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https://github.com/Ninjdai1/pokeemerald.git
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84 lines
1.5 KiB
ArmAsm
84 lines
1.5 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_bowa2_grp, voicegroup127
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.equ se_bowa2_pri, 5
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.equ se_bowa2_rev, reverb_set+50
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.equ se_bowa2_mvl, 127
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.equ se_bowa2_key, 0
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.equ se_bowa2_tbs, 1
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.equ se_bowa2_exg, 0
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.equ se_bowa2_cmp, 1
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.section .rodata
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.global se_bowa2
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.align 2
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@********************** Track 1 **********************@
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se_bowa2_1:
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.byte KEYSH , se_bowa2_key+0
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.byte TEMPO , 90*se_bowa2_tbs/2
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.byte VOICE , 86
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.byte VOL , 100*se_bowa2_mvl/mxv
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.byte BEND , c_v+0
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.byte N02 , Gn1 , v100
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.byte W03
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.byte N05 , Fn2
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.byte W03
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.byte W03
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.byte N06 , Fn2 , v052
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.byte W03
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.byte W03
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.byte FINE
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@********************** Track 2 **********************@
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se_bowa2_2:
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.byte KEYSH , se_bowa2_key+0
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.byte VOICE , 0
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.byte VOL , 100*se_bowa2_mvl/mxv
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.byte BENDR , 12
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.byte BEND , c_v+0
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.byte N03 , Gn3 , v052
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.byte W03
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.byte Cn2 , v112
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.byte W03
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.byte W03
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.byte Cn1 , v092
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.byte W03
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.byte W03
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.byte FINE
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@********************** Track 3 **********************@
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se_bowa2_3:
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.byte KEYSH , se_bowa2_key+0
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.byte VOICE , 124
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.byte VOL , 100*se_bowa2_mvl/mxv
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.byte N03 , Gn3 , v052
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.byte W03
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.byte N06 , Gs4
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.byte W03
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.byte W03
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.byte Gs4 , v020
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.byte W03
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_bowa2:
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.byte 3 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_bowa2_pri @ Priority
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.byte se_bowa2_rev @ Reverb.
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.word se_bowa2_grp
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.word se_bowa2_1
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.word se_bowa2_2
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.word se_bowa2_3
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.end
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