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https://github.com/Ninjdai1/pokeemerald.git
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37 lines
926 B
C
37 lines
926 B
C
#include "global.h"
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#include "io_reg.h"
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#include "gba/io_reg.h"
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static const u32 sUnused[] = {
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0,
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0,
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(1 << 26) | (1 << 3),
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(1 << 26) | (1 << 3) | (1 << 1),
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(1 << 26) | (1 << 3) | (1 << 2),
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(1 << 26) | (1 << 3) | (1 << 2) | (1 << 1),
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(1 << 26) | (1 << 4),
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(1 << 26) | (1 << 4) | (1 << 2),
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(1 << 26) | (1 << 4) | (1 << 3),
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(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2),
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(1 << 26) | (1 << 4) | (1 << 1),
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(1 << 26) | (1 << 4) | (1 << 2) | (1 << 1),
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(1 << 26) | (1 << 4) | (1 << 3) | (1 << 1),
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(1 << 26) | (1 << 4) | (1 << 3) | (1 << 2) | (1 << 1),
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(1 << 25) | (1 << 8),
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(1 << 27) | (1 << 10),
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};
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const u16 gOverworldBackgroundLayerFlags[] = {
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BLDCNT_TGT2_BG0,
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BLDCNT_TGT2_BG1,
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BLDCNT_TGT2_BG2,
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BLDCNT_TGT2_BG3,
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};
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const u16 gOrbEffectBackgroundLayerFlags[] = {
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BLDCNT_TGT1_BG0,
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BLDCNT_TGT1_BG1,
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BLDCNT_TGT1_BG2,
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BLDCNT_TGT1_BG3,
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};
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