pokeemerald/test/item_effect_increase_stat.c
2023-04-21 20:36:41 +02:00

149 lines
4.9 KiB
C

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("X Attack sharply raises battler's Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
PARAMETRIZE { useItem = TRUE; }
GIVEN {
ASSUME(gItems[ITEM_X_ATTACK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useItem) TURN { USE_ITEM(player, ITEM_X_ATTACK); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
MESSAGE("Wobbuffet used Tackle!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (B_X_ITEMS_BUFF >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("X Defense sharply raises battler's Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
PARAMETRIZE { useItem = TRUE; }
GIVEN {
ASSUME(gItems[ITEM_X_DEFENSE].battleUsage == EFFECT_ITEM_INCREASE_STAT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useItem) TURN { USE_ITEM(player, ITEM_X_DEFENSE); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Tackle!");
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
if (B_X_ITEMS_BUFF >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
}
}
SINGLE_BATTLE_TEST("X Sp. Atk sharply raises battler's Sp. Attack stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
PARAMETRIZE { useItem = TRUE; }
GIVEN {
ASSUME(gItems[ITEM_X_SP_ATK].battleUsage == EFFECT_ITEM_INCREASE_STAT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_ATK); }
TURN { MOVE(player, MOVE_DISARMING_VOICE); }
} SCENE {
MESSAGE("Wobbuffet used DisrmngVoice!");
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
if (B_X_ITEMS_BUFF >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(2.0), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
}
}
SINGLE_BATTLE_TEST("X Sp. Def sharply raises battler's Sp. Defense stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
PARAMETRIZE { useItem = TRUE; }
GIVEN {
ASSUME(gItems[ITEM_X_SP_DEF].battleUsage == EFFECT_ITEM_INCREASE_STAT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (useItem) TURN { USE_ITEM(player, ITEM_X_SP_DEF); }
TURN { MOVE(opponent, MOVE_DISARMING_VOICE); }
} SCENE {
MESSAGE("Foe Wobbuffet used DisrmngVoice!");
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
if (B_X_ITEMS_BUFF >= GEN_7)
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
else
EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.66), results[1].damage);
}
}
SINGLE_BATTLE_TEST("X Speed sharply raises battler's Speed stat", s16 damage)
{
u16 useItem;
PARAMETRIZE { useItem = FALSE; }
PARAMETRIZE { useItem = TRUE; }
GIVEN {
ASSUME(gItems[ITEM_X_SPEED].battleUsage == EFFECT_ITEM_INCREASE_STAT);
if (B_X_ITEMS_BUFF >= GEN_7)
{
PLAYER(SPECIES_WOBBUFFET) { Speed(3); };
OPPONENT(SPECIES_WOBBUFFET) { Speed(4); };
}
else
{
PLAYER(SPECIES_WOBBUFFET) { Speed(4); };
OPPONENT(SPECIES_WOBBUFFET) { Speed(5); };
}
} WHEN {
if (useItem) TURN { USE_ITEM(player, ITEM_X_SPEED); }
TURN { MOVE(player, MOVE_TACKLE); MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (useItem)
{
MESSAGE("Wobbuffet used Tackle!");
MESSAGE("Foe Wobbuffet used Tackle!");
} else
{
MESSAGE("Foe Wobbuffet used Tackle!");
MESSAGE("Wobbuffet used Tackle!");
}
}
}
SINGLE_BATTLE_TEST("X Accuracy sharply raises battler's Accuracy stat", s16 damage)
{
ASSUME(gBattleMoves[MOVE_SING].accuracy == 55);
if (B_X_ITEMS_BUFF >= GEN_7)
PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 5 / 3, 100, RNG_ACCURACY);
else
PASSES_RANDOMLY(gBattleMoves[MOVE_SING].accuracy * 4 / 3, 100, RNG_ACCURACY);
GIVEN {
ASSUME(gItems[ITEM_X_ACCURACY].battleUsage == EFFECT_ITEM_INCREASE_STAT);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { USE_ITEM(player, ITEM_X_ACCURACY); }
TURN { MOVE(player, MOVE_SING); }
} SCENE {
MESSAGE("Wobbuffet used Sing!");
MESSAGE("Foe Wobbuffet fell asleep!");
}
}