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https://github.com/Ninjdai1/pokeemerald.git
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55 lines
1.0 KiB
ArmAsm
55 lines
1.0 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_fu_zaku_grp, voicegroup127
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.equ se_fu_zaku_pri, 4
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.equ se_fu_zaku_rev, reverb_set+50
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.equ se_fu_zaku_mvl, 127
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.equ se_fu_zaku_key, 0
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.equ se_fu_zaku_tbs, 1
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.equ se_fu_zaku_exg, 0
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.equ se_fu_zaku_cmp, 1
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.section .rodata
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.global se_fu_zaku
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.align 2
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@********************** Track 1 **********************@
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se_fu_zaku_1:
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.byte KEYSH , se_fu_zaku_key+0
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.byte TEMPO , 150*se_fu_zaku_tbs/2
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.byte VOICE , 126
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.byte VOL , 120*se_fu_zaku_mvl/mxv
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.byte N01 , Cn3 , v068
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.byte W01
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.byte En3 , v064
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.byte W01
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.byte Gn3
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.byte W03
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.byte N02 , An2 , v048
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.byte W08
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.byte N01 , Cn3 , v068
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.byte W01
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.byte En3 , v064
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.byte W01
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.byte Gn3
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.byte W03
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.byte N02 , An2 , v048
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_fu_zaku:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_fu_zaku_pri @ Priority
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.byte se_fu_zaku_rev @ Reverb.
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.word se_fu_zaku_grp
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.word se_fu_zaku_1
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.end
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