mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
441 lines
13 KiB
C
441 lines
13 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimOutrageFlame(struct Sprite *);
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static void AnimDragonRageFirePlume(struct Sprite *);
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static void AnimDragonFireToTarget(struct Sprite *);
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static void AnimDragonDanceOrb(struct Sprite *);
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static void AnimDragonDanceOrb_Step(struct Sprite *);
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static void AnimOverheatFlame(struct Sprite *);
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static void AnimOverheatFlame_Step(struct Sprite *);
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static void AnimTask_DragonDanceWaver_Step(u8);
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static void UpdateDragonDanceScanlineEffect(struct Task *);
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EWRAM_DATA static u16 sUnusedOverheatData[7] = {0};
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static const union AnimCmd sAnim_OutrageOverheatFire_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_OutrageOverheatFire[] =
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{
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sAnim_OutrageOverheatFire_0,
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};
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const struct SpriteTemplate gOutrageFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_OutrageOverheatFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOutrageFlame,
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};
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static const union AnimCmd sAnim_DragonBreathFire_0[] =
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{
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_DragonBreathFire_1[] =
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{
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ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_DragonBreathFire[] =
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{
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sAnim_DragonBreathFire_0,
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sAnim_DragonBreathFire_1,
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};
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static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
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AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
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AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_DragonBreathFire[] =
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{
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sAffineAnim_DragonBreathFire_0,
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sAffineAnim_DragonBreathFire_1,
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};
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const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = sAnims_DragonBreathFire,
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.images = NULL,
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.affineAnims = sAffineAnims_DragonBreathFire,
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.callback = AnimDragonFireToTarget,
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};
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static const union AnimCmd sAnim_DragonRageFirePlume[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_DragonRageFirePlume[] =
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{
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sAnim_DragonRageFirePlume,
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};
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const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FIRE_PLUME,
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.paletteTag = ANIM_TAG_FIRE_PLUME,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_DragonRageFirePlume,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDragonRageFirePlume,
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};
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static const union AnimCmd sAnim_DragonRageFire[] =
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{
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_DragonRageFire[] =
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{
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sAnim_DragonRageFire,
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sAnim_DragonRageFire,
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};
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static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
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{
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AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
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{
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AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_DragonRageFire[] =
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{
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sAffineAnim_DragonRageFire_0,
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sAffineAnim_DragonRageFire_1,
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};
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const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = sAnims_DragonRageFire,
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.images = NULL,
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.affineAnims = sAffineAnims_DragonRageFire,
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.callback = AnimDragonFireToTarget,
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};
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const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HOLLOW_ORB,
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.paletteTag = ANIM_TAG_HOLLOW_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDragonDanceOrb,
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};
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const struct SpriteTemplate gOverheatFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_OutrageOverheatFire,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOverheatFlame,
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};
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static void AnimOutrageFlame(struct Sprite *sprite)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->x -= gBattleAnimArgs[0];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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}
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else
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{
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sprite->x += gBattleAnimArgs[0];
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}
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sprite->y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->invisible = TRUE;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
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static void StartDragonFireTranslation(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->x -= gBattleAnimArgs[1];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[2] -= gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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}
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else
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{
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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sprite->data[2] += gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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StartSpriteAnim(sprite, 1);
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}
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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static void AnimDragonRageFirePlume(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y);
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}
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else
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{
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sprite->x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y);
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}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
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sprite->y += gBattleAnimArgs[2];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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// For Dragon Breath and Dragon Rage
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static void AnimDragonFireToTarget(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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StartSpriteAffineAnim(sprite, 1);
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StartDragonFireTranslation(sprite);
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}
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static void AnimDragonDanceOrb(struct Sprite *sprite)
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{
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u16 r5;
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u16 r0;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[4] = 0;
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sprite->data[5] = 1;
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sprite->data[6] = gBattleAnimArgs[0];
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r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
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r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
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if (r5 > r0)
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sprite->data[7] = r5 / 2;
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else
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sprite->data[7] = r0 / 2;
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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sprite->callback = AnimDragonDanceOrb_Step;
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}
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static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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{
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case 0:
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
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sprite->data[5] = 16;
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}
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if (++sprite->data[3] > 0x3C)
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{
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sprite->data[3] = 0;
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sprite->data[0]++;
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}
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break;
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case 1:
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
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sprite->data[7] = 0x96;
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sprite->x2 = Cos(sprite->data[6], sprite->data[7]);
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sprite->y2 = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
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sprite->data[5] = 16;
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}
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if (++sprite->data[3] > 20)
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DestroyAnimSprite(sprite);
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break;
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}
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}
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// Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
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// Used by Dragon Dance
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void AnimTask_DragonDanceWaver(u8 taskId)
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{
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struct ScanlineEffectParams scanlineParams;
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struct Task *task = &gTasks[taskId];
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u16 i;
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u8 y;
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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{
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scanlineParams.dmaDest = ®_BG1HOFS;
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task->data[2] = gBattle_BG1_X;
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}
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else
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{
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scanlineParams.dmaDest = ®_BG2HOFS;
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task->data[2] = gBattle_BG2_X;
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}
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scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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scanlineParams.initState = 1;
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scanlineParams.unused9 = 0;
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y = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
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task->data[3] = y - 32;
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task->data[4] = y + 32;
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if (task->data[3] < 0)
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task->data[3] = 0;
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for (i = task->data[3]; i <= task->data[4]; i++)
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{
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gScanlineEffectRegBuffers[0][i] = task->data[2];
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gScanlineEffectRegBuffers[1][i] = task->data[2];
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}
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ScanlineEffect_SetParams(scanlineParams);
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task->func = AnimTask_DragonDanceWaver_Step;
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}
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static void AnimTask_DragonDanceWaver_Step(u8 taskId)
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{
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struct Task *task = &gTasks[taskId];
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switch (task->data[0])
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{
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case 0:
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if (++task->data[7] > 1)
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{
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task->data[7] = 0;
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if (++task->data[6] == 3)
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task->data[0]++;
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}
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 1:
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if (++task->data[1] > 0x3C)
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task->data[0]++;
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 2:
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if (++task->data[7] > 1)
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{
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task->data[7] = 0;
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if (--task->data[6] == 0)
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task->data[0]++;
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}
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UpdateDragonDanceScanlineEffect(task);
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break;
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case 3:
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gScanlineEffect.state = 3;
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task->data[0]++;
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break;
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case 4:
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DestroyAnimVisualTask(taskId);
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break;
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}
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}
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static void UpdateDragonDanceScanlineEffect(struct Task *task)
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{
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u16 sineIndex = task->data[5];
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u16 i;
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for (i = task->data[3]; i <= task->data[4]; i++)
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[sineIndex] * task->data[6]) >> 7) + task->data[2];
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sineIndex = (sineIndex + 8) & 0xFF;
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}
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task->data[5] = (task->data[5] + 9) & 0xFF;
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}
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static void AnimOverheatFlame(struct Sprite *sprite)
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{
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int i;
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int yAmplitude = (gBattleAnimArgs[2] * 3) / 5;
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sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->y = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET) + gBattleAnimArgs[4];
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sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
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sprite->data[2] = Sin(gBattleAnimArgs[1], yAmplitude);
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sprite->x += sprite->data[1] * gBattleAnimArgs[0];
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sprite->y += sprite->data[2] * gBattleAnimArgs[0];
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sprite->data[3] = gBattleAnimArgs[3];
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sprite->callback = AnimOverheatFlame_Step;
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for (i = 0; i < 7; i++)
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sUnusedOverheatData[i] = sprite->data[i];
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}
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static void AnimOverheatFlame_Step(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[1];
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sprite->data[5] += sprite->data[2];
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sprite->x2 = sprite->data[4] / 10;
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sprite->y2 = sprite->data[5] / 10;
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if (++sprite->data[0] > sprite->data[3])
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DestroyAnimSprite(sprite);
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}
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