mirror of
https://github.com/Ninjdai1/pokeemerald.git
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76d0d8a94e
* Fix battle message strings for stats
87 lines
3.1 KiB
C
87 lines
3.1 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Grassy Terrain recovers 1/16th HP at end of turn")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { MaxHP(100); HP(1); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP);
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MESSAGE("Wobbuffet is healed by the grassy terrain!");
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HP_BAR(player, damage: -maxHP / 16);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain activates Grassy Seed and Mimicry")
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{
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GIVEN {
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ASSUME(P_GEN_8_POKEMON == TRUE);
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ASSUME(gItems[ITEM_GRASSY_SEED].holdEffect == HOLD_EFFECT_SEEDS);
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ASSUME(gItems[ITEM_GRASSY_SEED].holdEffectParam == HOLD_EFFECT_PARAM_GRASSY_TERRAIN);
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PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_GRASSY_SEED); }
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OPPONENT(SPECIES_STUNFISK_GALARIAN) { Ability(ABILITY_MIMICRY); }
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} WHEN {
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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} SCENE {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Using Grassy Seed, the Defense of Wobbuffet rose!");
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ABILITY_POPUP(opponent);
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MESSAGE("Foe Stunfisk's type changed to Grass!");
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} FINALLY {
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EXPECT_EQ(gBattleMons[B_POSITION_OPPONENT_LEFT].type1, TYPE_GRASS);
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}
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}
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SINGLE_BATTLE_TEST("Grassy Terrain increases power of Grass-type moves by 30/50 percent", s16 damage)
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{
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bool32 terrain;
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PARAMETRIZE { terrain = FALSE; }
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PARAMETRIZE { terrain = TRUE; }
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, MOVE_ABSORB); }
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} SCENE {
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MESSAGE("Wobbuffet used Absorb!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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if (B_TERRAIN_TYPE_BOOST >= GEN_8)
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.3), results[1].damage);
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else
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage);
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}
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}
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// Magnitude is not tested because its damage is variable.
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SINGLE_BATTLE_TEST("Grassy Terrain decreases power of Earthquake and Bulldoze by 50 percent", s16 damage)
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{
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bool32 terrain;
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u16 move;
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PARAMETRIZE { terrain = FALSE; move = MOVE_EARTHQUAKE; } // 0
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PARAMETRIZE { terrain = TRUE; move = MOVE_EARTHQUAKE; } // 1
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PARAMETRIZE { terrain = FALSE; move = MOVE_BULLDOZE; } // 2
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PARAMETRIZE { terrain = TRUE; move = MOVE_BULLDOZE; } // 3
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EARTHQUAKE].effect == EFFECT_EARTHQUAKE);
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ASSUME(gBattleMoves[MOVE_BULLDOZE].effect == EFFECT_BULLDOZE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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if (terrain)
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TURN { MOVE(player, MOVE_GRASSY_TERRAIN); }
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TURN { MOVE(player, move); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, move, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(0.5), results[1].damage);
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EXPECT_MUL_EQ(results[2].damage, Q_4_12(0.5), results[3].damage);
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}
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}
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