pokeemerald/test/move_effect_explosion.c
DizzyEggg d73ab0246f
Fix Explosion + Galvanize + Volt Absorb and Mind Blown (#2688)
* Fix Explosion and Mind Blown
* Use battler ability in jumpifabilitypresent
2023-02-21 22:50:29 +00:00

94 lines
2.6 KiB
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_EXPLOSION].effect == EFFECT_EXPLOSION);
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Explosion causes the user & the target to faint")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { HP(1); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
HP_BAR(opponent, hp: 0);
MESSAGE("Foe Wobbuffet fainted!");
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint even if it misses")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION, hit: FALSE); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
MESSAGE("Wobbuffet fainted!");
}
}
SINGLE_BATTLE_TEST("Explosion causes the user to faint even if it has no effect")
{
GIVEN {
ASSUME(gBattleMoves[MOVE_EXPLOSION].type == TYPE_NORMAL);
ASSUME(gSpeciesInfo[SPECIES_GASTLY].types[0] == TYPE_GHOST);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_GASTLY);
} WHEN {
TURN { MOVE(player, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(player, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, player);
MESSAGE("It doesn't affect Foe Gastly…");
NOT HP_BAR(opponent);
MESSAGE("Wobbuffet fainted!");
}
}
DOUBLE_BATTLE_TEST("Explosion causes everyone to faint in a double battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
PLAYER(SPECIES_WYNAUT) { HP(1); }
OPPONENT(SPECIES_ABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA) { HP(1); }
OPPONENT(SPECIES_KADABRA);
} WHEN {
TURN { MOVE(playerLeft, MOVE_EXPLOSION); }
} SCENE {
HP_BAR(playerLeft, hp: 0);
ANIMATION(ANIM_TYPE_MOVE, MOVE_EXPLOSION, playerLeft);
HP_BAR(opponentLeft, hp: 0);
MESSAGE("Foe Abra fainted!");
HP_BAR(playerRight, hp: 0);
MESSAGE("Wynaut fainted!");
HP_BAR(opponentRight, hp: 0);
MESSAGE("Foe Kadabra fainted!");
MESSAGE("Wobbuffet fainted!");
}
}