mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
295 lines
13 KiB
C
295 lines
13 KiB
C
#ifndef GUARD_BATTLE_ANIM_H
|
|
#define GUARD_BATTLE_ANIM_H
|
|
|
|
#include "battle.h"
|
|
#include "constants/battle_anim.h"
|
|
#include "task.h"
|
|
|
|
enum
|
|
{
|
|
BG_ANIM_SCREEN_SIZE,
|
|
BG_ANIM_AREA_OVERFLOW_MODE,
|
|
BG_ANIM_MOSAIC,
|
|
BG_ANIM_CHAR_BASE_BLOCK,
|
|
BG_ANIM_PRIORITY,
|
|
BG_ANIM_PALETTES_MODE,
|
|
BG_ANIM_SCREEN_BASE_BLOCK,
|
|
};
|
|
|
|
struct BattleAnimBgData
|
|
{
|
|
u8 *bgTiles;
|
|
u16 *bgTilemap;
|
|
u8 paletteId;
|
|
u8 bgId;
|
|
u16 tilesOffset;
|
|
u16 unused;
|
|
};
|
|
|
|
struct BattleAnimBackground
|
|
{
|
|
const u32 *image;
|
|
const u32 *palette;
|
|
const u32 *tilemap;
|
|
};
|
|
|
|
#define ANIM_ARGS_COUNT 8
|
|
|
|
extern void (*gAnimScriptCallback)(void);
|
|
extern bool8 gAnimScriptActive;
|
|
extern u8 gAnimVisualTaskCount;
|
|
extern u8 gAnimSoundTaskCount;
|
|
extern struct DisableStruct *gAnimDisableStructPtr;
|
|
extern s32 gAnimMoveDmg;
|
|
extern u16 gAnimMovePower;
|
|
extern u8 gAnimFriendship;
|
|
extern u16 gWeatherMoveAnim;
|
|
extern s16 gBattleAnimArgs[ANIM_ARGS_COUNT];
|
|
extern u8 gAnimMoveTurn;
|
|
extern u8 gBattleAnimAttacker;
|
|
extern u8 gBattleAnimTarget;
|
|
extern u16 gAnimBattlerSpecies[MAX_BATTLERS_COUNT];
|
|
extern u8 gAnimCustomPanning;
|
|
|
|
void ClearBattleAnimationVars(void);
|
|
void DoMoveAnim(u16 move);
|
|
void LaunchBattleAnimation(const u8 *const animsTable[], u16 tableId, bool8 isMoveAnim);
|
|
void DestroyAnimSprite(struct Sprite *sprite);
|
|
void DestroyAnimVisualTask(u8 taskId);
|
|
void DestroyAnimSoundTask(u8 taskId);
|
|
bool8 IsBattlerSpriteVisible(u8 battlerId);
|
|
void MoveBattlerSpriteToBG(u8 battlerId, bool8 toBG_2, bool8 setSpriteInvisible);
|
|
bool8 IsContest(void);
|
|
s8 BattleAnimAdjustPanning(s8 pan);
|
|
s8 BattleAnimAdjustPanning2(s8 pan);
|
|
s16 KeepPanInRange(s16 panArg, int oldPan);
|
|
s16 CalculatePanIncrement(s16 sourcePan, s16 targetPan, s16 incrementPan);
|
|
void RelocateBattleBgPal(u16 paletteNum, u16 *dest, u32 offset, bool8 largeScreen);
|
|
void ResetBattleAnimBg(bool8);
|
|
|
|
// battle_intro.c
|
|
void SetAnimBgAttribute(u8 bgId, u8 attributeId, u8 value);
|
|
void DrawBattlerOnBg(int bgId, u8 x, u8 y, u8 battlerPosition, u8 paletteId, u8 *tiles, u16 *tilemap, u16 tilesOffset);
|
|
void HandleIntroSlide(u8 terrainId);
|
|
int GetAnimBgAttribute(u8 bgId, u8 attributeId);
|
|
|
|
// battle_anim_mons.c
|
|
void TranslateSpriteInEllipse(struct Sprite *sprite);
|
|
void AnimTranslateLinearAndFlicker(struct Sprite *sprite);
|
|
void AnimTranslateLinearAndFlicker_Flipped(struct Sprite *sprite);
|
|
void AnimWeatherBallUp(struct Sprite *sprite);
|
|
void AnimWeatherBallDown(struct Sprite *sprite);
|
|
void AnimSpinningSparkle(struct Sprite *sprite);
|
|
void SetAverageBattlerPositions(u8 battlerId, bool8 respectMonPicOffsets, s16 *x, s16 *y);
|
|
void DestroySpriteAndMatrix(struct Sprite *sprite);
|
|
void TranslateSpriteLinearFixedPoint(struct Sprite *sprite);
|
|
void InitSpritePosToAnimAttacker(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void InitSpritePosToAnimTarget(struct Sprite *sprite, bool8 respectMonPicOffsets);
|
|
void StartAnimLinearTranslation(struct Sprite *sprite);
|
|
void InitAnimArcTranslation(struct Sprite *sprite);
|
|
bool8 AnimTranslateLinear(struct Sprite *sprite);
|
|
void TranslateAnimSpriteToTargetMonLocation(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteCoord2(u8 battlerId, u8 attributeId);
|
|
void InitAnimLinearTranslationWithSpeed(struct Sprite *sprite);
|
|
u16 ArcTan2Neg(s16 x, s16 y);
|
|
void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 xScale, s16 yScale, u16 rotation);
|
|
void RunStoredCallbackWhenAffineAnimEnds(struct Sprite *sprite);
|
|
void TranslateSpriteLinearAndFlicker(struct Sprite *sprite);
|
|
void SetSpriteCoordsToAnimAttackerCoords(struct Sprite *sprite);
|
|
void RunStoredCallbackWhenAnimEnds(struct Sprite *sprite);
|
|
void SetAnimSpriteInitialXOffset(struct Sprite *sprite, s16 xOffset);
|
|
s16 GetBattlerSpriteCoordAttr(u8 battlerId, u8 attr);
|
|
u8 GetBattlerYCoordWithElevation(u8 battlerId);
|
|
void WaitAnimForDuration(struct Sprite *sprite);
|
|
void AnimTravelDiagonally(struct Sprite *sprite);
|
|
void InitAnimLinearTranslation(struct Sprite *sprite);
|
|
void AnimTranslateLinear_WithFollowup(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteBGPriority(u8 battlerId);
|
|
void *LoadPointerFromVars(s16 bottom, s16 top);
|
|
void StorePointerInVars(s16 *bottom, s16 *top, const void *ptr);
|
|
void InitPrioritiesForVisibleBattlers(void);
|
|
void GetBattleAnimBg1Data(struct BattleAnimBgData*);
|
|
void GetBattleAnimBgData(struct BattleAnimBgData*, u32 bgId);
|
|
u8 GetBattlerSpriteSubpriority(u8 battlerId);
|
|
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
|
|
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
|
|
void ResetSpriteRotScale(u8 spriteId);
|
|
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
|
|
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
|
|
void PrepareBattlerSpriteForRotScale(u8 spriteId, u8 objMode);
|
|
void SetBattlerSpriteYOffsetFromRotation(u8 spriteId);
|
|
u32 GetBattlePalettesMask(bool8 battleBackground, bool8 attacker, bool8 target, bool8 attackerPartner, bool8 targetPartner, bool8 anim1, bool8 anim2);
|
|
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
|
|
u8 AnimDummyReturnArg(u8 battler);
|
|
s16 CloneBattlerSpriteWithBlend(u8);
|
|
void DestroySpriteWithActiveSheet(struct Sprite*);
|
|
u8 CreateInvisibleSpriteCopy(int, u8, int);
|
|
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
|
|
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
|
|
void UpdateAnimBg3ScreenSize(bool8);
|
|
void TranslateSpriteInGrowingCircle(struct Sprite *);
|
|
void SetBattlerSpriteYOffsetFromYScale(u8 spriteId);
|
|
void PrepareEruptAnimTaskData(struct Task *task, u8 spriteId, s16 xScaleStart, s16 yScaleStart, s16 xScaleEnd, s16 yScaleEnd, u16 duration);
|
|
u8 UpdateEruptAnimTask(struct Task *task);
|
|
void DestroyAnimSpriteAndDisableBlend(struct Sprite *);
|
|
void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
|
|
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
|
|
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
|
|
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
|
|
void TranslateSpriteLinearById(struct Sprite *sprite);
|
|
void TranslateSpriteLinear(struct Sprite *sprite);
|
|
void AnimSpriteOnMonPos(struct Sprite *sprite);
|
|
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
|
|
void TranslateSpriteInCircle(struct Sprite *sprite);
|
|
void SetGrayscaleOrOriginalPalette(u16 palNum, bool8 restoreOriginal);
|
|
void PrepareAffineAnimInTaskData(struct Task *task, u8 spriteId, const union AffineAnimCmd *affineAnimCmds);
|
|
bool8 RunAffineAnimFromTaskData(struct Task *task);
|
|
void AnimThrowProjectile(struct Sprite *sprite);
|
|
void GetBgDataForTransform(struct BattleAnimBgData *dest, u8 battlerId);
|
|
u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16 x, s16 y, u8 subpriority, u32 personality, u32 trainerId, u32 battlerId, bool32 ignoreDeoxysForm);
|
|
void ResetSpriteRotScale_PreserveAffine(struct Sprite *sprite);
|
|
void TradeMenuBouncePartySprites(struct Sprite *sprite);
|
|
void DestroyAnimVisualTaskAndDisableBlend(u8 taskId);
|
|
void DestroySpriteAndFreeResources_(struct Sprite *sprite);
|
|
void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
|
|
u8 GetBattlerSide(u8 battler);
|
|
u8 GetBattlerPosition(u8 battler);
|
|
u8 GetBattlerAtPosition(u8 position);
|
|
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
|
|
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_X,
|
|
BATTLER_COORD_Y,
|
|
BATTLER_COORD_X_2,
|
|
BATTLER_COORD_Y_PIC_OFFSET,
|
|
BATTLER_COORD_Y_PIC_OFFSET_DEFAULT,
|
|
};
|
|
|
|
enum
|
|
{
|
|
BATTLER_COORD_ATTR_HEIGHT,
|
|
BATTLER_COORD_ATTR_WIDTH,
|
|
BATTLER_COORD_ATTR_TOP,
|
|
BATTLER_COORD_ATTR_BOTTOM,
|
|
BATTLER_COORD_ATTR_LEFT,
|
|
BATTLER_COORD_ATTR_RIGHT,
|
|
BATTLER_COORD_ATTR_RAW_BOTTOM,
|
|
};
|
|
|
|
u8 GetBattlerSpriteCoord(u8 battlerId, u8 attributeId);
|
|
|
|
bool8 IsBattlerSpritePresent(u8 battlerId);
|
|
void ClearBattleAnimBg(u32 bgId);
|
|
u8 GetAnimBattlerSpriteId(u8 wantedBattler);
|
|
bool8 IsDoubleBattle(void);
|
|
u8 GetBattleBgPaletteNum(void);
|
|
u8 GetBattlerSpriteBGPriorityRank(u8 battlerId);
|
|
void StoreSpriteCallbackInData6(struct Sprite *sprite, void (*spriteCallback)(struct Sprite*));
|
|
void SetSpritePrimaryCoordsFromSecondaryCoords(struct Sprite *sprite);
|
|
u8 GetBattlerSpriteDefault_Y(u8 battlerId);
|
|
u8 GetSubstituteSpriteDefault_Y(u8 battlerId);
|
|
|
|
// battle_anim_status_effects.c
|
|
#define STAT_ANIM_PLUS1 15
|
|
#define STAT_ANIM_PLUS2 39
|
|
#define STAT_ANIM_MINUS1 22
|
|
#define STAT_ANIM_MINUS2 46
|
|
#define STAT_ANIM_MULTIPLE_PLUS1 55
|
|
#define STAT_ANIM_MULTIPLE_PLUS2 56
|
|
#define STAT_ANIM_MULTIPLE_MINUS1 57
|
|
#define STAT_ANIM_MULTIPLE_MINUS2 58
|
|
void LaunchStatusAnimation(u8 battlerId, u8 statusAnimId);
|
|
|
|
// battle_anim_ground.c
|
|
void AnimTask_HorizontalShake(u8 taskId);
|
|
|
|
// battle_anim_throw.c
|
|
void TryShinyAnimation(u8 battler, struct Pokemon *mon);
|
|
u8 ItemIdToBallId(u16 itemId);
|
|
u8 AnimateBallOpenParticles(u8 x, u8 y, u8 priority, u8 subpriority, u8 ballId);
|
|
u8 LaunchBallFadeMonTask(bool8 unFadeLater, u8 spritePalNum, u32 selectedPalettes, u8 ballId);
|
|
|
|
// battle_anim_utility_funcs.c
|
|
void InitStatsChangeAnimation(u8);
|
|
void StartMonScrollingBgMask(u8 taskId, int unused, u16 scrollSpeed, u8 battler, bool8 includePartner, u8 numFadeSteps, u8 fadeStepDelay, u8 duration, const u32 *gfx, const u32 *tilemap, const u32 *palette);
|
|
|
|
// battle_anim_effects_1.c
|
|
void SetSpriteNextToMonHead(u8 battler, struct Sprite* sprite);
|
|
void AnimMoveTwisterParticle(struct Sprite* sprite);
|
|
void AnimParticleBurst(struct Sprite *);
|
|
|
|
// battle_anim_water.c
|
|
void AnimWaterPulseRing(struct Sprite *sprite);
|
|
|
|
// battle_anim_flying.c
|
|
void DestroyAnimSpriteAfterTimer(struct Sprite *sprite);
|
|
|
|
// battle_anim_smokescreen.c
|
|
u8 SmokescreenImpact(s16 x, s16 y, bool8 persist);
|
|
|
|
u32 UnpackSelectedBattlePalettes(s16);
|
|
|
|
u8 GetBattlerSpriteFinal_Y(u8, u16, u8);
|
|
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_16x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_16x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x32;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_32x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_32x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_16x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_32x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_64x32;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_8x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_16x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_8x8;
|
|
extern const struct OamData gOamData_AffineDouble_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineNormal_ObjBlend_8x8;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_8x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_32x64;
|
|
extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
|
|
extern const struct OamData gOamData_AffineDouble_ObjNormal_32x16;
|
|
extern const struct OamData gOamData_AffineOff_ObjNormal_64x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_64x32;
|
|
extern const struct OamData gOamData_AffineOff_ObjBlend_16x32;
|
|
|
|
extern const struct CompressedSpriteSheet gBattleAnimPicTable[];
|
|
extern const struct CompressedSpritePalette gBattleAnimPaletteTable[];
|
|
|
|
extern const struct SpriteTemplate gWaterHitSplatSpriteTemplate;
|
|
|
|
extern const union AnimCmd *const gAnims_WaterMudOrb[];
|
|
extern const union AnimCmd *const gAnims_BasicFire[];
|
|
extern const union AffineAnimCmd *const gGrowingRingAffineAnimTable[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_Droplet[];
|
|
extern const union AnimCmd *const gAnims_SmallBubblePair[];
|
|
extern const union AnimCmd *const gAnims_WaterBubble[];
|
|
extern const union AffineAnimCmd *const gAffineAnims_Bite[];
|
|
|
|
#endif // GUARD_BATTLE_ANIM_H
|