontargets AnimTask_ShakeMon * Cleaned: createvisualtask SoundTask_PlayDoubleCry * Fixed: createvisualtask SoundTask_PlayCryWithEcho Checksum changed from 7a05d0b5b2cd65346597a9a598c7f7cde1570475 to 35eae7f4357391b1ce38f0d79715f47f92c82087 * Cleaned: createvisualtask SoundTask_PlayCryHighPitch * Cleaned: createvisualtask AnimTask_WindUpLunge * Cleaned: createvisualtask AnimTask_TranslateMonEllipticalRespectSide * Cleaned: createvisualtask AnimTask_SwayMon * Cleaned: createvisualtask AnimTask_Splash * Removed bad use of: createvisualtask AnimTask_Splash in Move_ROCK_CLIMB It wasn't breaking the animation because ANIM_ATTACKER (0) was being passed for the hop count, essentially skipping the animation. * Cleaned: createvisualtask AnimTask_ShockWaveProgressingBolt & AnimTask_ShakeMonInPlace * Fixed Move_PLASMA_FISTS's use of AnimTask_ShockWaveProgressingBolt