mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
237 lines
5.9 KiB
C
237 lines
5.9 KiB
C
#include "global.h"
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#include "international_string_util.h"
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#include "list_menu.h"
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#include "pokedex.h"
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#include "script_menu.h"
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#include "string_util.h"
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#include "strings.h"
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#include "text.h"
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#include "window.h"
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extern const struct PokedexEntry gPokedexEntries[];
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int GetStringCenterAlignXOffset(int fontId, const u8 *str, int totalWidth)
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{
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return GetStringCenterAlignXOffsetWithLetterSpacing(fontId, str, totalWidth, 0);
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}
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int GetStringRightAlignXOffset(int fontId, const u8 *str, int totalWidth)
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{
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return GetStringWidthDifference(fontId, str, totalWidth, 0);
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}
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int GetStringCenterAlignXOffsetWithLetterSpacing(int fontId, const u8 *str, int totalWidth, int letterSpacing)
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{
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return GetStringWidthDifference(fontId, str, totalWidth, letterSpacing) / 2;
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}
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int GetStringWidthDifference(int fontId, const u8 *str, int totalWidth, int letterSpacing)
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{
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int stringWidth = GetStringWidth(fontId, str, letterSpacing);
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if (totalWidth > stringWidth)
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return totalWidth - stringWidth;
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else
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return 0;
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}
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int GetMaxWidthInMenuTable(const struct MenuAction *actions, int numActions)
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{
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int i, maxWidth;
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for (maxWidth = 0, i = 0; i < numActions; i++)
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{
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int stringWidth = GetStringWidth(FONT_NORMAL, actions[i].text, 0);
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if (stringWidth > maxWidth)
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maxWidth = stringWidth;
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}
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return ConvertPixelWidthToTileWidth(maxWidth);
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}
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int GetMaxWidthInSubsetOfMenuTable(const struct MenuAction *actions, const u8 *actionIds, int numActions)
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{
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int i, maxWidth;
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for (maxWidth = 0, i = 0; i < numActions; i++)
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{
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int stringWidth = GetStringWidth(FONT_NORMAL, actions[actionIds[i]].text, 0);
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if (stringWidth > maxWidth)
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maxWidth = stringWidth;
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}
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return ConvertPixelWidthToTileWidth(maxWidth);
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}
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int Intl_GetListMenuWidth(const struct ListMenuTemplate *listMenu)
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{
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int i, maxWidth, finalWidth;
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const struct ListMenuItem *items = listMenu->items;
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maxWidth = 0;
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for (i = 0; i < listMenu->totalItems; i++)
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{
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int width = GetStringWidth(listMenu->fontId, items[i].name, 0);
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if (width > maxWidth)
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maxWidth = width;
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}
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finalWidth = maxWidth + listMenu->item_X + 9;
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if (finalWidth < 0)
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finalWidth += 7;
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finalWidth >>= 3;
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if (finalWidth > 28)
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finalWidth = 28;
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return finalWidth;
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}
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void CopyMonCategoryText(int dexNum, u8 *dest)
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{
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u8 *str = StringCopy(dest, gPokedexEntries[dexNum].categoryName);
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*str = CHAR_SPACE;
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StringCopy(str + 1, gText_Pokemon);
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}
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u8 *GetStringClearToWidth(u8 *dest, int fontId, const u8 *str, int totalStringWidth)
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{
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u8 *buffer;
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int width;
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int clearWidth;
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if (str)
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{
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buffer = StringCopy(dest, str);
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width = GetStringWidth(fontId, str, 0);
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}
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else
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{
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buffer = dest;
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width = 0;
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}
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clearWidth = totalStringWidth - width;
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if (clearWidth > 0)
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{
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*(buffer++) = EXT_CTRL_CODE_BEGIN;
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*(buffer++) = EXT_CTRL_CODE_CLEAR;
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*(buffer++) = clearWidth;
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*buffer = EOS;
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}
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return buffer;
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}
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void PadNameString(u8 *dest, u8 padChar)
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{
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u8 length;
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StripExtCtrlCodes(dest);
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length = StringLength(dest);
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if (padChar == EXT_CTRL_CODE_BEGIN)
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{
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while (length < PLAYER_NAME_LENGTH - 1)
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{
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dest[length] = EXT_CTRL_CODE_BEGIN;
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dest[length + 1] = EXT_CTRL_CODE_RESET_FONT;
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length += 2;
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}
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}
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else
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{
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while (length < PLAYER_NAME_LENGTH - 1)
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{
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dest[length] = padChar;
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length++;
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}
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}
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dest[length] = EOS;
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}
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void ConvertInternationalPlayerName(u8 *str)
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{
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if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
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ConvertInternationalString(str, LANGUAGE_JAPANESE);
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else
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StripExtCtrlCodes(str);
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}
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void ConvertInternationalPlayerNameStripChar(u8 *str, u8 removeChar)
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{
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u8 *buffer;
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if (StringLength(str) < PLAYER_NAME_LENGTH - 1)
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{
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ConvertInternationalString(str, LANGUAGE_JAPANESE);
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}
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else if (removeChar == EXT_CTRL_CODE_BEGIN)
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{
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StripExtCtrlCodes(str);
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}
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else
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{
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buffer = str;
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while (buffer[1] != EOS)
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buffer++;
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while (buffer >= str && buffer[0] == removeChar)
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{
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buffer[0] = EOS;
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buffer--;
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}
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}
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}
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void ConvertInternationalContestantName(u8 *str)
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{
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if (*str++ == EXT_CTRL_CODE_BEGIN && *str++ == EXT_CTRL_CODE_JPN)
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{
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while (*str != EOS)
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{
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if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_ENG)
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return;
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str++;
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}
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*str++ = EXT_CTRL_CODE_BEGIN;
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*str++ = EXT_CTRL_CODE_ENG;
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*str = EOS;
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}
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}
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void TVShowConvertInternationalString(u8 *dest, const u8 *src, int language)
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{
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StringCopy(dest, src);
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ConvertInternationalString(dest, language);
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}
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// It's impossible to distinguish between Latin languages just from a string alone, so the function defaults to LANGUAGE_ENGLISH. This is the case in all of the versions of the game.
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int GetNicknameLanguage(u8 *str)
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{
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if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
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return LANGUAGE_JAPANESE;
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else
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return LANGUAGE_ENGLISH;
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}
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// Used by Pokénav's Match Call to erase the previous trainer's flavor text when switching between their info pages.
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void FillWindowTilesByRow(int windowId, int columnStart, int rowStart, int numFillTiles, int numRows)
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{
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u8 *windowTileData;
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int fillSize, windowRowSize, i;
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struct Window *window = &gWindows[windowId];
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fillSize = numFillTiles * TILE_SIZE_4BPP;
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windowRowSize = window->window.width * TILE_SIZE_4BPP;
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windowTileData = window->tileData + (rowStart * windowRowSize) + (columnStart * TILE_SIZE_4BPP);
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if (numRows > 0)
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{
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for (i = numRows; i != 0; i--)
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{
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CpuFastFill8(0x11, windowTileData, fillSize);
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windowTileData += windowRowSize;
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}
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}
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}
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