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https://github.com/Ninjdai1/pokeemerald.git
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64 lines
1.4 KiB
C
64 lines
1.4 KiB
C
#include "global.h"
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#include "braille_puzzles.h"
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#include "field_effect.h"
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#include "field_player_avatar.h"
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#include "fldeff.h"
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#include "item_use.h"
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#include "overworld.h"
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#include "party_menu.h"
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#include "sprite.h"
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#include "constants/field_effects.h"
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// static functions
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static void FieldCallback_Dig(void);
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static void StartDigFieldEffect(void);
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// text
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bool8 SetUpFieldMove_Dig(void)
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{
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if (CanUseDigOrEscapeRopeOnCurMap() == TRUE)
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{
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gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
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gPostMenuFieldCallback = FieldCallback_Dig;
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return TRUE;
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}
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else
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{
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return FALSE;
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}
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}
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static void FieldCallback_Dig(void)
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{
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Overworld_ResetStateAfterDigEscRope();
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FieldEffectStart(FLDEFF_USE_DIG);
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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}
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bool8 FldEff_UseDig(void)
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{
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u8 taskId = CreateFieldMoveTask();
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gTasks[taskId].data[8] = (u32)StartDigFieldEffect >> 16;
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gTasks[taskId].data[9] = (u32)StartDigFieldEffect;
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if (!ShouldDoBrailleDigEffect())
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SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
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return FALSE;
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}
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static void StartDigFieldEffect(void)
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{
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u8 taskId;
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FieldEffectActiveListRemove(FLDEFF_USE_DIG);
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if (ShouldDoBrailleDigEffect())
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{
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DoBrailleDigEffect();
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}
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else
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{
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taskId = CreateTask(Task_UseDigEscapeRopeOnField, 8);
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gTasks[taskId].data[0] = 0;
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}
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}
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