mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-29 13:50:42 +01:00
672 lines
19 KiB
PHP
672 lines
19 KiB
PHP
MauvilleCity_MapScripts:: @ 81DF385
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map_script MAP_SCRIPT_ON_TRANSITION, MauvilleCity_OnTransition
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.byte 0
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MauvilleCity_OnTransition: @ 81DF38B
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setflag FLAG_VISITED_MAUVILLE_CITY
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clearflag FLAG_FORCE_MIRAGE_TOWER_VISIBLE
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clearflag FLAG_HIDE_SLATEPORT_MUSEUM_POPULATION
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setflag FLAG_SYS_TV_START
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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setvar VAR_MAUVILLE_GYM_STATE, 0
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call_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_MoveWattsonBackToGym
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end
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MauvilleCity_EventScript_MoveWattsonBackToGym:: @ 81DF3A9
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clearflag FLAG_HIDE_MAUVILLE_GYM_WATTSON
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setflag FLAG_HIDE_MAUVILLE_CITY_WATTSON
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setflag FLAG_WATTSON_REMATCH_AVAILABLE
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return
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MauvilleCity_EventScript_Boy:: @ 81DF3B3
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msgbox MauvilleCity_Text_NurseHurtMonBackToHealth, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Maniac:: @ 81DF3BC
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msgbox MauvilleCity_Text_AllSortsOfPeopleComeThrough, MSGBOX_NPC
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end
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MauvilleCity_EventScript_Woman:: @ 81DF3C5
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msgbox MauvilleCity_Text_RydelVeryGenerous, MSGBOX_NPC
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end
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MauvilleCity_EventScript_RichBoy:: @ 81DF3CE
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msgbox MauvilleCity_Text_PokemonCanJumpYouOnBike, MSGBOX_NPC
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end
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MauvilleCity_EventScript_CitySign:: @ 81DF3D7
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msgbox MauvilleCity_Text_CitySign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GymSign:: @ 81DF3E0
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msgbox MauvilleCity_Text_GymSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_BikeShopSign:: @ 81DF3E9
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msgbox MauvilleCity_Text_BikeShopSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_GameCornerSign:: @ 81DF3F2
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msgbox MauvilleCity_Text_GameCornerSign, MSGBOX_SIGN
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end
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MauvilleCity_EventScript_SchoolKidM:: @ 81DF3FB
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lock
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faceplayer
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goto_if_set FLAG_TV_EXPLAINED, MauvilleCity_EventScript_TVExplained
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msgbox MauvilleCity_Text_ExplainTV, MSGBOX_DEFAULT
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setflag FLAG_TV_EXPLAINED
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release
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end
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MauvilleCity_EventScript_TVExplained:: @ 81DF413
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msgbox MauvilleCity_Text_BeenCheckingOutTV, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallysUncle:: @ 81DF41D
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lock
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faceplayer
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_UncleAskPlayerToBattleWally
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msgbox MauvilleCity_Text_UncleHesTooPeppy, MSGBOX_DEFAULT
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closemessage
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applymovement 7, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_UncleAskPlayerToBattleWally:: @ 81DF43D
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msgbox MauvilleCity_Text_UncleCanYouBattleWally, MSGBOX_DEFAULT
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closemessage
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applymovement 7, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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MauvilleCity_EventScript_Wally:: @ 81DF452
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lockall
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goto_if_set FLAG_DECLINED_WALLY_BATTLE_MAUVILLE, MauvilleCity_EventScript_WallyRequestBattleAgain
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applymovement 6, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWantToChallengeGym, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_UncleYourePushingIt, MSGBOX_DEFAULT
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msgbox MauvilleCity_Text_WallyWeCanBeatAnyone, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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playse SE_PIN
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applymovement 6, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement 6, Common_Movement_Delay48
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waitmovement 0
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msgbox MauvilleCity_Text_WallyWillYouBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_EventScript_BattleWallyPrompt:: @ 81DF4AD
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compare VAR_RESULT, YES
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call_if_eq MauvilleCity_EventScript_BattleWally
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compare VAR_RESULT, NO
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goto_if_eq MauvilleCity_EventScript_DeclineWallyBattle
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closemessage
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switch VAR_FACING
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case DIR_NORTH, MauvilleCity_EventScript_WallyAndUncleExitNorth
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case DIR_EAST, MauvilleCity_EventScript_WallyAndUncleExitEast
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end
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MauvilleCity_EventScript_WallyAndUncleExitNorth:: @ 81DF4E0
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth1
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applymovement 6, MauvilleCity_Movement_WallyExitNorth1
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applymovement 7, MauvilleCity_Movement_WallysUncleExitNorth1
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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delay 30
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerFaceUncleNorth
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applymovement 7, MauvilleCity_Movement_WallysUncleApproachPlayerNorth
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitNorth2
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applymovement 7, MauvilleCity_Movement_WallysUncleExitNorth2
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applymovement 6, MauvilleCity_Movement_WallyExitNorth2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_WallyAndUncleExitEast:: @ 81DF53D
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast1
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applymovement 6, MauvilleCity_Movement_WallyExitEast1
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applymovement 7, MauvilleCity_Movement_WallysUncleExitEast1
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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delay 30
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applymovement 7, MauvilleCity_Movement_WallysUncleApproachPlayerEast
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waitmovement 0
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msgbox MauvilleCity_Text_UncleVisitUsSometime, MSGBOX_DEFAULT
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closemessage
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchWallyExitEast2
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applymovement 7, MauvilleCity_Movement_WallysUncleExitEast2
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applymovement 6, MauvilleCity_Movement_WallyExitEast2
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waitmovement 0
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goto MauvilleCity_EventScript_DefeatedWally
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end
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MauvilleCity_EventScript_DefeatedWally:: @ 81DF593
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removeobject 6
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removeobject 7
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLY
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clearflag FLAG_HIDE_VERDANTURF_TOWN_WANDAS_HOUSE_WALLYS_UNCLE
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setflag FLAG_DEFEATED_WALLY_MAUVILLE
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setvar VAR_WALLY_CALL_STEP_COUNTER, 0
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setflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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compare VAR_FACING, DIR_NORTH
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call_if_eq MauvilleCity_EventScript_ScottApproachPlayerNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq MauvilleCity_EventScript_ScottApproachPlayerEast
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applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestDown
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waitmovement 0
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msgbox MauvilleCity_Text_ScottYouDidntHoldBack, MSGBOX_DEFAULT
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closemessage
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addvar VAR_SCOTT_STATE, 1
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compare VAR_FACING, DIR_NORTH
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call_if_eq MauvilleCity_EventScript_ScottExitNorth
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compare VAR_FACING, DIR_EAST
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call_if_eq MauvilleCity_EventScript_ScottExitEast
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removeobject 11
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releaseall
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end
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MauvilleCity_EventScript_ScottApproachPlayerNorth:: @ 81DF5F3
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addobject 11
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applymovement 11, MauvilleCity_Movement_ScottApproachPlayerNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottApproachPlayerEast:: @ 81DF601
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setobjectxyperm 11, 12, 13
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addobject 11
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applymovement 11, MauvilleCity_Movement_ScottApproachPlayerEast
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitNorth:: @ 81DF616
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitNorth
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applymovement 11, MauvilleCity_Movement_ScottExitNorth
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waitmovement 0
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return
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MauvilleCity_EventScript_ScottExitEast:: @ 81DF628
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applymovement OBJ_EVENT_ID_PLAYER, MauvilleCity_Movement_PlayerWatchScottExitEast
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applymovement 11, MauvilleCity_Movement_ScottExitEast
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waitmovement 0
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return
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MauvilleCity_EventScript_BattleWally:: @ 81DF63A
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msgbox MauvilleCity_Text_WallyHereICome, MSGBOX_DEFAULT
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trainerbattle_no_intro TRAINER_WALLY_MAUVILLE, MauvilleCity_Text_WallyDefeat
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applymovement 6, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox MauvilleCity_Text_WallyIllGoBackToVerdanturf, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_ThankYouNotEnoughToBattle, MSGBOX_DEFAULT
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applymovement 6, Common_Movement_WalkInPlaceFastestRight
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waitmovement 0
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msgbox MauvilleCity_Text_UncleNoNeedToBeDown, MSGBOX_DEFAULT
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return
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MauvilleCity_EventScript_DeclineWallyBattle:: @ 81DF683
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setflag FLAG_DECLINED_WALLY_BATTLE_MAUVILLE
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msgbox MauvilleCity_Text_WallyMyUncleWontKnowImStrong, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_WallyRequestBattleAgain:: @ 81DF690
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applymovement 6, Common_Movement_FacePlayer
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waitmovement 0
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msgbox MauvilleCity_Text_WallyPleaseBattleMe, MSGBOX_YESNO
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goto MauvilleCity_EventScript_BattleWallyPrompt
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end
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MauvilleCity_Movement_WallyExitNorth1: @ 81DF6A8
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walk_left
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walk_left
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walk_down
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walk_down
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitEast1: @ 81DF6AE
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walk_down
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walk_down
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_WallyExitNorth2: @ 81DF6B4
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_WallyExitEast2: @ 81DF6C0
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delay_16
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delay_16
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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delay_8
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth2: @ 81DF6CC
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delay_16
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delay_8
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast2: @ 81DF6D0
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delay_16
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delay_16
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitNorth: @ 81DF6D5
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchScottExitEast: @ 81DF6D8
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delay_16
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitEast1: @ 81DF6DC
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delay_16
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walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_PlayerWatchWallyExitNorth1: @ 81DF6DF
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delay_16
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walk_in_place_fastest_left
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth1: @ 81DF6E2
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walk_left
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walk_left
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walk_left
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walk_down
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walk_down
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step_end
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MauvilleCity_Movement_WallysUncleExitEast1: @ 81DF6E8
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walk_left
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walk_down
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walk_down
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_PlayerFaceUncleNorth: @ 81DF6EE
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delay_16
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delay_8
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delay_4
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walk_in_place_fastest_down
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerNorth: @ 81DF6F3
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walk_right
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walk_right
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walk_in_place_fastest_up
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step_end
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MauvilleCity_Movement_WallysUncleApproachPlayerEast: @ 81DF6F7
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walk_right
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walk_up
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step_end
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MauvilleCity_Movement_WallysUncleExitNorth2: @ 81DF6FA
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_WallysUncleExitEast2: @ 81DF703
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_ScottApproachPlayerNorth: @ 81DF70D
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_in_place_fastest_up
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step_end
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MauvilleCity_Movement_ScottApproachPlayerEast: @ 81DF719
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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MauvilleCity_Movement_ScottExitNorth: @ 81DF725
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_Movement_ScottExitEast: @ 81DF72F
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walk_down
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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MauvilleCity_EventScript_Wattson:: @ 81DF73A
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lock
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faceplayer
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goto_if_set FLAG_GOT_TM24_FROM_WATTSON, MauvilleCity_EventScript_ReceivedThunderbolt
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compare VAR_NEW_MAUVILLE_STATE, 2
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goto_if_eq MauvilleCity_EventScript_CompletedNewMauville
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goto_if_set FLAG_GOT_BASEMENT_KEY_FROM_WATTSON, MauvilleCity_EventScript_BegunNewMauville
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msgbox MauvilleCity_Text_WattsonNeedFavorTakeKey, MSGBOX_DEFAULT
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giveitem ITEM_BASEMENT_KEY
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setflag FLAG_GOT_BASEMENT_KEY_FROM_WATTSON
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msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_BegunNewMauville:: @ 81DF77A
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msgbox MauvilleCity_Text_WattsonWontBeChallenge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_CompletedNewMauville:: @ 81DF784
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msgbox MauvilleCity_Text_WattsonThanksTakeTM, MSGBOX_DEFAULT
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giveitem ITEM_TM24
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compare VAR_RESULT, FALSE
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goto_if_eq Common_EventScript_ShowBagIsFull
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setflag FLAG_GOT_TM24_FROM_WATTSON
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msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_ReceivedThunderbolt:: @ 81DF7B0
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msgbox MauvilleCity_Text_WattsonYoungTakeCharge, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_EventScript_RegisterWallyCall:: @ 81DF7BA
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lockall
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pokenavcall MauvilleCity_Text_WallyPokenavCall
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waitmessage
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delay 30
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playfanfare MUS_ME_TORE_EYE
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msgbox MauvilleCity_Text_RegisteredWally, MSGBOX_DEFAULT
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waitfanfare
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closemessage
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delay 30
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setflag FLAG_ENABLE_WALLY_MATCH_CALL
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clearflag FLAG_ENABLE_FIRST_WALLY_POKENAV_CALL
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releaseall
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end
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MauvilleCity_Text_UncleHesTooPeppy: @ 81DF7DC
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.string "UNCLE: It's because of POKéMON that\n"
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.string "this boy's got more pep, I suppose…\l"
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.string "But he's become a bit too peppy…$"
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MauvilleCity_Text_WallyWantToChallengeGym: @ 81DF845
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.string "WALLY: Aww, UNCLE, please?\p"
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.string "I want to challenge this GYM and see\n"
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.string "how much better I've become.\p"
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.string "Please? May I, please?$"
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MauvilleCity_Text_UncleYourePushingIt: @ 81DF8B9
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.string "UNCLE: Now hold on, WALLY.\p"
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.string "Since you started living with POKéMON,\n"
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.string "you have grown quite a lot stronger.\p"
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.string "But don't you think you're pushing it\n"
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.string "to suddenly challenge a GYM?$"
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MauvilleCity_Text_WallyWeCanBeatAnyone: @ 81DF963
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.string "WALLY: I'm not pushing it.\p"
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.string "If I combine forces with RALTS,\n"
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.string "we can beat anyone!$"
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MauvilleCity_Text_WallyWillYouBattleMe: @ 81DF9B2
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.string "WALLY: Oh! Hi, {PLAYER}!\p"
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.string "I've gotten a lot stronger since\n"
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.string "we met.\p"
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.string "{PLAYER}, I want you and my UNCLE to\n"
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.string "understand that.\p"
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.string "{PLAYER}, please, will you have\n"
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.string "a battle with me?$"
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MauvilleCity_Text_WallyMyUncleWontKnowImStrong: @ 81DFA4A
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.string "WALLY: Oh… If you won't battle me,\n"
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.string "{PLAYER}, my UNCLE won't know that I've\l"
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|
.string "become really strong.$"
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MauvilleCity_Text_UncleCanYouBattleWally: @ 81DFAA5
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.string "UNCLE: {PLAYER}{KUN}, was it?\n"
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.string "On WALLY's behalf, can I ask you to\l"
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|
.string "battle with him just this once?\p"
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.string "I don't think he's going to listen to\n"
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.string "any reason the way he is now.$"
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MauvilleCity_Text_WallyPleaseBattleMe: @ 81DFB42
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.string "WALLY: {PLAYER}, please!\n"
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.string "Battle with me, please.$"
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MauvilleCity_Text_WallyHereICome: @ 81DFB6D
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.string "WALLY: {PLAYER}, thank you.\p"
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.string "Okay… Here I come!$"
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MauvilleCity_Text_WallyDefeat: @ 81DFB96
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.string "WALLY: … … … … … … …\p"
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.string "… … … … … … … …\p"
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.string "I lost…$"
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MauvilleCity_Text_WallyIllGoBackToVerdanturf: @ 81DFBC3
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.string "WALLY: UNCLE…\n"
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.string "I'll go back to VERDANTURF…$"
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MauvilleCity_Text_ThankYouNotEnoughToBattle: @ 81DFBED
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|
.string "{PLAYER}, thank you.\n"
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|
.string "Being a TRAINER is tough, isn't it?\p"
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|
.string "It's not enough just to have POKéMON\n"
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|
.string "and make them battle. That isn't what\l"
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|
.string "being a real TRAINER is about.$"
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MauvilleCity_Text_UncleNoNeedToBeDown: @ 81DFC8A
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.string "UNCLE: WALLY, there's no need to be so\n"
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|
.string "down on yourself.\p"
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|
.string "Why, what's keeping you from becoming\n"
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|
.string "stronger and stronger?\p"
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|
.string "Come on, let's go home.\n"
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|
.string "Everyone's waiting for you.$"
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|
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MauvilleCity_Text_UncleVisitUsSometime: @ 81DFD34
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.string "UNCLE: {PLAYER}{KUN}, it just dawned on me\n"
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|
.string "that you must be the TRAINER who kept\l"
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|
.string "an eye out for WALLY when he caught\l"
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|
.string "his POKéMON.\p"
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|
.string "Why don't you visit us in VERDANTURF\n"
|
|
.string "sometime?\l"
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.string "I'm sure WALLY would enjoy it.$"
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MauvilleCity_Text_WallyPokenavCall: @ 81DFDFB
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.string "… … … … … …\n"
|
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.string "… … … … … Beep!\p"
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.string "WALLY: Oh, hello, {PLAYER}!\p"
|
|
.string "I just wanted to tell you that\n"
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|
.string "my uncle bought me a POKéNAV!\p"
|
|
.string "Now I can get in touch with you\n"
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|
.string "anytime, {PLAYER}!\p"
|
|
.string "… … … … … …\n"
|
|
.string "… … … … … Click!$"
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MauvilleCity_Text_RegisteredWally: @ 81DFEB4
|
|
.string "Registered WALLY\n"
|
|
.string "in the POKéNAV.$"
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|
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MauvilleCity_Text_ScottYouDidntHoldBack: @ 81DFED5
|
|
.string "SCOTT: Hehe…\n"
|
|
.string "I was watching that match!\p"
|
|
.string "You're friends with that boy WALLY,\n"
|
|
.string "aren't you?\p"
|
|
.string "But you didn't hold anything back\n"
|
|
.string "and beat him impressively.\p"
|
|
.string "Yeah! That's what a real POKéMON\n"
|
|
.string "battle is all about!\p"
|
|
.string "I idolize TRAINERS like that!\p"
|
|
.string "… … … … … …\n"
|
|
.string "I'll be cheering for you!$"
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|
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MauvilleCity_Text_WattsonNeedFavorTakeKey: @ 81DFFE4
|
|
.string "WATTSON: Oh, {PLAYER}{KUN}!\n"
|
|
.string "You look like you have a lot of zip!\l"
|
|
.string "That's a good thing, wahahahaha!\p"
|
|
.string "Fine! I've decided!\n"
|
|
.string "I need a favor, {PLAYER}{KUN}!\p"
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|
.string "MAUVILLE CITY has an underground\n"
|
|
.string "sector called NEW MAUVILLE.\p"
|
|
.string "{PLAYER}{KUN}, I'd like you to go there and\n"
|
|
.string "switch off the GENERATOR.\p"
|
|
.string "The GENERATOR has been running a bit\n"
|
|
.string "haywire. It's getting unsafe.\p"
|
|
.string "Here, this is the KEY to get into\n"
|
|
.string "NEW MAUVILLE.$"
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|
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MauvilleCity_Text_WattsonWontBeChallenge: @ 81E0154
|
|
.string "WATTSON: Don't you worry about it.\n"
|
|
.string "It won't be a challenge to you.\p"
|
|
.string "The entrance to NEW MAUVILLE is just\n"
|
|
.string "a short SURF away from ROUTE 110.\p"
|
|
.string "That's it, then, you have my trust!\n"
|
|
.string "Wahahahaha!$"
|
|
|
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MauvilleCity_Text_WattsonThanksTakeTM: @ 81E020E
|
|
.string "WATTSON: Wahahahaha!\p"
|
|
.string "I knew it, {PLAYER}{KUN}! I knew I'd made\n"
|
|
.string "the right choice asking you!\p"
|
|
.string "This is my thanks--a TM containing\n"
|
|
.string "THUNDERBOLT!\p"
|
|
.string "Go on, you've earned it!$"
|
|
|
|
MauvilleCity_Text_WattsonYoungTakeCharge: @ 81E02AA
|
|
.string "WATTSON: Wahahahaha!\p"
|
|
.string "It pleases me to no end to see\n"
|
|
.string "the young step up and take charge!$"
|
|
|
|
MauvilleCity_Text_NurseHurtMonBackToHealth: @ 81E0301
|
|
.string "You know, it's cool to have POKéMON\n"
|
|
.string "battles and stuff…\p"
|
|
.string "But if your POKéMON gets hurt,\n"
|
|
.string "you have to nurse it back to health.$"
|
|
|
|
MauvilleCity_Text_AllSortsOfPeopleComeThrough: @ 81E037C
|
|
.string "The roads of this town stretch north\n"
|
|
.string "and south, and east and west.\p"
|
|
.string "Because of that, we get all sorts of\n"
|
|
.string "people coming through.$"
|
|
|
|
MauvilleCity_Text_RydelVeryGenerous: @ 81E03FB
|
|
.string "Have you been to RYDEL'S CYCLES yet?\p"
|
|
.string "RYDEL, the owner, is a very generous\n"
|
|
.string "man.$"
|
|
|
|
MauvilleCity_Text_PokemonCanJumpYouOnBike: @ 81E044A
|
|
.string "Even if you're riding a BIKE,\n"
|
|
.string "wild POKéMON could jump you.$"
|
|
|
|
MauvilleCity_Text_CitySign: @ 81E0485
|
|
.string "MAUVILLE CITY\n"
|
|
.string "“The bright and shiny city of fun!”$"
|
|
|
|
MauvilleCity_Text_GymSign: @ 81E04B7
|
|
.string "MAUVILLE CITY POKéMON GYM\n"
|
|
.string "LEADER: WATTSON\l"
|
|
.string "“The cheerfully electrifying man!”$"
|
|
|
|
MauvilleCity_Text_BikeShopSign: @ 81E0504
|
|
.string "“Ride in gravel and shake up your\n"
|
|
.string "soul!”\l"
|
|
.string "RYDEL'S CYCLES$"
|
|
|
|
MauvilleCity_Text_GameCornerSign: @ 81E053C
|
|
.string "“The play spot for all!”\n"
|
|
.string "MAUVILLE GAME CORNER$"
|
|
|
|
MauvilleCity_Text_ExplainTV: @ 81E056A
|
|
.string "Hi, do you check out TV at all?\p"
|
|
.string "They've added a bunch of cool new\n"
|
|
.string "shows recently.\p"
|
|
.string "TV is so cool. I've seen my friends on\n"
|
|
.string "TV just out of the blue.\p"
|
|
.string "And, sometimes, they even put you on TV\n"
|
|
.string "without telling you.\p"
|
|
.string "I wish I would be on TV sometime.\p"
|
|
.string "That's why I think you should check\n"
|
|
.string "out TVs whenever you can.$"
|
|
|
|
MauvilleCity_Text_BeenCheckingOutTV: @ 81E0699
|
|
.string "Hi, have you been checking out TVs?$"
|