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https://github.com/Ninjdai1/pokeemerald.git
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78 lines
2.6 KiB
C
78 lines
2.6 KiB
C
#ifndef GUARD_PALETTE_H
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#define GUARD_PALETTE_H
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#define gPaletteFade_selectedPalettes (gPaletteFade.multipurpose1) // normal and fast fade
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#define gPaletteFade_blendCnt (gPaletteFade.multipurpose1) // hardware fade
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#define gPaletteFade_delay (gPaletteFade.multipurpose2) // normal and hardware fade
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#define gPaletteFade_submode (gPaletteFade.multipurpose2) // fast fade
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#define PLTT_BUFFER_SIZE 0x200
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#define PLTT_DECOMP_BUFFER_SIZE (PLTT_BUFFER_SIZE * 2)
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#define PALETTE_FADE_STATUS_DELAY 2
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#define PALETTE_FADE_STATUS_ACTIVE 1
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#define PALETTE_FADE_STATUS_DONE 0
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#define PALETTE_FADE_STATUS_LOADING 0xFF
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#define PALETTES_BG 0x0000FFFF
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#define PALETTES_OBJECTS 0xFFFF0000
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#define PALETTES_ALL (PALETTES_BG | PALETTES_OBJECTS)
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enum
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{
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FAST_FADE_IN_FROM_WHITE,
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FAST_FADE_OUT_TO_WHITE,
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FAST_FADE_IN_FROM_BLACK,
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FAST_FADE_OUT_TO_BLACK,
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};
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struct PaletteFadeControl
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{
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u32 multipurpose1;
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u8 delayCounter:6;
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u16 y:5; // blend coefficient
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u16 targetY:5; // target blend coefficient
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u16 blendColor:15;
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bool16 active:1;
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u16 multipurpose2:6;
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bool16 yDec:1; // whether blend coefficient is decreasing
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bool16 bufferTransferDisabled:1;
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u16 mode:2;
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bool16 shouldResetBlendRegisters:1;
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bool16 hardwareFadeFinishing:1;
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u16 softwareFadeFinishingCounter:5;
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bool16 softwareFadeFinishing:1;
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bool16 objPaletteToggle:1;
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u8 deltaY:4; // rate of change of blend coefficient
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};
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extern struct PaletteFadeControl gPaletteFade;
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extern u32 gPlttBufferTransferPending;
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extern u8 gPaletteDecompressionBuffer[];
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extern u16 gPlttBufferUnfaded[PLTT_BUFFER_SIZE];
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extern u16 gPlttBufferFaded[PLTT_BUFFER_SIZE];
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void LoadCompressedPalette(const u32 *, u16, u16);
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void LoadPalette(const void *, u16, u16);
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void FillPalette(u16, u16, u16);
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void TransferPlttBuffer(void);
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u8 UpdatePaletteFade(void);
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void ResetPaletteFade(void);
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bool8 BeginNormalPaletteFade(u32, s8, u8, u8, u16);
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void PaletteStruct_ResetById(u16);
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void ResetPaletteFadeControl(void);
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void InvertPlttBuffer(u32);
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void TintPlttBuffer(u32, s8, s8, s8);
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void UnfadePlttBuffer(u32);
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void BeginFastPaletteFade(u8);
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void BeginHardwarePaletteFade(u8, u8, u8, u8, u8);
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void BlendPalettes(u32 selectedPalettes, u8 coeff, u16 color);
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void BlendPalettesUnfaded(u32, u8, u16);
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void BlendPalettesGradually(u32 selectedPalettes, s8 delay, u8 coeff, u8 coeffTarget, u16 color, u8 priority, u8 id);
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void TintPalette_GrayScale(u16 *palette, u16 count);
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void TintPalette_GrayScale2(u16 *palette, u16 count);
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void TintPalette_SepiaTone(u16 *palette, u16 count);
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void TintPalette_CustomTone(u16 *palette, u16 count, u16 rTone, u16 gTone, u16 bTone);
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#endif // GUARD_PALETTE_H
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