pokeemerald/test/move_effect_attack_down.c
Martin Griffin f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00

33 lines
1012 B
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_GROWL].effect == EFFECT_ATTACK_DOWN);
}
SINGLE_BATTLE_TEST("Growl lowers Attack", s16 damage)
{
bool32 lowerAttack;
PARAMETRIZE { lowerAttack = FALSE; }
PARAMETRIZE { lowerAttack = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (lowerAttack) TURN { MOVE(player, MOVE_GROWL); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (lowerAttack) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_GROWL, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponent);
MESSAGE("Foe Wobbuffet's attack fell!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage);
}
}