mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 04:34:28 +01:00
312 lines
5.2 KiB
ArmAsm
312 lines
5.2 KiB
ArmAsm
.include "asm/macros.inc"
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.include "constants/constants.inc"
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.syntax unified
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.text
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thumb_func_start sub_80E51B0
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sub_80E51B0: @ 80E51B0
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push {lr}
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
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movs r1, 0x92
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lsls r1, 3
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adds r0, r1
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ldr r1, =gSpecialVar_0x8005
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ldrh r1, [r1]
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bl IsEnoughMoney
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lsls r0, 24
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lsrs r0, 24
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pop {r1}
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bx r1
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.pool
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thumb_func_end sub_80E51B0
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thumb_func_start sub_80E51D4
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sub_80E51D4: @ 80E51D4
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push {lr}
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ldr r0, =gSaveBlock1Ptr
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ldr r0, [r0]
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movs r1, 0x92
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lsls r1, 3
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adds r0, r1
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ldr r1, =gSpecialVar_0x8005
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ldrh r1, [r1]
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bl SubtractMoney
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80E51D4
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thumb_func_start PrintMoneyAmountInMoneyBox
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@ void PrintMoneyAmountInMoneyBox(u8 windowId, int amount, s8 a3)
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PrintMoneyAmountInMoneyBox: @ 80E51F4
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push {lr}
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sub sp, 0x4
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adds r3, r1, 0
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lsls r0, 24
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lsrs r0, 24
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lsls r2, 24
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lsrs r2, 24
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str r2, [sp]
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movs r1, 0x26
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movs r2, 0x1
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bl PrintMoneyAmount
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add sp, 0x4
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pop {r0}
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bx r0
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thumb_func_end PrintMoneyAmountInMoneyBox
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thumb_func_start PrintMoneyAmount
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@ void PrintMoneyAmount(u8 windowId, char x, char y, int amount, u8 a5)
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PrintMoneyAmount: @ 80E5214
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push {r4-r7,lr}
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mov r7, r8
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push {r7}
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sub sp, 0xC
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ldr r4, [sp, 0x24]
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lsls r0, 24
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lsrs r7, r0, 24
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lsls r1, 24
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lsrs r1, 24
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mov r8, r1
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lsls r2, 24
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lsrs r6, r2, 24
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lsls r4, 24
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lsrs r5, r4, 24
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ldr r4, =gStringVar1
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adds r0, r4, 0
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adds r1, r3, 0
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movs r2, 0
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movs r3, 0x6
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bl ConvertIntToDecimalStringN
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adds r0, r4, 0
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bl StringLength
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lsls r0, 16
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lsrs r0, 16
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movs r1, 0x6
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subs r1, r0
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ldr r2, =gStringVar4
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adds r0, r1, 0
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subs r1, 0x1
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cmp r0, 0
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ble _080E5264
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movs r3, 0x77
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_080E5258:
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strb r3, [r2]
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adds r2, 0x1
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adds r0, r1, 0
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subs r1, 0x1
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cmp r0, 0
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bgt _080E5258
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_080E5264:
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ldr r1, =gText_PokedollarVar1
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adds r0, r2, 0
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bl StringExpandPlaceholders
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ldr r2, =gStringVar4
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str r6, [sp]
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str r5, [sp, 0x4]
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movs r0, 0
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str r0, [sp, 0x8]
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adds r0, r7, 0
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movs r1, 0x1
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mov r3, r8
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bl PrintTextOnWindow
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add sp, 0xC
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pop {r3}
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mov r8, r3
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pop {r4-r7}
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pop {r0}
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bx r0
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.pool
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thumb_func_end PrintMoneyAmount
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thumb_func_start set_window_border_style_and_print_money_box
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@ void set_window_border_style_and_print_money_box(u8 windowId, u16 tileStart, u8 palette, int amount)
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set_window_border_style_and_print_money_box: @ 80E5298
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push {r4-r6,lr}
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mov r6, r8
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push {r6}
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adds r6, r0, 0
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adds r4, r1, 0
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adds r5, r2, 0
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mov r8, r3
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lsls r6, 24
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lsrs r6, 24
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lsls r4, 16
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lsrs r4, 16
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lsls r5, 24
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lsrs r5, 24
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adds r0, r6, 0
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movs r1, 0
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adds r2, r4, 0
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adds r3, r5, 0
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bl SetWindowBorderStyle
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adds r0, r6, 0
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mov r1, r8
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movs r2, 0
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bl PrintMoneyAmountInMoneyBox
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pop {r3}
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mov r8, r3
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pop {r4-r6}
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pop {r0}
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bx r0
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thumb_func_end set_window_border_style_and_print_money_box
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thumb_func_start sub_80E52D4
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sub_80E52D4: @ 80E52D4
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push {lr}
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adds r1, r0, 0
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ldr r0, =gUnknown_02039F98
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ldrb r0, [r0]
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movs r2, 0
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bl PrintMoneyAmountInMoneyBox
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80E52D4
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thumb_func_start sub_80E52EC
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@ void sub_80E52EC(int money, int x, int y)
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sub_80E52EC: @ 80E52EC
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push {r4-r6,lr}
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mov r6, r8
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push {r6}
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sub sp, 0x18
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mov r8, r0
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adds r4, r1, 0
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adds r3, r2, 0
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lsls r4, 24
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lsls r3, 24
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lsrs r6, r4, 24
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movs r0, 0x80
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lsls r0, 17
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adds r4, r0
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lsrs r4, 24
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lsrs r5, r3, 24
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adds r3, r0
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lsrs r3, 24
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movs r0, 0xA
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str r0, [sp]
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movs r0, 0x2
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str r0, [sp, 0x4]
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movs r0, 0xF
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str r0, [sp, 0x8]
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movs r0, 0x8
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str r0, [sp, 0xC]
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add r0, sp, 0x10
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movs r1, 0
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adds r2, r4, 0
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bl SetWindowTemplateFields
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ldr r4, =gUnknown_02039F98
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add r0, sp, 0x10
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bl AddWindow
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strb r0, [r4]
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ldrb r0, [r4]
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movs r1, 0
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bl FillWindowPixelBuffer
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ldrb r0, [r4]
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bl PutWindowTilemap
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ldrb r0, [r4]
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movs r1, 0x1
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bl CopyWindowToVram
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ldrb r0, [r4]
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movs r1, 0x85
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lsls r1, 2
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movs r2, 0xE
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mov r3, r8
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bl set_window_border_style_and_print_money_box
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lsls r6, 19
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movs r0, 0x98
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lsls r0, 13
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adds r6, r0
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lsrs r6, 16
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lsls r5, 19
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movs r0, 0xB0
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lsls r0, 12
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adds r5, r0
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lsrs r5, 16
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adds r0, r6, 0
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adds r1, r5, 0
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bl AddMoneyLabelObject
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add sp, 0x18
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pop {r3}
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mov r8, r3
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pop {r4-r6}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80E52EC
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thumb_func_start sub_80E5384
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sub_80E5384: @ 80E5384
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push {r4,lr}
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bl RemoveMoneyLabelObject
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ldr r4, =gUnknown_02039F98
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ldrb r0, [r4]
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movs r1, 0
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bl sub_8198070
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ldrb r0, [r4]
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movs r1, 0x2
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bl CopyWindowToVram
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ldrb r0, [r4]
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bl RemoveWindow
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pop {r4}
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pop {r0}
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bx r0
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.pool
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thumb_func_end sub_80E5384
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thumb_func_start AddMoneyLabelObject
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AddMoneyLabelObject: @ 80E53AC
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push {r4,r5,lr}
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adds r4, r0, 0
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adds r5, r1, 0
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lsls r4, 16
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lsrs r4, 16
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lsls r5, 16
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lsrs r5, 16
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ldr r0, =gUnknown_0858C2A4
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bl LoadCompressedObjectPic
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ldr r0, =gUnknown_0858C2AC
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bl LoadCompressedObjectPalette
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ldr r0, =gUnknown_0858C28C
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lsls r4, 16
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asrs r4, 16
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lsls r5, 16
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asrs r5, 16
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adds r1, r4, 0
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adds r2, r5, 0
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movs r3, 0
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bl CreateSprite
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ldr r1, =gUnknown_02039F99
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strb r0, [r1]
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pop {r4,r5}
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pop {r0}
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bx r0
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.pool
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thumb_func_end AddMoneyLabelObject
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thumb_func_start RemoveMoneyLabelObject
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RemoveMoneyLabelObject: @ 80E53F4
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push {lr}
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ldr r0, =gUnknown_02039F99
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ldrb r1, [r0]
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lsls r0, r1, 4
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adds r0, r1
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lsls r0, 2
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ldr r1, =gSprites
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adds r0, r1
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bl DestroySpriteAndFreeResources
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pop {r0}
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bx r0
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.pool
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thumb_func_end RemoveMoneyLabelObject
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.align 2, 0 @ Don't pad with nop.
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