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73 lines
2.7 KiB
C
73 lines
2.7 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_PIKE_H
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#define GUARD_CONSTANTS_BATTLE_PIKE_H
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#define PIKE_ROOM_SINGLE_BATTLE 0
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#define PIKE_ROOM_HEAL_FULL 1
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#define PIKE_ROOM_NPC 2
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#define PIKE_ROOM_STATUS 3
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#define PIKE_ROOM_HEAL_PART 4
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#define PIKE_ROOM_WILD_MONS 5
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#define PIKE_ROOM_HARD_BATTLE 6
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#define PIKE_ROOM_DOUBLE_BATTLE 7
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#define PIKE_ROOM_BRAIN 8
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#define NUM_PIKE_ROOM_TYPES 9
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#define PIKE_ROOM_LEFT 0
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#define PIKE_ROOM_CENTER 1
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#define PIKE_ROOM_RIGHT 2
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#define PIKE_HINT_NOSTALGIA 0
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#define PIKE_HINT_WHISPERING 1
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#define PIKE_HINT_POKEMON 2
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#define PIKE_HINT_PEOPLE 3
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#define PIKE_HINT_BRAIN 4
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// For the room with a status effect.
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#define PIKE_STATUSMON_KIRLIA 0
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#define PIKE_STATUSMON_DUSCLOPS 1
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#define PIKE_STATUS_FREEZE 0
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#define PIKE_STATUS_BURN 1
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#define PIKE_STATUS_TOXIC 2
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#define PIKE_STATUS_PARALYSIS 3
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#define PIKE_STATUS_SLEEP 4
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// Function IDs for sBattlePikeFunctions / CallBattlePikeFunction
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#define BATTLE_PIKE_FUNC_SET_ROOM_TYPE 0
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#define BATTLE_PIKE_FUNC_GET_DATA 1
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#define BATTLE_PIKE_FUNC_SET_DATA 2
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#define BATTLE_PIKE_FUNC_IS_FINAL_ROOM 3
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#define BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS 4
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE 5
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#define BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM 6
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#define BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM 7
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#define BATTLE_PIKE_FUNC_SAVE 8
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#define BATTLE_PIKE_FUNC_DUMMY_1 9
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#define BATTLE_PIKE_FUNC_DUMMY_2 10
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS 11
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#define BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON 12
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#define BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS 13
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#define BATTLE_PIKE_FUNC_BUFFER_NPC_MSG 14
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#define BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH 15
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#define BATTLE_PIKE_FUNC_IS_IN 16
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#define BATTLE_PIKE_FUNC_SET_HINT_ROOM 17
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#define BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID 18
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#define BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT 19
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#define BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS 20
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#define BATTLE_PIKE_FUNC_GET_TRAINER_INTRO 21
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#define BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE 22
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#define BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN 23
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#define BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED 24
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#define BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH 25
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#define BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS 26
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#define BATTLE_PIKE_FUNC_RESET_HELD_ITEMS 27
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#define BATTLE_PIKE_FUNC_INIT 28
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#define PIKE_DATA_PRIZE 0
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#define PIKE_DATA_WIN_STREAK 1
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#define PIKE_DATA_RECORD_STREAK 2
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#define PIKE_DATA_TOTAL_STREAKS 3
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#define PIKE_DATA_WIN_STREAK_ACTIVE 4
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#endif // GUARD_CONSTANTS_BATTLE_PIKE_H
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