mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
792 lines
13 KiB
ArmAsm
792 lines
13 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_8110368
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sub_8110368: @ 8110368
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110394
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r0, 0x4]
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negs r1, r1
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strh r1, [r0, 0x4]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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b _081103C4
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.pool
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_08110394:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _081103C4
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adds r0, r6, 0
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movs r1, 0x1
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bl StartSpriteAffineAnim
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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_081103C4:
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ldr r5, =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x8]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x4]
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adds r0, r1
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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ldrh r4, [r4, 0x6]
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adds r0, r4
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strh r0, [r6, 0x36]
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ldr r0, =sub_80A6EEC
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str r0, [r6, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110368
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thumb_func_start sub_8110438
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sub_8110438: @ 8110438
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push {r4-r6,lr}
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adds r6, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _0811045C
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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negs r0, r0
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strh r0, [r1]
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adds r0, r6, 0
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movs r1, 0x2
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bl StartSpriteAffineAnim
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b _08110478
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.pool
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_0811045C:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _08110478
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r0, 0x2]
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negs r1, r1
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strh r1, [r0, 0x2]
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ldrh r1, [r0]
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negs r1, r1
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strh r1, [r0]
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_08110478:
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ldr r5, =gBattleAnimTarget
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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ldr r4, =gBattleAnimArgs
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lsrs r0, 24
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ldrh r1, [r4]
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adds r0, r1
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strh r0, [r6, 0x20]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord2
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lsls r0, 24
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lsrs r0, 24
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ldrh r1, [r4, 0x2]
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adds r0, r1
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strh r0, [r6, 0x22]
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ldrh r0, [r4, 0x4]
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strh r0, [r6, 0x2E]
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ldrb r0, [r5]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x32]
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ldrb r0, [r5]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r6, 0x36]
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ldr r0, =sub_80A6EEC
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str r0, [r6, 0x1C]
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ldr r1, =DestroyAnimSprite
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adds r0, r6, 0
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bl StoreSpriteCallbackInData6
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_8110438
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thumb_func_start sub_81104E4
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sub_81104E4: @ 81104E4
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push {r4,r5,lr}
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adds r5, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110500
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ldr r0, =gBattleAnimArgs
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movs r2, 0x4
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ldrsh r1, [r0, r2]
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lsrs r2, r1, 31
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adds r1, r2
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asrs r1, 1
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strh r1, [r0, 0x4]
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_08110500:
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adds r0, r5, 0
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movs r1, 0x1
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bl sub_80A69CC
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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strh r0, [r5, 0x2E]
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ldrh r0, [r5, 0x20]
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strh r0, [r5, 0x30]
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ldrh r0, [r5, 0x22]
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strh r0, [r5, 0x34]
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movs r2, 0x8
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ldrsh r0, [r1, r2]
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cmp r0, 0
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bne _08110548
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ldr r4, =gBattleAnimTarget
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ldrb r0, [r4]
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movs r1, 0x2
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x32]
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ldrb r0, [r4]
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movs r1, 0x3
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bl GetBattlerSpriteCoord
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lsls r0, 24
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lsrs r0, 24
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strh r0, [r5, 0x36]
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b _0811055A
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.pool
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_08110548:
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r5, 0
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adds r2, 0x32
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adds r3, r5, 0
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adds r3, 0x36
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movs r1, 0x1
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bl SetAverageBattlerPositions
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_0811055A:
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adds r0, r5, 0
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bl sub_80A6FD4
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ldr r0, =gBattleAnimArgs
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ldrh r0, [r0, 0x6]
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strh r0, [r5, 0x38]
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ldr r0, =sub_811057C
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str r0, [r5, 0x1C]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81104E4
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thumb_func_start sub_811057C
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sub_811057C: @ 811057C
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push {r4,lr}
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adds r4, r0, 0
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bl TranslateAnimLinear
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lsls r0, 24
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cmp r0, 0
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beq _08110592
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adds r0, r4, 0
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bl DestroyAnimSprite
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b _081105AE
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_08110592:
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movs r1, 0x3A
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ldrsh r0, [r4, r1]
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movs r2, 0x38
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ldrsh r1, [r4, r2]
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bl Sin
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ldrh r1, [r4, 0x24]
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adds r0, r1
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strh r0, [r4, 0x24]
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ldrh r0, [r4, 0x3A]
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adds r0, 0xD
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movs r1, 0xFF
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ands r0, r1
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strh r0, [r4, 0x3A]
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_081105AE:
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_811057C
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thumb_func_start sub_81105B4
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sub_81105B4: @ 81105B4
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push {r4,lr}
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adds r4, r0, 0
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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adds r2, r4, 0
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adds r2, 0x20
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adds r3, r4, 0
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adds r3, 0x22
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movs r1, 0
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bl SetAverageBattlerPositions
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _081105F0
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ldr r0, =gBattleAnimArgs
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ldrh r1, [r4, 0x20]
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ldrh r2, [r0]
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subs r1, r2
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strh r1, [r4, 0x20]
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b _081105FC
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.pool
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_081105F0:
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1]
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ldrh r2, [r4, 0x20]
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adds r0, r2
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strh r0, [r4, 0x20]
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adds r0, r1, 0
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_081105FC:
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ldrh r0, [r0, 0x2]
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ldrh r1, [r4, 0x22]
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adds r0, r1
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strh r0, [r4, 0x22]
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ldr r0, =gBattleAnimTarget
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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bne _08110618
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ldrh r0, [r4, 0x22]
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adds r0, 0x8
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strh r0, [r4, 0x22]
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_08110618:
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ldr r0, =sub_8110630
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81105B4
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thumb_func_start sub_8110630
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sub_8110630: @ 8110630
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push {lr}
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adds r3, r0, 0
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ldrh r0, [r3, 0x2E]
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adds r0, 0x1
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strh r0, [r3, 0x2E]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x3
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bne _08110664
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movs r0, 0
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strh r0, [r3, 0x2E]
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movs r0, 0x3E
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adds r0, r3
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mov r12, r0
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ldrb r2, [r0]
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lsls r0, r2, 29
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lsrs r0, 31
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movs r1, 0x1
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eors r1, r0
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lsls r1, 2
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movs r0, 0x5
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negs r0, r0
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ands r0, r2
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orrs r0, r1
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mov r1, r12
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strb r0, [r1]
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_08110664:
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ldrh r0, [r3, 0x30]
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adds r0, 0x1
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strh r0, [r3, 0x30]
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lsls r0, 16
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asrs r0, 16
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cmp r0, 0x33
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bne _08110678
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adds r0, r3, 0
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bl DestroyAnimSprite
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_08110678:
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pop {r0}
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bx r0
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thumb_func_end sub_8110630
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thumb_func_start sub_811067C
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sub_811067C: @ 811067C
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push {r4,lr}
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adds r4, r0, 0
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movs r1, 0xFD
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lsls r1, 6
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movs r0, 0x50
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0x10
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bl SetGpuReg
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movs r0, 0x10
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strh r0, [r4, 0x2E]
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ldr r0, =sub_81106A4
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str r0, [r4, 0x1C]
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_811067C
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thumb_func_start sub_81106A4
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sub_81106A4: @ 81106A4
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push {r4,lr}
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adds r4, r0, 0
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ldrh r1, [r4, 0x32]
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movs r2, 0x32
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ldrsh r0, [r4, r2]
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cmp r0, 0x13
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bgt _081106B8
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adds r0, r1, 0x1
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strh r0, [r4, 0x32]
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b _081106F6
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_081106B8:
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ldrh r1, [r4, 0x30]
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adds r0, r1, 0x1
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strh r0, [r4, 0x30]
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movs r0, 0x1
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ands r0, r1
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cmp r0, 0
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beq _081106F6
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ldrh r1, [r4, 0x2E]
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subs r1, 0x1
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strh r1, [r4, 0x2E]
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movs r0, 0x10
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subs r0, r1
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lsls r0, 8
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orrs r1, r0
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lsls r1, 16
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lsrs r1, 16
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movs r0, 0x52
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bl SetGpuReg
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movs r1, 0x2E
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ldrsh r0, [r4, r1]
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cmp r0, 0
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bne _081106F6
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adds r2, r4, 0
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adds r2, 0x3E
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ldrb r0, [r2]
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movs r1, 0x4
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orrs r0, r1
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strb r0, [r2]
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ldr r0, =sub_8110700
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str r0, [r4, 0x1C]
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_081106F6:
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_81106A4
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thumb_func_start sub_8110700
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sub_8110700: @ 8110700
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push {r4,lr}
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adds r4, r0, 0
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movs r0, 0x50
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movs r1, 0
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bl SetGpuReg
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movs r0, 0x52
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movs r1, 0
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bl SetGpuReg
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adds r0, r4, 0
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bl DestroyAnimSprite
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pop {r4}
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pop {r0}
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bx r0
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thumb_func_end sub_8110700
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thumb_func_start sub_8110720
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sub_8110720: @ 8110720
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push {r4-r7,lr}
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sub sp, 0x4
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adds r7, r0, 0
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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beq _08110740
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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b _08110762
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.pool
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_08110740:
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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lsls r0, 24
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cmp r0, 0
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beq _08110762
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ldr r1, =gBattleAnimArgs
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ldrh r0, [r1, 0x4]
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negs r0, r0
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strh r0, [r1, 0x4]
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ldrh r0, [r1, 0x2]
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negs r0, r0
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strh r0, [r1, 0x2]
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ldrh r0, [r1, 0x6]
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negs r0, r0
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strh r0, [r1, 0x6]
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_08110762:
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bl IsContest
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lsls r0, 24
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cmp r0, 0
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bne _081107B2
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ldr r0, =gBattleAnimAttacker
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ldrb r0, [r0]
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bl GetBattlerSide
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adds r4, r0, 0
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ldr r5, =gBattleAnimTarget
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ldrb r0, [r5]
|
|
bl GetBattlerSide
|
|
lsls r4, 24
|
|
lsls r0, 24
|
|
cmp r4, r0
|
|
bne _081107B2
|
|
ldrb r0, [r5]
|
|
bl GetBattlerPosition
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _081107A0
|
|
ldrb r0, [r5]
|
|
bl GetBattlerPosition
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
cmp r0, 0x1
|
|
bne _081107B2
|
|
_081107A0:
|
|
ldr r0, =gBattleAnimArgs
|
|
movs r2, 0x4
|
|
ldrsh r1, [r0, r2]
|
|
negs r1, r1
|
|
strh r1, [r0, 0x4]
|
|
movs r2, 0
|
|
ldrsh r1, [r0, r2]
|
|
negs r1, r1
|
|
strh r1, [r0]
|
|
_081107B2:
|
|
adds r0, r7, 0
|
|
movs r1, 0x1
|
|
bl sub_80A69CC
|
|
ldr r5, =gBattleAnimTarget
|
|
ldrb r0, [r5]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
adds r4, r0, 0
|
|
lsls r4, 24
|
|
ldr r6, =gBattleAnimArgs
|
|
lsrs r4, 24
|
|
ldrh r0, [r6, 0x4]
|
|
adds r4, r0
|
|
lsls r4, 16
|
|
lsrs r4, 16
|
|
ldrb r0, [r5]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
adds r1, r0, 0
|
|
lsls r1, 24
|
|
lsrs r1, 24
|
|
ldrh r2, [r6, 0x6]
|
|
adds r1, r2
|
|
lsls r1, 16
|
|
ldrh r2, [r7, 0x20]
|
|
lsls r0, r4, 16
|
|
asrs r0, 16
|
|
subs r0, r2
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
ldrh r2, [r7, 0x22]
|
|
lsrs r5, r1, 16
|
|
asrs r1, 16
|
|
subs r1, r2
|
|
lsls r1, 16
|
|
asrs r1, 16
|
|
bl ArcTan2Neg
|
|
lsls r0, 16
|
|
movs r1, 0xC0
|
|
lsls r1, 24
|
|
adds r0, r1
|
|
lsrs r0, 16
|
|
movs r3, 0x80
|
|
lsls r3, 1
|
|
str r0, [sp]
|
|
adds r0, r7, 0
|
|
movs r1, 0
|
|
adds r2, r3, 0
|
|
bl sub_80A73E0
|
|
ldrh r0, [r6, 0x8]
|
|
strh r0, [r7, 0x2E]
|
|
strh r4, [r7, 0x32]
|
|
strh r5, [r7, 0x36]
|
|
ldr r0, =sub_80A6EEC
|
|
str r0, [r7, 0x1C]
|
|
ldr r1, =DestroyAnimSprite
|
|
adds r0, r7, 0
|
|
bl StoreSpriteCallbackInData6
|
|
add sp, 0x4
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
.pool
|
|
thumb_func_end sub_8110720
|
|
|
|
thumb_func_start sub_8110850
|
|
sub_8110850: @ 8110850
|
|
push {r4-r6,lr}
|
|
adds r6, r0, 0
|
|
movs r1, 0x1
|
|
bl sub_80A69CC
|
|
ldr r0, =gBattleAnimAttacker
|
|
ldrb r0, [r0]
|
|
bl GetBattlerSide
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _08110870
|
|
ldr r1, =gBattleAnimArgs
|
|
ldrh r0, [r1, 0x4]
|
|
negs r0, r0
|
|
strh r0, [r1, 0x4]
|
|
_08110870:
|
|
ldr r4, =gBattleAnimArgs
|
|
ldrh r0, [r4, 0x8]
|
|
strh r0, [r6, 0x2E]
|
|
ldr r5, =gBattleAnimTarget
|
|
ldrb r0, [r5]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r1, [r4, 0x4]
|
|
adds r0, r1
|
|
strh r0, [r6, 0x32]
|
|
ldrb r0, [r5]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
ldrh r1, [r4, 0x6]
|
|
adds r0, r1
|
|
strh r0, [r6, 0x36]
|
|
ldrh r0, [r4, 0xA]
|
|
strh r0, [r6, 0x38]
|
|
adds r0, r6, 0
|
|
bl sub_80A68D4
|
|
ldr r0, =sub_81108CC
|
|
str r0, [r6, 0x1C]
|
|
adds r2, r6, 0
|
|
adds r2, 0x3E
|
|
ldrb r0, [r2]
|
|
movs r1, 0x4
|
|
orrs r0, r1
|
|
strb r0, [r2]
|
|
pop {r4-r6}
|
|
pop {r0}
|
|
bx r0
|
|
.pool
|
|
thumb_func_end sub_8110850
|
|
|
|
thumb_func_start sub_81108CC
|
|
sub_81108CC: @ 81108CC
|
|
push {r4-r7,lr}
|
|
mov r7, r8
|
|
push {r7}
|
|
sub sp, 0x14
|
|
adds r4, r0, 0
|
|
adds r2, r4, 0
|
|
adds r2, 0x3E
|
|
ldrb r0, [r2]
|
|
movs r1, 0x5
|
|
negs r1, r1
|
|
ands r1, r0
|
|
strb r1, [r2]
|
|
adds r0, r4, 0
|
|
bl TranslateAnimArc
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
beq _081108F8
|
|
adds r0, r4, 0
|
|
bl DestroyAnimSprite
|
|
b _08110988
|
|
_081108F8:
|
|
movs r0, 0x2E
|
|
adds r0, r4
|
|
mov r8, r0
|
|
ldrh r7, [r4, 0x20]
|
|
ldrh r5, [r4, 0x24]
|
|
ldrh r1, [r4, 0x22]
|
|
mov r12, r1
|
|
ldrh r6, [r4, 0x26]
|
|
mov r2, r8
|
|
add r1, sp, 0x4
|
|
movs r3, 0x7
|
|
_0811090E:
|
|
ldrh r0, [r2]
|
|
strh r0, [r1]
|
|
adds r2, 0x2
|
|
adds r1, 0x2
|
|
subs r3, 0x1
|
|
cmp r3, 0
|
|
bge _0811090E
|
|
adds r0, r7, r5
|
|
lsls r0, 16
|
|
lsrs r5, r0, 16
|
|
mov r2, r12
|
|
adds r0, r2, r6
|
|
lsls r0, 16
|
|
lsrs r6, r0, 16
|
|
adds r0, r4, 0
|
|
bl TranslateAnimArc
|
|
lsls r0, 24
|
|
cmp r0, 0
|
|
bne _08110988
|
|
ldrh r0, [r4, 0x24]
|
|
ldrh r1, [r4, 0x20]
|
|
adds r0, r1
|
|
lsls r1, r5, 16
|
|
asrs r1, 16
|
|
subs r0, r1
|
|
lsls r0, 16
|
|
asrs r0, 16
|
|
ldrh r1, [r4, 0x26]
|
|
ldrh r2, [r4, 0x22]
|
|
adds r1, r2
|
|
lsls r2, r6, 16
|
|
asrs r2, 16
|
|
subs r1, r2
|
|
lsls r1, 16
|
|
asrs r1, 16
|
|
bl ArcTan2Neg
|
|
lsls r0, 16
|
|
movs r1, 0xC0
|
|
lsls r1, 24
|
|
adds r0, r1
|
|
lsrs r0, 16
|
|
movs r3, 0x80
|
|
lsls r3, 1
|
|
str r0, [sp]
|
|
adds r0, r4, 0
|
|
movs r1, 0
|
|
adds r2, r3, 0
|
|
bl sub_80A73E0
|
|
add r2, sp, 0x4
|
|
mov r1, r8
|
|
movs r3, 0x7
|
|
_0811097A:
|
|
ldrh r0, [r2]
|
|
strh r0, [r1]
|
|
adds r2, 0x2
|
|
adds r1, 0x2
|
|
subs r3, 0x1
|
|
cmp r3, 0
|
|
bge _0811097A
|
|
_08110988:
|
|
add sp, 0x14
|
|
pop {r3}
|
|
mov r8, r3
|
|
pop {r4-r7}
|
|
pop {r0}
|
|
bx r0
|
|
thumb_func_end sub_81108CC
|
|
|
|
thumb_func_start sub_8110994
|
|
sub_8110994: @ 8110994
|
|
push {r4,r5,lr}
|
|
adds r5, r0, 0
|
|
ldr r0, =gBattleAnimArgs
|
|
movs r1, 0
|
|
ldrsh r0, [r0, r1]
|
|
cmp r0, 0
|
|
bne _081109B0
|
|
ldr r4, =gBattleAnimAttacker
|
|
b _081109B2
|
|
.pool
|
|
_081109B0:
|
|
ldr r4, =gBattleAnimTarget
|
|
_081109B2:
|
|
ldrb r0, [r4]
|
|
movs r1, 0x2
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
strh r0, [r5, 0x20]
|
|
ldrb r0, [r4]
|
|
movs r1, 0x3
|
|
bl GetBattlerSpriteCoord
|
|
lsls r0, 24
|
|
lsrs r0, 24
|
|
adds r0, 0x12
|
|
strh r0, [r5, 0x22]
|
|
ldr r1, =move_anim_8074EE0
|
|
adds r0, r5, 0
|
|
bl StoreSpriteCallbackInData6
|
|
ldr r0, =sub_80A67BC
|
|
str r0, [r5, 0x1C]
|
|
pop {r4,r5}
|
|
pop {r0}
|
|
bx r0
|
|
.pool
|
|
thumb_func_end sub_8110994
|
|
|
|
.align 2, 0
|