mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 19:54:21 +01:00
1432 lines
40 KiB
C
1432 lines
40 KiB
C
#include "global.h"
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#include "main.h"
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#include "constants/songs.h"
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#include "constants/event_objects.h"
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#include "mauville_old_man.h"
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#include "event_data.h"
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#include "string_util.h"
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#include "text.h"
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#include "easy_chat.h"
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#include "script.h"
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#include "random.h"
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#include "event_scripts.h"
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#include "task.h"
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#include "menu.h"
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#include "m4a.h"
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#include "bard_music.h"
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#include "sound.h"
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#include "strings.h"
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#include "overworld.h"
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#include "field_message_box.h"
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#include "script_menu.h"
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#include "trader.h"
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#include "m4a.h"
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#include "constants/mauville_old_man.h"
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static void InitGiddyTaleList(void);
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static void StartBardSong(bool8 useTemporaryLyrics);
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static void Task_BardSong(u8 taskId);
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static void StorytellerSetup(void);
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static void Storyteller_ResetFlag(void);
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static u8 sSelectedStory;
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struct BardSong gBardSong;
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static EWRAM_DATA u16 sUnknownBardRelated = 0;
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static EWRAM_DATA struct MauvilleManStoryteller * sStorytellerPtr = NULL;
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static EWRAM_DATA u8 sStorytellerWindowId = 0;
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static const u16 sDefaultBardSongLyrics[BARD_SONG_LENGTH] = {
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EC_WORD_SHAKE,
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EC_WORD_IT,
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EC_WORD_DO,
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EC_WORD_THE,
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EC_WORD_DIET,
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EC_WORD_DANCE
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};
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static const u8 *const sGiddyAdjectives[] = {
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GiddyText_SoPretty,
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GiddyText_SoDarling,
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GiddyText_SoRelaxed,
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GiddyText_SoSunny,
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GiddyText_SoDesirable,
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GiddyText_SoExciting,
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GiddyText_SoAmusing,
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GiddyText_SoMagical
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};
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// Non-random lines Giddy can say. Not all are strictly
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// questions, but most are, and the player will receive
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// a Yes/No prompt afterwards regardless.
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static const u8 *const sGiddyQuestions[GIDDY_MAX_QUESTIONS] = {
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GiddyText_ISoWantToGoOnAVacation,
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GiddyText_IBoughtCrayonsWith120Colors,
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GiddyText_WouldntItBeNiceIfWeCouldFloat,
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GiddyText_WhenYouWriteOnASandyBeach,
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GiddyText_WhatsTheBottomOfTheSeaLike,
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GiddyText_WhenYouSeeTheSettingSunDoesIt,
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GiddyText_LyingBackInTheGreenGrass,
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GiddyText_SecretBasesAreSoWonderful
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};
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static void SetupBard(void)
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{
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u16 i;
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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bard->id = MAUVILLE_MAN_BARD;
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bard->hasChangedSong = FALSE;
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bard->language = gGameLanguage;
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for (i = 0; i < BARD_SONG_LENGTH; i++)
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bard->songLyrics[i] = sDefaultBardSongLyrics[i];
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}
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static void SetupHipster(void)
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{
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struct MauvilleManHipster *hipster = &gSaveBlock1Ptr->oldMan.hipster;
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hipster->id = MAUVILLE_MAN_HIPSTER;
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hipster->taughtWord = FALSE;
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hipster->language = gGameLanguage;
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}
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static void SetupStoryteller(void)
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{
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StorytellerSetup();
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}
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static void SetupGiddy(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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giddy->id = MAUVILLE_MAN_GIDDY;
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giddy->taleCounter = 0;
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giddy->language = gGameLanguage;
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}
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static void SetupTrader(void)
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{
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TraderSetup();
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}
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void SetMauvilleOldMan(void)
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{
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u16 trainerId = (gSaveBlock2Ptr->playerTrainerId[1] << 8) | gSaveBlock2Ptr->playerTrainerId[0];
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// Determine man based on the last digit of the player's trainer ID.
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switch ((trainerId % 10) / 2)
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{
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case MAUVILLE_MAN_BARD:
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SetupBard();
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break;
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case MAUVILLE_MAN_HIPSTER:
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SetupHipster();
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break;
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case MAUVILLE_MAN_TRADER:
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SetupTrader();
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break;
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case MAUVILLE_MAN_STORYTELLER:
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SetupStoryteller();
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break;
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case MAUVILLE_MAN_GIDDY:
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SetupGiddy();
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break;
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}
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SetMauvilleOldManObjEventGfx();
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}
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u8 GetCurrentMauvilleOldMan(void)
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{
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return gSaveBlock1Ptr->oldMan.common.id;
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}
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void Script_GetCurrentMauvilleMan(void)
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{
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gSpecialVar_Result = GetCurrentMauvilleOldMan();
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}
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void HasBardSongBeenChanged(void)
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{
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gSpecialVar_Result = (&gSaveBlock1Ptr->oldMan.bard)->hasChangedSong;
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}
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void SaveBardSongLyrics(void)
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{
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u16 i;
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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StringCopy(bard->playerName, gSaveBlock2Ptr->playerName);
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for (i = 0; i < TRAINER_ID_LENGTH; i++)
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bard->playerTrainerId[i] = gSaveBlock2Ptr->playerTrainerId[i];
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for (i = 0; i < BARD_SONG_LENGTH; i++)
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bard->songLyrics[i] = bard->temporaryLyrics[i];
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bard->hasChangedSong = TRUE;
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}
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// Copies lyrics into gStringVar4
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static void PrepareSongText(void)
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{
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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u16 * lyrics = gSpecialVar_0x8004 == 0 ? bard->songLyrics : bard->temporaryLyrics;
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u8 *wordEnd = gStringVar4;
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u8 *str = wordEnd;
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u16 lineNum;
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// Put three words on each line
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for (lineNum = 0; lineNum < 2; lineNum++)
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{
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_BARD_WORD_DELIMIT;
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str++;
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}
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str++;
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*(wordEnd++) = CHAR_SPACE;
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_BARD_WORD_DELIMIT;
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str++;
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}
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str++;
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*(wordEnd++) = CHAR_NEWLINE;
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wordEnd = CopyEasyChatWord(wordEnd, *(lyrics++));
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while (wordEnd != str)
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{
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if (*str == CHAR_SPACE)
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*str = CHAR_BARD_WORD_DELIMIT;
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str++;
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}
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if (lineNum == 0)
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{
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*(wordEnd++) = EXT_CTRL_CODE_BEGIN;
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*(wordEnd++) = EXT_CTRL_CODE_FILL_WINDOW;
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}
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}
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}
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void PlayBardSong(void)
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{
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StartBardSong(gSpecialVar_0x8004);
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ScriptContext_Stop();
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}
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void HasHipsterTaughtWord(void)
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{
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gSpecialVar_Result = (&gSaveBlock1Ptr->oldMan.hipster)->taughtWord;
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}
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void SetHipsterTaughtWord(void)
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{
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(&gSaveBlock1Ptr->oldMan.hipster)->taughtWord = TRUE;
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}
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void HipsterTryTeachWord(void)
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{
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u16 word = UnlockRandomTrendySaying();
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if (word == EC_EMPTY_WORD)
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{
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// All words already unlocked
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gSpecialVar_Result = FALSE;
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}
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else
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{
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CopyEasyChatWord(gStringVar1, word);
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gSpecialVar_Result = TRUE;
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}
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}
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void GiddyShouldTellAnotherTale(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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if (giddy->taleCounter == GIDDY_MAX_TALES)
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{
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gSpecialVar_Result = FALSE;
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giddy->taleCounter = 0;
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}
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else
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{
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gSpecialVar_Result = TRUE;
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}
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}
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void GenerateGiddyLine(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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if (giddy->taleCounter == 0)
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InitGiddyTaleList();
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// A line from Giddy is either a line following this format:
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// "{random word} is so {adjective}! Don't you agree?",
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// or one of the texts in sGiddyQuestions.
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if (giddy->randomWords[giddy->taleCounter] != EC_EMPTY_WORD)
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{
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u8 *stringPtr;
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u32 adjective = Random();
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adjective %= ARRAY_COUNT(sGiddyAdjectives);
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stringPtr = CopyEasyChatWord(gStringVar4, giddy->randomWords[giddy->taleCounter]);
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stringPtr = StringCopy(stringPtr, GiddyText_Is);
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stringPtr = StringCopy(stringPtr, sGiddyAdjectives[adjective]);
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StringCopy(stringPtr, GiddyText_DontYouAgree);
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}
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else
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{
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StringCopy(gStringVar4, sGiddyQuestions[giddy->questionList[giddy->questionNum++]]);
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}
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// 10% chance for Giddy to stop telling tales.
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if (!(Random() % 10))
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giddy->taleCounter = GIDDY_MAX_TALES;
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else
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giddy->taleCounter++;
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gSpecialVar_Result = TRUE;
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}
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static void InitGiddyTaleList(void)
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{
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struct MauvilleManGiddy *giddy = &gSaveBlock1Ptr->oldMan.giddy;
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u16 wordGroupsAndCount[][2] = {
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{EC_GROUP_POKEMON, 0},
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{EC_GROUP_LIFESTYLE, 0},
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{EC_GROUP_HOBBIES, 0},
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{EC_GROUP_MOVE_1, 0},
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{EC_GROUP_MOVE_2, 0},
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{EC_GROUP_POKEMON_NATIONAL, 0}
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};
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u16 i;
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u16 totalWords;
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u16 temp;
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u16 var; // re-used
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// Shuffle question list
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for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
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giddy->questionList[i] = i;
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for (i = 0; i < GIDDY_MAX_QUESTIONS; i++)
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{
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var = Random() % (i + 1);
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SWAP(giddy->questionList[i], giddy->questionList[var], temp);
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}
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// Count total number of words in above word groups
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totalWords = 0;
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for (i = 0; i < ARRAY_COUNT(wordGroupsAndCount); i++)
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{
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wordGroupsAndCount[i][1] = EasyChat_GetNumWordsInGroup(wordGroupsAndCount[i][0]);
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totalWords += wordGroupsAndCount[i][1];
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}
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giddy->questionNum = 0;
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temp = 0;
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for (i = 0; i < GIDDY_MAX_TALES; i++)
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{
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var = Random() % 10;
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if (var < 3 && temp < GIDDY_MAX_QUESTIONS)
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{
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// 30% chance for word to be empty (in which case Giddy
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// will say one of his non-random questions), unless
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// the limit for questions has been reached already.
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giddy->randomWords[i] = EC_EMPTY_WORD;
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temp++;
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}
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else
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{
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// Pick a random word id, then advance through the word
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// groups until the group where that id landed.
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s16 randWord = Random() % totalWords;
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for (var = 0; i < ARRAY_COUNT(wordGroupsAndCount); var++)
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if ((randWord -= wordGroupsAndCount[var][1]) <= 0)
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break;
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if (var == ARRAY_COUNT(wordGroupsAndCount))
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var = 0;
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// Save the randomly selected word
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giddy->randomWords[i] = GetRandomEasyChatWordFromUnlockedGroup(wordGroupsAndCount[var][0]);
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}
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}
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}
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static void ResetBardFlag(void)
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{
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(&gSaveBlock1Ptr->oldMan.bard)->hasChangedSong = FALSE;
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}
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static void ResetHipsterFlag(void)
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{
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(&gSaveBlock1Ptr->oldMan.hipster)->taughtWord = FALSE;
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}
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static void ResetTraderFlag(void)
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{
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Trader_ResetFlag();
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}
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static void ResetStorytellerFlag(void)
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{
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Storyteller_ResetFlag();
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}
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void ResetMauvilleOldManFlag(void)
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{
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switch (GetCurrentMauvilleOldMan())
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{
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case MAUVILLE_MAN_BARD:
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ResetBardFlag();
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break;
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case MAUVILLE_MAN_HIPSTER:
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ResetHipsterFlag();
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break;
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case MAUVILLE_MAN_STORYTELLER:
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ResetStorytellerFlag();
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break;
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case MAUVILLE_MAN_TRADER:
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ResetTraderFlag();
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break;
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case MAUVILLE_MAN_GIDDY:
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break;
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}
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SetMauvilleOldManObjEventGfx();
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}
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// States and task data for Task_BardSong.
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// The function BardSing receives this task as an
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// argument and reads its state as well.
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enum {
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BARD_STATE_INIT,
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BARD_STATE_WAIT_BGM,
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BARD_STATE_GET_WORD,
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BARD_STATE_HANDLE_WORD,
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BARD_STATE_WAIT_WORD,
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BARD_STATE_PAUSE,
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};
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#define tState data[0]
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#define tWordState data[1]
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#define tDelay data[2]
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#define tCharIndex data[3]
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#define tCurrWord data[4]
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#define tUseTemporaryLyrics data[5]
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#define MACRO1(a) (((a) & 3) + (((a) / 8) & 1))
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#define MACRO2(a) (((a) % 4) + (((a) / 8) & 1))
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static void StartBardSong(bool8 useTemporaryLyrics)
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{
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u8 taskId = CreateTask(Task_BardSong, 80);
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gTasks[taskId].tUseTemporaryLyrics = useTemporaryLyrics;
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}
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static void EnableTextPrinters(void)
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{
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gDisableTextPrinters = FALSE;
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}
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static void DisableTextPrinters(struct TextPrinterTemplate * printer, u16 renderCmd)
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{
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gDisableTextPrinters = TRUE;
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}
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static void DrawSongTextWindow(const u8 *str)
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{
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DrawDialogueFrame(0, FALSE);
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AddTextPrinterParameterized(0, FONT_NORMAL, str, 0, 1, 1, DisableTextPrinters);
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gDisableTextPrinters = TRUE;
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CopyWindowToVram(0, COPYWIN_FULL);
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}
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static void BardSing(struct Task *task, struct BardSong *song)
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{
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switch (task->tState)
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{
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case BARD_STATE_INIT:
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{
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struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
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u16 *lyrics;
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s32 i;
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// Copy lyrics
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if (gSpecialVar_0x8004 == 0)
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lyrics = bard->songLyrics;
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else
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lyrics = bard->temporaryLyrics;
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for (i = 0; i < BARD_SONG_LENGTH; i++)
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song->lyrics[i] = lyrics[i];
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song->currWord = 0;
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}
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break;
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case BARD_STATE_WAIT_BGM:
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break;
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case BARD_STATE_GET_WORD:
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{
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u16 word = song->lyrics[song->currWord];
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song->sound = GetWordSounds(word);
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GetWordPhonemes(song, MACRO1(word));
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song->currWord++;
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if (song->sound->songLengthId != 0xFF)
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song->state = 0;
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else
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{
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song->state = 3;
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song->phonemeTimer = 2;
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}
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break;
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}
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case BARD_STATE_HANDLE_WORD:
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case BARD_STATE_WAIT_WORD:
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{
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const struct BardSound *sound = &song->sound[song->currPhoneme];
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switch (song->state)
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{
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case 0:
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song->phonemeTimer = song->phonemes[song->currPhoneme].length;
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if (sound->songLengthId <= 50)
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{
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u8 num = sound->songLengthId / 3;
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m4aSongNumStart(PH_TRAP_HELD + 3 * num);
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}
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song->state = 2;
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song->phonemeTimer--;
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break;
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case 2:
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song->state = 1;
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if (sound->songLengthId <= 50)
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{
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song->volume = 0x100 + sound->volume * 16;
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m4aMPlayVolumeControl(&gMPlayInfo_SE2, TRACKS_ALL, song->volume);
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song->pitch = 0x200 + song->phonemes[song->currPhoneme].pitch;
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m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, song->pitch);
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}
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break;
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case 1:
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if (song->voiceInflection > 10)
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song->volume -= 2;
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if (song->voiceInflection & 1)
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song->pitch += 64;
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else
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song->pitch -= 64;
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m4aMPlayVolumeControl(&gMPlayInfo_SE2, TRACKS_ALL, song->volume);
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m4aMPlayPitchControl(&gMPlayInfo_SE2, TRACKS_ALL, song->pitch);
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song->voiceInflection++;
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song->phonemeTimer--;
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if (song->phonemeTimer == 0)
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{
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song->currPhoneme++;
|
|
if (song->currPhoneme != 6 && song->sound[song->currPhoneme].songLengthId != 0xFF)
|
|
song->state = 0;
|
|
else
|
|
{
|
|
song->state = 3;
|
|
song->phonemeTimer = 2;
|
|
}
|
|
}
|
|
break;
|
|
case 3:
|
|
song->phonemeTimer--;
|
|
if (song->phonemeTimer == 0)
|
|
{
|
|
m4aMPlayStop(&gMPlayInfo_SE2);
|
|
song->state = 4;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case BARD_STATE_PAUSE:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void Task_BardSong(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
BardSing(task, &gBardSong);
|
|
|
|
switch (task->tState)
|
|
{
|
|
case BARD_STATE_INIT:
|
|
PrepareSongText();
|
|
DrawSongTextWindow(gStringVar4);
|
|
task->tWordState = 0;
|
|
task->tDelay = 0;
|
|
task->tCharIndex = 0;
|
|
task->tCurrWord = 0;
|
|
FadeOutBGMTemporarily(4);
|
|
task->tState = BARD_STATE_WAIT_BGM;
|
|
break;
|
|
case BARD_STATE_WAIT_BGM:
|
|
if (IsBGMPausedOrStopped())
|
|
task->tState = BARD_STATE_GET_WORD;
|
|
break;
|
|
case BARD_STATE_GET_WORD:
|
|
{
|
|
struct MauvilleManBard *bard = &gSaveBlock1Ptr->oldMan.bard;
|
|
u8 *str = &gStringVar4[task->tCharIndex];
|
|
u16 wordLen = 0;
|
|
|
|
// Read letters until delimiter
|
|
while (*str != CHAR_SPACE
|
|
&& *str != CHAR_NEWLINE
|
|
&& *str != EXT_CTRL_CODE_BEGIN
|
|
&& *str != EOS)
|
|
{
|
|
str++;
|
|
wordLen++;
|
|
}
|
|
|
|
if (!task->tUseTemporaryLyrics)
|
|
sUnknownBardRelated = MACRO2(bard->songLyrics[task->tCurrWord]);
|
|
else
|
|
sUnknownBardRelated = MACRO2(bard->temporaryLyrics[task->tCurrWord]);
|
|
|
|
gBardSong.length /= wordLen;
|
|
if (gBardSong.length <= 0)
|
|
gBardSong.length = 1;
|
|
task->tCurrWord++;
|
|
|
|
if (task->tDelay == 0)
|
|
{
|
|
task->tState = BARD_STATE_HANDLE_WORD;
|
|
task->tWordState = 0;
|
|
}
|
|
else
|
|
{
|
|
task->tState = BARD_STATE_PAUSE;
|
|
task->tWordState = 0;
|
|
}
|
|
}
|
|
break;
|
|
case BARD_STATE_PAUSE:
|
|
// Wait before singing next word
|
|
if (task->tDelay == 0)
|
|
task->tState = BARD_STATE_HANDLE_WORD;
|
|
else
|
|
task->tDelay--;
|
|
break;
|
|
case BARD_STATE_HANDLE_WORD:
|
|
if (gStringVar4[task->tCharIndex] == EOS)
|
|
{
|
|
// End song
|
|
FadeInBGM(6);
|
|
m4aMPlayFadeOutTemporarily(&gMPlayInfo_SE2, 2);
|
|
ScriptContext_Enable();
|
|
DestroyTask(taskId);
|
|
}
|
|
else if (gStringVar4[task->tCharIndex] == CHAR_SPACE)
|
|
{
|
|
// Handle space
|
|
EnableTextPrinters();
|
|
task->tCharIndex++;
|
|
task->tState = BARD_STATE_GET_WORD;
|
|
task->tDelay = 0;
|
|
}
|
|
else if (gStringVar4[task->tCharIndex] == CHAR_NEWLINE)
|
|
{
|
|
// Handle newline
|
|
task->tCharIndex++;
|
|
task->tState = BARD_STATE_GET_WORD;
|
|
task->tDelay = 0;
|
|
}
|
|
else if (gStringVar4[task->tCharIndex] == EXT_CTRL_CODE_BEGIN)
|
|
{
|
|
// Handle ctrl code
|
|
task->tCharIndex += 2; // skip over control codes
|
|
task->tState = BARD_STATE_GET_WORD;
|
|
task->tDelay = 8;
|
|
}
|
|
else if (gStringVar4[task->tCharIndex] == CHAR_BARD_WORD_DELIMIT)
|
|
{
|
|
// Handle word boundary
|
|
gStringVar4[task->tCharIndex] = CHAR_SPACE; // Replace with a real space
|
|
EnableTextPrinters();
|
|
task->tCharIndex++;
|
|
task->tDelay = 0;
|
|
}
|
|
else
|
|
{
|
|
// Handle regular word
|
|
switch (task->tWordState)
|
|
{
|
|
case 0:
|
|
EnableTextPrinters();
|
|
task->tWordState++;
|
|
break;
|
|
case 1:
|
|
task->tWordState++;
|
|
break;
|
|
case 2:
|
|
task->tCharIndex++;
|
|
task->tWordState = 0;
|
|
task->tDelay = gBardSong.length;
|
|
task->tState = BARD_STATE_WAIT_WORD;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
case BARD_STATE_WAIT_WORD:
|
|
// Wait for word to finish being sung.
|
|
// BardSing will continue to play it.
|
|
task->tDelay--;
|
|
if (task->tDelay == 0)
|
|
task->tState = BARD_STATE_HANDLE_WORD;
|
|
break;
|
|
}
|
|
RunTextPrintersAndIsPrinter0Active();
|
|
}
|
|
|
|
void SetMauvilleOldManObjEventGfx(void)
|
|
{
|
|
VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_BARD);
|
|
}
|
|
|
|
// Language fixers?
|
|
|
|
void SanitizeMauvilleOldManForRuby(union OldMan * oldMan)
|
|
{
|
|
s32 i;
|
|
u8 playerName[PLAYER_NAME_LENGTH + 1];
|
|
|
|
switch (oldMan->common.id)
|
|
{
|
|
case MAUVILLE_MAN_TRADER:
|
|
{
|
|
struct MauvilleOldManTrader * trader = &oldMan->trader;
|
|
for (i = 0; i < NUM_TRADER_ITEMS; i++)
|
|
{
|
|
if (trader->language[i] == LANGUAGE_JAPANESE)
|
|
ConvertInternationalString(trader->playerNames[i], LANGUAGE_JAPANESE);
|
|
}
|
|
break;
|
|
}
|
|
case MAUVILLE_MAN_STORYTELLER:
|
|
{
|
|
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
if (storyteller->gameStatIDs[i] != 0)
|
|
{
|
|
memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
|
|
playerName[PLAYER_NAME_LENGTH] = EOS;
|
|
if (IsStringJapanese(playerName))
|
|
{
|
|
memset(playerName, CHAR_SPACE, PLAYER_NAME_LENGTH + 1);
|
|
StringCopy(playerName, gText_Friend);
|
|
memcpy(storyteller->trainerNames[i], playerName, PLAYER_NAME_LENGTH);
|
|
storyteller->language[i] = GAME_LANGUAGE;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Unused
|
|
static void SetMauvilleOldManLanguage(union OldMan * oldMan, u32 language1, u32 language2, u32 language3)
|
|
{
|
|
s32 i;
|
|
|
|
switch (oldMan->common.id)
|
|
{
|
|
case MAUVILLE_MAN_TRADER:
|
|
{
|
|
struct MauvilleOldManTrader * trader = &oldMan->trader;
|
|
|
|
for (i = 0; i < NUM_TRADER_ITEMS; i++)
|
|
{
|
|
if (IsStringJapanese(trader->playerNames[i]))
|
|
trader->language[i] = language1;
|
|
else
|
|
trader->language[i] = language2;
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_STORYTELLER:
|
|
{
|
|
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
|
|
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
if (IsStringJapanese(storyteller->trainerNames[i]))
|
|
storyteller->language[i] = language1;
|
|
else
|
|
storyteller->language[i] = language2;
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_BARD:
|
|
{
|
|
struct MauvilleManBard * bard = &oldMan->bard;
|
|
|
|
if (language3 == LANGUAGE_JAPANESE)
|
|
bard->language = language1;
|
|
else
|
|
bard->language = language2;
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_HIPSTER:
|
|
{
|
|
struct MauvilleManHipster * hipster = &oldMan->hipster;
|
|
|
|
if (language3 == LANGUAGE_JAPANESE)
|
|
hipster->language = language1;
|
|
else
|
|
hipster->language = language2;
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_GIDDY:
|
|
{
|
|
struct MauvilleManGiddy * giddy = &oldMan->giddy;
|
|
|
|
if (language3 == LANGUAGE_JAPANESE)
|
|
giddy->language = language1;
|
|
else
|
|
giddy->language = language2;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void SanitizeReceivedEmeraldOldMan(union OldMan * oldMan, u32 version, u32 language)
|
|
{
|
|
u8 playerName[PLAYER_NAME_LENGTH + 1];
|
|
s32 i;
|
|
if (oldMan->common.id == MAUVILLE_MAN_STORYTELLER && language == LANGUAGE_JAPANESE)
|
|
{
|
|
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
|
|
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
if (storyteller->gameStatIDs[i] != 0)
|
|
{
|
|
memcpy(playerName, storyteller->trainerNames[i], PLAYER_NAME_LENGTH);
|
|
playerName[PLAYER_NAME_LENGTH] = EOS;
|
|
if (IsStringJapanese(playerName))
|
|
storyteller->language[i] = LANGUAGE_JAPANESE;
|
|
else
|
|
storyteller->language[i] = GAME_LANGUAGE;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SanitizeReceivedRubyOldMan(union OldMan * oldMan, u32 version, u32 language)
|
|
{
|
|
bool32 isRuby = (version == VERSION_SAPPHIRE || version == VERSION_RUBY);
|
|
|
|
switch (oldMan->common.id)
|
|
{
|
|
case MAUVILLE_MAN_TRADER:
|
|
{
|
|
struct MauvilleOldManTrader * trader = &oldMan->trader;
|
|
s32 i;
|
|
|
|
if (isRuby)
|
|
{
|
|
for (i = 0; i < NUM_TRADER_ITEMS; i++)
|
|
{
|
|
u8 *str = trader->playerNames[i];
|
|
if (str[0] == EXT_CTRL_CODE_BEGIN && str[1] == EXT_CTRL_CODE_JPN)
|
|
{
|
|
StripExtCtrlCodes(str);
|
|
trader->language[i] = LANGUAGE_JAPANESE;
|
|
}
|
|
else
|
|
trader->language[i] = language;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (i = 0; i < NUM_TRADER_ITEMS; i++)
|
|
{
|
|
if (trader->language[i] == LANGUAGE_JAPANESE)
|
|
{
|
|
StripExtCtrlCodes(trader->playerNames[i]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_STORYTELLER:
|
|
{
|
|
|
|
struct MauvilleManStoryteller * storyteller = &oldMan->storyteller;
|
|
s32 i;
|
|
|
|
if (isRuby)
|
|
{
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
if (storyteller->gameStatIDs[i] != 0)
|
|
storyteller->language[i] = language;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_BARD:
|
|
{
|
|
struct MauvilleManBard * bard = &oldMan->bard;
|
|
|
|
if (isRuby)
|
|
{
|
|
bard->language = language;
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_HIPSTER:
|
|
{
|
|
struct MauvilleManHipster * hipster = &oldMan->hipster;
|
|
|
|
if (isRuby)
|
|
{
|
|
hipster->language = language;
|
|
}
|
|
}
|
|
break;
|
|
case MAUVILLE_MAN_GIDDY:
|
|
{
|
|
struct MauvilleManGiddy * giddy = &oldMan->giddy;
|
|
|
|
if (isRuby)
|
|
{
|
|
giddy->language = language;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
struct Story
|
|
{
|
|
u8 stat;
|
|
u8 minVal;
|
|
const u8 *title;
|
|
const u8 *action;
|
|
const u8 *fullText;
|
|
};
|
|
|
|
static const struct Story sStorytellerStories[] = {
|
|
// The 50 below is replaced with GAME_STAT_SAVED_GAME
|
|
{
|
|
50, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_SavedGameTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_SavedGameAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_SavedGameStory
|
|
},
|
|
{
|
|
GAME_STAT_STARTED_TRENDS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrendsStartedStory
|
|
},
|
|
{
|
|
GAME_STAT_PLANTED_BERRIES, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_BerriesPlantedStory
|
|
},
|
|
{
|
|
GAME_STAT_TRADED_BIKES, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_BikeTradesTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_BikeTradesAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_BikeTradesStory
|
|
},
|
|
{
|
|
GAME_STAT_GOT_INTERVIEWED, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_InterviewsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_InterviewsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_InterviewsStory
|
|
},
|
|
{
|
|
GAME_STAT_TRAINER_BATTLES, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_TrainerBattlesStory
|
|
},
|
|
{
|
|
GAME_STAT_POKEMON_CAPTURES, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonCaughtStory
|
|
},
|
|
{
|
|
GAME_STAT_FISHING_ENCOUNTERS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_FishingPokemonCaughtStory
|
|
},
|
|
{
|
|
GAME_STAT_HATCHED_EGGS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_EggsHatchedStory
|
|
},
|
|
{
|
|
GAME_STAT_EVOLVED_POKEMON, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_PokemonEvolvedStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_POKECENTER, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedPokemonCenterStory
|
|
},
|
|
{
|
|
GAME_STAT_RESTED_AT_HOME, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_RestedAtHomeStory
|
|
},
|
|
{
|
|
GAME_STAT_ENTERED_SAFARI_ZONE, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_SafariGamesTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_SafariGamesAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_SafariGamesStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_CUT, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedCutTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedCutAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedCutStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_ROCK_SMASH, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedRockSmashStory
|
|
},
|
|
{
|
|
GAME_STAT_MOVED_SECRET_BASE, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_MovedBasesTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_MovedBasesAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_MovedBasesStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_SPLASH, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedSplashTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedSplashAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedSplashStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_STRUGGLE, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedStruggleStory
|
|
},
|
|
{
|
|
GAME_STAT_SLOT_JACKPOTS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_SlotJackpotsStory
|
|
},
|
|
{
|
|
GAME_STAT_CONSECUTIVE_ROULETTE_WINS, 2,
|
|
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_RouletteWinsStory
|
|
},
|
|
{
|
|
GAME_STAT_ENTERED_BATTLE_TOWER, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_BattleTowerChallengesStory
|
|
},
|
|
{
|
|
GAME_STAT_POKEBLOCKS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_MadePokeblocksStory
|
|
},
|
|
{
|
|
GAME_STAT_ENTERED_CONTEST, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_EnteredContestsStory
|
|
},
|
|
{
|
|
GAME_STAT_WON_CONTEST, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonContestsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonContestsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonContestsStory
|
|
},
|
|
{
|
|
GAME_STAT_SHOPPED, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesShoppedStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_ITEMFINDER, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedItemFinderStory
|
|
},
|
|
{
|
|
GAME_STAT_GOT_RAINED_ON, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesRainedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesRainedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_TimesRainedStory
|
|
},
|
|
{
|
|
GAME_STAT_CHECKED_POKEDEX, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedPokedexStory
|
|
},
|
|
{
|
|
GAME_STAT_RECEIVED_RIBBONS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_ReceivedRibbonsStory
|
|
},
|
|
{
|
|
GAME_STAT_JUMPED_DOWN_LEDGES, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_LedgesJumpedStory
|
|
},
|
|
{
|
|
GAME_STAT_WATCHED_TV, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_TVWatchedTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_TVWatchedAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_TVWatchedStory
|
|
},
|
|
{
|
|
GAME_STAT_CHECKED_CLOCK, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedClockTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedClockAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_CheckedClockStory
|
|
},
|
|
{
|
|
GAME_STAT_WON_POKEMON_LOTTERY, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonLotteryTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonLotteryAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_WonLotteryStory
|
|
},
|
|
{
|
|
GAME_STAT_USED_DAYCARE, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_UsedDaycareStory
|
|
},
|
|
{
|
|
GAME_STAT_RODE_CABLE_CAR, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_RodeCableCarStory
|
|
},
|
|
{
|
|
GAME_STAT_ENTERED_HOT_SPRINGS, 1,
|
|
MauvilleCity_PokemonCenter_1F_Text_HotSpringsTitle,
|
|
MauvilleCity_PokemonCenter_1F_Text_HotSpringsAction,
|
|
MauvilleCity_PokemonCenter_1F_Text_HotSpringsStory
|
|
}
|
|
};
|
|
|
|
static const s32 sNumStories = ARRAY_COUNT(sStorytellerStories);
|
|
static const u32 sUnused = 8;
|
|
|
|
static void StorytellerSetup(void)
|
|
{
|
|
s32 i;
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
|
|
sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
|
|
sStorytellerPtr->alreadyRecorded = FALSE;
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
sStorytellerPtr->gameStatIDs[i] = 0;
|
|
sStorytellerPtr->trainerNames[0][i] = EOS; // Maybe they meant storyteller->trainerNames[i][0] instead?
|
|
}
|
|
}
|
|
|
|
static void Storyteller_ResetFlag(void)
|
|
{
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
|
|
sStorytellerPtr->id = MAUVILLE_MAN_STORYTELLER;
|
|
sStorytellerPtr->alreadyRecorded = FALSE;
|
|
}
|
|
|
|
static u32 StorytellerGetGameStat(u8 stat)
|
|
{
|
|
if (stat == 50)
|
|
stat = GAME_STAT_SAVED_GAME;
|
|
return GetGameStat(stat);
|
|
}
|
|
|
|
static const struct Story *GetStoryByStat(u32 stat)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < sNumStories; i++)
|
|
{
|
|
if (sStorytellerStories[i].stat == stat)
|
|
return &sStorytellerStories[i];
|
|
}
|
|
return &sStorytellerStories[sNumStories - 1];
|
|
}
|
|
|
|
static const u8 *GetStoryTitleByStat(u32 stat)
|
|
{
|
|
return GetStoryByStat(stat)->title;
|
|
}
|
|
|
|
static const u8 *GetStoryTextByStat(u32 stat)
|
|
{
|
|
return GetStoryByStat(stat)->fullText;
|
|
}
|
|
|
|
static const u8 *GetStoryActionByStat(u32 stat)
|
|
{
|
|
return GetStoryByStat(stat)->action;
|
|
}
|
|
|
|
static u8 GetFreeStorySlot(void)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
if (sStorytellerPtr->gameStatIDs[i] == 0)
|
|
break;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static u32 StorytellerGetRecordedTrainerStat(u32 trainer)
|
|
{
|
|
u8 *ptr = sStorytellerPtr->statValues[trainer];
|
|
|
|
return ptr[0] | (ptr[1] << 8) | (ptr[2] << 16) | (ptr[3] << 24);
|
|
}
|
|
|
|
static void StorytellerSetRecordedTrainerStat(u32 trainer, u32 val)
|
|
{
|
|
u8 *ptr = sStorytellerPtr->statValues[trainer];
|
|
|
|
ptr[0] = val;
|
|
ptr[1] = val >> 8;
|
|
ptr[2] = val >> 16;
|
|
ptr[3] = val >> 24;
|
|
}
|
|
|
|
static bool32 HasTrainerStatIncreased(u32 trainer)
|
|
{
|
|
if (StorytellerGetGameStat(sStorytellerPtr->gameStatIDs[trainer]) > StorytellerGetRecordedTrainerStat(trainer))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void GetStoryByStattellerPlayerName(u32 player, void *dst)
|
|
{
|
|
u8 *name = sStorytellerPtr->trainerNames[player];
|
|
|
|
memset(dst, EOS, PLAYER_NAME_LENGTH + 1);
|
|
memcpy(dst, name, PLAYER_NAME_LENGTH);
|
|
}
|
|
|
|
static void StorytellerSetPlayerName(u32 player, const u8 *src)
|
|
{
|
|
u8 *name = sStorytellerPtr->trainerNames[player];
|
|
memset(name, EOS, PLAYER_NAME_LENGTH);
|
|
memcpy(name, src, PLAYER_NAME_LENGTH);
|
|
}
|
|
|
|
|
|
static void StorytellerRecordNewStat(u32 player, u32 stat)
|
|
{
|
|
sStorytellerPtr->gameStatIDs[player] = stat;
|
|
StorytellerSetPlayerName(player, gSaveBlock2Ptr->playerName);
|
|
StorytellerSetRecordedTrainerStat(player, StorytellerGetGameStat(stat));
|
|
ConvertIntToDecimalStringN(gStringVar1, StorytellerGetGameStat(stat), STR_CONV_MODE_LEFT_ALIGN, 10);
|
|
StringCopy(gStringVar2, GetStoryActionByStat(stat));
|
|
sStorytellerPtr->language[player] = gGameLanguage;
|
|
}
|
|
|
|
static void ScrambleStatList(u8 *arr, s32 count)
|
|
{
|
|
s32 i;
|
|
|
|
for (i = 0; i < count; i++)
|
|
arr[i] = i;
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
u32 a = Random() % count;
|
|
u32 b = Random() % count;
|
|
u8 temp;
|
|
SWAP(arr[a], arr[b], temp);
|
|
}
|
|
}
|
|
|
|
static bool8 StorytellerInitializeRandomStat(void)
|
|
{
|
|
u8 storyIds[sNumStories];
|
|
s32 i, j;
|
|
|
|
ScrambleStatList(storyIds, sNumStories);
|
|
for (i = 0; i < sNumStories; i++)
|
|
{
|
|
u8 stat = sStorytellerStories[storyIds[i]].stat;
|
|
u8 minVal = sStorytellerStories[storyIds[i]].minVal;
|
|
|
|
for (j = 0; j < NUM_STORYTELLER_TALES; j++)
|
|
{
|
|
if (sStorytellerPtr->gameStatIDs[j] == stat)
|
|
break;
|
|
}
|
|
if (j == NUM_STORYTELLER_TALES && StorytellerGetGameStat(stat) >= minVal)
|
|
{
|
|
sStorytellerPtr->alreadyRecorded = TRUE;
|
|
if (GetFreeStorySlot() == NUM_STORYTELLER_TALES)
|
|
StorytellerRecordNewStat(sSelectedStory, stat);
|
|
else
|
|
StorytellerRecordNewStat(GetFreeStorySlot(), stat);
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static void StorytellerDisplayStory(u32 player)
|
|
{
|
|
u8 stat = sStorytellerPtr->gameStatIDs[player];
|
|
|
|
ConvertIntToDecimalStringN(gStringVar1, StorytellerGetRecordedTrainerStat(player), STR_CONV_MODE_LEFT_ALIGN, 10);
|
|
StringCopy(gStringVar2, GetStoryActionByStat(stat));
|
|
GetStoryByStattellerPlayerName(player, gStringVar3);
|
|
ConvertInternationalString(gStringVar3, sStorytellerPtr->language[player]);
|
|
ShowFieldMessage(GetStoryTextByStat(stat));
|
|
}
|
|
|
|
static void PrintStoryList(void)
|
|
{
|
|
s32 i;
|
|
s32 width = GetStringWidth(FONT_NORMAL, gText_Exit, 0);
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
s32 curWidth;
|
|
u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
|
|
|
|
if (gameStatID == 0)
|
|
break;
|
|
curWidth = GetStringWidth(FONT_NORMAL, GetStoryTitleByStat(gameStatID), 0);
|
|
if (curWidth > width)
|
|
width = curWidth;
|
|
}
|
|
sStorytellerWindowId = CreateWindowFromRect(0, 0, ConvertPixelWidthToTileWidth(width), GetFreeStorySlot() * 2 + 2);
|
|
SetStandardWindowBorderStyle(sStorytellerWindowId, FALSE);
|
|
for (i = 0; i < NUM_STORYTELLER_TALES; i++)
|
|
{
|
|
u16 gameStatID = sStorytellerPtr->gameStatIDs[i];
|
|
if (gameStatID == 0)
|
|
break;
|
|
AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, GetStoryTitleByStat(gameStatID), 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
|
|
}
|
|
AddTextPrinterParameterized(sStorytellerWindowId, FONT_NORMAL, gText_Exit, 8, 16 * i + 1, TEXT_SKIP_DRAW, NULL);
|
|
InitMenuInUpperLeftCornerNormal(sStorytellerWindowId, GetFreeStorySlot() + 1, 0);
|
|
CopyWindowToVram(sStorytellerWindowId, COPYWIN_FULL);
|
|
}
|
|
|
|
static void Task_StoryListMenu(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
s32 selection;
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
PrintStoryList();
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
selection = Menu_ProcessInput();
|
|
if (selection == MENU_NOTHING_CHOSEN)
|
|
break;
|
|
if (selection == MENU_B_PRESSED || selection == GetFreeStorySlot())
|
|
{
|
|
gSpecialVar_Result = 0;
|
|
}
|
|
else
|
|
{
|
|
gSpecialVar_Result = 1;
|
|
sSelectedStory = selection;
|
|
}
|
|
ClearToTransparentAndRemoveWindow(sStorytellerWindowId);
|
|
DestroyTask(taskId);
|
|
ScriptContext_Enable();
|
|
break;
|
|
}
|
|
}
|
|
|
|
// Sets gSpecialVar_Result to TRUE if player selected a story
|
|
void StorytellerStoryListMenu(void)
|
|
{
|
|
CreateTask(Task_StoryListMenu, 80);
|
|
}
|
|
|
|
void Script_StorytellerDisplayStory(void)
|
|
{
|
|
StorytellerDisplayStory(sSelectedStory);
|
|
}
|
|
|
|
u8 StorytellerGetFreeStorySlot(void)
|
|
{
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
return GetFreeStorySlot();
|
|
}
|
|
|
|
// Returns TRUE if stat has increased
|
|
bool8 StorytellerUpdateStat(void)
|
|
{
|
|
u8 stat;
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
stat = sStorytellerPtr->gameStatIDs[sSelectedStory];
|
|
|
|
if (HasTrainerStatIncreased(sSelectedStory) == TRUE)
|
|
{
|
|
StorytellerRecordNewStat(sSelectedStory, stat);
|
|
return TRUE;
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 HasStorytellerAlreadyRecorded(void)
|
|
{
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
|
|
if (sStorytellerPtr->alreadyRecorded == FALSE)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
bool8 Script_StorytellerInitializeRandomStat(void)
|
|
{
|
|
sStorytellerPtr = &gSaveBlock1Ptr->oldMan.storyteller;
|
|
return StorytellerInitializeRandomStat();
|
|
}
|
|
|