* Slicing moves to new bitfield * Wind moves to new bitfield * Two-strike moves to new bitfield * Forgot to add flagTwoStrikes to battle_moves.h * Removed "flag" from field names * FLAG_HIT_IN_SUBSTITUTE and FLAG_THAW_USER * Airborne moves * FLAG_POWDER, FLAG_TARGET_ABILITY_IGNORED and FLAG_DANCE * FLAG_BALLISTIC and FLAG_PROTECTION_MOVE * Fixed missing uses of MOVE_UNAVAILABLE in battle_ai_util.c * FLAG_SOUND * FLAG_DMG_UNDERGROUND and FLAG_DMG_UNDERWATER * FLAG_DMG_MINIMIZE * Cleanup * FLAG_STAT_STAGES_IGNORED * Updated Pollen Puff's ballistic flag * FLAG_STRONG_JAW_BOOST and FLAG_MEGA_LAUNCHER_BOOST * thaw * FLAG_THREE_STRIKES * FLAG_IRON_FIST_BOOST * FLAG_RECKLESS_BOOST * FLAG_HIGH_CRIT * Removed empty flags * Moves that fail when called by Me First + added missing Shell Trap * Moves that fail when Gravity is active * Better names for banned fields * Moves that fail when called by Instruct * Cleanup * Contact Moves + Fixed Wandering Spirit skipping contact checks * Inverted FLAG_PROTECT_AFFECTED so that there's a flag for moves that SKIP protect. * Simplified B_MOVE_FLAGS configs * FORBIDDEN_METRONOME * Renamed hitsPastSubstitute to ignoresSubstitute * FORBIDDEN_PARENTAL_BOND * Struggle uncallable by Metronome * FORBIDDEN_MIMIC * FLAG_KINGS_ROCK_AFFECTED * Made a single config for move flags * Macro for checking move flags * FLAG_MAGIC_COAT_AFFECTED * Fixed HasMagicCoatAffectedMove * FLAG_SNATCH_AFFECTED * Removed unused EFFECT_FLINCH_MINIMIZE_HIT * Fixed Stench/King's Rock interaction * Removed sMovesNotAffectedByStench in favor of checking move effects * Removed EFFECT_TWISTER, which was a repeat of EFFECT_FLINCH_HIT * Changed Gen2 configs to less than Gen 3 * FORBIDDEN_SLEEP_TALK * Cleanup * Inverted FLAG_MIRROR_MOVE_AFFECTED * FLAG_SHEER_FORCE_BOOST * Ordered * FORBIDDEN_ASSIST and FORBIDDEN_COPYCAT * Removed TestMoveFlags and TestMoveFlagsInMoveset + flags field * Fixed Triple Arrows test
pokeemerald Expansion
What is the pokeemerald Expansion?
The Pokeemerald Expansion is a collection of feature branches that can be integrated into existing pokeemerald projects.
What features are included?
- Upgraded battle engine.
- Fairy Type.
- Physical/Special/Status Category Split.
- New moves and abilities up to SwSh.
- Options to change behaviors and data by generation.
- Mega Evolution and Primal Reversion
- Z-Moves
- Pokémon Species from newer Generations (with the option to disable them if needed).
- Updates Hoenn's Regional Dex to match ORAS'.
- Updates National Dex incorporating all the new species.
- Option to change base stats by generation.
- New evolution methods.
- Hidden Abilities data (How to make them available is up to the user).
- Items from newer Generations and updated item effects for battle and field use.
Certain mechanics, moves, abilities and species sprites are missing. For more information, see the project's milestones.
Documentation on features can be found here
Who maintains the project?
The project was originally started by DizzyEgg alongside other contributors.
The project has now gotten larger and DizzyEgg is now maintaining the project as part of the ROM Hacking Hideout community. Some members of this community are taking on larger roles to help maintain the project.
Please consider crediting the entire list of contributors in your project, as they have all worked hard to develop this project :)
Can I contribute even if I'm not a member of ROM Hacking Hideout?
Yes! Contributions are welcome via Pull Requests and they will be reviewed by maintainers. Don't feel discouraged if we take a bit to review your PR, we'll get to it.
What is ROM Hacking Hideout?
A Discord-based ROM hacking community that has many members who hack using the disassembly and decompilation projects for Pokémon. Quite a few contributors to the original feature branches by DizzyEgg were members of ROM Hacking Hideout. You can call it RHH for short!