pokeemerald/test/move_effect_burn_hit.c
Martin Griffin f1b9872bf0 Test moves, items, and abilities in battle
Thank you to SBird for providing mgba-rom-test binaries and Spikes/Toxic
Spikes tests!

Co-authored-by: sbird <sbird@no.tld>
2023-02-01 13:53:57 +00:00

39 lines
1011 B
C

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_EMBER].effect == EFFECT_BURN_HIT);
}
SINGLE_BATTLE_TEST("Ember inflicts burn")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
STATUS_ICON(opponent, burn: TRUE);
}
}
SINGLE_BATTLE_TEST("Ember cannot burn a Fire-type")
{
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_CHARMANDER].types[0] == TYPE_FIRE);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_CHARMANDER);
} WHEN {
TURN { MOVE(player, MOVE_EMBER); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_EMBER, player);
HP_BAR(opponent);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, opponent);
NOT STATUS_ICON(opponent, burn: TRUE);
}
}