mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
2303 lines
82 KiB
C
2303 lines
82 KiB
C
#include "global.h"
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#include "battle.h"
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#include "battle_anim.h"
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#include "battle_message.h"
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#include "main.h"
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#include "menu.h"
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#include "menu_helpers.h"
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#include "scanline_effect.h"
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#include "palette.h"
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#include "party_menu.h"
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#include "pokemon_icon.h"
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#include "sprite.h"
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#include "item.h"
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#include "task.h"
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#include "bg.h"
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#include "gpu_regs.h"
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#include "window.h"
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#include "text.h"
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#include "text_window.h"
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#include "international_string_util.h"
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#include "strings.h"
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#include "battle_ai_main.h"
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#include "battle_ai_util.h"
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#include "list_menu.h"
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#include "decompress.h"
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#include "trainer_pokemon_sprites.h"
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#include "malloc.h"
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#include "string_util.h"
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#include "util.h"
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#include "data.h"
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#include "reset_rtc_screen.h"
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#include "reshow_battle_screen.h"
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#include "constants/abilities.h"
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#include "constants/party_menu.h"
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#include "constants/moves.h"
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#include "constants/items.h"
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#include "constants/rgb.h"
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#include "constants/hold_effects.h"
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#define MAX_MODIFY_DIGITS 4
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struct BattleDebugModifyArrows
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{
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u8 arrowSpriteId[2];
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u16 minValue;
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u16 maxValue;
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int currValue;
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u8 currentDigit:4;
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u8 maxDigits:4;
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u8 charDigits[MAX_MODIFY_DIGITS];
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void *modifiedValPtr;
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u8 typeOfVal;
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};
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struct BattleDebugMenu
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{
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u8 battlerId:2;
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u8 aiBattlerId:2;
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u8 battlerWindowId;
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u8 mainListWindowId;
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u8 mainListTaskId;
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u8 currentMainListItemId;
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u8 secondaryListWindowId;
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u8 secondaryListTaskId;
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u8 currentSecondaryListItemId;
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u8 secondaryListItemCount;
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u8 modifyWindowId;
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u8 activeWindow;
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struct BattleDebugModifyArrows modifyArrows;
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const struct BitfieldInfo *bitfield;
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bool8 battlerWasChanged[MAX_BATTLERS_COUNT];
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u8 aiViewState;
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u8 aiMonSpriteId;
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u8 aiMovesWindowId;
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union
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{
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u8 aiIconSpriteIds[MAX_BATTLERS_COUNT];
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u8 aiPartyIcons[PARTY_SIZE];
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} spriteIds;
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};
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struct __attribute__((__packed__)) BitfieldInfo
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{
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u8 bitsCount;
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u8 currBit;
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};
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enum
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{
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LIST_ITEM_MOVES,
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LIST_ITEM_ABILITY,
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LIST_ITEM_HELD_ITEM,
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LIST_ITEM_PP,
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LIST_ITEM_TYPES,
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LIST_ITEM_STATS,
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LIST_ITEM_STAT_STAGES,
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LIST_ITEM_STATUS1,
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LIST_ITEM_STATUS2,
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LIST_ITEM_STATUS3,
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LIST_ITEM_STATUS4,
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LIST_ITEM_SIDE_STATUS,
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LIST_ITEM_AI,
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LIST_ITEM_AI_MOVES_PTS,
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LIST_ITEM_AI_INFO,
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LIST_ITEM_AI_PARTY,
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LIST_ITEM_VARIOUS,
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LIST_ITEM_COUNT
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};
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enum
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{
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ACTIVE_WIN_MAIN,
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ACTIVE_WIN_SECONDARY,
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ACTIVE_WIN_MODIFY
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};
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enum
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{
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VAL_U8,
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VAL_U16,
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VAL_U32,
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VAL_BITFIELD_8,
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VAL_BITFIELD_16,
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VAL_BITFIELD_32,
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VAR_SIDE_STATUS,
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VAR_SHOW_HP,
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VAR_SUBSTITUTE,
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VAR_IN_LOVE,
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VAR_U16_4_ENTRIES,
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VAL_S8,
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VAL_ALL_STAT_STAGES,
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};
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enum
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{
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LIST_SIDE_REFLECT,
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LIST_SIDE_LIGHTSCREEN,
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LIST_SIDE_SPIKES,
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LIST_SIDE_SAFEGUARD,
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LIST_SIDE_MIST,
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LIST_SIDE_AURORA_VEIL,
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LIST_SIDE_LUCKY_CHANT,
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LIST_SIDE_TAILWIND,
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LIST_SIDE_STEALTH_ROCK,
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LIST_SIDE_TOXIC_SPIKES,
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LIST_SIDE_STICKY_WEB,
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};
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enum
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{
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VARIOUS_SHOW_HP,
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VARIOUS_SUBSTITUTE_HP,
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VARIOUS_IN_LOVE,
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};
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// Static Declarations
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static const u8 *GetHoldEffectName(u16 holdEffect);
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// const rom data
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static const u8 sText_HoldEffect[] = _("Hold Effect");
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static const u8 sText_Ability[] = _("Ability");
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static const u8 sText_Moves[] = _("Moves");
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static const u8 sText_Stats[] = _("Stats");
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static const u8 sText_StatStages[] = _("Stat Stages");
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static const u8 sText_Status1[] = _("Status1");
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static const u8 sText_Status2[] = _("Status2");
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static const u8 sText_Status3[] = _("Status3");
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static const u8 sText_Status4[] = _("Status4");
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static const u8 sText_HeldItem[] = _("Held Item");
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static const u8 sText_SideStatus[] = _("Side Status");
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static const u8 sText_MaxHp[] = _("HP Max");
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static const u8 sText_CurrHp[] = _("HP Current");
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static const u8 sText_Freeze[] = _("Freeze");
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static const u8 sText_Frostbite[] = _("Frostbite");
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static const u8 sText_ToxicPoison[] = _("Toxic Poison");
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static const u8 sText_ToxicCounter[] = _("Toxic Counter");
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static const u8 sText_Flinch[] = _("Flinch");
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static const u8 sText_Uproar[] = _("Uproar");
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static const u8 sText_Bide[] = _("Bide");
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static const u8 sText_LockConfuse[] = _("Lock Confuse");
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static const u8 sText_MultipleTurns[] = _("MultipleTurns");
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static const u8 sText_FocusEnergy[] = _("Focus Energy");
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static const u8 sText_Transformed[] = _("Transformed");
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static const u8 sText_Recharge[] = _("Recharge");
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static const u8 sText_Rage[] = _("Rage");
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static const u8 sText_Substitute[] = _("Substitute");
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static const u8 sText_SubstituteHp[] = _("Substitute HP");
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static const u8 sText_DestinyBond[] = _("Destiny Bond");
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static const u8 sText_CantEscape[] = _("Cant Escape");
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static const u8 sText_Nightmare[] = _("Nightmare");
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static const u8 sText_Cursed[] = _("Cursed");
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static const u8 sText_Foresight[] = _("Foresighted");
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static const u8 sText_DefenseCurl[] = _("Def Curled");
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static const u8 sText_Tormented[] = _("Tormented");
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static const u8 sText_AlwaysHits[] = _("Sure Hit");
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static const u8 sText_ChargedUp[] = _("Charged Up");
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static const u8 sText_Rooted[] = _("Rooted");
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static const u8 sText_Yawned[] = _("Yawned");
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static const u8 sText_Minimized[] = _("Minimized");
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static const u8 sText_NoCrit[] = _("No Crit");
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static const u8 sText_Imprisoned[] = _("Imprison");
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static const u8 sText_Reflect[] = _("Reflect");
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static const u8 sText_LightScreen[] = _("Light Screen");
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static const u8 sText_Spikes[] = _("Spikes");
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static const u8 sText_Safeguard[] = _("Safeguard");
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static const u8 sText_Mist[] = _("Mist");
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static const u8 sText_ShowOpponentHP[] = _("Opponent Hp");
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static const u8 sText_Types[] = _("Types");
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static const u8 sText_GastroAcid[] = _("Gastro Acid");
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static const u8 sText_SmackDown[] = _("Smacked Down");
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static const u8 sText_MiracleEye[] = _("Miracle Eye");
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static const u8 sText_AquaRing[] = _("Aqua Ring");
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static const u8 sText_LaserFocus[] = _("Laser Focused");
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static const u8 sText_Electrified[] = _("Electrified");
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static const u8 sText_AuroraVeil[] = _("Aurora Veil");
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static const u8 sText_LuckyChant[] = _("Lucky Chant");
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static const u8 sText_Tailwind[] = _("Tailwind");
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static const u8 sText_PP[] = _("PP");
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static const u8 sText_StealthRock[] = _("Stealth Rock");
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static const u8 sText_ToxicSpikes[] = _("Toxic Spikes");
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static const u8 sText_StickyWeb[] = _("Sticky Web");
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static const u8 sText_AI[] = _("AI");
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static const u8 sText_NoBadMoves[] = _("No Bad Moves");
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static const u8 sText_Viability[] = _("Viability");
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static const u8 sText_TryFaint[] = _("Try Faint");
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static const u8 sText_SetUpFirstTurn[] = _("Setup 1 turn");
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static const u8 sText_Risky[] = _("Risky");
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static const u8 sText_StrongestMove[] = _("Most dmg move");
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static const u8 sText_Various[] = _("Various");
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static const u8 sText_ShowHP[] = _("Show HP");
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static const u8 sText_PreferBatonPass[] = _("Baton Pass");
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static const u8 sText_InDoubles[] = _("In Doubles");
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static const u8 sText_HpAware[] = _("HP aware");
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static const u8 sText_Unknown[] = _("Unknown");
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static const u8 sText_InLove[] = _("In Love");
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static const u8 sText_AIMovePts[] = _("AI Pts/Dmg");
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static const u8 sText_AiKnowledge[] = _("AI Info");
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static const u8 sText_AiParty[] = _("AI Party");
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static const u8 sText_EmptyString[] = _("");
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static const struct BitfieldInfo sStatus1Bitfield[] =
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{
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{/*Sleep*/ 3, 0},
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{/*Poison*/ 1, 3},
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{/*Burn*/ 1, 4},
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{/*Freeze*/ 1, 5},
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{/*Paralysis*/1, 6},
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{/*Toxic Poison*/ 1, 7},
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{/*Toxic Counter*/ 4, 8},
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{/*Frostbite*/ 1, 12},
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};
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static const struct BitfieldInfo sStatus2Bitfield[] =
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{
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{/*Confusion*/ 3, 0},
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{/*Flinch*/ 1, 3},
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{/*Uproar*/ 3, 4},
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// Bit 7 is unused.
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{/*Bide*/ 2, 8},
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{/*Lock Confuse*/ 2, 10},
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{/*Multiple Turns*/ 1, 12},
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// Wrap bits are omitted. Done in various.
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// In Love bits are omitted. Done in various.
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{/*(Focus Energy*/ 1, 20},
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{/*Transformed*/ 1, 21},
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{/*Recharge*/ 1, 22},
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{/*Rage*/ 1, 23},
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{/*Substitute*/ 1, 24},
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{/*Destiny bond*/ 1, 25},
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{/*Can't escape*/ 1, 26},
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{/*Nightmares*/ 1, 27},
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{/*Cursed*/ 1, 28},
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{/*Foresighted*/ 1, 29},
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{/*Defense Curled*/ 1, 30},
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{/*Tormented*/ 1, 31},
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};
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static const struct BitfieldInfo sStatus3Bitfield[] =
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{
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{/*Always hits*/ 2, 4},
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//*Perish Song*/ 1, 5},
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// On Air 1, 6,
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// Underground 1, 7,
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{/*Minimized*/ 1, 8},
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{/*Charged Up*/ 1, 9},
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{/*Rooted*/ 1, 10},
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{/*Yawn*/ 2, 11},
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{/*Imprison*/ 1, 13},
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// Grudge 1, 14,
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{/*No Crit*/ 1, 15},
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{/*Gastro Acid*/ 1, 16},
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// Embargo 1, 17,
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// Underwater 1, 18,
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// Intimidated Mons 1, 19,
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// Traced 1, 20,
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{/*Smacked Down*/ 1, 21},
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// Me First 1, 22,
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// Telekinesis 1, 23,
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// Phantom Force 1, 24},
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{/*Miracle Eyed*/ 1, 25},
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// Magnet Rise 1, 26,
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// Heal Block 1, 27,
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{/*Aqua Ring*/ 1, 28},
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{/*Laser Focus*/ 1, 29},
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// Power Trick 1, 30,
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};
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static const struct BitfieldInfo sStatus4Bitfield[] =
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{
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{/*Electrified*/ 1, 0,}
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};
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static const struct BitfieldInfo sAIBitfield[] =
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{
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{/*Check bad move*/ 1, 0},
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{/*Try To Faint*/ 1, 1},
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{/*Viability*/ 1, 2},
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{/*Set up first turn*/ 1, 3},
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{/*Risky*/ 1, 4},
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{/*Prefer Strongest Move*/ 1, 5},
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{/*Prefer Baton Pass*/ 1, 6},
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{/*In Doubles*/ 1, 7},
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{/*Hp aware*/ 1, 8},
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{/*Unknown*/ 1, 9},
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};
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static const struct ListMenuItem sMainListItems[] =
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{
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{sText_Moves, LIST_ITEM_MOVES},
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{sText_Ability, LIST_ITEM_ABILITY},
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{sText_HeldItem, LIST_ITEM_HELD_ITEM},
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{sText_PP, LIST_ITEM_PP},
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{sText_Types, LIST_ITEM_TYPES},
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{sText_Stats, LIST_ITEM_STATS},
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{sText_StatStages, LIST_ITEM_STAT_STAGES},
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{sText_Status1, LIST_ITEM_STATUS1},
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{sText_Status2, LIST_ITEM_STATUS2},
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{sText_Status3, LIST_ITEM_STATUS3},
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{sText_Status4, LIST_ITEM_STATUS4},
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{sText_SideStatus, LIST_ITEM_SIDE_STATUS},
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{sText_AI, LIST_ITEM_AI},
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{sText_AIMovePts, LIST_ITEM_AI_MOVES_PTS},
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{sText_AiKnowledge, LIST_ITEM_AI_INFO},
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{sText_AiParty, LIST_ITEM_AI_PARTY},
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{sText_Various, LIST_ITEM_VARIOUS},
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};
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static const struct ListMenuItem sVariousListItems[] =
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{
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{sText_ShowHP, VARIOUS_SHOW_HP},
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{sText_SubstituteHp, VARIOUS_SUBSTITUTE_HP},
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{sText_InLove, VARIOUS_IN_LOVE},
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};
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static const struct ListMenuItem sAIListItems[] =
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{
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{sText_NoBadMoves, 0},
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{sText_TryFaint, 1},
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{sText_Viability, 2},
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{sText_SetUpFirstTurn, 3},
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{sText_Risky, 4},
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{sText_StrongestMove, 5},
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{sText_PreferBatonPass, 6},
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{sText_InDoubles, 7},
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{sText_HpAware, 8},
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// {sText_Unknown, 9},
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};
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static const struct ListMenuItem sStatsListItems[] =
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{
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{sText_CurrHp, 0},
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{sText_MaxHp, 1},
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{gText_Attack, 2},
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{gText_Defense, 3},
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{gText_Speed, 4},
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{gText_SpAtk, 5},
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{gText_SpDef, 6},
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};
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static const struct ListMenuItem sStatus1ListItems[] =
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{
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{gText_Sleep, 0},
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{gText_Poison, 1},
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{gText_Burn, 2},
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{sText_Freeze, 3},
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{gText_Paralysis, 4},
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{sText_ToxicPoison, 5},
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{sText_ToxicCounter, 6},
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{sText_Frostbite, 7},
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};
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static const struct ListMenuItem sStatus2ListItems[] =
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{
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{gText_Confusion, 0},
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{sText_Flinch, 1},
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{sText_Uproar, 2},
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{sText_Bide, 3},
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{sText_LockConfuse, 4},
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{sText_MultipleTurns, 5},
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{sText_FocusEnergy, 6},
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{sText_Recharge, 7},
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{sText_Rage, 8},
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{sText_Substitute, 9},
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{sText_DestinyBond, 10},
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{sText_CantEscape, 11},
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{sText_Nightmare, 12},
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{sText_Cursed, 13},
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{sText_Foresight, 14},
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{sText_DefenseCurl, 15},
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{sText_Tormented, 16},
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};
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static const struct ListMenuItem sStatus3ListItems[] =
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{
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{sText_AlwaysHits, 0},
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{sText_Minimized, 1},
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{sText_ChargedUp, 2},
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{sText_Rooted, 3},
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{sText_Yawned, 4},
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{sText_Imprisoned, 5},
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{sText_NoCrit, 6},
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{sText_GastroAcid, 7},
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{sText_SmackDown, 8},
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{sText_MiracleEye, 9},
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{sText_AquaRing, 10},
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{sText_LaserFocus, 11},
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};
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static const struct ListMenuItem sStatus4ListItems[] =
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{
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{sText_Electrified, 0},
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};
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static const struct ListMenuItem sSideStatusListItems[] =
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{
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{sText_Reflect, LIST_SIDE_REFLECT},
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{sText_LightScreen, LIST_SIDE_LIGHTSCREEN},
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{sText_Spikes, LIST_SIDE_SPIKES},
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{sText_Safeguard, LIST_SIDE_SAFEGUARD},
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{sText_Mist, LIST_SIDE_MIST},
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{sText_AuroraVeil, LIST_SIDE_AURORA_VEIL},
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{sText_LuckyChant, LIST_SIDE_LUCKY_CHANT},
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{sText_Tailwind, LIST_SIDE_TAILWIND},
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{sText_StealthRock, LIST_SIDE_STEALTH_ROCK},
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{sText_ToxicSpikes, LIST_SIDE_TOXIC_SPIKES},
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{sText_StickyWeb, LIST_SIDE_STICKY_WEB},
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};
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static const struct ListMenuItem sSecondaryListItems[] =
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{
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{sText_EmptyString, 0},
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{sText_EmptyString, 1},
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{sText_EmptyString, 2},
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{sText_EmptyString, 3},
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{sText_EmptyString, 4},
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{sText_EmptyString, 5},
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{sText_EmptyString, 6},
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{sText_EmptyString, 7},
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{sText_EmptyString, 8},
|
|
};
|
|
|
|
|
|
static const struct ListMenuTemplate sMainListTemplate =
|
|
{
|
|
.items = sMainListItems,
|
|
.moveCursorFunc = NULL,
|
|
.itemPrintFunc = NULL,
|
|
.totalItems = ARRAY_COUNT(sMainListItems),
|
|
.maxShowed = 6,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 1,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
static const struct ListMenuTemplate sSecondaryListTemplate =
|
|
{
|
|
.items = sSecondaryListItems,
|
|
.moveCursorFunc = NULL,
|
|
.itemPrintFunc = NULL,
|
|
.totalItems = 0,
|
|
.maxShowed = 0,
|
|
.windowId = 0,
|
|
.header_X = 0,
|
|
.item_X = 8,
|
|
.cursor_X = 0,
|
|
.upText_Y = 1,
|
|
.cursorPal = 2,
|
|
.fillValue = 1,
|
|
.cursorShadowPal = 3,
|
|
.lettersSpacing = 1,
|
|
.itemVerticalPadding = 0,
|
|
.scrollMultiple = LIST_NO_MULTIPLE_SCROLL,
|
|
.fontId = 1,
|
|
.cursorKind = 0
|
|
};
|
|
|
|
|
|
static const struct WindowTemplate sMainListWindowTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 1,
|
|
.tilemapTop = 3,
|
|
.width = 9,
|
|
.height = 12,
|
|
.paletteNum = 0xF,
|
|
.baseBlock = 0x2
|
|
};
|
|
|
|
static const struct WindowTemplate sSecondaryListWindowTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 12,
|
|
.tilemapTop = 3,
|
|
.width = 10,
|
|
.height = 2,
|
|
.paletteNum = 0xF,
|
|
.baseBlock = 0xA0
|
|
};
|
|
|
|
static const struct WindowTemplate sModifyWindowTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 25,
|
|
.tilemapTop = 2,
|
|
.width = 4,
|
|
.height = 2,
|
|
.paletteNum = 0xF,
|
|
.baseBlock = 0x200
|
|
};
|
|
|
|
static const struct WindowTemplate sBattlerWindowTemplate =
|
|
{
|
|
.bg = 0,
|
|
.tilemapLeft = 10,
|
|
.tilemapTop = 0,
|
|
.width = 14,
|
|
.height = 2,
|
|
.paletteNum = 0xF,
|
|
.baseBlock = 0x300
|
|
};
|
|
|
|
static const struct BgTemplate sBgTemplates[] =
|
|
{
|
|
{
|
|
.bg = 0,
|
|
.charBaseIndex = 0,
|
|
.mapBaseIndex = 31,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 1,
|
|
.baseTile = 0
|
|
},
|
|
{
|
|
.bg = 1,
|
|
.charBaseIndex = 2,
|
|
.mapBaseIndex = 20,
|
|
.screenSize = 0,
|
|
.paletteMode = 0,
|
|
.priority = 0,
|
|
.baseTile = 0
|
|
}
|
|
};
|
|
|
|
static const u8 sBitsToMaxDigit[] =
|
|
{
|
|
[0] = 0,
|
|
[1] = 1, // max 1
|
|
[2] = 1, // max 3
|
|
[3] = 1, // max 7
|
|
[4] = 2, // max 15
|
|
[5] = 2, // max 31
|
|
[6] = 2, // max 63
|
|
[7] = 3, // max 127
|
|
[8] = 3, // max 255
|
|
};
|
|
|
|
static const bool8 sHasChangeableEntries[LIST_ITEM_COUNT] =
|
|
{
|
|
[LIST_ITEM_MOVES] = TRUE,
|
|
[LIST_ITEM_AI_MOVES_PTS] = TRUE,
|
|
[LIST_ITEM_PP] = TRUE,
|
|
[LIST_ITEM_ABILITY] = TRUE,
|
|
[LIST_ITEM_TYPES] = TRUE,
|
|
[LIST_ITEM_HELD_ITEM] = TRUE,
|
|
[LIST_ITEM_STAT_STAGES] = TRUE,
|
|
};
|
|
|
|
static const u16 sBgColor[] = {RGB_WHITE};
|
|
|
|
// this file's functions
|
|
static void Task_DebugMenuFadeOut(u8 taskId);
|
|
static void Task_DebugMenuProcessInput(u8 taskId);
|
|
static void Task_DebugMenuFadeIn(u8 taskId);
|
|
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId);
|
|
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data);
|
|
static void CreateSecondaryListMenu(struct BattleDebugMenu *data);
|
|
static void PrintSecondaryEntries(struct BattleDebugMenu *data);
|
|
static void DestroyModifyArrows(struct BattleDebugMenu *data);
|
|
static void PrintDigitChars(struct BattleDebugMenu *data);
|
|
static void SetUpModifyArrows(struct BattleDebugMenu *data);
|
|
static void UpdateBattlerValue(struct BattleDebugMenu *data);
|
|
static void UpdateMonData(struct BattleDebugMenu *data);
|
|
static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue);
|
|
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp);
|
|
static void SwitchToDebugView(u8 taskId);
|
|
static void SwitchToDebugViewFromAiParty(u8 taskId);
|
|
|
|
// code
|
|
static struct BattleDebugMenu *GetStructPtr(u8 taskId)
|
|
{
|
|
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
|
|
|
|
return (struct BattleDebugMenu*)(T1_READ_PTR(taskDataPtr));
|
|
}
|
|
|
|
static void SetStructPtr(u8 taskId, void *ptr)
|
|
{
|
|
u32 structPtr = (u32)(ptr);
|
|
u8 *taskDataPtr = (u8 *)(&gTasks[taskId].data[0]);
|
|
|
|
taskDataPtr[0] = structPtr >> 0;
|
|
taskDataPtr[1] = structPtr >> 8;
|
|
taskDataPtr[2] = structPtr >> 16;
|
|
taskDataPtr[3] = structPtr >> 24;
|
|
}
|
|
|
|
static void MainCB2(void)
|
|
{
|
|
RunTasks();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void VBlankCB(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
TransferPlttBuffer();
|
|
}
|
|
|
|
void CB2_BattleDebugMenu(void)
|
|
{
|
|
u8 taskId;
|
|
struct BattleDebugMenu *data;
|
|
|
|
switch (gMain.state)
|
|
{
|
|
default:
|
|
case 0:
|
|
SetVBlankCallback(NULL);
|
|
gMain.state++;
|
|
break;
|
|
case 1:
|
|
ResetVramOamAndBgCntRegs();
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
|
|
ResetAllBgsCoordinates();
|
|
FreeAllWindowBuffers();
|
|
DeactivateAllTextPrinters();
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
gMain.state++;
|
|
break;
|
|
case 2:
|
|
ResetPaletteFade();
|
|
ScanlineEffect_Stop();
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
gMain.state++;
|
|
break;
|
|
case 3:
|
|
LoadPalette(sBgColor, 0, 2);
|
|
LoadPalette(GetOverworldTextboxPalettePtr(), 0xf0, 16);
|
|
gMain.state++;
|
|
break;
|
|
case 4:
|
|
taskId = CreateTask(Task_DebugMenuFadeIn, 0);
|
|
data = AllocZeroed(sizeof(struct BattleDebugMenu));
|
|
SetStructPtr(taskId, data);
|
|
|
|
data->battlerId = gBattleStruct->debugBattler;
|
|
data->battlerWindowId = AddWindow(&sBattlerWindowTemplate);
|
|
PutWindowTilemap(data->battlerWindowId);
|
|
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
|
|
|
|
data->mainListWindowId = AddWindow(&sMainListWindowTemplate);
|
|
|
|
gMultiuseListMenuTemplate = sMainListTemplate;
|
|
gMultiuseListMenuTemplate.windowId = data->mainListWindowId;
|
|
data->mainListTaskId = ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
|
|
|
|
data->currentMainListItemId = 0;
|
|
data->activeWindow = ACTIVE_WIN_MAIN;
|
|
data->secondaryListTaskId = 0xFF;
|
|
CopyWindowToVram(data->mainListWindowId, 3);
|
|
gMain.state++;
|
|
break;
|
|
case 5:
|
|
BeginNormalPaletteFade(-1, 0, 0x10, 0, 0);
|
|
SetVBlankCallback(VBlankCB);
|
|
SetMainCallback2(MainCB2);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void PutMovesPointsText(struct BattleDebugMenu *data)
|
|
{
|
|
u32 i, j, count, battlerDef;
|
|
u8 *text = Alloc(0x50);
|
|
|
|
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
|
for (i = 0; i < MAX_MON_MOVES; i++)
|
|
{
|
|
text[0] = CHAR_SPACE;
|
|
StringCopy(text + 1, gMoveNames[gBattleMons[data->aiBattlerId].moves[i]]);
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 0, i * 15, 0, NULL);
|
|
for (count = 0, j = 0; j < MAX_BATTLERS_COUNT; j++)
|
|
{
|
|
if (data->spriteIds.aiIconSpriteIds[j] == 0xFF)
|
|
continue;
|
|
battlerDef = gSprites[data->spriteIds.aiIconSpriteIds[j]].data[0];
|
|
ConvertIntToDecimalStringN(text,
|
|
gBattleStruct->aiFinalScore[data->aiBattlerId][battlerDef][i],
|
|
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 83 + count * 54, i * 15, 0, NULL);
|
|
|
|
ConvertIntToDecimalStringN(text,
|
|
AI_DATA->simulatedDmg[data->aiBattlerId][battlerDef][i],
|
|
STR_CONV_MODE_RIGHT_ALIGN, 3);
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 1, text, 110 + count * 54, i * 15, 0, NULL);
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
CopyWindowToVram(data->aiMovesWindowId, 3);
|
|
Free(text);
|
|
}
|
|
|
|
static void Task_ShowAiPoints(u8 taskId)
|
|
{
|
|
u32 i, count;
|
|
struct WindowTemplate winTemplate;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
switch (data->aiViewState)
|
|
{
|
|
case 0:
|
|
HideBg(0);
|
|
ShowBg(1);
|
|
|
|
// Swap battler if it's player mon
|
|
data->aiBattlerId = data->battlerId;
|
|
while (!BattlerHasAi(data->aiBattlerId))
|
|
{
|
|
if (++data->aiBattlerId >= gBattlersCount)
|
|
data->aiBattlerId = 0;
|
|
}
|
|
|
|
LoadMonIconPalettes();
|
|
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (i != data->aiBattlerId && IsBattlerAlive(i))
|
|
{
|
|
data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
|
|
SpriteCallbackDummy,
|
|
95 + (count * 60), 17, 0, 0);
|
|
gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
|
|
count++;
|
|
}
|
|
else
|
|
{
|
|
data->spriteIds.aiIconSpriteIds[i] = 0xFF;
|
|
}
|
|
}
|
|
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
|
|
gBattleMons[data->aiBattlerId].otId,
|
|
gBattleMons[data->aiBattlerId].personality,
|
|
TRUE,
|
|
39, 130, 15, TAG_NONE);
|
|
data->aiViewState++;
|
|
break;
|
|
// Put text
|
|
case 1:
|
|
winTemplate = CreateWindowTemplate(1, 0, 4, 30, 14, 15, 0x200);
|
|
data->aiMovesWindowId = AddWindow(&winTemplate);
|
|
PutWindowTilemap(data->aiMovesWindowId);
|
|
PutMovesPointsText(data);
|
|
|
|
data->aiViewState++;
|
|
break;
|
|
// Input
|
|
case 2:
|
|
if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
|
{
|
|
SwitchToDebugView(taskId);
|
|
HideBg(1);
|
|
ShowBg(0);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SwitchToAiPointsView(u8 taskId)
|
|
{
|
|
gTasks[taskId].func = Task_ShowAiPoints;
|
|
GetStructPtr(taskId)->aiViewState = 0;
|
|
}
|
|
|
|
static const u8 *const sAiInfoItemNames[] =
|
|
{
|
|
sText_Ability,
|
|
sText_HeldItem,
|
|
sText_HoldEffect,
|
|
};
|
|
|
|
static void PutAiInfoText(struct BattleDebugMenu *data)
|
|
{
|
|
u32 i, j, count;
|
|
u8 *text = Alloc(0x50);
|
|
|
|
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
|
|
|
// item names
|
|
for (i = 0; i < ARRAY_COUNT(sAiInfoItemNames); i++)
|
|
{
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 1, sAiInfoItemNames[i], 3, i * 15, 0, NULL);
|
|
}
|
|
|
|
// items info
|
|
for (i = 0; i < gBattlersCount; i++)
|
|
{
|
|
if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i))
|
|
{
|
|
u16 ability = AI_GetAbility(i);
|
|
u16 holdEffect = AI_GetHoldEffect(i);
|
|
u16 item = gBattleMons[i].item;
|
|
u8 x = (i == B_POSITION_PLAYER_LEFT) ? 83 + (i) * 75 : 83 + (i-1) * 75;
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 0, gAbilityNames[ability], x, 0, 0, NULL);
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 0, ItemId_GetName(item), x, 15, 0, NULL);
|
|
AddTextPrinterParameterized(data->aiMovesWindowId, 0, GetHoldEffectName(holdEffect), x, 30, 0, NULL);
|
|
}
|
|
}
|
|
|
|
CopyWindowToVram(data->aiMovesWindowId, 3);
|
|
Free(text);
|
|
}
|
|
|
|
static void PutAiPartyText(struct BattleDebugMenu *data)
|
|
{
|
|
u32 i, j, count;
|
|
u8 *text = Alloc(0x50), *txtPtr;
|
|
struct AiPartyMon *aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
|
|
|
|
FillWindowPixelBuffer(data->aiMovesWindowId, 0x11);
|
|
count = AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)];
|
|
for (i = 0; i < count; i++)
|
|
{
|
|
if (aiMons[i].wasSentInBattle)
|
|
{
|
|
text[0] = CHAR_LV;
|
|
txtPtr = ConvertIntToDecimalStringN(text + 1, aiMons[i].level, STR_CONV_MODE_LEFT_ALIGN, 3);
|
|
*txtPtr++ = CHAR_SPACE;
|
|
if (aiMons[i].gender == MON_MALE)
|
|
*txtPtr++ = CHAR_MALE;
|
|
else if (aiMons[i].gender == MON_FEMALE)
|
|
*txtPtr++ = CHAR_FEMALE;
|
|
*txtPtr = EOS;
|
|
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 0, 0, NULL, 0, 0);
|
|
}
|
|
|
|
txtPtr = StringCopyN(text, gAbilityNames[aiMons[i].ability], 7); // The screen is too small to fit the whole string, so we need to drop the last letters.
|
|
*txtPtr = EOS;
|
|
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 15, 0, NULL, 0, 0);
|
|
|
|
for (j = 0; j < MAX_MON_MOVES; j++)
|
|
{
|
|
txtPtr = StringCopyN(text, gMoveNames[aiMons[i].moves[j]], 8);
|
|
*txtPtr = EOS;
|
|
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
|
|
}
|
|
|
|
txtPtr = StringCopyN(text, GetHoldEffectName(aiMons[i].heldEffect), 7);
|
|
*txtPtr = EOS;
|
|
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + j * 15, 0, NULL, 0, 0);
|
|
|
|
txtPtr = ConvertIntToDecimalStringN(text, aiMons[i].switchInCount, STR_CONV_MODE_LEFT_ALIGN, 2);
|
|
*txtPtr = EOS;
|
|
AddTextPrinterParameterized5(data->aiMovesWindowId, FONT_SMALL_NARROW, text, i * 41, 35 + (j + 1) * 15, 0, NULL, 0, 0);
|
|
}
|
|
|
|
CopyWindowToVram(data->aiMovesWindowId, 3);
|
|
Free(text);
|
|
}
|
|
|
|
static void Task_ShowAiKnowledge(u8 taskId)
|
|
{
|
|
u32 i, count;
|
|
struct WindowTemplate winTemplate;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
switch (data->aiViewState)
|
|
{
|
|
case 0:
|
|
HideBg(0);
|
|
ShowBg(1);
|
|
|
|
// Swap battler if it's player mon
|
|
data->aiBattlerId = data->battlerId;
|
|
while (!BattlerHasAi(data->aiBattlerId))
|
|
{
|
|
if (++data->aiBattlerId >= gBattlersCount)
|
|
data->aiBattlerId = 0;
|
|
}
|
|
|
|
LoadMonIconPalettes();
|
|
for (count = 0, i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (GET_BATTLER_SIDE(i) == B_SIDE_PLAYER && IsBattlerAlive(i))
|
|
{
|
|
data->spriteIds.aiIconSpriteIds[i] = CreateMonIcon(gBattleMons[i].species,
|
|
SpriteCallbackDummy,
|
|
95 + (count * 80), 17, 0, 0);
|
|
gSprites[data->spriteIds.aiIconSpriteIds[i]].data[0] = i; // battler id
|
|
count++;
|
|
}
|
|
else
|
|
{
|
|
data->spriteIds.aiIconSpriteIds[i] = 0xFF;
|
|
}
|
|
}
|
|
data->aiMonSpriteId = CreateMonPicSprite(gBattleMons[data->aiBattlerId].species,
|
|
gBattleMons[data->aiBattlerId].otId,
|
|
gBattleMons[data->aiBattlerId].personality,
|
|
TRUE,
|
|
39, 130, 15, TAG_NONE);
|
|
data->aiViewState++;
|
|
break;
|
|
// Put text
|
|
case 1:
|
|
winTemplate = CreateWindowTemplate(1, 0, 4, 27, 14, 15, 0x200);
|
|
data->aiMovesWindowId = AddWindow(&winTemplate);
|
|
PutWindowTilemap(data->aiMovesWindowId);
|
|
PutAiInfoText(data);
|
|
data->aiViewState++;
|
|
break;
|
|
// Input
|
|
case 2:
|
|
if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
|
{
|
|
SwitchToDebugView(taskId);
|
|
HideBg(1);
|
|
ShowBg(0);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
#define sConditionSpriteId data[1]
|
|
|
|
static void Task_ShowAiParty(u8 taskId)
|
|
{
|
|
u32 i, ailment;
|
|
struct WindowTemplate winTemplate;
|
|
struct AiPartyMon *aiMons;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
switch (data->aiViewState)
|
|
{
|
|
case 0:
|
|
HideBg(0);
|
|
ShowBg(1);
|
|
|
|
LoadMonIconPalettes();
|
|
LoadPartyMenuAilmentGfx();
|
|
data->aiBattlerId = data->battlerId;
|
|
aiMons = AI_PARTY->mons[GET_BATTLER_SIDE(data->aiBattlerId)];
|
|
for (i = 0; i < AI_PARTY->count[GET_BATTLER_SIDE(data->aiBattlerId)]; i++)
|
|
{
|
|
u16 species = SPECIES_NONE; // Question mark
|
|
if (aiMons[i].wasSentInBattle && aiMons[i].species)
|
|
species = aiMons[i].species;
|
|
data->spriteIds.aiPartyIcons[i] = CreateMonIcon(species, SpriteCallbackDummy, (i * 41) + 15, 7, 1, 0);
|
|
gSprites[data->spriteIds.aiPartyIcons[i]].oam.priority = 0;
|
|
|
|
gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId = CreateSprite(&gSpriteTemplate_StatusIcons, (i * 41) + 15, 7, 0);
|
|
gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].oam.priority = 0;
|
|
if (aiMons[i].isFainted)
|
|
ailment = AILMENT_FNT;
|
|
else
|
|
ailment = GetAilmentFromStatus(aiMons[i].status);
|
|
|
|
if (ailment != AILMENT_NONE)
|
|
StartSpriteAnim(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId], ailment - 1);
|
|
else
|
|
gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId].invisible = TRUE;
|
|
}
|
|
for (; i < PARTY_SIZE; i++)
|
|
data->spriteIds.aiPartyIcons[i] = 0xFF;
|
|
data->aiViewState++;
|
|
break;
|
|
// Put text
|
|
case 1:
|
|
winTemplate = CreateWindowTemplate(1, 0, 3, 29, 16, 15, 0x150);
|
|
data->aiMovesWindowId = AddWindow(&winTemplate);
|
|
PutWindowTilemap(data->aiMovesWindowId);
|
|
PutAiPartyText(data);
|
|
data->aiViewState++;
|
|
break;
|
|
// Input
|
|
case 2:
|
|
if (JOY_NEW(SELECT_BUTTON | B_BUTTON))
|
|
{
|
|
SwitchToDebugViewFromAiParty(taskId);
|
|
HideBg(1);
|
|
ShowBg(0);
|
|
return;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void SwitchToAiInfoView(u8 taskId)
|
|
{
|
|
gTasks[taskId].func = Task_ShowAiKnowledge;
|
|
GetStructPtr(taskId)->aiViewState = 0;
|
|
}
|
|
|
|
static void SwitchToAiPartyView(u8 taskId)
|
|
{
|
|
gTasks[taskId].func = Task_ShowAiParty;
|
|
GetStructPtr(taskId)->aiViewState = 0;
|
|
}
|
|
|
|
static void SwitchToDebugViewFromAiParty(u8 taskId)
|
|
{
|
|
u32 i;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
FreeMonIconPalettes();
|
|
for (i = 0; i < PARTY_SIZE; i++)
|
|
{
|
|
if (data->spriteIds.aiPartyIcons[i] != 0xFF)
|
|
{
|
|
DestroySpriteAndFreeResources(&gSprites[gSprites[data->spriteIds.aiPartyIcons[i]].sConditionSpriteId]);
|
|
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiPartyIcons[i]]);
|
|
}
|
|
}
|
|
ClearWindowTilemap(data->aiMovesWindowId);
|
|
RemoveWindow(data->aiMovesWindowId);
|
|
|
|
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
|
}
|
|
|
|
#undef sConditionSpriteId
|
|
|
|
static void SwitchToDebugView(u8 taskId)
|
|
{
|
|
u32 i;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
FreeMonIconPalettes();
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (data->spriteIds.aiIconSpriteIds[i] != 0xFF)
|
|
FreeAndDestroyMonIconSprite(&gSprites[data->spriteIds.aiIconSpriteIds[i]]);
|
|
}
|
|
FreeAndDestroyMonPicSprite(data->aiMonSpriteId);
|
|
ClearWindowTilemap(data->aiMovesWindowId);
|
|
RemoveWindow(data->aiMovesWindowId);
|
|
|
|
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
|
}
|
|
|
|
static void Task_DebugMenuFadeIn(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
gTasks[taskId].func = Task_DebugMenuProcessInput;
|
|
}
|
|
|
|
static void Task_DebugMenuProcessInput(u8 taskId)
|
|
{
|
|
s32 listItemId = 0;
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
|
|
// Exit the menu.
|
|
if (JOY_NEW(SELECT_BUTTON) || ((JOY_NEW(B_BUTTON)) && data->activeWindow == ACTIVE_WIN_MAIN))
|
|
{
|
|
BeginNormalPaletteFade(-1, 0, 0, 0x10, 0);
|
|
gTasks[taskId].func = Task_DebugMenuFadeOut;
|
|
return;
|
|
}
|
|
|
|
// Try changing active battler.
|
|
if (JOY_NEW(R_BUTTON))
|
|
{
|
|
if (data->battlerId++ == gBattlersCount - 1)
|
|
data->battlerId = 0;
|
|
UpdateWindowsOnChangedBattler(data);
|
|
}
|
|
else if (JOY_NEW(L_BUTTON))
|
|
{
|
|
if (data->battlerId-- == 0)
|
|
data->battlerId = gBattlersCount - 1;
|
|
UpdateWindowsOnChangedBattler(data);
|
|
}
|
|
|
|
// A main list item is active, handle input.
|
|
if (data->activeWindow == ACTIVE_WIN_MAIN)
|
|
{
|
|
listItemId = ListMenu_ProcessInput(data->mainListTaskId);
|
|
if (listItemId != LIST_CANCEL && listItemId != LIST_NOTHING_CHOSEN && listItemId < LIST_ITEM_COUNT)
|
|
{
|
|
if (listItemId == LIST_ITEM_AI_MOVES_PTS && JOY_NEW(A_BUTTON))
|
|
{
|
|
SwitchToAiPointsView(taskId);
|
|
return;
|
|
}
|
|
else if (listItemId == LIST_ITEM_AI_INFO && JOY_NEW(A_BUTTON))
|
|
{
|
|
SwitchToAiInfoView(taskId);
|
|
return;
|
|
}
|
|
else if (listItemId == LIST_ITEM_AI_PARTY && JOY_NEW(A_BUTTON))
|
|
{
|
|
SwitchToAiPartyView(taskId);
|
|
return;
|
|
}
|
|
data->currentMainListItemId = listItemId;
|
|
|
|
// Create the secondary menu list.
|
|
CreateSecondaryListMenu(data);
|
|
PrintSecondaryEntries(data);
|
|
data->activeWindow = ACTIVE_WIN_SECONDARY;
|
|
}
|
|
}
|
|
// Secondary list is active, handle input.
|
|
else if (data->activeWindow == ACTIVE_WIN_SECONDARY)
|
|
{
|
|
listItemId = ListMenu_ProcessInput(data->secondaryListTaskId);
|
|
if (listItemId == LIST_CANCEL)
|
|
{
|
|
DestroyListMenuTask(data->secondaryListTaskId, NULL, NULL);
|
|
ClearStdWindowAndFrameToTransparent(data->secondaryListWindowId, TRUE);
|
|
RemoveWindow(data->secondaryListWindowId);
|
|
data->activeWindow = ACTIVE_WIN_MAIN;
|
|
data->secondaryListTaskId = 0xFF;
|
|
}
|
|
else if (listItemId != LIST_NOTHING_CHOSEN)
|
|
{
|
|
data->currentSecondaryListItemId = listItemId;
|
|
data->modifyWindowId = AddWindow(&sModifyWindowTemplate);
|
|
PutWindowTilemap(data->modifyWindowId);
|
|
CopyWindowToVram(data->modifyWindowId, 3);
|
|
SetUpModifyArrows(data);
|
|
PrintDigitChars(data);
|
|
data->activeWindow = ACTIVE_WIN_MODIFY;
|
|
}
|
|
}
|
|
// Handle value modifying.
|
|
else if (data->activeWindow == ACTIVE_WIN_MODIFY)
|
|
{
|
|
if (JOY_NEW(B_BUTTON | A_BUTTON))
|
|
{
|
|
ClearStdWindowAndFrameToTransparent(data->modifyWindowId, TRUE);
|
|
RemoveWindow(data->modifyWindowId);
|
|
DestroyModifyArrows(data);
|
|
data->activeWindow = ACTIVE_WIN_SECONDARY;
|
|
}
|
|
else if (JOY_NEW(DPAD_RIGHT))
|
|
{
|
|
if (data->modifyArrows.currentDigit != (data->modifyArrows.maxDigits - 1))
|
|
{
|
|
data->modifyArrows.currentDigit++;
|
|
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 += 6;
|
|
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 += 6;
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_LEFT))
|
|
{
|
|
if (data->modifyArrows.currentDigit != 0)
|
|
{
|
|
data->modifyArrows.currentDigit--;
|
|
gSprites[data->modifyArrows.arrowSpriteId[0]].x2 -= 6;
|
|
gSprites[data->modifyArrows.arrowSpriteId[1]].x2 -= 6;
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_UP))
|
|
{
|
|
if (TryMoveDigit(&data->modifyArrows, TRUE))
|
|
{
|
|
PrintDigitChars(data);
|
|
UpdateBattlerValue(data);
|
|
PrintSecondaryEntries(data);
|
|
}
|
|
}
|
|
else if (JOY_NEW(DPAD_DOWN))
|
|
{
|
|
if (TryMoveDigit(&data->modifyArrows, FALSE))
|
|
{
|
|
PrintDigitChars(data);
|
|
UpdateBattlerValue(data);
|
|
PrintSecondaryEntries(data);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void Task_DebugMenuFadeOut(u8 taskId)
|
|
{
|
|
if (!gPaletteFade.active)
|
|
{
|
|
struct BattleDebugMenu *data = GetStructPtr(taskId);
|
|
DestroyListMenuTask(data->mainListTaskId, 0, 0);
|
|
if (data->secondaryListTaskId != 0xFF)
|
|
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
|
|
|
|
FreeAllWindowBuffers();
|
|
UpdateMonData(data);
|
|
gBattleStruct->debugBattler = data->battlerId;
|
|
Free(data);
|
|
DestroyTask(taskId);
|
|
SetMainCallback2(ReshowBattleScreenAfterMenu);
|
|
}
|
|
}
|
|
|
|
static void PrintOnBattlerWindow(u8 windowId, u8 battlerId)
|
|
{
|
|
u8 text[POKEMON_NAME_LENGTH + 10];
|
|
|
|
text[0] = CHAR_0 + battlerId;
|
|
text[1] = CHAR_SPACE;
|
|
text[2] = CHAR_HYPHEN;
|
|
text[3] = CHAR_SPACE;
|
|
StringCopy(&text[4], gBattleMons[battlerId].nickname);
|
|
|
|
FillWindowPixelBuffer(windowId, 0x11);
|
|
AddTextPrinterParameterized(windowId, 1, text, 0, 0, 0, NULL);
|
|
CopyWindowToVram(windowId, 3);
|
|
}
|
|
|
|
static void UpdateWindowsOnChangedBattler(struct BattleDebugMenu *data)
|
|
{
|
|
PrintOnBattlerWindow(data->battlerWindowId, data->battlerId);
|
|
if (data->secondaryListTaskId != 0xFF)
|
|
{
|
|
DestroyListMenuTask(data->secondaryListTaskId, 0, 0);
|
|
RemoveWindow(data->secondaryListWindowId);
|
|
CreateSecondaryListMenu(data);
|
|
data->currentSecondaryListItemId = 0;
|
|
PrintSecondaryEntries(data);
|
|
}
|
|
if (data->activeWindow == ACTIVE_WIN_MODIFY)
|
|
{
|
|
DestroyModifyArrows(data);
|
|
SetUpModifyArrows(data);
|
|
PrintDigitChars(data);
|
|
}
|
|
}
|
|
|
|
|
|
static void CreateSecondaryListMenu(struct BattleDebugMenu *data)
|
|
{
|
|
struct WindowTemplate winTemplate;
|
|
struct ListMenuTemplate listTemplate;
|
|
u8 itemsCount = 1;
|
|
|
|
winTemplate = sSecondaryListWindowTemplate;
|
|
listTemplate = sSecondaryListTemplate;
|
|
|
|
switch (data->currentMainListItemId)
|
|
{
|
|
case LIST_ITEM_ABILITY:
|
|
itemsCount = 1;
|
|
break;
|
|
case LIST_ITEM_HELD_ITEM:
|
|
itemsCount = 1;
|
|
break;
|
|
case LIST_ITEM_TYPES:
|
|
itemsCount = 3;
|
|
break;
|
|
case LIST_ITEM_MOVES:
|
|
itemsCount = 5;
|
|
break;
|
|
case LIST_ITEM_PP:
|
|
itemsCount = 4;
|
|
break;
|
|
case LIST_ITEM_STATS:
|
|
listTemplate.items = sStatsListItems;
|
|
itemsCount = ARRAY_COUNT(sStatsListItems);
|
|
break;
|
|
case LIST_ITEM_STAT_STAGES:
|
|
itemsCount = 8;
|
|
break;
|
|
case LIST_ITEM_STATUS1:
|
|
listTemplate.items = sStatus1ListItems;
|
|
itemsCount = ARRAY_COUNT(sStatus1ListItems);
|
|
data->bitfield = sStatus1Bitfield;
|
|
break;
|
|
case LIST_ITEM_STATUS2:
|
|
listTemplate.items = sStatus2ListItems;
|
|
itemsCount = ARRAY_COUNT(sStatus2ListItems);
|
|
data->bitfield = sStatus2Bitfield;
|
|
winTemplate.height = 1;
|
|
break;
|
|
case LIST_ITEM_STATUS3:
|
|
listTemplate.items = sStatus3ListItems;
|
|
itemsCount = ARRAY_COUNT(sStatus3ListItems);
|
|
data->bitfield = sStatus3Bitfield;
|
|
break;
|
|
case LIST_ITEM_STATUS4:
|
|
listTemplate.items = sStatus4ListItems;
|
|
itemsCount = ARRAY_COUNT(sStatus4ListItems);
|
|
data->bitfield = sStatus4Bitfield;
|
|
break;
|
|
case LIST_ITEM_AI:
|
|
listTemplate.items = sAIListItems;
|
|
itemsCount = ARRAY_COUNT(sAIListItems);
|
|
data->bitfield = sAIBitfield;
|
|
break;
|
|
case LIST_ITEM_VARIOUS:
|
|
listTemplate.items = sVariousListItems;
|
|
itemsCount = ARRAY_COUNT(sVariousListItems);
|
|
break;
|
|
case LIST_ITEM_SIDE_STATUS:
|
|
listTemplate.items = sSideStatusListItems;
|
|
itemsCount = ARRAY_COUNT(sSideStatusListItems);
|
|
break;
|
|
case LIST_ITEM_AI_MOVES_PTS:
|
|
case LIST_ITEM_AI_INFO:
|
|
return;
|
|
}
|
|
|
|
data->secondaryListItemCount = itemsCount;
|
|
winTemplate.height *= itemsCount;
|
|
data->secondaryListWindowId = AddWindow(&winTemplate);
|
|
|
|
listTemplate.totalItems = itemsCount;
|
|
listTemplate.maxShowed = itemsCount;
|
|
if (listTemplate.maxShowed > 7 && !sHasChangeableEntries[data->currentMainListItemId])
|
|
listTemplate.maxShowed = 7;
|
|
listTemplate.windowId = data->secondaryListWindowId;
|
|
|
|
data->secondaryListTaskId = ListMenuInit(&listTemplate, 0, 0);
|
|
CopyWindowToVram(data->secondaryListWindowId, 3);
|
|
}
|
|
|
|
static void PadString(const u8 *src, u8 *dst)
|
|
{
|
|
u32 i;
|
|
|
|
for (i = 0; i < 17 && src[i] != EOS; i++)
|
|
dst[i] = src[i];
|
|
|
|
for (; i < 17; i++)
|
|
dst[i] = CHAR_SPACE;
|
|
|
|
dst[i] = EOS;
|
|
}
|
|
|
|
static const u8 sTextAll[] = _("All");
|
|
|
|
static void PrintSecondaryEntries(struct BattleDebugMenu *data)
|
|
{
|
|
u8 text[20];
|
|
s32 i;
|
|
struct TextPrinterTemplate printer;
|
|
u8 yMultiplier;
|
|
|
|
// Do not print entries if they are not changing.
|
|
if (!sHasChangeableEntries[data->currentMainListItemId])
|
|
return;
|
|
|
|
yMultiplier = (GetFontAttribute(sSecondaryListTemplate.fontId, 1) + sSecondaryListTemplate.itemVerticalPadding);
|
|
|
|
printer.windowId = data->secondaryListWindowId;
|
|
printer.fontId = 1;
|
|
printer.unk = 0;
|
|
printer.letterSpacing = 0;
|
|
printer.lineSpacing = 1;
|
|
printer.fgColor = 2;
|
|
printer.bgColor = 1;
|
|
printer.shadowColor = 3;
|
|
printer.x = sSecondaryListTemplate.item_X;
|
|
printer.currentX = sSecondaryListTemplate.item_X;
|
|
printer.currentChar = text;
|
|
|
|
switch (data->currentMainListItemId)
|
|
{
|
|
case LIST_ITEM_MOVES:
|
|
case LIST_ITEM_PP:
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
PadString(gMoveNames[gBattleMons[data->battlerId].moves[i]], text);
|
|
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
}
|
|
// Allow changing all moves at once. Useful for testing in wild doubles.
|
|
if (data->currentMainListItemId == LIST_ITEM_MOVES)
|
|
{
|
|
PadString(sTextAll, text);
|
|
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
}
|
|
break;
|
|
case LIST_ITEM_ABILITY:
|
|
PadString(gAbilityNames[gBattleMons[data->battlerId].ability], text);
|
|
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
break;
|
|
case LIST_ITEM_HELD_ITEM:
|
|
PadString(ItemId_GetName(gBattleMons[data->battlerId].item), text);
|
|
printer.currentY = printer.y = sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
break;
|
|
case LIST_ITEM_TYPES:
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
u8 *types = &gBattleMons[data->battlerId].type1;
|
|
|
|
PadString(gTypeNames[types[i]], text);
|
|
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
}
|
|
break;
|
|
case LIST_ITEM_STAT_STAGES:
|
|
for (i = 0; i < NUM_BATTLE_STATS - 1; i++)
|
|
{
|
|
u8 *txtPtr = StringCopy(text, gStatNamesTable[STAT_ATK + i]);
|
|
txtPtr[0] = CHAR_SPACE;
|
|
if (gBattleMons[data->battlerId].statStages[STAT_ATK + i] >= DEFAULT_STAT_STAGE)
|
|
{
|
|
txtPtr[1] = CHAR_PLUS;
|
|
txtPtr[2] = CHAR_0 + (gBattleMons[data->battlerId].statStages[STAT_ATK + i] - DEFAULT_STAT_STAGE);
|
|
}
|
|
else
|
|
{
|
|
txtPtr[1] = CHAR_HYPHEN;
|
|
txtPtr[2] = CHAR_6 - (gBattleMons[data->battlerId].statStages[STAT_ATK + i]);
|
|
}
|
|
txtPtr[3] = EOS;
|
|
|
|
PadString(text, text);
|
|
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
}
|
|
// Allow changing all stat stages at once.
|
|
PadString(sTextAll, text);
|
|
printer.currentY = printer.y = (i * yMultiplier) + sSecondaryListTemplate.upText_Y;
|
|
AddTextPrinter(&printer, 0, NULL);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void DestroyModifyArrows(struct BattleDebugMenu *data)
|
|
{
|
|
FreeSpritePaletteByTag(gSpritePalette_Arrow.tag);
|
|
if (data->modifyArrows.arrowSpriteId[0] != 0xFF)
|
|
DestroySprite(&gSprites[data->modifyArrows.arrowSpriteId[0]]);
|
|
if (data->modifyArrows.arrowSpriteId[1] != 0xFF)
|
|
DestroySprite(&gSprites[data->modifyArrows.arrowSpriteId[1]]);
|
|
}
|
|
|
|
static void PrintDigitChars(struct BattleDebugMenu *data)
|
|
{
|
|
s32 i;
|
|
u8 text[MAX_MODIFY_DIGITS + 1];
|
|
|
|
for (i = 0; i < data->modifyArrows.maxDigits; i++)
|
|
text[i] = data->modifyArrows.charDigits[i];
|
|
|
|
text[i] = EOS;
|
|
|
|
AddTextPrinterParameterized(data->modifyWindowId, 1, text, 3, 0, 0, NULL);
|
|
}
|
|
|
|
static const u32 GetBitfieldToAndValue(u32 currBit, u32 bitsCount)
|
|
{
|
|
u32 i;
|
|
u32 toAnd = 0;
|
|
|
|
for (i = 0; i < bitsCount; i++)
|
|
toAnd |= (1 << (currBit + i));
|
|
|
|
return toAnd;
|
|
}
|
|
|
|
static const u32 GetBitfieldValue(u32 value, u32 currBit, u32 bitsCount)
|
|
{
|
|
return (value & (GetBitfieldToAndValue(currBit, bitsCount))) >> currBit;
|
|
}
|
|
|
|
static void UpdateBattlerValue(struct BattleDebugMenu *data)
|
|
{
|
|
u32 i;
|
|
switch (data->modifyArrows.typeOfVal)
|
|
{
|
|
case VAL_U8:
|
|
*(u8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
|
break;
|
|
case VAL_S8:
|
|
*(s8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
|
break;
|
|
case VAL_U16:
|
|
*(u16 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
|
break;
|
|
case VAR_U16_4_ENTRIES:
|
|
((u16 *)(data->modifyArrows.modifiedValPtr))[0] = data->modifyArrows.currValue;
|
|
((u16 *)(data->modifyArrows.modifiedValPtr))[1] = data->modifyArrows.currValue;
|
|
((u16 *)(data->modifyArrows.modifiedValPtr))[2] = data->modifyArrows.currValue;
|
|
((u16 *)(data->modifyArrows.modifiedValPtr))[3] = data->modifyArrows.currValue;
|
|
break;
|
|
case VAL_ALL_STAT_STAGES:
|
|
for (i = 0; i < NUM_BATTLE_STATS; i++)
|
|
gBattleMons[data->battlerId].statStages[i] = data->modifyArrows.currValue;
|
|
break;
|
|
case VAL_U32:
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
|
break;
|
|
case VAL_BITFIELD_32:
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~(GetBitfieldToAndValue(data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount));
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= (data->modifyArrows.currValue << data->bitfield[data->currentSecondaryListItemId].currBit);
|
|
break;
|
|
case VAR_SIDE_STATUS:
|
|
*GetSideStatusValue(data, TRUE, data->modifyArrows.currValue != 0) = data->modifyArrows.currValue;
|
|
break;
|
|
case VAR_SHOW_HP:
|
|
(*(struct BattleSpriteInfo*)(data->modifyArrows.modifiedValPtr)).hpNumbersNoBars = data->modifyArrows.currValue;
|
|
break;
|
|
case VAR_SUBSTITUTE:
|
|
*(u8 *)(data->modifyArrows.modifiedValPtr) = data->modifyArrows.currValue;
|
|
if (*(u8 *)(data->modifyArrows.modifiedValPtr) == 0)
|
|
{
|
|
gBattleMons[data->battlerId].status2 &= ~STATUS2_SUBSTITUTE;
|
|
gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 0;
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[data->battlerId].status2 |= STATUS2_SUBSTITUTE;
|
|
gBattleSpritesDataPtr->battlerData[data->battlerId].behindSubstitute = 1;
|
|
}
|
|
break;
|
|
case VAR_IN_LOVE:
|
|
if (data->modifyArrows.currValue)
|
|
{
|
|
if (IsBattlerAlive(BATTLE_OPPOSITE(data->battlerId)))
|
|
gBattleMons[data->battlerId].status2 |= STATUS2_INFATUATED_WITH(BATTLE_OPPOSITE(data->battlerId));
|
|
else
|
|
gBattleMons[data->battlerId].status2 |= STATUS2_INFATUATED_WITH(BATTLE_PARTNER(BATTLE_OPPOSITE(data->battlerId)));
|
|
}
|
|
else
|
|
{
|
|
gBattleMons[data->battlerId].status2 &= ~STATUS2_INFATUATION;
|
|
}
|
|
break;
|
|
}
|
|
data->battlerWasChanged[data->battlerId] = TRUE;
|
|
}
|
|
|
|
static u32 CharDigitsToValue(u8 *charDigits, u8 maxDigits)
|
|
{
|
|
s32 i;
|
|
u8 id = 0;
|
|
u32 newValue = 0;
|
|
u8 valueDigits[MAX_MODIFY_DIGITS];
|
|
|
|
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
|
valueDigits[i] = charDigits[i] - CHAR_0;
|
|
|
|
if (maxDigits >= MAX_MODIFY_DIGITS)
|
|
newValue += valueDigits[id++] * 1000;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
|
|
newValue += valueDigits[id++] * 100;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
|
|
newValue += valueDigits[id++] * 10;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
|
|
newValue += valueDigits[id++];
|
|
|
|
return newValue;
|
|
}
|
|
|
|
static void ValueToCharDigits(u8 *charDigits, u32 newValue, u8 maxDigits)
|
|
{
|
|
s32 i;
|
|
u8 valueDigits[MAX_MODIFY_DIGITS];
|
|
u8 id = 0;
|
|
|
|
if (maxDigits >= MAX_MODIFY_DIGITS)
|
|
valueDigits[id++] = newValue / 1000;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 1)
|
|
valueDigits[id++] = (newValue % 1000) / 100;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 2)
|
|
valueDigits[id++] = (newValue % 100) / 10;
|
|
if (maxDigits >= MAX_MODIFY_DIGITS - 3)
|
|
valueDigits[id++] = newValue % 10;
|
|
|
|
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
|
charDigits[i] = valueDigits[i] + CHAR_0;
|
|
}
|
|
|
|
static u8 *GetSideStatusValue(struct BattleDebugMenu *data, bool32 changeStatus, bool32 statusTrue)
|
|
{
|
|
struct SideTimer *sideTimer = &gSideTimers[GET_BATTLER_SIDE(data->battlerId)];
|
|
|
|
switch (data->currentSecondaryListItemId)
|
|
{
|
|
case LIST_SIDE_REFLECT:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_REFLECT;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_REFLECT;
|
|
sideTimer->reflectBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->reflectTimer;
|
|
case LIST_SIDE_LIGHTSCREEN:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_LIGHTSCREEN;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_LIGHTSCREEN;
|
|
sideTimer->lightscreenBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->lightscreenTimer;
|
|
case LIST_SIDE_SPIKES:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SPIKES;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_SPIKES;
|
|
}
|
|
return &sideTimer->spikesAmount;
|
|
case LIST_SIDE_SAFEGUARD:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_SAFEGUARD;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_SAFEGUARD;
|
|
sideTimer->safeguardBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->safeguardTimer;
|
|
case LIST_SIDE_MIST:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_MIST;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_MIST;
|
|
sideTimer->mistBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->mistTimer;
|
|
case LIST_SIDE_AURORA_VEIL:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_AURORA_VEIL;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_AURORA_VEIL;
|
|
sideTimer->auroraVeilBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->auroraVeilTimer;
|
|
case LIST_SIDE_LUCKY_CHANT:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_LUCKY_CHANT;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_LUCKY_CHANT;
|
|
sideTimer->luckyChantBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->luckyChantTimer;
|
|
case LIST_SIDE_TAILWIND:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_TAILWIND;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_TAILWIND;
|
|
sideTimer->tailwindBattlerId = data->battlerId;
|
|
}
|
|
return &sideTimer->tailwindTimer;
|
|
case LIST_SIDE_STEALTH_ROCK:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_STEALTH_ROCK;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_STEALTH_ROCK;
|
|
}
|
|
return &sideTimer->stealthRockAmount;
|
|
case LIST_SIDE_TOXIC_SPIKES:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_TOXIC_SPIKES;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_TOXIC_SPIKES;
|
|
}
|
|
return &sideTimer->toxicSpikesAmount;
|
|
case LIST_SIDE_STICKY_WEB:
|
|
if (changeStatus)
|
|
{
|
|
if (statusTrue)
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) |= SIDE_STATUS_STICKY_WEB;
|
|
else
|
|
*(u32 *)(data->modifyArrows.modifiedValPtr) &= ~SIDE_STATUS_STICKY_WEB;
|
|
}
|
|
return &sideTimer->stickyWebAmount;
|
|
default:
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
static void SetUpModifyArrows(struct BattleDebugMenu *data)
|
|
{
|
|
LoadSpritePalette(&gSpritePalette_Arrow);
|
|
data->modifyArrows.arrowSpriteId[0] = CreateSprite(&gSpriteTemplate_Arrow, 207, 12, 0);
|
|
data->modifyArrows.arrowSpriteId[1] = CreateSprite(&gSpriteTemplate_Arrow, 207, 36, 0);
|
|
gSprites[data->modifyArrows.arrowSpriteId[1]].animNum = 1;
|
|
switch (data->currentMainListItemId)
|
|
{
|
|
case LIST_ITEM_ABILITY:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = ABILITIES_COUNT - 1;
|
|
data->modifyArrows.maxDigits = 3;
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].ability;
|
|
data->modifyArrows.typeOfVal = VAL_U16;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].ability;
|
|
break;
|
|
case LIST_ITEM_MOVES:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = MOVES_COUNT - 1;
|
|
data->modifyArrows.maxDigits = 3;
|
|
if (data->currentSecondaryListItemId == 4)
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].moves[0];
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].moves[0];
|
|
data->modifyArrows.typeOfVal = VAR_U16_4_ENTRIES;
|
|
}
|
|
else
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId];
|
|
data->modifyArrows.typeOfVal = VAL_U16;
|
|
}
|
|
break;
|
|
case LIST_ITEM_PP:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = CalculatePPWithBonus(gBattleMons[data->battlerId].moves[data->currentSecondaryListItemId], gBattleMons[data->battlerId].ppBonuses, data->currentSecondaryListItemId);
|
|
data->modifyArrows.maxDigits = 2;
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].pp[data->currentSecondaryListItemId];
|
|
data->modifyArrows.typeOfVal = VAL_U8;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].pp[data->currentSecondaryListItemId];
|
|
break;
|
|
case LIST_ITEM_HELD_ITEM:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = ITEMS_COUNT - 1;
|
|
data->modifyArrows.maxDigits = 3;
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].item;
|
|
data->modifyArrows.typeOfVal = VAL_U16;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].item;
|
|
break;
|
|
case LIST_ITEM_TYPES:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = NUMBER_OF_MON_TYPES - 1;
|
|
data->modifyArrows.maxDigits = 2;
|
|
data->modifyArrows.modifiedValPtr = (u8 *)((&gBattleMons[data->battlerId].type1) + data->currentSecondaryListItemId);
|
|
data->modifyArrows.typeOfVal = VAL_U8;
|
|
data->modifyArrows.currValue = *(u8 *)((&gBattleMons[data->battlerId].type1) + data->currentSecondaryListItemId);
|
|
break;
|
|
case LIST_ITEM_STATS:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = 9999;
|
|
data->modifyArrows.maxDigits = 4;
|
|
if (data->currentSecondaryListItemId == 0)
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].hp;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].hp;
|
|
data->modifyArrows.minValue = 1;
|
|
data->modifyArrows.maxValue = gBattleMons[data->battlerId].maxHP;
|
|
}
|
|
else if (data->currentSecondaryListItemId == 1)
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].maxHP;
|
|
data->modifyArrows.minValue = gBattleMons[data->battlerId].hp;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].maxHP;
|
|
}
|
|
else
|
|
{
|
|
data->modifyArrows.modifiedValPtr = (u16 *)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
|
|
data->modifyArrows.currValue = *(u16 *)((&gBattleMons[data->battlerId].attack) + (data->currentSecondaryListItemId - 2));
|
|
}
|
|
data->modifyArrows.typeOfVal = VAL_U16;
|
|
break;
|
|
case LIST_ITEM_STAT_STAGES:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = 12;
|
|
data->modifyArrows.maxDigits = 2;
|
|
if (data->currentSecondaryListItemId == NUM_BATTLE_STATS - 1) // Change all stats
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].statStages[STAT_ATK];
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].statStages[STAT_ATK];
|
|
data->modifyArrows.typeOfVal = VAL_ALL_STAT_STAGES;
|
|
}
|
|
else
|
|
{
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
|
|
data->modifyArrows.typeOfVal = VAL_U8;
|
|
data->modifyArrows.currValue = gBattleMons[data->battlerId].statStages[data->currentSecondaryListItemId + STAT_ATK];
|
|
}
|
|
break;
|
|
case LIST_ITEM_VARIOUS:
|
|
if (data->currentSecondaryListItemId == VARIOUS_SHOW_HP)
|
|
{
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = 1;
|
|
data->modifyArrows.maxDigits = 1;
|
|
data->modifyArrows.modifiedValPtr = &gBattleSpritesDataPtr->battlerData[data->battlerId];
|
|
data->modifyArrows.typeOfVal = VAR_SHOW_HP;
|
|
data->modifyArrows.currValue = gBattleSpritesDataPtr->battlerData[data->battlerId].hpNumbersNoBars;
|
|
}
|
|
else if (data->currentSecondaryListItemId == VARIOUS_SUBSTITUTE_HP)
|
|
{
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = 255;
|
|
data->modifyArrows.maxDigits = 3;
|
|
data->modifyArrows.modifiedValPtr = &gDisableStructs[data->battlerId].substituteHP;
|
|
data->modifyArrows.typeOfVal = VAR_SUBSTITUTE;
|
|
data->modifyArrows.currValue = gDisableStructs[data->battlerId].substituteHP;
|
|
}
|
|
else if (data->currentSecondaryListItemId == VARIOUS_IN_LOVE)
|
|
{
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = 1;
|
|
data->modifyArrows.maxDigits = 1;
|
|
data->modifyArrows.modifiedValPtr = NULL;
|
|
data->modifyArrows.typeOfVal = VAR_IN_LOVE;
|
|
data->modifyArrows.currValue = (gBattleMons[data->battlerId].status2 & STATUS2_INFATUATION) != 0;
|
|
}
|
|
break;
|
|
case LIST_ITEM_STATUS1:
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status1;
|
|
data->modifyArrows.currValue = GetBitfieldValue(gBattleMons[data->battlerId].status1, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
|
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
|
goto CASE_ITEM_STATUS;
|
|
case LIST_ITEM_STATUS2:
|
|
data->modifyArrows.modifiedValPtr = &gBattleMons[data->battlerId].status2;
|
|
data->modifyArrows.currValue = GetBitfieldValue(gBattleMons[data->battlerId].status2, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
|
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
|
goto CASE_ITEM_STATUS;
|
|
case LIST_ITEM_STATUS3:
|
|
data->modifyArrows.modifiedValPtr = &gStatuses3[data->battlerId];
|
|
data->modifyArrows.currValue = GetBitfieldValue(gStatuses3[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
|
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
|
goto CASE_ITEM_STATUS;
|
|
case LIST_ITEM_STATUS4:
|
|
data->modifyArrows.modifiedValPtr = &gStatuses4[data->battlerId];
|
|
data->modifyArrows.currValue = GetBitfieldValue(gStatuses4[data->battlerId], data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
|
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
|
goto CASE_ITEM_STATUS;
|
|
case LIST_ITEM_AI:
|
|
data->modifyArrows.modifiedValPtr = &gBattleResources->ai->aiFlags;
|
|
data->modifyArrows.currValue = GetBitfieldValue(gBattleResources->ai->aiFlags, data->bitfield[data->currentSecondaryListItemId].currBit, data->bitfield[data->currentSecondaryListItemId].bitsCount);
|
|
data->modifyArrows.typeOfVal = VAL_BITFIELD_32;
|
|
goto CASE_ITEM_STATUS;
|
|
CASE_ITEM_STATUS:
|
|
data->modifyArrows.minValue = 0;
|
|
data->modifyArrows.maxValue = (1 << data->bitfield[data->currentSecondaryListItemId].bitsCount) - 1;
|
|
data->modifyArrows.maxDigits = sBitsToMaxDigit[data->bitfield[data->currentSecondaryListItemId].bitsCount];
|
|
break;
|
|
case LIST_ITEM_SIDE_STATUS:
|
|
data->modifyArrows.minValue = 0;
|
|
|
|
if (data->currentSecondaryListItemId == LIST_SIDE_SPIKES)
|
|
data->modifyArrows.maxValue = 3;
|
|
else if (data->currentSecondaryListItemId == LIST_SIDE_STEALTH_ROCK || data->currentSecondaryListItemId == LIST_SIDE_STICKY_WEB)
|
|
data->modifyArrows.maxValue = 1;
|
|
else
|
|
data->modifyArrows.maxValue = 9;
|
|
|
|
data->modifyArrows.maxDigits = 2;
|
|
data->modifyArrows.modifiedValPtr = &gSideStatuses[GET_BATTLER_SIDE(data->battlerId)];
|
|
data->modifyArrows.typeOfVal = VAR_SIDE_STATUS;
|
|
data->modifyArrows.currValue = *GetSideStatusValue(data, FALSE, FALSE);
|
|
break;
|
|
}
|
|
|
|
data->modifyArrows.currentDigit = 0;
|
|
ValueToCharDigits(data->modifyArrows.charDigits, data->modifyArrows.currValue, data->modifyArrows.maxDigits);
|
|
}
|
|
|
|
static bool32 TryMoveDigit(struct BattleDebugModifyArrows *modArrows, bool32 moveUp)
|
|
{
|
|
s32 i;
|
|
u8 charDigits[MAX_MODIFY_DIGITS];
|
|
u32 newValue;
|
|
|
|
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
|
charDigits[i] = modArrows->charDigits[i];
|
|
|
|
if (moveUp)
|
|
{
|
|
if (charDigits[modArrows->currentDigit] == CHAR_9)
|
|
{
|
|
charDigits[modArrows->currentDigit] = CHAR_0;
|
|
for (i = modArrows->currentDigit - 1; i >= 0; i--)
|
|
{
|
|
if (charDigits[i] == CHAR_9)
|
|
{
|
|
charDigits[i] = CHAR_0;
|
|
}
|
|
else
|
|
{
|
|
charDigits[i]++;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
charDigits[modArrows->currentDigit]++;
|
|
}
|
|
else
|
|
{
|
|
if (charDigits[modArrows->currentDigit] == CHAR_0)
|
|
{
|
|
charDigits[modArrows->currentDigit] = CHAR_9;
|
|
for (i = modArrows->currentDigit - 1; i >= 0; i--)
|
|
{
|
|
if (charDigits[i] == CHAR_0)
|
|
{
|
|
charDigits[i] = CHAR_9;
|
|
}
|
|
else
|
|
{
|
|
charDigits[i]--;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
charDigits[modArrows->currentDigit]--;
|
|
}
|
|
|
|
newValue = CharDigitsToValue(charDigits, modArrows->maxDigits);
|
|
if (newValue > modArrows->maxValue || newValue < modArrows->minValue)
|
|
{
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
modArrows->currValue = newValue;
|
|
for (i = 0; i < MAX_MODIFY_DIGITS; i++)
|
|
modArrows->charDigits[i] = charDigits[i];
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
static void UpdateMonData(struct BattleDebugMenu *data)
|
|
{
|
|
s32 i, j;
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
if (data->battlerWasChanged[i])
|
|
{
|
|
struct Pokemon *mon;
|
|
struct BattlePokemon *battleMon = &gBattleMons[i];
|
|
|
|
if (GetBattlerSide(i) == B_SIDE_PLAYER)
|
|
mon = &gPlayerParty[gBattlerPartyIndexes[i]];
|
|
else
|
|
mon = &gEnemyParty[gBattlerPartyIndexes[i]];
|
|
|
|
SetMonData(mon, MON_DATA_HELD_ITEM, &battleMon->item);
|
|
SetMonData(mon, MON_DATA_STATUS, &battleMon->status1);
|
|
SetMonData(mon, MON_DATA_HP, &battleMon->hp);
|
|
SetMonData(mon, MON_DATA_MAX_HP, &battleMon->maxHP);
|
|
for (j = 0; j < 4; j++)
|
|
SetMonData(mon, MON_DATA_MOVE1 + j, &battleMon->moves[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
static const u8 sText_HoldEffectNone[] = _("????????");
|
|
static const u8 sText_HoldEffectRestoreHp[] = _("Restore Hp");
|
|
static const u8 sText_HoldEffectCurePar[] = _("Cure Par");
|
|
static const u8 sText_HoldEffectCureSlp[] = _("Cure Slp");
|
|
static const u8 sText_HoldEffectCurePsn[] = _("Cure Psn");
|
|
static const u8 sText_HoldEffectCureBrn[] = _("Cure Brn");
|
|
static const u8 sText_HoldEffectCureFrz[] = _("Cure Frz");
|
|
static const u8 sText_HoldEffectRestorePp[] = _("Restore Pp");
|
|
static const u8 sText_HoldEffectCureConfusion[] = _("Cure Confusion");
|
|
static const u8 sText_HoldEffectCureStatus[] = _("Cure Status");
|
|
static const u8 sText_HoldEffectConfuseSpicy[] = _("Confuse Spicy");
|
|
static const u8 sText_HoldEffectConfuseDry[] = _("Confuse Dry");
|
|
static const u8 sText_HoldEffectConfuseSweet[] = _("Confuse Sweet");
|
|
static const u8 sText_HoldEffectConfuseBitter[] = _("Confuse Bitter");
|
|
static const u8 sText_HoldEffectConfuseSour[] = _("Confuse Sour");
|
|
static const u8 sText_HoldEffectAttackUp[] = _("Attack Up");
|
|
static const u8 sText_HoldEffectDefenseUp[] = _("Defense Up");
|
|
static const u8 sText_HoldEffectSpeedUp[] = _("Speed Up");
|
|
static const u8 sText_HoldEffectSpAttackUp[] = _("Sp Attack Up");
|
|
static const u8 sText_HoldEffectSpDefenseUp[] = _("Sp Defense Up");
|
|
static const u8 sText_HoldEffectCriticalUp[] = _("Critical Up");
|
|
static const u8 sText_HoldEffectRandomStatUp[] = _("Random Stat Up");
|
|
static const u8 sText_HoldEffectEvasionUp[] = _("Evasion Up");
|
|
static const u8 sText_HoldEffectRestoreStats[] = _("Restore Stats");
|
|
static const u8 sText_HoldEffectMachoBrace[] = _("Macho Brace");
|
|
static const u8 sText_HoldEffectExpShare[] = _("Exp Share");
|
|
static const u8 sText_HoldEffectQuickClaw[] = _("Quick Claw");
|
|
static const u8 sText_HoldEffectFriendshipUp[] = _("Friendship Up");
|
|
static const u8 sText_HoldEffectMentalHerb[] = _("Mental Herb");
|
|
static const u8 sText_HoldEffectChoiceBand[] = _("Choice Band");
|
|
static const u8 sText_HoldEffectFlinch[] = _("Flinch");
|
|
static const u8 sText_HoldEffectBugPower[] = _("Bug Power");
|
|
static const u8 sText_HoldEffectDoublePrize[] = _("Double Prize");
|
|
static const u8 sText_HoldEffectRepel[] = _("Repel");
|
|
static const u8 sText_HoldEffectSoulDew[] = _("Soul Dew");
|
|
static const u8 sText_HoldEffectDeepSeaTooth[] = _("Deep Sea Tooth");
|
|
static const u8 sText_HoldEffectDeepSeaScale[] = _("Deep Sea Scale");
|
|
static const u8 sText_HoldEffectCanAlwaysRun[] = _("Can Always Run");
|
|
static const u8 sText_HoldEffectPreventEvolve[] = _("Prevent Evolve");
|
|
static const u8 sText_HoldEffectFocusBand[] = _("Focus Band");
|
|
static const u8 sText_HoldEffectLuckyEgg[] = _("Lucky Egg");
|
|
static const u8 sText_HoldEffectScopeLens[] = _("Scope Lens");
|
|
static const u8 sText_HoldEffectSteelPower[] = _("Steel Power");
|
|
static const u8 sText_HoldEffectLeftovers[] = _("Leftovers");
|
|
static const u8 sText_HoldEffectDragonScale[] = _("Dragon Scale");
|
|
static const u8 sText_HoldEffectLightBall[] = _("Light Ball");
|
|
static const u8 sText_HoldEffectGroundPower[] = _("Ground Power");
|
|
static const u8 sText_HoldEffectRockPower[] = _("Rock Power");
|
|
static const u8 sText_HoldEffectGrassPower[] = _("Grass Power");
|
|
static const u8 sText_HoldEffectDarkPower[] = _("Dark Power");
|
|
static const u8 sText_HoldEffectFightingPower[] = _("Fighting Power");
|
|
static const u8 sText_HoldEffectElectricPower[] = _("Electric Power");
|
|
static const u8 sText_HoldEffectWaterPower[] = _("Water Power");
|
|
static const u8 sText_HoldEffectFlyingPower[] = _("Flying Power");
|
|
static const u8 sText_HoldEffectPoisonPower[] = _("Poison Power");
|
|
static const u8 sText_HoldEffectIcePower[] = _("Ice Power");
|
|
static const u8 sText_HoldEffectGhostPower[] = _("Ghost Power");
|
|
static const u8 sText_HoldEffectPsychicPower[] = _("Psychic Power");
|
|
static const u8 sText_HoldEffectFirePower[] = _("Fire Power");
|
|
static const u8 sText_HoldEffectDragonPower[] = _("Dragon Power");
|
|
static const u8 sText_HoldEffectNormalPower[] = _("Normal Power");
|
|
static const u8 sText_HoldEffectUpgrade[] = _("Upgrade");
|
|
static const u8 sText_HoldEffectShellBell[] = _("Shell Bell");
|
|
static const u8 sText_HoldEffectLuckyPunch[] = _("Lucky Punch");
|
|
static const u8 sText_HoldEffectMetalPowder[] = _("Metal Powder");
|
|
static const u8 sText_HoldEffectThickClub[] = _("Thick Club");
|
|
static const u8 sText_HoldEffectLeek[] = _("Leek");
|
|
static const u8 sText_HoldEffectChoiceScarf[] = _("Choice Scarf");
|
|
static const u8 sText_HoldEffectChoiceSpecs[] = _("Choice Specs");
|
|
static const u8 sText_HoldEffectDampRock[] = _("Damp Rock");
|
|
static const u8 sText_HoldEffectGripClaw[] = _("Grip Claw");
|
|
static const u8 sText_HoldEffectHeatRock[] = _("Heat Rock");
|
|
static const u8 sText_HoldEffectIcyRock[] = _("Icy Rock");
|
|
static const u8 sText_HoldEffectLightClay[] = _("Light Clay");
|
|
static const u8 sText_HoldEffectSmoothRock[] = _("Smooth Rock");
|
|
static const u8 sText_HoldEffectPowerHerb[] = _("Power Herb");
|
|
static const u8 sText_HoldEffectBigRoot[] = _("Big Root");
|
|
static const u8 sText_HoldEffectExpertBelt[] = _("Expert Belt");
|
|
static const u8 sText_HoldEffectLifeOrb[] = _("Life Orb");
|
|
static const u8 sText_HoldEffectMetronome[] = _("Metronome");
|
|
static const u8 sText_HoldEffectMuscleBand[] = _("Muscle Band");
|
|
static const u8 sText_HoldEffectWideLens[] = _("Wide Lens");
|
|
static const u8 sText_HoldEffectWiseGlasses[] = _("Wise Glasses");
|
|
static const u8 sText_HoldEffectZoomLens[] = _("Zoom Lens");
|
|
static const u8 sText_HoldEffectLaggingTail[] = _("Lagging Tail");
|
|
static const u8 sText_HoldEffectFocusSash[] = _("Focus Sash");
|
|
static const u8 sText_HoldEffectFlameOrb[] = _("Flame Orb");
|
|
static const u8 sText_HoldEffectToxicOrb[] = _("Toxic Orb");
|
|
static const u8 sText_HoldEffectStickyBarb[] = _("Sticky Barb");
|
|
static const u8 sText_HoldEffectIronBall[] = _("Iron Ball");
|
|
static const u8 sText_HoldEffectBlackSludge[] = _("Black Sludge");
|
|
static const u8 sText_HoldEffectDestinyKnot[] = _("Destiny Knot");
|
|
static const u8 sText_HoldEffectShedShell[] = _("Shed Shell");
|
|
static const u8 sText_HoldEffectQuickPowder[] = _("Quick Powder");
|
|
static const u8 sText_HoldEffectAdamantOrb[] = _("Adamant Orb");
|
|
static const u8 sText_HoldEffectLustrousOrb[] = _("Lustrous Orb");
|
|
static const u8 sText_HoldEffectGriseousOrb[] = _("Griseous Orb");
|
|
static const u8 sText_HoldEffectEnigmaBerry[] = _("Enigma Berry");
|
|
static const u8 sText_HoldEffectResistBerry[] = _("Resist Berry");
|
|
static const u8 sText_HoldEffectPowerItem[] = _("Power Item");
|
|
static const u8 sText_HoldEffectRestorePctHp[] = _("Restore Pct Hp");
|
|
static const u8 sText_HoldEffectMicleBerry[] = _("Micle Berry");
|
|
static const u8 sText_HoldEffectCustapBerry[] = _("Custap Berry");
|
|
static const u8 sText_HoldEffectJabocaBerry[] = _("Jaboca Berry");
|
|
static const u8 sText_HoldEffectRowapBerry[] = _("Rowap Berry");
|
|
static const u8 sText_HoldEffectKeeBerry[] = _("Kee Berry");
|
|
static const u8 sText_HoldEffectMarangaBerry[] = _("Maranga Berry");
|
|
static const u8 sText_HoldEffectFloatStone[] = _("Float Stone");
|
|
static const u8 sText_HoldEffectEviolite[] = _("Eviolite");
|
|
static const u8 sText_HoldEffectAssaultVest[] = _("Assault Vest");
|
|
static const u8 sText_HoldEffectDrive[] = _("Drive");
|
|
static const u8 sText_HoldEffectGems[] = _("Gems");
|
|
static const u8 sText_HoldEffectRockyHelmet[] = _("Rocky Helmet");
|
|
static const u8 sText_HoldEffectAirBalloon[] = _("Air Balloon");
|
|
static const u8 sText_HoldEffectRedCard[] = _("Red Card");
|
|
static const u8 sText_HoldEffectRingTarget[] = _("Ring Target");
|
|
static const u8 sText_HoldEffectBindingBand[] = _("Binding Band");
|
|
static const u8 sText_HoldEffectEjectButton[] = _("Eject Button");
|
|
static const u8 sText_HoldEffectAbsorbBulb[] = _("Absorb Bulb");
|
|
static const u8 sText_HoldEffectCellBattery[] = _("Cell Battery");
|
|
static const u8 sText_HoldEffectFairyPower[] = _("Fairy Power");
|
|
static const u8 sText_HoldEffectMegaStone[] = _("Mega Stone");
|
|
static const u8 sText_HoldEffectSafetyGoggles[] = _("Safety Goggles");
|
|
static const u8 sText_HoldEffectLuminousMoss[] = _("Luminous Moss");
|
|
static const u8 sText_HoldEffectSnowball[] = _("Snowball");
|
|
static const u8 sText_HoldEffectWeaknessPolicy[] = _("Weakness Policy");
|
|
static const u8 sText_HoldEffectPrimalOrb[] = _("Primal Orb");
|
|
static const u8 sText_HoldEffectProtectivePads[] = _("Protective Pads");
|
|
static const u8 sText_HoldEffectTerrainExtender[] = _("Terrain Extender");
|
|
static const u8 sText_HoldEffectSeeds[] = _("Seeds");
|
|
static const u8 sText_HoldEffectAdrenalineOrb[] = _("Adrenaline Orb");
|
|
static const u8 sText_HoldEffectMemory[] = _("Memory");
|
|
static const u8 sText_HoldEffectZCrystal[] = _("Z-Crystal");
|
|
static const u8 sText_HoldEffectPlate[] = _("Plate");
|
|
static const u8 sText_HoldEffectUtilityUmbrella[] = _("Utility Umbrella");
|
|
static const u8 sText_HoldEffectEjectPack[] = _("Eject Pack");
|
|
static const u8 sText_HoldEffectRoomService[] = _("Room Service");
|
|
static const u8 sText_HoldEffectBlunderPolicy[] = _("Blunder Policy");
|
|
static const u8 sText_HoldEffectHeavyDutyBoots[] = _("Heavy Duty Boots");
|
|
static const u8 sText_HoldEffectThroatSpray[] = _("Throat Spray");
|
|
static const u8 *const sHoldEffectNames[] =
|
|
{
|
|
[HOLD_EFFECT_NONE] = sText_HoldEffectNone,
|
|
[HOLD_EFFECT_RESTORE_HP] = sText_HoldEffectRestoreHp,
|
|
[HOLD_EFFECT_CURE_PAR] = sText_HoldEffectCurePar,
|
|
[HOLD_EFFECT_CURE_SLP] = sText_HoldEffectCureSlp,
|
|
[HOLD_EFFECT_CURE_PSN] = sText_HoldEffectCurePsn,
|
|
[HOLD_EFFECT_CURE_BRN] = sText_HoldEffectCureBrn,
|
|
[HOLD_EFFECT_CURE_FRZ] = sText_HoldEffectCureFrz,
|
|
[HOLD_EFFECT_RESTORE_PP] = sText_HoldEffectRestorePp,
|
|
[HOLD_EFFECT_CURE_CONFUSION] = sText_HoldEffectCureConfusion,
|
|
[HOLD_EFFECT_CURE_STATUS] = sText_HoldEffectCureStatus,
|
|
[HOLD_EFFECT_CONFUSE_SPICY] = sText_HoldEffectConfuseSpicy,
|
|
[HOLD_EFFECT_CONFUSE_DRY] = sText_HoldEffectConfuseDry,
|
|
[HOLD_EFFECT_CONFUSE_SWEET] = sText_HoldEffectConfuseSweet,
|
|
[HOLD_EFFECT_CONFUSE_BITTER] = sText_HoldEffectConfuseBitter,
|
|
[HOLD_EFFECT_CONFUSE_SOUR] = sText_HoldEffectConfuseSour,
|
|
[HOLD_EFFECT_ATTACK_UP] = sText_HoldEffectAttackUp,
|
|
[HOLD_EFFECT_DEFENSE_UP] = sText_HoldEffectDefenseUp,
|
|
[HOLD_EFFECT_SPEED_UP] = sText_HoldEffectSpeedUp,
|
|
[HOLD_EFFECT_SP_ATTACK_UP] = sText_HoldEffectSpAttackUp,
|
|
[HOLD_EFFECT_SP_DEFENSE_UP] = sText_HoldEffectSpDefenseUp,
|
|
[HOLD_EFFECT_CRITICAL_UP] = sText_HoldEffectCriticalUp,
|
|
[HOLD_EFFECT_RANDOM_STAT_UP] = sText_HoldEffectRandomStatUp,
|
|
[HOLD_EFFECT_EVASION_UP] = sText_HoldEffectEvasionUp,
|
|
[HOLD_EFFECT_RESTORE_STATS] = sText_HoldEffectRestoreStats,
|
|
[HOLD_EFFECT_MACHO_BRACE] = sText_HoldEffectMachoBrace,
|
|
[HOLD_EFFECT_EXP_SHARE] = sText_HoldEffectExpShare,
|
|
[HOLD_EFFECT_QUICK_CLAW] = sText_HoldEffectQuickClaw,
|
|
[HOLD_EFFECT_FRIENDSHIP_UP] = sText_HoldEffectFriendshipUp,
|
|
[HOLD_EFFECT_MENTAL_HERB] = sText_HoldEffectMentalHerb,
|
|
[HOLD_EFFECT_CHOICE_BAND] = sText_HoldEffectChoiceBand,
|
|
[HOLD_EFFECT_FLINCH] = sText_HoldEffectFlinch,
|
|
[HOLD_EFFECT_BUG_POWER] = sText_HoldEffectBugPower,
|
|
[HOLD_EFFECT_DOUBLE_PRIZE] = sText_HoldEffectDoublePrize,
|
|
[HOLD_EFFECT_REPEL] = sText_HoldEffectRepel,
|
|
[HOLD_EFFECT_SOUL_DEW] = sText_HoldEffectSoulDew,
|
|
[HOLD_EFFECT_DEEP_SEA_TOOTH] = sText_HoldEffectDeepSeaTooth,
|
|
[HOLD_EFFECT_DEEP_SEA_SCALE] = sText_HoldEffectDeepSeaScale,
|
|
[HOLD_EFFECT_CAN_ALWAYS_RUN] = sText_HoldEffectCanAlwaysRun,
|
|
[HOLD_EFFECT_PREVENT_EVOLVE] = sText_HoldEffectPreventEvolve,
|
|
[HOLD_EFFECT_FOCUS_BAND] = sText_HoldEffectFocusBand,
|
|
[HOLD_EFFECT_LUCKY_EGG] = sText_HoldEffectLuckyEgg,
|
|
[HOLD_EFFECT_SCOPE_LENS] = sText_HoldEffectScopeLens,
|
|
[HOLD_EFFECT_STEEL_POWER] = sText_HoldEffectSteelPower,
|
|
[HOLD_EFFECT_LEFTOVERS] = sText_HoldEffectLeftovers,
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[HOLD_EFFECT_DRAGON_SCALE] = sText_HoldEffectDragonScale,
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[HOLD_EFFECT_LIGHT_BALL] = sText_HoldEffectLightBall,
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[HOLD_EFFECT_GROUND_POWER] = sText_HoldEffectGroundPower,
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[HOLD_EFFECT_ROCK_POWER] = sText_HoldEffectRockPower,
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[HOLD_EFFECT_GRASS_POWER] = sText_HoldEffectGrassPower,
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[HOLD_EFFECT_DARK_POWER] = sText_HoldEffectDarkPower,
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[HOLD_EFFECT_FIGHTING_POWER] = sText_HoldEffectFightingPower,
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[HOLD_EFFECT_ELECTRIC_POWER] = sText_HoldEffectElectricPower,
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[HOLD_EFFECT_WATER_POWER] = sText_HoldEffectWaterPower,
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[HOLD_EFFECT_FLYING_POWER] = sText_HoldEffectFlyingPower,
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[HOLD_EFFECT_POISON_POWER] = sText_HoldEffectPoisonPower,
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[HOLD_EFFECT_ICE_POWER] = sText_HoldEffectIcePower,
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[HOLD_EFFECT_GHOST_POWER] = sText_HoldEffectGhostPower,
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[HOLD_EFFECT_PSYCHIC_POWER] = sText_HoldEffectPsychicPower,
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[HOLD_EFFECT_FIRE_POWER] = sText_HoldEffectFirePower,
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[HOLD_EFFECT_DRAGON_POWER] = sText_HoldEffectDragonPower,
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[HOLD_EFFECT_NORMAL_POWER] = sText_HoldEffectNormalPower,
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[HOLD_EFFECT_UPGRADE] = sText_HoldEffectUpgrade,
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[HOLD_EFFECT_SHELL_BELL] = sText_HoldEffectShellBell,
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[HOLD_EFFECT_LUCKY_PUNCH] = sText_HoldEffectLuckyPunch,
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[HOLD_EFFECT_METAL_POWDER] = sText_HoldEffectMetalPowder,
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[HOLD_EFFECT_THICK_CLUB] = sText_HoldEffectThickClub,
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[HOLD_EFFECT_LEEK] = sText_HoldEffectLeek,
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[HOLD_EFFECT_CHOICE_SCARF] = sText_HoldEffectChoiceScarf,
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[HOLD_EFFECT_CHOICE_SPECS] = sText_HoldEffectChoiceSpecs,
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[HOLD_EFFECT_DAMP_ROCK] = sText_HoldEffectDampRock,
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[HOLD_EFFECT_GRIP_CLAW] = sText_HoldEffectGripClaw,
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[HOLD_EFFECT_HEAT_ROCK] = sText_HoldEffectHeatRock,
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[HOLD_EFFECT_ICY_ROCK] = sText_HoldEffectIcyRock,
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[HOLD_EFFECT_LIGHT_CLAY] = sText_HoldEffectLightClay,
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[HOLD_EFFECT_SMOOTH_ROCK] = sText_HoldEffectSmoothRock,
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[HOLD_EFFECT_POWER_HERB] = sText_HoldEffectPowerHerb,
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[HOLD_EFFECT_BIG_ROOT] = sText_HoldEffectBigRoot,
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[HOLD_EFFECT_EXPERT_BELT] = sText_HoldEffectExpertBelt,
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[HOLD_EFFECT_LIFE_ORB] = sText_HoldEffectLifeOrb,
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[HOLD_EFFECT_METRONOME] = sText_HoldEffectMetronome,
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[HOLD_EFFECT_MUSCLE_BAND] = sText_HoldEffectMuscleBand,
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[HOLD_EFFECT_WIDE_LENS] = sText_HoldEffectWideLens,
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[HOLD_EFFECT_WISE_GLASSES] = sText_HoldEffectWiseGlasses,
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[HOLD_EFFECT_ZOOM_LENS] = sText_HoldEffectZoomLens,
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[HOLD_EFFECT_LAGGING_TAIL] = sText_HoldEffectLaggingTail,
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[HOLD_EFFECT_FOCUS_SASH] = sText_HoldEffectFocusSash,
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[HOLD_EFFECT_FLAME_ORB] = sText_HoldEffectFlameOrb,
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[HOLD_EFFECT_TOXIC_ORB] = sText_HoldEffectToxicOrb,
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[HOLD_EFFECT_STICKY_BARB] = sText_HoldEffectStickyBarb,
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[HOLD_EFFECT_IRON_BALL] = sText_HoldEffectIronBall,
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[HOLD_EFFECT_BLACK_SLUDGE] = sText_HoldEffectBlackSludge,
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[HOLD_EFFECT_DESTINY_KNOT] = sText_HoldEffectDestinyKnot,
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[HOLD_EFFECT_SHED_SHELL] = sText_HoldEffectShedShell,
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[HOLD_EFFECT_QUICK_POWDER] = sText_HoldEffectQuickPowder,
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[HOLD_EFFECT_ADAMANT_ORB] = sText_HoldEffectAdamantOrb,
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[HOLD_EFFECT_LUSTROUS_ORB] = sText_HoldEffectLustrousOrb,
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[HOLD_EFFECT_GRISEOUS_ORB] = sText_HoldEffectGriseousOrb,
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[HOLD_EFFECT_ENIGMA_BERRY] = sText_HoldEffectEnigmaBerry,
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[HOLD_EFFECT_RESIST_BERRY] = sText_HoldEffectResistBerry,
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[HOLD_EFFECT_POWER_ITEM] = sText_HoldEffectPowerItem,
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[HOLD_EFFECT_RESTORE_PCT_HP] = sText_HoldEffectRestorePctHp,
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[HOLD_EFFECT_MICLE_BERRY] = sText_HoldEffectMicleBerry,
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[HOLD_EFFECT_CUSTAP_BERRY] = sText_HoldEffectCustapBerry,
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[HOLD_EFFECT_JABOCA_BERRY] = sText_HoldEffectJabocaBerry,
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[HOLD_EFFECT_ROWAP_BERRY] = sText_HoldEffectRowapBerry,
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[HOLD_EFFECT_KEE_BERRY] = sText_HoldEffectKeeBerry,
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[HOLD_EFFECT_MARANGA_BERRY] = sText_HoldEffectMarangaBerry,
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[HOLD_EFFECT_PLATE] = sText_HoldEffectPlate,
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[HOLD_EFFECT_FLOAT_STONE] = sText_HoldEffectFloatStone,
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[HOLD_EFFECT_EVIOLITE] = sText_HoldEffectEviolite,
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[HOLD_EFFECT_ASSAULT_VEST] = sText_HoldEffectAssaultVest,
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[HOLD_EFFECT_DRIVE] = sText_HoldEffectDrive,
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[HOLD_EFFECT_GEMS] = sText_HoldEffectGems,
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[HOLD_EFFECT_ROCKY_HELMET] = sText_HoldEffectRockyHelmet,
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[HOLD_EFFECT_AIR_BALLOON] = sText_HoldEffectAirBalloon,
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|
[HOLD_EFFECT_RED_CARD] = sText_HoldEffectRedCard,
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[HOLD_EFFECT_RING_TARGET] = sText_HoldEffectRingTarget,
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[HOLD_EFFECT_BINDING_BAND] = sText_HoldEffectBindingBand,
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[HOLD_EFFECT_EJECT_BUTTON] = sText_HoldEffectEjectButton,
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|
[HOLD_EFFECT_ABSORB_BULB] = sText_HoldEffectAbsorbBulb,
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[HOLD_EFFECT_CELL_BATTERY] = sText_HoldEffectCellBattery,
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[HOLD_EFFECT_FAIRY_POWER] = sText_HoldEffectFairyPower,
|
|
[HOLD_EFFECT_MEGA_STONE] = sText_HoldEffectMegaStone,
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|
[HOLD_EFFECT_SAFETY_GOGGLES] = sText_HoldEffectSafetyGoggles,
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|
[HOLD_EFFECT_LUMINOUS_MOSS] = sText_HoldEffectLuminousMoss,
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|
[HOLD_EFFECT_SNOWBALL] = sText_HoldEffectSnowball,
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|
[HOLD_EFFECT_WEAKNESS_POLICY] = sText_HoldEffectWeaknessPolicy,
|
|
[HOLD_EFFECT_PRIMAL_ORB] = sText_HoldEffectPrimalOrb,
|
|
[HOLD_EFFECT_PROTECTIVE_PADS] = sText_HoldEffectProtectivePads,
|
|
[HOLD_EFFECT_TERRAIN_EXTENDER] = sText_HoldEffectTerrainExtender,
|
|
[HOLD_EFFECT_SEEDS] = sText_HoldEffectSeeds,
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|
[HOLD_EFFECT_ADRENALINE_ORB] = sText_HoldEffectAdrenalineOrb,
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|
[HOLD_EFFECT_MEMORY] = sText_HoldEffectMemory,
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|
[HOLD_EFFECT_Z_CRYSTAL] = sText_HoldEffectZCrystal,
|
|
[HOLD_EFFECT_UTILITY_UMBRELLA] = sText_HoldEffectUtilityUmbrella,
|
|
[HOLD_EFFECT_EJECT_PACK] = sText_HoldEffectEjectPack,
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|
[HOLD_EFFECT_ROOM_SERVICE] = sText_HoldEffectRoomService,
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|
[HOLD_EFFECT_BLUNDER_POLICY] = sText_HoldEffectBlunderPolicy,
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|
[HOLD_EFFECT_HEAVY_DUTY_BOOTS] = sText_HoldEffectHeavyDutyBoots,
|
|
[HOLD_EFFECT_THROAT_SPRAY] = sText_HoldEffectThroatSpray,
|
|
};
|
|
static const u8 *GetHoldEffectName(u16 holdEffect)
|
|
{
|
|
if (holdEffect > ARRAY_COUNT(sHoldEffectNames))
|
|
return sHoldEffectNames[0];
|
|
return sHoldEffectNames[holdEffect];
|
|
}
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