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https://github.com/Ninjdai1/pokeemerald.git
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57 lines
2.0 KiB
C
57 lines
2.0 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Electromorphosis sets up Charge when hit by any move")
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{
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s16 dmgBefore, dmgAfter;
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u16 move;
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PARAMETRIZE {move = MOVE_TACKLE; }
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PARAMETRIZE {move = MOVE_GUST; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TACKLE].power != 0);
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ASSUME(gBattleMoves[MOVE_GUST].power != 0);
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ASSUME(gBattleMoves[MOVE_GUST].split == SPLIT_SPECIAL);
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ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
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ASSUME(gBattleMoves[MOVE_THUNDERBOLT].power != 0);
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ASSUME(gBattleMoves[MOVE_THUNDERBOLT].type == TYPE_ELECTRIC);
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PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_ELECTROMORPHOSIS); Speed(10); }
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OPPONENT(SPECIES_WOBBUFFET) {Ability(ABILITY_LIMBER); Speed(5) ;} // Limber, so it doesn't get paralyzed.
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}
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WHEN {
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TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
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TURN { MOVE(player, MOVE_THUNDERBOLT), MOVE(opponent, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &dmgBefore);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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HP_BAR(player);
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ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
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if (move == MOVE_TACKLE) {
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MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
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}
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else {
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MESSAGE("Being hit by Gust charged Wobbuffet with power!");
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}
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDERBOLT, player);
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HP_BAR(opponent, captureDamage: &dmgAfter);
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ANIMATION(ANIM_TYPE_MOVE, move, opponent);
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HP_BAR(player);
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ABILITY_POPUP(player, ABILITY_ELECTROMORPHOSIS);
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if (move == MOVE_TACKLE) {
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MESSAGE("Being hit by Tackle charged Wobbuffet with power!");
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}
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else {
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MESSAGE("Being hit by Gust charged Wobbuffet with power!");
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}
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}
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THEN {
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EXPECT_MUL_EQ(dmgBefore, Q_4_12(2.0), dmgAfter);
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}
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}
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