mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
60 lines
2.0 KiB
PHP
60 lines
2.0 KiB
PHP
BattleFrontier_BattleTowerCorridor_MapScripts:: @ 8241AAA
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map_script MAP_SCRIPT_ON_LOAD, BattleFrontier_BattleTowerCorridor_MapScript1_241AB5
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerCorridor_MapScript2_241AE6
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.byte 0
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BattleFrontier_BattleTowerCorridor_MapScript1_241AB5: @ 8241AB5
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241AD3
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setmetatile 12, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
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setmetatile 12, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
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end
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BattleFrontier_BattleTowerCorridor_EventScript_241AD3:: @ 8241AD3
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setmetatile 15, 0, METATILE_BattleFrontier_CorridorOpenDoor_Top, 0
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setmetatile 15, 1, METATILE_BattleFrontier_CorridorOpenDoor_Bottom, 0
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end
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BattleFrontier_BattleTowerCorridor_MapScript2_241AE6: @ 8241AE6
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerCorridor_EventScript_241AF0
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.2byte 0
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BattleFrontier_BattleTowerCorridor_EventScript_241AF0:: @ 8241AF0
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setvar VAR_TEMP_0, 1
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compare VAR_0x8006, 1
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goto_if_eq BattleFrontier_BattleTowerCorridor_EventScript_241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B3A
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B39
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waitmovement 0
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goto BattleFrontier_BattleTowerCorridor_EventScript_241B27
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BattleFrontier_BattleTowerCorridor_EventScript_241B16:: @ 8241B16
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applymovement 1, BattleFrontier_BattleTowerCorridor_Movement_241B37
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applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleTowerCorridor_Movement_241B36
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waitmovement 0
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BattleFrontier_BattleTowerCorridor_EventScript_241B27:: @ 8241B27
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setvar VAR_TEMP_0, 0
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warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM, 255, 4, 8
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waitstate
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end
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BattleFrontier_BattleTowerCorridor_Movement_241B36: @ 8241B36
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B37: @ 8241B37
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walk_right
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B39: @ 8241B39
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walk_right
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BattleFrontier_BattleTowerCorridor_Movement_241B3A: @ 8241B3A
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walk_right
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walk_right
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walk_right
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walk_up
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set_invisible
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step_end
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