mirror of
https://github.com/Ninjdai1/pokeemerald.git
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afcc1178b2
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
1074 lines
32 KiB
C
1074 lines
32 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "contest.h"
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#include "gpu_regs.h"
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#include "graphics.h"
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#include "palette.h"
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#include "scanline_effect.h"
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#include "trig.h"
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#include "util.h"
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#include "constants/rgb.h"
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static void AnimUnusedBagSteal(struct Sprite *);
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static void AnimUnusedBagSteal_Step(struct Sprite *);
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static void AnimTask_AttackerFadeToInvisible_Step(u8);
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static void AnimTask_AttackerFadeFromInvisible_Step(u8);
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static void AnimBite_Step1(struct Sprite *);
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static void AnimBite_Step2(struct Sprite *);
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static void AnimTearDrop_Step(struct Sprite *);
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static void AnimTask_MoveAttackerMementoShadow_Step(u8);
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static void AnimTask_MoveTargetMementoShadow_Step(u8);
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static void DoMementoShadowEffect(struct Task *);
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static void SetAllBattlersSpritePriority(u8);
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static void AnimPunishment(struct Sprite *sprite);
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static void AnimTask_MetallicShine_Step(u8);
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// Unused
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static const struct SpriteTemplate sUnusedBagStealSpriteTemplate =
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{
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.tileTag = ANIM_TAG_TIED_BAG,
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.paletteTag = ANIM_TAG_TIED_BAG,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimUnusedBagSteal,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_0[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 32, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_2[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 64, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_3[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 96, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_4[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -128, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_5[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -96, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_6[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -64, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_Bite_7[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, -32, 1),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_Bite[] =
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{
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sAffineAnim_Bite_0,
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sAffineAnim_Bite_1,
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sAffineAnim_Bite_2,
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sAffineAnim_Bite_3,
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sAffineAnim_Bite_4,
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sAffineAnim_Bite_5,
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sAffineAnim_Bite_6,
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sAffineAnim_Bite_7,
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};
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const struct SpriteTemplate gSharpTeethSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SHARP_TEETH,
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.paletteTag = ANIM_TAG_SHARP_TEETH,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_Bite,
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.callback = AnimBite,
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};
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const struct SpriteTemplate gClampJawSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CLAMP,
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.paletteTag = ANIM_TAG_CLAMP,
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.oam = &gOamData_AffineNormal_ObjBlend_64x64,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_Bite,
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.callback = AnimBite,
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};
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static const union AffineAnimCmd sAffineAnim_TearDrop_0[] =
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{
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AFFINEANIMCMD_FRAME(0xC0, 0xC0, 80, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -2, 8),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_TearDrop_1[] =
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{
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AFFINEANIMCMD_FRAME(0xC0, 0xC0, -80, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 2, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_TearDrop[] =
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{
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sAffineAnim_TearDrop_0,
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sAffineAnim_TearDrop_1,
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};
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const struct SpriteTemplate gTearDropSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_BUBBLES,
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.paletteTag = ANIM_TAG_SMALL_BUBBLES,
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.oam = &gOamData_AffineNormal_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gAffineAnims_TearDrop,
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.callback = AnimTearDrop,
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};
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static const union AnimCmd sAnim_ClawSlash_0[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_END,
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};
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static const union AnimCmd sAnim_ClawSlash_1[] =
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{
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ANIMCMD_FRAME(0, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(16, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(48, 4, .hFlip = TRUE),
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ANIMCMD_FRAME(64, 4, .hFlip = TRUE),
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ANIMCMD_END,
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};
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const union AnimCmd *const gAnims_ClawSlash[] =
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{
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sAnim_ClawSlash_0,
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sAnim_ClawSlash_1,
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};
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const struct SpriteTemplate gClawSlashSpriteTemplate =
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{
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.tileTag = ANIM_TAG_CLAW_SLASH,
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.paletteTag = ANIM_TAG_CLAW_SLASH,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gAnims_ClawSlash,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimClawSlash,
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};
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const union AffineAnimCmd gPunishmentImpactAffineAnimCmd_1[] =
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{
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gPunishmentImpactAffineAnimCmd_2[] =
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{
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AFFINEANIMCMD_FRAME(0xD8, 0xD8, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gPunishmentImpactAffineAnimCmd_3[] =
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{
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AFFINEANIMCMD_FRAME(0xB0, 0xB0, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gPunishmentImpactAffineAnimCmd_4[] =
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{
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AFFINEANIMCMD_FRAME(0x80, 0x80, 0, 0),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gPunishmentImpactAffineAnim[] =
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{
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gPunishmentImpactAffineAnimCmd_1,
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gPunishmentImpactAffineAnimCmd_2,
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gPunishmentImpactAffineAnimCmd_3,
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gPunishmentImpactAffineAnimCmd_4,
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};
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const union AnimCmd gPunishmentAnimCmd[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_END,
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};
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const union AnimCmd *const gPunishmentAnim[] =
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{
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gPunishmentAnimCmd,
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};
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const struct SpriteTemplate gPunishmentSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SCRATCH,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gPunishmentAnim,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimSpriteOnMonPos,
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};
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const struct SpriteTemplate gPunishmentImpactSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_POISON_BUBBLE,
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.oam = &gOamData_AffineNormal_ObjNormal_32x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gPunishmentImpactAffineAnim,
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.callback = AnimPunishment,
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};
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static void AnimPunishment(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[3]);
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if (gBattleAnimArgs[2] == 0)
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InitSpritePosToAnimAttacker(sprite, 1);
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else
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InitSpritePosToAnimTarget(sprite, TRUE);
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sprite->callback = RunStoredCallbackWhenAffineAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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void AnimTask_AttackerFadeToInvisible(u8 taskId)
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{
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int battler;
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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battler = gBattleAnimAttacker;
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gTasks[taskId].data[1] = 16;
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(16, 0));
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if (GetBattlerSpriteBGPriorityRank(battler) == 1)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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else
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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gTasks[taskId].func = AnimTask_AttackerFadeToInvisible_Step;
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}
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static void AnimTask_AttackerFadeToInvisible_Step(u8 taskId)
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{
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u8 blendA = gTasks[taskId].data[1] >> 8;
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u8 blendB = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
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{
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blendA++;
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blendB--;
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gTasks[taskId].data[1] = BLDALPHA_BLEND(blendB, blendA);
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SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
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gTasks[taskId].data[2] = 0;
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if (blendA == 16)
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{
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = TRUE;
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DestroyAnimVisualTask(taskId);
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}
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}
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else
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{
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gTasks[taskId].data[2]++;
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}
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}
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void AnimTask_AttackerFadeFromInvisible(u8 taskId)
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{
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gTasks[taskId].data[0] = gBattleAnimArgs[0];
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gTasks[taskId].data[1] = BLDALPHA_BLEND(0, 16);
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gTasks[taskId].func = AnimTask_AttackerFadeFromInvisible_Step;
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SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
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}
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static void AnimTask_AttackerFadeFromInvisible_Step(u8 taskId)
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{
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u8 blendA = gTasks[taskId].data[1] >> 8;
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u8 blendB = gTasks[taskId].data[1];
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if (gTasks[taskId].data[2] == (u8)gTasks[taskId].data[0])
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{
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blendA--;
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blendB++;
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gTasks[taskId].data[1] = (blendA << 8) | blendB;
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SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[1]);
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gTasks[taskId].data[2] = 0;
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if (blendA == 0)
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{
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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DestroyAnimVisualTask(taskId);
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}
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}
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else
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{
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gTasks[taskId].data[2]++;
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}
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}
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void AnimTask_InitAttackerFadeFromInvisible(u8 taskId)
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{
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
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if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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else
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
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DestroyAnimVisualTask(taskId);
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}
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static void AnimUnusedBagSteal(struct Sprite *sprite)
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{
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sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
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sprite->data[3] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
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sprite->data[0] = 0x7E;
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InitSpriteDataForLinearTranslation(sprite);
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sprite->data[3] = -sprite->data[1];
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sprite->data[4] = -sprite->data[2];
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sprite->data[6] = 0xFFD8;
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sprite->callback = AnimUnusedBagSteal_Step;
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sprite->callback(sprite);
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}
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static void AnimUnusedBagSteal_Step(struct Sprite *sprite)
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{
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sprite->data[3] += sprite->data[1];
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sprite->data[4] += sprite->data[2];
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sprite->x2 = sprite->data[3] >> 8;
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sprite->y2 = sprite->data[4] >> 8;
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if (sprite->data[7] == 0)
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{
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sprite->data[3] += sprite->data[1];
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sprite->data[4] += sprite->data[2];
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sprite->x2 = sprite->data[3] >> 8;
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sprite->y2 = sprite->data[4] >> 8;
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sprite->data[0]--;
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}
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sprite->y2 += Sin(sprite->data[5], sprite->data[6]);
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sprite->data[5] = (sprite->data[5] + 3) & 0xFF;
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if (sprite->data[5] > 0x7F)
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{
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sprite->data[5] = 0;
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sprite->data[6] += 20;
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sprite->data[7]++;
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}
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if (--sprite->data[0] == 0)
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DestroyAnimSprite(sprite);
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}
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// Move sprite inward for Bite/Crunch and Clamp
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void AnimBite(struct Sprite *sprite)
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{
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sprite->x += gBattleAnimArgs[0];
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sprite->y += gBattleAnimArgs[1];
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StartSpriteAffineAnim(sprite, gBattleAnimArgs[2]);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->data[1] = gBattleAnimArgs[4];
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sprite->data[2] = gBattleAnimArgs[5];
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sprite->callback = AnimBite_Step1;
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}
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static void AnimBite_Step1(struct Sprite *sprite)
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{
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sprite->data[4] += sprite->data[0];
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sprite->data[5] += sprite->data[1];
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sprite->x2 = sprite->data[4] >> 8;
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sprite->y2 = sprite->data[5] >> 8;
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if (++sprite->data[3] == sprite->data[2])
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sprite->callback = AnimBite_Step2;
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}
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static void AnimBite_Step2(struct Sprite *sprite)
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{
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sprite->data[4] -= sprite->data[0];
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sprite->data[5] -= sprite->data[1];
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sprite->x2 = sprite->data[4] >> 8;
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sprite->y2 = sprite->data[5] >> 8;
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if (--sprite->data[3] == 0)
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DestroySpriteAndMatrix(sprite);
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}
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// Launches a tear drop away from the battler. Used by Fake Tears
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void AnimTearDrop(struct Sprite *sprite)
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{
|
|
u8 battler;
|
|
s8 xOffset;
|
|
|
|
if (gBattleAnimArgs[0] == ANIM_ATTACKER)
|
|
battler = gBattleAnimAttacker;
|
|
else
|
|
battler = gBattleAnimTarget;
|
|
|
|
xOffset = 20;
|
|
sprite->oam.tileNum += 4;
|
|
|
|
switch (gBattleAnimArgs[1])
|
|
{
|
|
case 0:
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 8;
|
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
|
|
break;
|
|
case 1:
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_RIGHT) - 14;
|
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
|
|
break;
|
|
case 2:
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 8;
|
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 8;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
xOffset = -20;
|
|
break;
|
|
case 3:
|
|
sprite->x = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_LEFT) + 14;
|
|
sprite->y = GetBattlerSpriteCoordAttr(battler, BATTLER_COORD_ATTR_TOP) + 16;
|
|
StartSpriteAffineAnim(sprite, 1);
|
|
xOffset = -20;
|
|
break;
|
|
}
|
|
|
|
sprite->data[0] = 32;
|
|
sprite->data[2] = sprite->x + xOffset;
|
|
sprite->data[4] = sprite->y + 12;
|
|
sprite->data[5] = -12;
|
|
|
|
InitAnimArcTranslation(sprite);
|
|
sprite->callback = AnimTearDrop_Step;
|
|
}
|
|
|
|
static void AnimTearDrop_Step(struct Sprite *sprite)
|
|
{
|
|
if (TranslateAnimHorizontalArc(sprite))
|
|
DestroySpriteAndMatrix(sprite);
|
|
}
|
|
|
|
void AnimTask_MoveAttackerMementoShadow(u8 taskId)
|
|
{
|
|
struct ScanlineEffectParams scanlineParams;
|
|
struct BattleAnimBgData animBg;
|
|
u16 i;
|
|
u8 pos;
|
|
int var0;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y) + 31;
|
|
task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimAttacker, BATTLER_COORD_ATTR_TOP) - 7;
|
|
task->data[5] = task->data[7];
|
|
task->data[4] = task->data[6];
|
|
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
|
|
|
pos = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X);
|
|
task->data[14] = pos - 32;
|
|
task->data[15] = pos + 32;
|
|
|
|
if (GetBattlerSide(gBattleAnimAttacker) == B_SIDE_PLAYER)
|
|
task->data[8] = -12;
|
|
else
|
|
task->data[8] = -64;
|
|
|
|
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker);
|
|
if (task->data[3] == 1)
|
|
{
|
|
GetBattleAnimBg1Data(&animBg);
|
|
task->data[10] = gBattle_BG1_Y;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
|
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
|
|
scanlineParams.dmaDest = ®_BG1VOFS;
|
|
var0 = WINOUT_WIN01_BG1;
|
|
if (!IsContest())
|
|
gBattle_BG2_X += DISPLAY_WIDTH;
|
|
}
|
|
else
|
|
{
|
|
task->data[10] = gBattle_BG2_Y;
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
|
FillPalette(RGB_BLACK, 144, 32);
|
|
scanlineParams.dmaDest = ®_BG2VOFS;
|
|
var0 = WINOUT_WIN01_BG2;
|
|
if (!IsContest())
|
|
gBattle_BG1_X += DISPLAY_WIDTH;
|
|
}
|
|
|
|
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
scanlineParams.initState = 1;
|
|
scanlineParams.unused9 = 0;
|
|
task->data[11] = 0;
|
|
task->data[12] = 16;
|
|
task->data[0] = 0;
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
SetAllBattlersSpritePriority(3);
|
|
for (i = 0; i < 112; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10];
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10];
|
|
}
|
|
|
|
ScanlineEffect_SetParams(scanlineParams);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | (var0 ^ (WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR)));
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
|
gBattle_WIN0V = DISPLAY_HEIGHT;
|
|
|
|
task->func = AnimTask_MoveAttackerMementoShadow_Step;
|
|
}
|
|
|
|
static void AnimTask_MoveAttackerMementoShadow_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
if (++task->data[2] & 1)
|
|
{
|
|
if (task->data[11] != 12)
|
|
task->data[11]++;
|
|
}
|
|
else
|
|
{
|
|
if (task->data[12] != 8)
|
|
task->data[12]--;
|
|
}
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
|
|
|
|
if (task->data[11] == 12 && task->data[12] == 8)
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
task->data[4] -= 8;
|
|
DoMementoShadowEffect(task);
|
|
|
|
if (task->data[4] < task->data[8])
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
task->data[4] -= 8;
|
|
DoMementoShadowEffect(task);
|
|
task->data[14] += 4;
|
|
task->data[15] -= 4;
|
|
|
|
if (task->data[14] >= task->data[15])
|
|
task->data[14] = task->data[15];
|
|
|
|
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
|
|
|
if (task->data[14] == task->data[15])
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
gScanlineEffect.state = 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void AnimTask_MoveTargetMementoShadow(u8 taskId)
|
|
{
|
|
struct BattleAnimBgData animBg;
|
|
struct ScanlineEffectParams scanlineParams;
|
|
u8 x;
|
|
u16 i;
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (IsContest() == TRUE)
|
|
{
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
else
|
|
{
|
|
task->data[3] = GetBattlerSpriteBGPriorityRank(gBattleAnimTarget);
|
|
if (task->data[3] == 1)
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
|
|
gBattle_BG2_X += DISPLAY_WIDTH;
|
|
}
|
|
else
|
|
{
|
|
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG2);
|
|
gBattle_BG1_X += DISPLAY_WIDTH;
|
|
}
|
|
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 1:
|
|
if (task->data[3] == 1)
|
|
{
|
|
GetBattleAnimBg1Data(&animBg);
|
|
task->data[10] = gBattle_BG1_Y;
|
|
FillPalette(RGB_BLACK, animBg.paletteId * 16, 32);
|
|
}
|
|
else
|
|
{
|
|
task->data[10] = gBattle_BG2_Y;
|
|
FillPalette(RGB_BLACK, 9 * 16, 32);
|
|
}
|
|
|
|
SetAllBattlersSpritePriority(3);
|
|
task->data[0]++;
|
|
break;
|
|
case 2:
|
|
task->data[7] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y) + 31;
|
|
task->data[6] = GetBattlerSpriteCoordAttr(gBattleAnimTarget, BATTLER_COORD_ATTR_TOP) - 7;
|
|
task->data[13] = (task->data[7] - task->data[6]) << 8;
|
|
x = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X);
|
|
task->data[14] = x - 4;
|
|
task->data[15] = x + 4;
|
|
|
|
if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
|
|
task->data[8] = -12;
|
|
else
|
|
task->data[8] = -64;
|
|
|
|
task->data[4] = task->data[8];
|
|
task->data[5] = task->data[8];
|
|
task->data[11] = 12;
|
|
task->data[12] = 8;
|
|
task->data[0]++;
|
|
break;
|
|
case 3:
|
|
if (task->data[3] == 1)
|
|
scanlineParams.dmaDest = ®_BG1VOFS;
|
|
else
|
|
scanlineParams.dmaDest = ®_BG2VOFS;
|
|
|
|
for (i = 0; i < 112; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = task->data[10] + (159 - i);
|
|
gScanlineEffectRegBuffers[1][i] = task->data[10] + (159 - i);
|
|
}
|
|
|
|
scanlineParams.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
|
|
scanlineParams.initState = 1;
|
|
scanlineParams.unused9 = 0;
|
|
ScanlineEffect_SetParams(scanlineParams);
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
if (task->data[3] == 1)
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
else
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG1 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
|
gBattle_WIN0V = DISPLAY_HEIGHT;
|
|
|
|
task->data[0] = 0;
|
|
task->data[1] = 0;
|
|
task->data[2] = 0;
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(12, 8));
|
|
task->func = AnimTask_MoveTargetMementoShadow_Step;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void AnimTask_MoveTargetMementoShadow_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
task->data[5] += 8;
|
|
if (task->data[5] >= task->data[7])
|
|
task->data[5] = task->data[7];
|
|
|
|
DoMementoShadowEffect(task);
|
|
if (task->data[5] == task->data[7])
|
|
task->data[0]++;
|
|
break;
|
|
case 1:
|
|
if (task->data[15] - task->data[14] < 0x40)
|
|
{
|
|
task->data[14] -= 4;
|
|
task->data[15] += 4;
|
|
}
|
|
else
|
|
{
|
|
task->data[1] = 1;
|
|
}
|
|
|
|
gBattle_WIN0H = (task->data[14] << 8) | task->data[15];
|
|
task->data[4] += 8;
|
|
if (task->data[4] >= task->data[6])
|
|
task->data[4] = task->data[6];
|
|
|
|
DoMementoShadowEffect(task);
|
|
if (task->data[4] == task->data[6] && task->data[1])
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++task->data[1] > 1)
|
|
{
|
|
task->data[1] = 0;
|
|
task->data[2]++;
|
|
if (task->data[2] & 1)
|
|
{
|
|
if (task->data[11])
|
|
task->data[11]--;
|
|
}
|
|
else
|
|
{
|
|
if (task->data[12] < 16)
|
|
task->data[12]++;
|
|
}
|
|
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(task->data[11], task->data[12]));
|
|
if (task->data[11] == 0 && task->data[12] == 16)
|
|
task->data[0]++;
|
|
}
|
|
break;
|
|
case 3:
|
|
gScanlineEffect.state = 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
gBattle_WIN0H = 0;
|
|
gBattle_WIN0V = 0;
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void DoMementoShadowEffect(struct Task *task)
|
|
{
|
|
int var0, var1;
|
|
s16 var2;
|
|
s16 i;
|
|
int var4;
|
|
|
|
var2 = task->data[5] - task->data[4];
|
|
if (var2 != 0)
|
|
{
|
|
var0 = task->data[13] / var2;
|
|
var1 = task->data[6] << 8;
|
|
|
|
for (i = 0; i < task->data[4]; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = task->data[10] - (i - 159);
|
|
}
|
|
|
|
for (i = task->data[4]; i <= task->data[5]; i++)
|
|
{
|
|
if (i >= 0)
|
|
{
|
|
s16 var3 = (var1 >> 8) - i;
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var3 + task->data[10];
|
|
}
|
|
|
|
var1 += var0;
|
|
}
|
|
|
|
var4 = task->data[10] - (i - 159);
|
|
for (i = i; i < task->data[7]; i++)
|
|
{
|
|
if (i >= 0)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = var4;
|
|
var4--;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
var4 = task->data[10] + 159;
|
|
for (i = 0; i < 112; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = var4;
|
|
gScanlineEffectRegBuffers[1][i] = var4;
|
|
var4--;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SetAllBattlersSpritePriority(u8 priority)
|
|
{
|
|
u16 i;
|
|
|
|
for (i = 0; i < MAX_BATTLERS_COUNT; i++)
|
|
{
|
|
u8 spriteId = GetAnimBattlerSpriteId(i);
|
|
if (spriteId != SPRITE_NONE)
|
|
gSprites[spriteId].oam.priority = priority;
|
|
}
|
|
}
|
|
|
|
void AnimTask_InitMementoShadow(u8 taskId)
|
|
{
|
|
u8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? 1 : 0;
|
|
MoveBattlerSpriteToBG(gBattleAnimAttacker, toBG2, TRUE);
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].invisible = FALSE;
|
|
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
{
|
|
MoveBattlerSpriteToBG(gBattleAnimAttacker ^ 2, toBG2 ^ 1, TRUE);
|
|
gSprites[gBattlerSpriteIds[gBattleAnimAttacker ^ 2]].invisible = FALSE;
|
|
}
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void AnimTask_MementoHandleBg(u8 taskId)
|
|
{
|
|
bool8 toBG2 = GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) ^ 1 ? TRUE : FALSE;
|
|
ResetBattleAnimBg(toBG2);
|
|
|
|
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)))
|
|
ResetBattleAnimBg(toBG2 ^ 1);
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
// Animates a deep slash from a claw. Used by Metal Claw, Dragon Claw, and Crush Claw
|
|
void AnimClawSlash(struct Sprite *sprite)
|
|
{
|
|
sprite->x += gBattleAnimArgs[0];
|
|
sprite->y += gBattleAnimArgs[1];
|
|
StartSpriteAnim(sprite, gBattleAnimArgs[2]);
|
|
sprite->callback = RunStoredCallbackWhenAnimEnds;
|
|
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
|
|
}
|
|
|
|
// Makes the attacker metallic and shining.
|
|
// Used by MOVE_HARDEN and MOVE_IRON_DEFENSE.
|
|
// arg0: if true won't change battler's palette back
|
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// arg1: if true, use custom color
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// arg2: custom color
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// Custom color argument is used in MOVE_POISON_TAIL to make the mon turn purplish/pinkish as if became cloaked in poison.
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void AnimTask_MetallicShine(u8 taskId)
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{
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u16 species;
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u8 spriteId;
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u8 newSpriteId;
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u16 paletteNum;
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struct BattleAnimBgData animBg;
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bool32 priorityChanged = FALSE;
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND | BLDCNT_TGT1_BG1);
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SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
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SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
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if (IsDoubleBattle() && !IsContest())
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{
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if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT || GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
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{
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if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
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{
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority--;
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SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
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priorityChanged = TRUE;
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}
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}
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}
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if (IsContest())
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{
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species = gContestResources->moveAnim->species;
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}
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else
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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else
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species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
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}
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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newSpriteId = CreateInvisibleSpriteCopy(gBattleAnimAttacker, spriteId, species);
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GetBattleAnimBg1Data(&animBg);
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AnimLoadCompressedBgTilemap(animBg.bgId, gMetalShineTilemap);
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AnimLoadCompressedBgGfx(animBg.bgId, gMetalShineGfx, animBg.tilesOffset);
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LoadCompressedPalette(gMetalShinePalette, animBg.paletteId * 16, 32);
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gBattle_BG1_X = -gSprites[spriteId].x + 96;
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gBattle_BG1_Y = -gSprites[spriteId].y + 32;
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gBattleAnimArgs[1] == 0)
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SetGrayscaleOrOriginalPalette(paletteNum, FALSE);
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else
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BlendPalette(paletteNum * 16, 16, 11, gBattleAnimArgs[2]);
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gTasks[taskId].data[0] = newSpriteId;
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gTasks[taskId].data[1] = gBattleAnimArgs[0];
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gTasks[taskId].data[2] = gBattleAnimArgs[1];
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gTasks[taskId].data[3] = gBattleAnimArgs[2];
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gTasks[taskId].data[6] = priorityChanged;
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gTasks[taskId].func = AnimTask_MetallicShine_Step;
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}
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static void AnimTask_MetallicShine_Step(u8 taskId)
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{
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struct BattleAnimBgData animBg;
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u16 paletteNum;
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u8 spriteId;
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gTasks[taskId].data[10] += 4;
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gBattle_BG1_X -= 4;
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if (gTasks[taskId].data[10] == 128)
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{
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gTasks[taskId].data[10] = 0;
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gBattle_BG1_X += 128;
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gTasks[taskId].data[11]++;
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if (gTasks[taskId].data[11] == 2)
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{
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spriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
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paletteNum = 16 + gSprites[spriteId].oam.paletteNum;
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if (gTasks[taskId].data[1] == 0)
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SetGrayscaleOrOriginalPalette(paletteNum, TRUE);
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DestroySprite(&gSprites[gTasks[taskId].data[0]]);
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GetBattleAnimBg1Data(&animBg);
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ClearBattleAnimBg(animBg.bgId);
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if (gTasks[taskId].data[6] == 1)
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gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
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}
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else if (gTasks[taskId].data[11] == 3)
|
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{
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gBattle_WIN0H = 0;
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gBattle_WIN0V = 0;
|
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SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
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SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR | WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
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if (!IsContest())
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SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
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|
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SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
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SetGpuReg(REG_OFFSET_BLDCNT, 0);
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SetGpuReg(REG_OFFSET_BLDALPHA, 0);
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DestroyAnimVisualTask(taskId);
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}
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}
|
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}
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// Changes battler's palette to either grayscale or original.
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// arg0: which battler
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// arg1: FALSE grayscale, TRUE original
|
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void AnimTask_SetGrayscaleOrOriginalPal(u8 taskId)
|
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{
|
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u8 spriteId;
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u8 battler;
|
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bool8 calcSpriteId = FALSE;
|
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u8 position = B_POSITION_PLAYER_LEFT;
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|
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|
switch (gBattleAnimArgs[0])
|
|
{
|
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case ANIM_ATTACKER:
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case ANIM_TARGET:
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case ANIM_ATK_PARTNER:
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case ANIM_DEF_PARTNER:
|
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spriteId = GetAnimBattlerSpriteId(gBattleAnimArgs[0]);
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break;
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case 4:
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position = B_POSITION_PLAYER_LEFT;
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calcSpriteId = TRUE;
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break;
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case 5:
|
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position = B_POSITION_PLAYER_RIGHT;
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calcSpriteId = TRUE;
|
|
break;
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case 6:
|
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position = B_POSITION_OPPONENT_LEFT;
|
|
calcSpriteId = TRUE;
|
|
break;
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|
case 7:
|
|
position = B_POSITION_OPPONENT_RIGHT;
|
|
calcSpriteId = TRUE;
|
|
break;
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|
default:
|
|
spriteId = SPRITE_NONE;
|
|
break;
|
|
}
|
|
|
|
if (calcSpriteId)
|
|
{
|
|
battler = GetBattlerAtPosition(position);
|
|
if (IsBattlerSpriteVisible(battler))
|
|
spriteId = gBattlerSpriteIds[battler];
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|
else
|
|
spriteId = SPRITE_NONE;
|
|
}
|
|
|
|
if (spriteId != SPRITE_NONE)
|
|
SetGrayscaleOrOriginalPalette(gSprites[spriteId].oam.paletteNum + 16, gBattleAnimArgs[1]);
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|
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|
DestroyAnimVisualTask(taskId);
|
|
}
|
|
|
|
void GetIsDoomDesireHitTurn(u8 taskId)
|
|
{
|
|
if (gAnimMoveTurn < 2)
|
|
gBattleAnimArgs[ARG_RET_ID] = FALSE;
|
|
|
|
if (gAnimMoveTurn == 2)
|
|
gBattleAnimArgs[ARG_RET_ID] = TRUE;
|
|
|
|
DestroyAnimVisualTask(taskId);
|
|
}
|