mirror of
https://github.com/Ninjdai1/pokeemerald.git
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1417 lines
45 KiB
C
1417 lines
45 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_bg.h"
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#include "battle_main.h"
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#include "battle_message.h"
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#include "battle_setup.h"
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#include "bg.h"
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#include "data.h"
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#include "decompress.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "link.h"
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#include "main.h"
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#include "menu.h"
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#include "overworld.h"
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#include "palette.h"
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#include "sound.h"
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#include "sprite.h"
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#include "task.h"
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#include "text_window.h"
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#include "trig.h"
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#include "window.h"
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#include "constants/map_types.h"
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#include "constants/songs.h"
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#include "constants/trainers.h"
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struct BattleBackground
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{
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const void *tileset;
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const void *tilemap;
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const void *entryTileset;
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const void *entryTilemap;
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const void *palette;
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};
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// .rodata
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static const u16 sUnrefArray[] = {0x0300, 0x0000}; //OamData?
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static const struct OamData sVsLetter_V_OamData =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_DOUBLE,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 0,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const struct OamData sVsLetter_S_OamData =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_DOUBLE,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = 0,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(64x64),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(64x64),
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.tileNum = 64,
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.priority = 0,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AffineAnimCmd sVsLetterAffineAnimCmds0[] =
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{
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AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sVsLetterAffineAnimCmds1[] =
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{
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AFFINEANIMCMD_FRAME(0x0080, 0x0080, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
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AFFINEANIMCMD_FRAME(0x0018, 0x0018, 0x00, 0x80),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sVsLetterAffineAnimTable[] =
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{
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sVsLetterAffineAnimCmds0,
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sVsLetterAffineAnimCmds1,
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};
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#define TAG_VS_LETTERS 10000
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static const struct SpriteTemplate sVsLetter_V_SpriteTemplate =
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{
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.tileTag = TAG_VS_LETTERS,
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.paletteTag = TAG_VS_LETTERS,
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.oam = &sVsLetter_V_OamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sVsLetterAffineAnimTable,
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.callback = SpriteCB_VsLetterDummy
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};
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static const struct SpriteTemplate sVsLetter_S_SpriteTemplate =
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{
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.tileTag = TAG_VS_LETTERS,
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.paletteTag = TAG_VS_LETTERS,
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.oam = &sVsLetter_S_OamData,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = sVsLetterAffineAnimTable,
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.callback = SpriteCB_VsLetterDummy
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};
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static const struct CompressedSpriteSheet sVsLettersSpriteSheet =
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{
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gVsLettersGfx, 0x1000, TAG_VS_LETTERS
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};
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const struct BgTemplate gBattleBgTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 0,
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.mapBaseIndex = 24,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 1,
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.mapBaseIndex = 28,
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.screenSize = 2,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 2,
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.charBaseIndex = 1,
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.mapBaseIndex = 30,
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.screenSize = 1,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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},
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{
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.bg = 3,
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.charBaseIndex = 2,
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.mapBaseIndex = 26,
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.screenSize = 1,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0
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},
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};
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static const struct WindowTemplate sStandardBattleWindowTemplates[] =
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{
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[B_WIN_MSG] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 26,
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.height = 4,
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.paletteNum = 0,
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.baseBlock = 0x0090,
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},
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[B_WIN_ACTION_PROMPT] = {
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 35,
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.width = 14,
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.height = 4,
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.paletteNum = 0,
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.baseBlock = 0x01c0,
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},
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[B_WIN_ACTION_MENU] = {
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.bg = 0,
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.tilemapLeft = 17,
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.tilemapTop = 35,
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.width = 12,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x0190,
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},
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[B_WIN_MOVE_NAME_1] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 55,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0300,
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},
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[B_WIN_MOVE_NAME_2] = {
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.bg = 0,
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.tilemapLeft = 11,
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.tilemapTop = 55,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0310,
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},
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[B_WIN_MOVE_NAME_3] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0320,
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},
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[B_WIN_MOVE_NAME_4] = {
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.bg = 0,
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.tilemapLeft = 11,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0330,
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},
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[B_WIN_PP] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 55,
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.width = 4,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0290,
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},
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[B_WIN_DUMMY] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 57,
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.width = 0,
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.height = 0,
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.paletteNum = 5,
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.baseBlock = 0x0298,
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},
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[B_WIN_PP_REMAINING] = {
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.bg = 0,
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.tilemapLeft = 25,
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.tilemapTop = 55,
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.width = 4,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0298,
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},
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[B_WIN_MOVE_TYPE] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x02a0,
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},
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[B_WIN_SWITCH_PROMPT] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 55,
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.width = 8,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x02b0,
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},
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[B_WIN_YESNO] = {
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.bg = 0,
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.tilemapLeft = 26,
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.tilemapTop = 9,
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.width = 3,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x0100,
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},
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[B_WIN_LEVEL_UP_BOX] = {
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.bg = 1,
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.tilemapLeft = 19,
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.tilemapTop = 8,
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.width = 10,
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.height = 11,
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.paletteNum = 5,
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.baseBlock = 0x0100,
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},
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[B_WIN_LEVEL_UP_BANNER] = {
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.bg = 2,
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.tilemapLeft = 18,
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.tilemapTop = 0,
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.width = 12,
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.height = 3,
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.paletteNum = 6,
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.baseBlock = 0x016e,
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},
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[B_WIN_VS_PLAYER] = {
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.bg = 1,
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.tilemapLeft = 2,
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.tilemapTop = 3,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0020,
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},
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[B_WIN_VS_OPPONENT] = {
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.bg = 2,
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.tilemapLeft = 2,
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.tilemapTop = 3,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0040,
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},
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[B_WIN_VS_MULTI_PLAYER_1] = {
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.bg = 1,
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.tilemapLeft = 2,
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.tilemapTop = 2,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0020,
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},
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[B_WIN_VS_MULTI_PLAYER_2] = {
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.bg = 2,
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.tilemapLeft = 2,
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.tilemapTop = 2,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0040,
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},
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[B_WIN_VS_MULTI_PLAYER_3] = {
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.bg = 1,
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.tilemapLeft = 2,
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.tilemapTop = 6,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0060,
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},
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[B_WIN_VS_MULTI_PLAYER_4] = {
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.bg = 2,
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.tilemapLeft = 2,
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.tilemapTop = 6,
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.width = 6,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0080,
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},
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[B_WIN_VS_OUTCOME_DRAW] = {
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.bg = 0,
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.tilemapLeft = 12,
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.tilemapTop = 2,
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.width = 6,
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.height = 2,
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.paletteNum = 0,
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.baseBlock = 0x00a0,
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},
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[B_WIN_VS_OUTCOME_LEFT] = {
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.bg = 0,
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.tilemapLeft = 4,
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.tilemapTop = 2,
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.width = 7,
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.height = 2,
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.paletteNum = 0,
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.baseBlock = 0x00a0,
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},
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[B_WIN_VS_OUTCOME_RIGHT] = {
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.bg = 0,
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.tilemapLeft = 19,
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.tilemapTop = 2,
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.width = 7,
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.height = 2,
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.paletteNum = 0,
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.baseBlock = 0x00b0,
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sBattleArenaWindowTemplates[] =
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{
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[B_WIN_MSG] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 26,
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.height = 4,
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.paletteNum = 0,
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.baseBlock = 0x0090,
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},
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[B_WIN_ACTION_PROMPT] = {
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.bg = 0,
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.tilemapLeft = 1,
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.tilemapTop = 35,
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.width = 14,
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.height = 4,
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.paletteNum = 0,
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.baseBlock = 0x01c0,
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},
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[B_WIN_ACTION_MENU] = {
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.bg = 0,
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.tilemapLeft = 17,
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.tilemapTop = 35,
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.width = 12,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x0190,
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},
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[B_WIN_MOVE_NAME_1] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 55,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0300,
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},
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[B_WIN_MOVE_NAME_2] = {
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.bg = 0,
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.tilemapLeft = 11,
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.tilemapTop = 55,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0310,
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},
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[B_WIN_MOVE_NAME_3] = {
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0320,
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},
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[B_WIN_MOVE_NAME_4] = {
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.bg = 0,
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.tilemapLeft = 11,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0330,
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},
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[B_WIN_PP] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 55,
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.width = 4,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0290,
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},
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[B_WIN_DUMMY] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 57,
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.width = 0,
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.height = 0,
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.paletteNum = 5,
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.baseBlock = 0x0298,
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},
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[B_WIN_PP_REMAINING] = {
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.bg = 0,
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.tilemapLeft = 25,
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.tilemapTop = 55,
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.width = 4,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0298,
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},
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[B_WIN_MOVE_TYPE] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 57,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x02a0,
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},
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[B_WIN_SWITCH_PROMPT] = {
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 55,
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.width = 8,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x02b0,
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},
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[B_WIN_YESNO] = {
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.bg = 0,
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.tilemapLeft = 26,
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.tilemapTop = 9,
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.width = 3,
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.height = 4,
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.paletteNum = 5,
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.baseBlock = 0x0100,
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},
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[B_WIN_LEVEL_UP_BOX] = {
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.bg = 1,
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.tilemapLeft = 19,
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.tilemapTop = 8,
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.width = 10,
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.height = 11,
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.paletteNum = 5,
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.baseBlock = 0x0100,
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},
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[B_WIN_LEVEL_UP_BANNER] = {
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.bg = 2,
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.tilemapLeft = 18,
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.tilemapTop = 0,
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.width = 12,
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.height = 3,
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.paletteNum = 6,
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.baseBlock = 0x016e,
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},
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[ARENA_WIN_PLAYER_NAME] = {
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.bg = 0,
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.tilemapLeft = 6,
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.tilemapTop = 1,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0100,
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},
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[ARENA_WIN_VS] = {
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.bg = 0,
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.tilemapLeft = 14,
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.tilemapTop = 1,
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.width = 2,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0110,
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},
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[ARENA_WIN_OPPONENT_NAME] = {
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.bg = 0,
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.tilemapLeft = 16,
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.tilemapTop = 1,
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.width = 8,
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.height = 2,
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.paletteNum = 5,
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.baseBlock = 0x0114,
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},
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[ARENA_WIN_MIND] = {
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.bg = 0,
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.tilemapLeft = 12,
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.tilemapTop = 4,
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.width = 6,
|
|
.height = 2,
|
|
.paletteNum = 5,
|
|
.baseBlock = 0x0124,
|
|
},
|
|
[ARENA_WIN_SKILL] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 12,
|
|
.tilemapTop = 6,
|
|
.width = 6,
|
|
.height = 2,
|
|
.paletteNum = 5,
|
|
.baseBlock = 0x0130,
|
|
},
|
|
[ARENA_WIN_BODY] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 12,
|
|
.tilemapTop = 8,
|
|
.width = 6,
|
|
.height = 2,
|
|
.paletteNum = 5,
|
|
.baseBlock = 0x013c,
|
|
},
|
|
[ARENA_WIN_JUDGEMENT_TITLE] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 8,
|
|
.tilemapTop = 11,
|
|
.width = 14,
|
|
.height = 2,
|
|
.paletteNum = 5,
|
|
.baseBlock = 0x0148,
|
|
},
|
|
[ARENA_WIN_JUDGEMENT_TEXT] = {
|
|
.bg = 0,
|
|
.tilemapLeft = 2,
|
|
.tilemapTop = 15,
|
|
.width = 26,
|
|
.height = 4,
|
|
.paletteNum = 7,
|
|
.baseBlock = 0x0090,
|
|
},
|
|
DUMMY_WIN_TEMPLATE
|
|
};
|
|
|
|
const struct WindowTemplate * const gBattleWindowTemplates[] =
|
|
{
|
|
[B_WIN_TYPE_NORMAL] = sStandardBattleWindowTemplates,
|
|
[B_WIN_TYPE_ARENA] = sBattleArenaWindowTemplates,
|
|
};
|
|
|
|
static const struct BattleBackground sBattleTerrainTable[] =
|
|
{
|
|
[BATTLE_TERRAIN_GRASS] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_TallGrass,
|
|
.tilemap = gBattleTerrainTilemap_TallGrass,
|
|
.entryTileset = gBattleTerrainAnimTiles_TallGrass,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_TallGrass,
|
|
.palette = gBattleTerrainPalette_TallGrass,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_LONG_GRASS] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_LongGrass,
|
|
.tilemap = gBattleTerrainTilemap_LongGrass,
|
|
.entryTileset = gBattleTerrainAnimTiles_LongGrass,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_LongGrass,
|
|
.palette = gBattleTerrainPalette_LongGrass,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_SAND] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Sand,
|
|
.tilemap = gBattleTerrainTilemap_Sand,
|
|
.entryTileset = gBattleTerrainAnimTiles_Sand,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Sand,
|
|
.palette = gBattleTerrainPalette_Sand,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_UNDERWATER] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Underwater,
|
|
.tilemap = gBattleTerrainTilemap_Underwater,
|
|
.entryTileset = gBattleTerrainAnimTiles_Underwater,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Underwater,
|
|
.palette = gBattleTerrainPalette_Underwater,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_WATER] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Water,
|
|
.tilemap = gBattleTerrainTilemap_Water,
|
|
.entryTileset = gBattleTerrainAnimTiles_Water,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Water,
|
|
.palette = gBattleTerrainPalette_Water,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_POND] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_PondWater,
|
|
.tilemap = gBattleTerrainTilemap_PondWater,
|
|
.entryTileset = gBattleTerrainAnimTiles_PondWater,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_PondWater,
|
|
.palette = gBattleTerrainPalette_PondWater,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_MOUNTAIN] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Rock,
|
|
.tilemap = gBattleTerrainTilemap_Rock,
|
|
.entryTileset = gBattleTerrainAnimTiles_Rock,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Rock,
|
|
.palette = gBattleTerrainPalette_Rock,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_CAVE] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Cave,
|
|
.tilemap = gBattleTerrainTilemap_Cave,
|
|
.entryTileset = gBattleTerrainAnimTiles_Cave,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Cave,
|
|
.palette = gBattleTerrainPalette_Cave,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_BUILDING] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Building,
|
|
.tilemap = gBattleTerrainTilemap_Building,
|
|
.entryTileset = gBattleTerrainAnimTiles_Building,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Building,
|
|
.palette = gBattleTerrainPalette_Building,
|
|
},
|
|
|
|
[BATTLE_TERRAIN_PLAIN] =
|
|
{
|
|
.tileset = gBattleTerrainTiles_Building,
|
|
.tilemap = gBattleTerrainTilemap_Building,
|
|
.entryTileset = gBattleTerrainAnimTiles_Building,
|
|
.entryTilemap = gBattleTerrainAnimTilemap_Building,
|
|
.palette = gBattleTerrainPalette_Plain,
|
|
},
|
|
};
|
|
|
|
static void CB2_UnusedBattleInit(void);
|
|
|
|
static void UnusedBattleInit(void)
|
|
{
|
|
u8 spriteId;
|
|
|
|
ResetSpriteData();
|
|
spriteId = CreateSprite(&gUnusedBattleInitSprite, 0, 0, 0);
|
|
gSprites[spriteId].invisible = TRUE;
|
|
SetMainCallback2(CB2_UnusedBattleInit);
|
|
}
|
|
|
|
static void CB2_UnusedBattleInit(void)
|
|
{
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
}
|
|
|
|
void BattleInitBgsAndWindows(void)
|
|
{
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, gBattleBgTemplates, ARRAY_COUNT(gBattleBgTemplates));
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
{
|
|
gBattleScripting.windowsType = B_WIN_TYPE_ARENA;
|
|
SetBgTilemapBuffer(1, gBattleAnimBgTilemapBuffer);
|
|
SetBgTilemapBuffer(2, gBattleAnimBgTilemapBuffer);
|
|
}
|
|
else
|
|
{
|
|
gBattleScripting.windowsType = B_WIN_TYPE_NORMAL;
|
|
}
|
|
|
|
InitWindows(gBattleWindowTemplates[gBattleScripting.windowsType]);
|
|
DeactivateAllTextPrinters();
|
|
}
|
|
|
|
void InitBattleBgsVideo(void)
|
|
{
|
|
DisableInterrupts(INTR_FLAG_HBLANK);
|
|
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
|
|
BattleInitBgsAndWindows();
|
|
SetGpuReg(REG_OFFSET_BLDCNT, 0);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
|
|
SetGpuReg(REG_OFFSET_BLDY, 0);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON | DISPCNT_WIN0_ON | DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
}
|
|
|
|
void LoadBattleMenuWindowGfx(void)
|
|
{
|
|
LoadUserWindowBorderGfx(2, 0x12, 0x10);
|
|
LoadUserWindowBorderGfx(2, 0x22, 0x10);
|
|
LoadCompressedPalette(gBattleWindowTextPalette, 0x50, 0x20);
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_ARENA)
|
|
{
|
|
// Load graphics for the Battle Arena referee's mid-battle messages.
|
|
Menu_LoadStdPalAt(0x70);
|
|
LoadMessageBoxGfx(0, 0x30, 0x70);
|
|
gPlttBufferUnfaded[0x76] = 0;
|
|
CpuCopy16(&gPlttBufferUnfaded[0x76], &gPlttBufferFaded[0x76], 2);
|
|
}
|
|
}
|
|
|
|
void DrawMainBattleBackground(void)
|
|
{
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_RECORDED_LINK))
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Rayquaza, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_Rayquaza, 0x20, 0x60);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
|
if (trainerClass == TRAINER_CLASS_LEADER)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
|
return;
|
|
}
|
|
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
|
return;
|
|
}
|
|
}
|
|
|
|
switch (GetCurrentMapBattleScene())
|
|
{
|
|
default:
|
|
case MAP_BATTLE_SCENE_NORMAL:
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_GYM:
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_MAGMA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_AQUA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_SIDNEY:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_PHOEBE:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_GLACIA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_DRAKE:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_FRONTIER:
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LoadBattleTextboxAndBackground(void)
|
|
{
|
|
LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0)));
|
|
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
|
CopyBgTilemapBufferToVram(0);
|
|
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
|
LoadBattleMenuWindowGfx();
|
|
DrawMainBattleBackground();
|
|
}
|
|
|
|
static void DrawLinkBattleParticipantPokeballs(u8 taskId, u8 multiplayerId, u8 bgId, u8 destX, u8 destY)
|
|
{
|
|
s32 i;
|
|
u16 pokeballStatuses = 0;
|
|
u16 tiles[6];
|
|
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gTasks[taskId].data[5] != 0)
|
|
{
|
|
switch (multiplayerId)
|
|
{
|
|
case 0:
|
|
pokeballStatuses = 0x3F & gTasks[taskId].data[3];
|
|
break;
|
|
case 1:
|
|
pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
|
break;
|
|
case 2:
|
|
pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
|
break;
|
|
case 3:
|
|
pokeballStatuses = 0x3F & gTasks[taskId].data[4];
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (multiplayerId)
|
|
{
|
|
case 0:
|
|
pokeballStatuses = 0x3F & gTasks[taskId].data[3];
|
|
break;
|
|
case 1:
|
|
pokeballStatuses = 0x3F & gTasks[taskId].data[4];
|
|
break;
|
|
case 2:
|
|
pokeballStatuses = (0xFC0 & gTasks[taskId].data[3]) >> 6;
|
|
break;
|
|
case 3:
|
|
pokeballStatuses = (0xFC0 & gTasks[taskId].data[4]) >> 6;
|
|
break;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < 3; i++)
|
|
tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 3, 1, 0x11);
|
|
CopyBgTilemapBufferToVram(bgId);
|
|
}
|
|
else
|
|
{
|
|
if (multiplayerId == gBattleScripting.multiplayerId)
|
|
pokeballStatuses = gTasks[taskId].data[3];
|
|
else
|
|
pokeballStatuses = gTasks[taskId].data[4];
|
|
|
|
for (i = 0; i < 6; i++)
|
|
tiles[i] = ((pokeballStatuses & (3 << (i * 2))) >> (i * 2)) + 0x6001;
|
|
|
|
CopyToBgTilemapBufferRect_ChangePalette(bgId, tiles, destX, destY, 6, 1, 0x11);
|
|
CopyBgTilemapBufferToVram(bgId);
|
|
}
|
|
}
|
|
|
|
static void DrawLinkBattleVsScreenOutcomeText(void)
|
|
{
|
|
if (gBattleOutcome == B_OUTCOME_DREW)
|
|
{
|
|
BattlePutTextOnWindow(gText_Draw, B_WIN_VS_OUTCOME_DRAW);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
if (gBattleOutcome == B_OUTCOME_WON)
|
|
{
|
|
switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
|
|
{
|
|
case 0:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
break;
|
|
case 1:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
break;
|
|
case 2:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
break;
|
|
case 3:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (gLinkPlayers[gBattleScripting.multiplayerId].id)
|
|
{
|
|
case 0:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
break;
|
|
case 1:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
break;
|
|
case 2:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
break;
|
|
case 3:
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else if (gBattleOutcome == B_OUTCOME_WON)
|
|
{
|
|
if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
|
|
{
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
}
|
|
else
|
|
{
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gLinkPlayers[gBattleScripting.multiplayerId].id != 0)
|
|
{
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_LEFT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_RIGHT);
|
|
}
|
|
else
|
|
{
|
|
BattlePutTextOnWindow(gText_Win, B_WIN_VS_OUTCOME_RIGHT);
|
|
BattlePutTextOnWindow(gText_Loss, B_WIN_VS_OUTCOME_LEFT);
|
|
}
|
|
}
|
|
}
|
|
|
|
void InitLinkBattleVsScreen(u8 taskId)
|
|
{
|
|
struct LinkPlayer *linkPlayer;
|
|
u8 *name;
|
|
s32 i, palId;
|
|
|
|
switch (gTasks[taskId].data[0])
|
|
{
|
|
case 0:
|
|
if (gBattleTypeFlags & BATTLE_TYPE_MULTI)
|
|
{
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
name = gLinkPlayers[i].name;
|
|
linkPlayer = &gLinkPlayers[i];
|
|
|
|
switch (linkPlayer->id)
|
|
{
|
|
case 0:
|
|
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_1);
|
|
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 4);
|
|
break;
|
|
case 1:
|
|
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_2);
|
|
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 4);
|
|
break;
|
|
case 2:
|
|
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_3);
|
|
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 1, 2, 8);
|
|
break;
|
|
case 3:
|
|
BattlePutTextOnWindow(name, B_WIN_VS_MULTI_PLAYER_4);
|
|
DrawLinkBattleParticipantPokeballs(taskId, linkPlayer->id, 2, 2, 8);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
u8 playerId = gBattleScripting.multiplayerId;
|
|
u8 opponentId = playerId ^ BIT_SIDE;
|
|
u8 opponentId_copy = opponentId;
|
|
|
|
if (gLinkPlayers[playerId].id != 0)
|
|
opponentId = playerId, playerId = opponentId_copy;
|
|
|
|
name = gLinkPlayers[playerId].name;
|
|
BattlePutTextOnWindow(name, B_WIN_VS_PLAYER);
|
|
|
|
name = gLinkPlayers[opponentId].name;
|
|
BattlePutTextOnWindow(name, B_WIN_VS_OPPONENT);
|
|
|
|
DrawLinkBattleParticipantPokeballs(taskId, playerId, 1, 2, 7);
|
|
DrawLinkBattleParticipantPokeballs(taskId, opponentId, 2, 2, 7);
|
|
}
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 1:
|
|
palId = AllocSpritePalette(TAG_VS_LETTERS);
|
|
gPlttBufferUnfaded[palId * 16 + 0x10F] = gPlttBufferFaded[palId * 16 + 0x10F] = 0x7FFF;
|
|
gBattleStruct->linkBattleVsSpriteId_V = CreateSprite(&sVsLetter_V_SpriteTemplate, 111, 80, 0);
|
|
gBattleStruct->linkBattleVsSpriteId_S = CreateSprite(&sVsLetter_S_SpriteTemplate, 129, 80, 0);
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = TRUE;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = TRUE;
|
|
gTasks[taskId].data[0]++;
|
|
break;
|
|
case 2:
|
|
if (gTasks[taskId].data[5] != 0)
|
|
{
|
|
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
|
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
|
gBattle_BG1_Y = -36;
|
|
gBattle_BG2_Y = -36;
|
|
}
|
|
else
|
|
{
|
|
gBattle_BG1_X = -(20) - (Sin2(gTasks[taskId].data[1]) / 32);
|
|
gBattle_BG1_Y = (Cos2(gTasks[taskId].data[1]) / 32) - 164;
|
|
gBattle_BG2_X = -(140) - (Sin2(gTasks[taskId].data[2]) / 32);
|
|
gBattle_BG2_Y = (Cos2(gTasks[taskId].data[2]) / 32) - 164;
|
|
}
|
|
|
|
if (gTasks[taskId].data[2] != 0)
|
|
{
|
|
gTasks[taskId].data[2] -= 2;
|
|
gTasks[taskId].data[1] += 2;
|
|
}
|
|
else
|
|
{
|
|
if (gTasks[taskId].data[5] != 0)
|
|
DrawLinkBattleVsScreenOutcomeText();
|
|
|
|
PlaySE(SE_M_HARDEN);
|
|
DestroyTask(taskId);
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].invisible = FALSE;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].invisible = FALSE;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].oam.tileNum += 0x40;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[0] = 0;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[0] = 1;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_V].x;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[1] = gSprites[gBattleStruct->linkBattleVsSpriteId_S].x;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_V].data[2] = 0;
|
|
gSprites[gBattleStruct->linkBattleVsSpriteId_S].data[2] = 0;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void DrawBattleEntryBackground(void)
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_LINK)
|
|
{
|
|
LZDecompressVram(gBattleVSFrame_Gfx, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gVsLettersGfx, (void*)OBJ_VRAM0);
|
|
LoadCompressedPalette(gBattleVSFrame_Pal, 0x60, 0x20);
|
|
SetBgAttribute(1, BG_ATTR_SCREENSIZE, 1);
|
|
SetGpuReg(REG_OFFSET_BG1CNT, 0x5C04);
|
|
CopyToBgTilemapBuffer(1, gBattleVSFrame_Tilemap, 0, 0);
|
|
CopyToBgTilemapBuffer(2, gBattleVSFrame_Tilemap, 0, 0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG1 | WINOUT_WIN01_BG2 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
gBattle_BG1_Y = 0xFF5C;
|
|
gBattle_BG2_Y = 0xFF5C;
|
|
LoadCompressedSpriteSheetUsingHeap(&sVsLettersSpriteSheet);
|
|
}
|
|
else if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
|
{
|
|
if (!(gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER) || gPartnerTrainerId == TRAINER_STEVEN_PARTNER)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
else
|
|
{
|
|
// Set up bg for the multi battle intro where both teams slide in facing the screen.
|
|
// Note Steven's multi battle (which has a dedicated back pic) is excluded above.
|
|
SetBgAttribute(1, BG_ATTR_CHARBASEINDEX, 2);
|
|
SetBgAttribute(2, BG_ATTR_CHARBASEINDEX, 2);
|
|
CopyToBgTilemapBuffer(1, gMultiBattleIntroBg_Opponent_Tilemap, 0, 0);
|
|
CopyToBgTilemapBuffer(2, gMultiBattleIntroBg_Player_Tilemap, 0, 0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
CopyBgTilemapBufferToVram(2);
|
|
}
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Cave, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Cave, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Underwater, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Underwater, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_RAYQUAZA)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Rayquaza, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Rayquaza, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
|
if (trainerClass == TRAINER_CLASS_LEADER)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
|
|
return;
|
|
}
|
|
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (GetCurrentMapBattleScene() == MAP_BATTLE_SCENE_NORMAL)
|
|
{
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTileset, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].entryTilemap, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
else
|
|
{
|
|
LZDecompressVram(gBattleTerrainAnimTiles_Building, (void*)(BG_CHAR_ADDR(1)));
|
|
LZDecompressVram(gBattleTerrainAnimTilemap_Building, (void*)(BG_SCREEN_ADDR(28)));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool8 LoadChosenBattleElement(u8 caseId)
|
|
{
|
|
bool8 ret = FALSE;
|
|
|
|
switch (caseId)
|
|
{
|
|
case 0:
|
|
LZDecompressVram(gBattleTextboxTiles, (void*)(BG_CHAR_ADDR(0)));
|
|
break;
|
|
case 1:
|
|
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
|
CopyBgTilemapBufferToVram(0);
|
|
break;
|
|
case 2:
|
|
LoadCompressedPalette(gBattleTextboxPalette, 0, 0x40);
|
|
break;
|
|
case 3:
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_GROUDON)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2)));
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
|
if (trainerClass == TRAINER_CLASS_LEADER)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
}
|
|
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (GetCurrentMapBattleScene())
|
|
{
|
|
default:
|
|
case MAP_BATTLE_SCENE_NORMAL:
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tileset, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_GYM:
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_MAGMA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_AQUA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_SIDNEY:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_PHOEBE:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_GLACIA:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_DRAKE:
|
|
LZDecompressVram(gBattleTerrainTiles_Stadium, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_FRONTIER:
|
|
LZDecompressVram(gBattleTerrainTiles_Building, (void*)(BG_CHAR_ADDR(2)));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 4:
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
|
{
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
|
{
|
|
if (gGameVersion == VERSION_RUBY)
|
|
LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26)));
|
|
else
|
|
LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
|
if (trainerClass == TRAINER_CLASS_LEADER)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
}
|
|
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
|
{
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (GetCurrentMapBattleScene())
|
|
{
|
|
default:
|
|
case MAP_BATTLE_SCENE_NORMAL:
|
|
LZDecompressVram(sBattleTerrainTable[gBattleTerrain].tilemap, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_GYM:
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_MAGMA:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_AQUA:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_SIDNEY:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_PHOEBE:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_GLACIA:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_DRAKE:
|
|
LZDecompressVram(gBattleTerrainTilemap_Stadium, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
case MAP_BATTLE_SCENE_FRONTIER:
|
|
LZDecompressVram(gBattleTerrainTilemap_Building, (void*)(BG_SCREEN_ADDR(26)));
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 5:
|
|
if (gBattleTypeFlags & (BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK | BATTLE_TYPE_RECORDED_LINK | BATTLE_TYPE_EREADER_TRAINER))
|
|
{
|
|
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
|
}
|
|
else if (gBattleTypeFlags & BATTLE_TYPE_KYOGRE_GROUDON)
|
|
{
|
|
if (gGameVersion == VERSION_RUBY)
|
|
LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60);
|
|
else
|
|
LoadCompressedPalette(gBattleTerrainPalette_Kyogre, 0x20, 0x60);
|
|
}
|
|
else
|
|
{
|
|
if (gBattleTypeFlags & BATTLE_TYPE_TRAINER)
|
|
{
|
|
u8 trainerClass = gTrainers[gTrainerBattleOpponent_A].trainerClass;
|
|
if (trainerClass == TRAINER_CLASS_LEADER)
|
|
{
|
|
LoadCompressedPalette(gBattleTerrainPalette_BuildingLeader, 0x20, 0x60);
|
|
break;
|
|
}
|
|
else if (trainerClass == TRAINER_CLASS_CHAMPION)
|
|
{
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumWallace, 0x20, 0x60);
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (GetCurrentMapBattleScene())
|
|
{
|
|
default:
|
|
case MAP_BATTLE_SCENE_NORMAL:
|
|
LoadCompressedPalette(sBattleTerrainTable[gBattleTerrain].palette, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_GYM:
|
|
LoadCompressedPalette(gBattleTerrainPalette_BuildingGym, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_MAGMA:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumMagma, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_AQUA:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumAqua, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_SIDNEY:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumSidney, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_PHOEBE:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumPhoebe, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_GLACIA:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumGlacia, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_DRAKE:
|
|
LoadCompressedPalette(gBattleTerrainPalette_StadiumDrake, 0x20, 0x60);
|
|
break;
|
|
case MAP_BATTLE_SCENE_FRONTIER:
|
|
LoadCompressedPalette(gBattleTerrainPalette_Frontier, 0x20, 0x60);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case 6:
|
|
LoadBattleMenuWindowGfx();
|
|
break;
|
|
default:
|
|
ret = TRUE;
|
|
break;
|
|
}
|
|
|
|
return ret;
|
|
}
|