mirror of
https://github.com/Ninjdai1/pokeemerald.git
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afcc1178b2
# Conflicts: # data/battle_ai_scripts.s # data/battle_scripts_1.s # include/battle_controllers.h # include/battle_script_commands.h # include/battle_util.h # include/constants/battle_script_commands.h # include/constants/global.h # include/decompress.h # src/battle_anim_effects_1.c # src/battle_anim_normal.c # src/battle_anim_poison.c # src/battle_anim_water.c # src/battle_arena.c # src/battle_controller_link_opponent.c # src/battle_controller_link_partner.c # src/battle_controller_opponent.c # src/battle_controller_player.c # src/battle_controller_player_partner.c # src/battle_controller_recorded_opponent.c # src/battle_controller_recorded_player.c # src/battle_controller_safari.c # src/battle_controller_wally.c # src/battle_gfx_sfx_util.c # src/battle_interface.c # src/battle_main.c # src/battle_message.c # src/battle_script_commands.c # src/battle_util.c # src/berry.c # src/data/trainers.h # src/decompress.c # src/field_effect.c # src/hall_of_fame.c # src/overworld.c # src/pokeball.c # src/pokemon.c # src/pokemon_icon.c # src/pokemon_storage_system.c # src/scrcmd.c
3224 lines
91 KiB
C
3224 lines
91 KiB
C
#include "global.h"
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#include "overworld.h"
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#include "battle_pyramid.h"
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#include "battle_setup.h"
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#include "berry.h"
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#include "bg.h"
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#include "cable_club.h"
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#include "clock.h"
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#include "event_data.h"
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#include "event_object_movement.h"
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#include "event_scripts.h"
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#include "field_camera.h"
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#include "field_control_avatar.h"
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#include "field_effect.h"
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#include "field_message_box.h"
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#include "field_player_avatar.h"
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#include "field_screen_effect.h"
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#include "field_special_scene.h"
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#include "field_specials.h"
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#include "field_tasks.h"
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#include "field_weather.h"
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#include "fieldmap.h"
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#include "fldeff.h"
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#include "gpu_regs.h"
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#include "heal_location.h"
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#include "io_reg.h"
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#include "link.h"
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#include "link_rfu.h"
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#include "load_save.h"
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#include "main.h"
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#include "malloc.h"
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#include "m4a.h"
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#include "map_name_popup.h"
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#include "match_call.h"
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#include "menu.h"
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#include "metatile_behavior.h"
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#include "mirage_tower.h"
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#include "money.h"
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#include "new_game.h"
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#include "palette.h"
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#include "play_time.h"
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#include "random.h"
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#include "roamer.h"
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#include "rotating_gate.h"
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#include "safari_zone.h"
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#include "save.h"
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#include "save_location.h"
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#include "script.h"
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#include "script_pokemon_util.h"
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#include "secret_base.h"
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#include "sound.h"
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#include "start_menu.h"
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#include "task.h"
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#include "tileset_anims.h"
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#include "time_events.h"
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#include "trainer_hill.h"
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#include "trainer_pokemon_sprites.h"
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#include "tv.h"
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#include "scanline_effect.h"
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#include "wild_encounter.h"
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#include "frontier_util.h"
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#include "constants/abilities.h"
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#include "constants/layouts.h"
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#include "constants/map_types.h"
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#include "constants/region_map_sections.h"
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#include "constants/songs.h"
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#include "constants/trainer_hill.h"
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#include "constants/weather.h"
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struct CableClubPlayer
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{
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u8 playerId;
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u8 isLocalPlayer;
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u8 movementMode;
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u8 facing;
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struct MapPosition pos;
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u16 metatileBehavior;
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};
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#define PLAYER_LINK_STATE_IDLE 0x80
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#define PLAYER_LINK_STATE_BUSY 0x81
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#define PLAYER_LINK_STATE_READY 0x82
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#define PLAYER_LINK_STATE_EXITING_ROOM 0x83
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#define FACING_NONE 0
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#define FACING_UP 1
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#define FACING_DOWN 2
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#define FACING_LEFT 3
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#define FACING_RIGHT 4
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#define FACING_FORCED_UP 7
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#define FACING_FORCED_DOWN 8
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#define FACING_FORCED_LEFT 9
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#define FACING_FORCED_RIGHT 10
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extern const struct MapLayout *const gMapLayouts[];
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extern const struct MapHeader *const *const gMapGroups[];
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static void Overworld_ResetStateAfterWhiteOut(void);
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static void CB2_ReturnToFieldLocal(void);
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static void CB2_ReturnToFieldLink(void);
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static void CB2_LoadMapOnReturnToFieldCableClub(void);
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static void CB2_LoadMap2(void);
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static void VBlankCB_Field(void);
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static void SpriteCB_LinkPlayer(struct Sprite *);
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static void ChooseAmbientCrySpecies(void);
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static void DoMapLoadLoop(u8 *);
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static bool32 LoadMapInStepsLocal(u8 *, bool32);
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static bool32 LoadMapInStepsLink(u8 *);
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static bool32 ReturnToFieldLocal(u8 *);
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static bool32 ReturnToFieldLink(u8 *);
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static void InitObjectEventsLink(void);
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static void InitObjectEventsLocal(void);
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static void InitOverworldGraphicsRegisters(void);
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static u8 GetSpriteForLinkedPlayer(u8);
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static u16 KeyInterCB_SendNothing(u32);
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static void ResetMirageTowerAndSaveBlockPtrs(void);
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static void ResetScreenForMapLoad(void);
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static void OffsetCameraFocusByLinkPlayerId(void);
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static void SpawnLinkPlayers(void);
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static void SetCameraToTrackGuestPlayer(void);
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static void ResumeMap(bool32);
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static void SetCameraToTrackPlayer(void);
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static void InitObjectEventsReturnToField(void);
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static void InitViewGraphics(void);
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static void SetCameraToTrackGuestPlayer_2(void);
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static void CreateLinkPlayerSprites(void);
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static void ClearAllPlayerKeys(void);
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static void ResetAllPlayerLinkStates(void);
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static void UpdateHeldKeyCode(u16);
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static void UpdateAllLinkPlayers(u16 *, s32);
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static u8 FlipVerticalAndClearForced(u8, u8);
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static u8 LinkPlayerGetCollision(u8, u8, s16, s16);
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static void CreateLinkPlayerSprite(u8, u8);
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static void GetLinkPlayerCoords(u8, u16 *, u16 *);
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static u8 GetLinkPlayerFacingDirection(u8);
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static u8 GetLinkPlayerElevation(u8);
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static s32 GetLinkPlayerObjectStepTimer(u8);
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static u8 GetLinkPlayerIdAt(s16, s16);
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static void SetPlayerFacingDirection(u8, u8);
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static void ZeroObjectEvent(struct ObjectEvent *);
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static void SpawnLinkPlayerObjectEvent(u8, s16, s16, u8);
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static void InitLinkPlayerObjectEventPos(struct ObjectEvent *, s16, s16);
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static void SetLinkPlayerObjectRange(u8, u8);
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static void DestroyLinkPlayerObject(u8);
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static u8 GetSpriteForLinkedPlayer(u8);
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static void RunTerminateLinkScript(void);
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static u32 GetLinkSendQueueLength(void);
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static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *);
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static const u8 *TryInteractWithPlayer(struct CableClubPlayer *);
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static u16 GetDirectionForEventScript(const u8 *);
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static void InitLinkPlayerQueueScript(void);
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static void InitLinkRoomStartMenuScript(void);
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static void RunInteractLocalPlayerScript(const u8 *);
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static void RunConfirmLeaveCableClubScript(void);
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static void InitMenuBasedScript(const u8 *);
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static void LoadCableClubPlayer(s32, s32, struct CableClubPlayer *);
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static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *);
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static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *);
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static u8 *TryGetTileEventScript(struct CableClubPlayer *);
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static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *);
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static const u8 *TryInteractWithPlayer(struct CableClubPlayer *);
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static u16 KeyInterCB_DeferToRecvQueue(u32);
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static u16 KeyInterCB_DeferToSendQueue(u32);
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static void ResetPlayerHeldKeys(u16 *);
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static u16 KeyInterCB_SelfIdle(u32);
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static u16 KeyInterCB_DeferToEventScript(u32);
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static u16 GetDirectionForDpadKey(u16);
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static void CB1_OverworldLink(void);
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static void SetKeyInterceptCallback(u16 (*func)(u32));
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static void SetFieldVBlankCallback(void);
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static void FieldClearVBlankHBlankCallbacks(void);
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static void TransitionMapMusic(void);
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static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *, u16, u8);
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static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *, u8, u16, u8);
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static u16 GetCenterScreenMetatileBehavior(void);
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static void *sUnusedOverworldCallback;
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static u8 sPlayerLinkStates[MAX_LINK_PLAYERS];
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// This callback is called with a player's key code. It then returns an
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// adjusted key code, effectively intercepting the input before anything
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// can process it.
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static u16 (*sPlayerKeyInterceptCallback)(u32);
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static bool8 sReceivingFromLink;
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static u8 sRfuKeepAliveTimer;
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u16 *gOverworldTilemapBuffer_Bg2;
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u16 *gOverworldTilemapBuffer_Bg1;
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u16 *gOverworldTilemapBuffer_Bg3;
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u16 gHeldKeyCodeToSend;
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void (*gFieldCallback)(void);
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bool8 (*gFieldCallback2)(void);
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u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
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u8 gFieldLinkPlayerCount;
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EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
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EWRAM_DATA struct WarpData gLastUsedWarp = {0};
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EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
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EWRAM_DATA static struct WarpData sFixedDiveWarp = {0};
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EWRAM_DATA static struct WarpData sFixedHoleWarp = {0};
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EWRAM_DATA static u16 sLastMapSectionId = 0;
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EWRAM_DATA static struct InitialPlayerAvatarState sInitialPlayerAvatarState = {0};
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EWRAM_DATA static u16 sAmbientCrySpecies = 0;
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EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
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EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
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static const struct WarpData sDummyWarpData =
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{
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.mapGroup = MAP_GROUP(UNDEFINED),
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.mapNum = MAP_NUM(UNDEFINED),
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.warpId = WARP_ID_NONE,
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.x = -1,
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.y = -1,
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};
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static const u32 sUnusedData[] =
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{
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1200, 3600, 1200, 2400, 50, 80, -44, 44
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};
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const struct UCoords32 gDirectionToVectors[] =
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{
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[DIR_NONE] =
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{
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.x = 0,
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.y = 0,
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},
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[DIR_SOUTH] =
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{
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.x = 0,
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.y = 1,
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},
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[DIR_NORTH] =
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{
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.x = 0,
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.y = -1,
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},
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[DIR_WEST] =
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{
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.x = -1,
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.y = 0,
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},
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[DIR_EAST] =
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{
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.x = 1,
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.y = 0,
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},
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[DIR_SOUTHWEST] =
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{
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.x = -1,
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.y = 1,
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},
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[DIR_SOUTHEAST] =
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{
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.x = 1,
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.y = 1,
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},
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[DIR_NORTHWEST] =
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{
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.x = -1,
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.y = -1,
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},
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[DIR_NORTHEAST] =
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{
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.x = 1,
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.y = -1,
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},
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};
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static const struct BgTemplate sOverworldBgTemplates[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 31,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 29,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 1,
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.baseTile = 0
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},
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{
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.bg = 2,
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.charBaseIndex = 0,
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.mapBaseIndex = 28,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0
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},
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{
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.bg = 3,
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.charBaseIndex = 0,
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.mapBaseIndex = 30,
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.screenSize = 0,
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.paletteMode = 0,
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.priority = 3,
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.baseTile = 0
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}
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};
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static const struct ScanlineEffectParams sFlashEffectParams =
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{
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®_WIN0H,
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((DMA_ENABLE | DMA_START_HBLANK | DMA_REPEAT | DMA_DEST_RELOAD) << 16) | 1,
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1,
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0,
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};
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static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 (*const sLinkPlayerMovementModes[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
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{
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[MOVEMENT_MODE_FREE] = MovementEventModeCB_Normal,
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[MOVEMENT_MODE_FROZEN] = MovementEventModeCB_Ignored,
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[MOVEMENT_MODE_SCRIPTED] = MovementEventModeCB_Scripted,
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};
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static u8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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static u8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8);
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// These handlers return TRUE if the movement was scripted and successful, and FALSE otherwise.
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static bool8 (*const sLinkPlayerFacingHandlers[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *, u8) =
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{
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FacingHandler_DoNothing,
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FacingHandler_DpadMovement,
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FacingHandler_DpadMovement,
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FacingHandler_DpadMovement,
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FacingHandler_DpadMovement,
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FacingHandler_DoNothing,
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FacingHandler_DoNothing,
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FacingHandler_ForcedFacingChange,
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FacingHandler_ForcedFacingChange,
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FacingHandler_ForcedFacingChange,
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FacingHandler_ForcedFacingChange,
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};
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static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *, struct ObjectEvent *);
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static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *, struct ObjectEvent *);
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// These handlers are run after an attempted movement.
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static void (*const sMovementStatusHandler[])(struct LinkPlayerObjectEvent *, struct ObjectEvent *) =
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{
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// FALSE:
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MovementStatusHandler_EnterFreeMode,
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// TRUE:
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MovementStatusHandler_TryAdvanceScript,
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};
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// code
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void DoWhiteOut(void)
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{
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RunScriptImmediately(EventScript_WhiteOut);
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#if B_WHITEOUT_MONEY == GEN_3
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SetMoney(&gSaveBlock1Ptr->money, GetMoney(&gSaveBlock1Ptr->money) / 2);
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#endif
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HealPlayerParty();
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Overworld_ResetStateAfterWhiteOut();
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SetWarpDestinationToLastHealLocation();
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WarpIntoMap();
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}
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void Overworld_ResetStateAfterFly(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_CYCLING_ROAD);
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FlagClear(FLAG_SYS_CRUISE_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_FLASH);
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}
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void Overworld_ResetStateAfterTeleport(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_CYCLING_ROAD);
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FlagClear(FLAG_SYS_CRUISE_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_FLASH);
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RunScriptImmediately(EventScript_ResetMrBriney);
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}
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void Overworld_ResetStateAfterDigEscRope(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_CYCLING_ROAD);
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FlagClear(FLAG_SYS_CRUISE_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_FLASH);
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}
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static void Overworld_ResetStateAfterWhiteOut(void)
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{
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ResetInitialPlayerAvatarState();
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FlagClear(FLAG_SYS_CYCLING_ROAD);
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FlagClear(FLAG_SYS_CRUISE_MODE);
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FlagClear(FLAG_SYS_SAFARI_MODE);
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FlagClear(FLAG_SYS_USE_STRENGTH);
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FlagClear(FLAG_SYS_USE_FLASH);
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#if VAR_TERRAIN != 0
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VarSet(VAR_TERRAIN, 0);
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#endif
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// If you were defeated by Kyogre/Groudon and the step counter has
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// maxed out, end the abnormal weather.
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if (VarGet(VAR_SHOULD_END_ABNORMAL_WEATHER) == 1)
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{
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VarSet(VAR_SHOULD_END_ABNORMAL_WEATHER, 0);
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VarSet(VAR_ABNORMAL_WEATHER_LOCATION, ABNORMAL_WEATHER_NONE);
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}
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}
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static void UpdateMiscOverworldStates(void)
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{
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FlagClear(FLAG_SYS_SAFARI_MODE);
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ChooseAmbientCrySpecies();
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ResetCyclingRoadChallengeData();
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UpdateLocationHistoryForRoamer();
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RoamerMoveToOtherLocationSet();
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}
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void ResetGameStats(void)
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{
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s32 i;
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for (i = 0; i < NUM_GAME_STATS; i++)
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SetGameStat(i, 0);
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}
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void IncrementGameStat(u8 index)
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{
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if (index < NUM_USED_GAME_STATS)
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{
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u32 statVal = GetGameStat(index);
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if (statVal < 0xFFFFFF)
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statVal++;
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else
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statVal = 0xFFFFFF;
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SetGameStat(index, statVal);
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}
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}
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u32 GetGameStat(u8 index)
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{
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if (index >= NUM_USED_GAME_STATS)
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return 0;
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|
return gSaveBlock1Ptr->gameStats[index] ^ gSaveBlock2Ptr->encryptionKey;
|
|
}
|
|
|
|
void SetGameStat(u8 index, u32 value)
|
|
{
|
|
if (index < NUM_USED_GAME_STATS)
|
|
gSaveBlock1Ptr->gameStats[index] = value ^ gSaveBlock2Ptr->encryptionKey;
|
|
}
|
|
|
|
void ApplyNewEncryptionKeyToGameStats(u32 newKey)
|
|
{
|
|
u8 i;
|
|
|
|
for (i = 0; i < NUM_GAME_STATS; i++)
|
|
ApplyNewEncryptionKeyToWord(&gSaveBlock1Ptr->gameStats[i], newKey);
|
|
}
|
|
|
|
void LoadObjEventTemplatesFromHeader(void)
|
|
{
|
|
// Clear map object templates
|
|
CpuFill32(0, gSaveBlock1Ptr->objectEventTemplates, sizeof(gSaveBlock1Ptr->objectEventTemplates));
|
|
|
|
// Copy map header events to save block
|
|
CpuCopy32(gMapHeader.events->objectEvents,
|
|
gSaveBlock1Ptr->objectEventTemplates,
|
|
gMapHeader.events->objectEventCount * sizeof(struct ObjectEventTemplate));
|
|
}
|
|
|
|
void LoadSaveblockObjEventScripts(void)
|
|
{
|
|
struct ObjectEventTemplate *mapHeaderObjTemplates = gMapHeader.events->objectEvents;
|
|
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
|
|
s32 i;
|
|
|
|
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
|
|
savObjTemplates[i].script = mapHeaderObjTemplates[i].script;
|
|
}
|
|
|
|
void SetObjEventTemplateCoords(u8 localId, s16 x, s16 y)
|
|
{
|
|
s32 i;
|
|
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
|
|
|
|
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
|
|
{
|
|
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
|
|
if (objectEventTemplate->localId == localId)
|
|
{
|
|
objectEventTemplate->x = x;
|
|
objectEventTemplate->y = y;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
void SetObjEventTemplateMovementType(u8 localId, u8 movementType)
|
|
{
|
|
s32 i;
|
|
|
|
struct ObjectEventTemplate *savObjTemplates = gSaveBlock1Ptr->objectEventTemplates;
|
|
for (i = 0; i < OBJECT_EVENT_TEMPLATES_COUNT; i++)
|
|
{
|
|
struct ObjectEventTemplate *objectEventTemplate = &savObjTemplates[i];
|
|
if (objectEventTemplate->localId == localId)
|
|
{
|
|
objectEventTemplate->movementType = movementType;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void InitMapView(void)
|
|
{
|
|
ResetFieldCamera();
|
|
CopyMapTilesetsToVram(gMapHeader.mapLayout);
|
|
LoadMapTilesetPalettes(gMapHeader.mapLayout);
|
|
DrawWholeMapView();
|
|
InitTilesetAnimations();
|
|
}
|
|
|
|
const struct MapLayout *GetMapLayout(void)
|
|
{
|
|
u16 mapLayoutId = gSaveBlock1Ptr->mapLayoutId;
|
|
if (mapLayoutId)
|
|
return gMapLayouts[mapLayoutId - 1];
|
|
return NULL;
|
|
}
|
|
|
|
void ApplyCurrentWarp(void)
|
|
{
|
|
gLastUsedWarp = gSaveBlock1Ptr->location;
|
|
gSaveBlock1Ptr->location = sWarpDestination;
|
|
sFixedDiveWarp = sDummyWarpData;
|
|
sFixedHoleWarp = sDummyWarpData;
|
|
}
|
|
|
|
static void ClearDiveAndHoleWarps(void)
|
|
{
|
|
sFixedDiveWarp = sDummyWarpData;
|
|
sFixedHoleWarp = sDummyWarpData;
|
|
}
|
|
|
|
static void SetWarpData(struct WarpData *warp, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
warp->mapGroup = mapGroup;
|
|
warp->mapNum = mapNum;
|
|
warp->warpId = warpId;
|
|
warp->x = x;
|
|
warp->y = y;
|
|
}
|
|
|
|
static bool32 IsDummyWarp(struct WarpData *warp)
|
|
{
|
|
if (warp->mapGroup != (s8)MAP_GROUP(UNDEFINED))
|
|
return FALSE;
|
|
else if (warp->mapNum != (s8)MAP_NUM(UNDEFINED))
|
|
return FALSE;
|
|
else if (warp->warpId != WARP_ID_NONE)
|
|
return FALSE;
|
|
else if (warp->x != -1)
|
|
return FALSE;
|
|
else if (warp->y != -1)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
struct MapHeader const *const Overworld_GetMapHeaderByGroupAndId(u16 mapGroup, u16 mapNum)
|
|
{
|
|
return gMapGroups[mapGroup][mapNum];
|
|
}
|
|
|
|
struct MapHeader const *const GetDestinationWarpMapHeader(void)
|
|
{
|
|
return Overworld_GetMapHeaderByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
|
|
}
|
|
|
|
static void LoadCurrentMapData(void)
|
|
{
|
|
sLastMapSectionId = gMapHeader.regionMapSectionId;
|
|
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
|
|
gSaveBlock1Ptr->mapLayoutId = gMapHeader.mapLayoutId;
|
|
gMapHeader.mapLayout = GetMapLayout();
|
|
}
|
|
|
|
static void LoadSaveblockMapHeader(void)
|
|
{
|
|
gMapHeader = *Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
|
|
gMapHeader.mapLayout = GetMapLayout();
|
|
}
|
|
|
|
static void SetPlayerCoordsFromWarp(void)
|
|
{
|
|
if (gSaveBlock1Ptr->location.warpId >= 0 && gSaveBlock1Ptr->location.warpId < gMapHeader.events->warpCount)
|
|
{
|
|
// warpId is a valid warp for this map, use the coords of that warp.
|
|
gSaveBlock1Ptr->pos.x = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].x;
|
|
gSaveBlock1Ptr->pos.y = gMapHeader.events->warps[gSaveBlock1Ptr->location.warpId].y;
|
|
}
|
|
else if (gSaveBlock1Ptr->location.x >= 0 && gSaveBlock1Ptr->location.y >= 0)
|
|
{
|
|
// Invalid warpId given. The given coords are valid, use those instead.
|
|
// WARP_ID_NONE is used to reach this intentionally.
|
|
gSaveBlock1Ptr->pos.x = gSaveBlock1Ptr->location.x;
|
|
gSaveBlock1Ptr->pos.y = gSaveBlock1Ptr->location.y;
|
|
}
|
|
else
|
|
{
|
|
// Invalid warpId and coords given. Put player in center of map.
|
|
gSaveBlock1Ptr->pos.x = gMapHeader.mapLayout->width / 2;
|
|
gSaveBlock1Ptr->pos.y = gMapHeader.mapLayout->height / 2;
|
|
}
|
|
}
|
|
|
|
void WarpIntoMap(void)
|
|
{
|
|
ApplyCurrentWarp();
|
|
LoadCurrentMapData();
|
|
SetPlayerCoordsFromWarp();
|
|
}
|
|
|
|
void SetWarpDestination(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&sWarpDestination, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
void SetWarpDestinationToMapWarp(s8 mapGroup, s8 mapNum, s8 warpId)
|
|
{
|
|
SetWarpDestination(mapGroup, mapNum, warpId, -1, -1);
|
|
}
|
|
|
|
void SetDynamicWarp(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId)
|
|
{
|
|
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, gSaveBlock1Ptr->pos.x, gSaveBlock1Ptr->pos.y);
|
|
}
|
|
|
|
void SetDynamicWarpWithCoords(s32 unused, s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&gSaveBlock1Ptr->dynamicWarp, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
void SetWarpDestinationToDynamicWarp(u8 unusedWarpId)
|
|
{
|
|
sWarpDestination = gSaveBlock1Ptr->dynamicWarp;
|
|
}
|
|
|
|
void SetWarpDestinationToHealLocation(u8 healLocationId)
|
|
{
|
|
const struct HealLocation *warp = GetHealLocation(healLocationId);
|
|
if (warp)
|
|
SetWarpDestination(warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
|
|
}
|
|
|
|
void SetWarpDestinationToLastHealLocation(void)
|
|
{
|
|
sWarpDestination = gSaveBlock1Ptr->lastHealLocation;
|
|
}
|
|
|
|
void SetLastHealLocationWarp(u8 healLocationId)
|
|
{
|
|
const struct HealLocation *healLocation = GetHealLocation(healLocationId);
|
|
if (healLocation)
|
|
SetWarpData(&gSaveBlock1Ptr->lastHealLocation, healLocation->group, healLocation->map, WARP_ID_NONE, healLocation->x, healLocation->y);
|
|
}
|
|
|
|
void UpdateEscapeWarp(s16 x, s16 y)
|
|
{
|
|
u8 currMapType = GetCurrentMapType();
|
|
u8 destMapType = GetMapTypeByGroupAndId(sWarpDestination.mapGroup, sWarpDestination.mapNum);
|
|
if (IsMapTypeOutdoors(currMapType) && IsMapTypeOutdoors(destMapType) != TRUE)
|
|
SetEscapeWarp(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, WARP_ID_NONE, x - MAP_OFFSET, y - MAP_OFFSET + 1);
|
|
}
|
|
|
|
void SetEscapeWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&gSaveBlock1Ptr->escapeWarp, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
void SetWarpDestinationToEscapeWarp(void)
|
|
{
|
|
sWarpDestination = gSaveBlock1Ptr->escapeWarp;
|
|
}
|
|
|
|
void SetFixedDiveWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&sFixedDiveWarp, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
static void SetWarpDestinationToDiveWarp(void)
|
|
{
|
|
sWarpDestination = sFixedDiveWarp;
|
|
}
|
|
|
|
void SetFixedHoleWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&sFixedHoleWarp, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
void SetWarpDestinationToFixedHoleWarp(s16 x, s16 y)
|
|
{
|
|
if (IsDummyWarp(&sFixedHoleWarp) == TRUE)
|
|
sWarpDestination = gLastUsedWarp;
|
|
else
|
|
SetWarpDestination(sFixedHoleWarp.mapGroup, sFixedHoleWarp.mapNum, WARP_ID_NONE, x, y);
|
|
}
|
|
|
|
static void SetWarpDestinationToContinueGameWarp(void)
|
|
{
|
|
sWarpDestination = gSaveBlock1Ptr->continueGameWarp;
|
|
}
|
|
|
|
void SetContinueGameWarp(s8 mapGroup, s8 mapNum, s8 warpId, s8 x, s8 y)
|
|
{
|
|
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, mapGroup, mapNum, warpId, x, y);
|
|
}
|
|
|
|
void SetContinueGameWarpToHealLocation(u8 healLocationId)
|
|
{
|
|
const struct HealLocation *warp = GetHealLocation(healLocationId);
|
|
if (warp)
|
|
SetWarpData(&gSaveBlock1Ptr->continueGameWarp, warp->group, warp->map, WARP_ID_NONE, warp->x, warp->y);
|
|
}
|
|
|
|
void SetContinueGameWarpToDynamicWarp(int unused)
|
|
{
|
|
gSaveBlock1Ptr->continueGameWarp = gSaveBlock1Ptr->dynamicWarp;
|
|
}
|
|
|
|
const struct MapConnection *GetMapConnection(u8 dir)
|
|
{
|
|
s32 i;
|
|
s32 count = gMapHeader.connections->count;
|
|
const struct MapConnection *connection = gMapHeader.connections->connections;
|
|
|
|
if (connection == NULL)
|
|
return NULL;
|
|
|
|
for(i = 0; i < count; i++, connection++)
|
|
if (connection->direction == dir)
|
|
return connection;
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static bool8 SetDiveWarp(u8 dir, u16 x, u16 y)
|
|
{
|
|
const struct MapConnection *connection = GetMapConnection(dir);
|
|
|
|
if (connection != NULL)
|
|
{
|
|
SetWarpDestination(connection->mapGroup, connection->mapNum, WARP_ID_NONE, x, y);
|
|
}
|
|
else
|
|
{
|
|
RunOnDiveWarpMapScript();
|
|
if (IsDummyWarp(&sFixedDiveWarp))
|
|
return FALSE;
|
|
SetWarpDestinationToDiveWarp();
|
|
}
|
|
return TRUE;
|
|
}
|
|
|
|
bool8 SetDiveWarpEmerge(u16 x, u16 y)
|
|
{
|
|
return SetDiveWarp(CONNECTION_EMERGE, x, y);
|
|
}
|
|
|
|
bool8 SetDiveWarpDive(u16 x, u16 y)
|
|
{
|
|
return SetDiveWarp(CONNECTION_DIVE, x, y);
|
|
}
|
|
|
|
void LoadMapFromCameraTransition(u8 mapGroup, u8 mapNum)
|
|
{
|
|
s32 paletteIndex;
|
|
|
|
SetWarpDestination(mapGroup, mapNum, WARP_ID_NONE, -1, -1);
|
|
|
|
// Dont transition map music between BF Outside West/East
|
|
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER)
|
|
TransitionMapMusic();
|
|
|
|
ApplyCurrentWarp();
|
|
LoadCurrentMapData();
|
|
LoadObjEventTemplatesFromHeader();
|
|
TrySetMapSaveWarpStatus();
|
|
ClearTempFieldEventData();
|
|
ResetCyclingRoadChallengeData();
|
|
RestartWildEncounterImmunitySteps();
|
|
TryUpdateRandomTrainerRematches(mapGroup, mapNum);
|
|
DoTimeBasedEvents();
|
|
SetSavedWeatherFromCurrMapHeader();
|
|
ChooseAmbientCrySpecies();
|
|
SetDefaultFlashLevel();
|
|
Overworld_ClearSavedMusic();
|
|
RunOnTransitionMapScript();
|
|
InitMap();
|
|
CopySecondaryTilesetToVramUsingHeap(gMapHeader.mapLayout);
|
|
LoadSecondaryTilesetPalette(gMapHeader.mapLayout);
|
|
|
|
for (paletteIndex = 6; paletteIndex < 13; paletteIndex++)
|
|
ApplyWeatherGammaShiftToPal(paletteIndex);
|
|
|
|
InitSecondaryTilesetAnimation();
|
|
UpdateLocationHistoryForRoamer();
|
|
RoamerMove();
|
|
DoCurrentWeather();
|
|
ResetFieldTasksArgs();
|
|
RunOnResumeMapScript();
|
|
|
|
if (gMapHeader.regionMapSectionId != MAPSEC_BATTLE_FRONTIER
|
|
|| gMapHeader.regionMapSectionId != sLastMapSectionId)
|
|
ShowMapNamePopup();
|
|
}
|
|
|
|
static void LoadMapFromWarp(bool32 a1)
|
|
{
|
|
bool8 isOutdoors;
|
|
bool8 isIndoors;
|
|
|
|
LoadCurrentMapData();
|
|
if (!(sObjectEventLoadFlag & SKIP_OBJECT_EVENT_LOAD))
|
|
{
|
|
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|
|
LoadBattlePyramidObjectEventTemplates();
|
|
else if (InTrainerHill())
|
|
LoadTrainerHillObjectEventTemplates();
|
|
else
|
|
LoadObjEventTemplatesFromHeader();
|
|
}
|
|
|
|
isOutdoors = IsMapTypeOutdoors(gMapHeader.mapType);
|
|
isIndoors = IsMapTypeIndoors(gMapHeader.mapType);
|
|
|
|
CheckLeftFriendsSecretBase();
|
|
TrySetMapSaveWarpStatus();
|
|
ClearTempFieldEventData();
|
|
ResetCyclingRoadChallengeData();
|
|
RestartWildEncounterImmunitySteps();
|
|
TryUpdateRandomTrainerRematches(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum);
|
|
if (a1 != TRUE)
|
|
DoTimeBasedEvents();
|
|
SetSavedWeatherFromCurrMapHeader();
|
|
ChooseAmbientCrySpecies();
|
|
if (isOutdoors)
|
|
FlagClear(FLAG_SYS_USE_FLASH);
|
|
SetDefaultFlashLevel();
|
|
Overworld_ClearSavedMusic();
|
|
RunOnTransitionMapScript();
|
|
UpdateLocationHistoryForRoamer();
|
|
RoamerMoveToOtherLocationSet();
|
|
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|
|
InitBattlePyramidMap(FALSE);
|
|
else if (InTrainerHill())
|
|
InitTrainerHillMap();
|
|
else
|
|
InitMap();
|
|
|
|
if (a1 != TRUE && isIndoors)
|
|
{
|
|
UpdateTVScreensOnMap(gBackupMapLayout.width, gBackupMapLayout.height);
|
|
InitSecretBaseAppearance(TRUE);
|
|
}
|
|
}
|
|
|
|
void ResetInitialPlayerAvatarState(void)
|
|
{
|
|
sInitialPlayerAvatarState.direction = DIR_SOUTH;
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
|
|
}
|
|
|
|
void StoreInitialPlayerAvatarState(void)
|
|
{
|
|
sInitialPlayerAvatarState.direction = GetPlayerFacingDirection();
|
|
|
|
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE))
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_MACH_BIKE;
|
|
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_ACRO_BIKE))
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ACRO_BIKE;
|
|
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_SURFING;
|
|
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_UNDERWATER))
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_UNDERWATER;
|
|
else
|
|
sInitialPlayerAvatarState.transitionFlags = PLAYER_AVATAR_FLAG_ON_FOOT;
|
|
}
|
|
|
|
static struct InitialPlayerAvatarState *GetInitialPlayerAvatarState(void)
|
|
{
|
|
struct InitialPlayerAvatarState playerStruct;
|
|
u8 mapType = GetCurrentMapType();
|
|
u16 metatileBehavior = GetCenterScreenMetatileBehavior();
|
|
u8 transitionFlags = GetAdjustedInitialTransitionFlags(&sInitialPlayerAvatarState, metatileBehavior, mapType);
|
|
playerStruct.transitionFlags = transitionFlags;
|
|
playerStruct.direction = GetAdjustedInitialDirection(&sInitialPlayerAvatarState, transitionFlags, metatileBehavior, mapType);
|
|
sInitialPlayerAvatarState = playerStruct;
|
|
return &sInitialPlayerAvatarState;
|
|
}
|
|
|
|
static u8 GetAdjustedInitialTransitionFlags(struct InitialPlayerAvatarState *playerStruct, u16 metatileBehavior, u8 mapType)
|
|
{
|
|
if (mapType != MAP_TYPE_INDOOR && FlagGet(FLAG_SYS_CRUISE_MODE))
|
|
return PLAYER_AVATAR_FLAG_ON_FOOT;
|
|
else if (mapType == MAP_TYPE_UNDERWATER)
|
|
return PLAYER_AVATAR_FLAG_UNDERWATER;
|
|
else if (MetatileBehavior_IsSurfableWaterOrUnderwater(metatileBehavior) == TRUE)
|
|
return PLAYER_AVATAR_FLAG_SURFING;
|
|
else if (Overworld_IsBikingAllowed() != TRUE)
|
|
return PLAYER_AVATAR_FLAG_ON_FOOT;
|
|
else if (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_MACH_BIKE)
|
|
return PLAYER_AVATAR_FLAG_MACH_BIKE;
|
|
else if (playerStruct->transitionFlags != PLAYER_AVATAR_FLAG_ACRO_BIKE)
|
|
return PLAYER_AVATAR_FLAG_ON_FOOT;
|
|
else
|
|
return PLAYER_AVATAR_FLAG_ACRO_BIKE;
|
|
}
|
|
|
|
static u8 GetAdjustedInitialDirection(struct InitialPlayerAvatarState *playerStruct, u8 transitionFlags, u16 metatileBehavior, u8 mapType)
|
|
{
|
|
if (FlagGet(FLAG_SYS_CRUISE_MODE) && mapType == MAP_TYPE_OCEAN_ROUTE)
|
|
return DIR_EAST;
|
|
else if (MetatileBehavior_IsDeepSouthWarp(metatileBehavior) == TRUE)
|
|
return DIR_NORTH;
|
|
else if (MetatileBehavior_IsNonAnimDoor(metatileBehavior) == TRUE || MetatileBehavior_IsDoor(metatileBehavior) == TRUE)
|
|
return DIR_SOUTH;
|
|
else if (MetatileBehavior_IsSouthArrowWarp(metatileBehavior) == TRUE)
|
|
return DIR_NORTH;
|
|
else if (MetatileBehavior_IsNorthArrowWarp(metatileBehavior) == TRUE)
|
|
return DIR_SOUTH;
|
|
else if (MetatileBehavior_IsWestArrowWarp(metatileBehavior) == TRUE)
|
|
return DIR_EAST;
|
|
else if (MetatileBehavior_IsEastArrowWarp(metatileBehavior) == TRUE)
|
|
return DIR_WEST;
|
|
else if ((playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER && transitionFlags == PLAYER_AVATAR_FLAG_SURFING)
|
|
|| (playerStruct->transitionFlags == PLAYER_AVATAR_FLAG_SURFING && transitionFlags == PLAYER_AVATAR_FLAG_UNDERWATER))
|
|
return playerStruct->direction;
|
|
else if (MetatileBehavior_IsLadder(metatileBehavior) == TRUE)
|
|
return playerStruct->direction;
|
|
else
|
|
return DIR_SOUTH;
|
|
}
|
|
|
|
static u16 GetCenterScreenMetatileBehavior(void)
|
|
{
|
|
return MapGridGetMetatileBehaviorAt(gSaveBlock1Ptr->pos.x + MAP_OFFSET, gSaveBlock1Ptr->pos.y + MAP_OFFSET);
|
|
}
|
|
|
|
bool32 Overworld_IsBikingAllowed(void)
|
|
{
|
|
if (!gMapHeader.allowCycling)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
// Flash level of 0 is fully bright
|
|
// Flash level of 1 is the largest flash radius
|
|
// Flash level of 7 is the smallest flash radius
|
|
// Flash level of 8 is fully black
|
|
void SetDefaultFlashLevel(void)
|
|
{
|
|
if (!gMapHeader.cave)
|
|
gSaveBlock1Ptr->flashLevel = 0;
|
|
else if (FlagGet(FLAG_SYS_USE_FLASH))
|
|
gSaveBlock1Ptr->flashLevel = 1;
|
|
else
|
|
gSaveBlock1Ptr->flashLevel = gMaxFlashLevel - 1;
|
|
}
|
|
|
|
void SetFlashLevel(s32 flashLevel)
|
|
{
|
|
if (flashLevel < 0 || flashLevel > gMaxFlashLevel)
|
|
flashLevel = 0;
|
|
gSaveBlock1Ptr->flashLevel = flashLevel;
|
|
}
|
|
|
|
u8 GetFlashLevel(void)
|
|
{
|
|
return gSaveBlock1Ptr->flashLevel;
|
|
}
|
|
|
|
void SetCurrentMapLayout(u16 mapLayoutId)
|
|
{
|
|
gSaveBlock1Ptr->mapLayoutId = mapLayoutId;
|
|
gMapHeader.mapLayout = GetMapLayout();
|
|
}
|
|
|
|
void SetObjectEventLoadFlag(u8 flag)
|
|
{
|
|
sObjectEventLoadFlag = flag;
|
|
}
|
|
|
|
// Unused, sObjectEventLoadFlag is read directly
|
|
static u8 GetObjectEventLoadFlag(void)
|
|
{
|
|
return sObjectEventLoadFlag;
|
|
}
|
|
|
|
static bool16 ShouldLegendaryMusicPlayAtLocation(struct WarpData *warp)
|
|
{
|
|
if (!FlagGet(FLAG_SYS_WEATHER_CTRL))
|
|
return FALSE;
|
|
if (warp->mapGroup == 0)
|
|
{
|
|
switch (warp->mapNum)
|
|
{
|
|
case MAP_NUM(LILYCOVE_CITY):
|
|
case MAP_NUM(MOSSDEEP_CITY):
|
|
case MAP_NUM(SOOTOPOLIS_CITY):
|
|
case MAP_NUM(EVER_GRANDE_CITY):
|
|
case MAP_NUM(ROUTE124):
|
|
case MAP_NUM(ROUTE125):
|
|
case MAP_NUM(ROUTE126):
|
|
case MAP_NUM(ROUTE127):
|
|
case MAP_NUM(ROUTE128):
|
|
return TRUE;
|
|
default:
|
|
if (VarGet(VAR_SOOTOPOLIS_CITY_STATE) < 4)
|
|
return FALSE;
|
|
switch (warp->mapNum)
|
|
{
|
|
case MAP_NUM(ROUTE129):
|
|
case MAP_NUM(ROUTE130):
|
|
case MAP_NUM(ROUTE131):
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static bool16 NoMusicInSotopolisWithLegendaries(struct WarpData *warp)
|
|
{
|
|
if (VarGet(VAR_SKY_PILLAR_STATE) != 1)
|
|
return FALSE;
|
|
else if (warp->mapGroup != MAP_GROUP(SOOTOPOLIS_CITY))
|
|
return FALSE;
|
|
else if (warp->mapNum == MAP_NUM(SOOTOPOLIS_CITY))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool16 IsInfiltratedWeatherInstitute(struct WarpData *warp)
|
|
{
|
|
if (VarGet(VAR_WEATHER_INSTITUTE_STATE))
|
|
return FALSE;
|
|
else if (warp->mapGroup != MAP_GROUP(ROUTE119_WEATHER_INSTITUTE_1F))
|
|
return FALSE;
|
|
else if (warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_1F)
|
|
|| warp->mapNum == MAP_NUM(ROUTE119_WEATHER_INSTITUTE_2F))
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static bool16 IsInflitratedSpaceCenter(struct WarpData *warp)
|
|
{
|
|
if (VarGet(VAR_MOSSDEEP_CITY_STATE) == 0)
|
|
return FALSE;
|
|
else if (VarGet(VAR_MOSSDEEP_CITY_STATE) > 2)
|
|
return FALSE;
|
|
else if (warp->mapGroup != MAP_GROUP(MOSSDEEP_CITY_SPACE_CENTER_1F))
|
|
return FALSE;
|
|
else if (warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_1F)
|
|
|| warp->mapNum == MAP_NUM(MOSSDEEP_CITY_SPACE_CENTER_2F))
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
u16 GetLocationMusic(struct WarpData *warp)
|
|
{
|
|
if (NoMusicInSotopolisWithLegendaries(warp) == TRUE)
|
|
return MUS_NONE;
|
|
else if (ShouldLegendaryMusicPlayAtLocation(warp) == TRUE)
|
|
return MUS_ABNORMAL_WEATHER;
|
|
else if (IsInflitratedSpaceCenter(warp) == TRUE)
|
|
return MUS_ENCOUNTER_MAGMA;
|
|
else if (IsInfiltratedWeatherInstitute(warp) == TRUE)
|
|
return MUS_MT_CHIMNEY;
|
|
else
|
|
return Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum)->music;
|
|
}
|
|
|
|
u16 GetCurrLocationDefaultMusic(void)
|
|
{
|
|
u16 music;
|
|
|
|
// Play the desert music only when the sandstorm is active on Route 111.
|
|
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE111)
|
|
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE111)
|
|
&& GetSavedWeather() == WEATHER_SANDSTORM)
|
|
return MUS_ROUTE111;
|
|
|
|
music = GetLocationMusic(&gSaveBlock1Ptr->location);
|
|
if (music != MUS_ROUTE118)
|
|
{
|
|
return music;
|
|
}
|
|
else
|
|
{
|
|
if (gSaveBlock1Ptr->pos.x < 24)
|
|
return MUS_ROUTE110;
|
|
else
|
|
return MUS_ROUTE119;
|
|
}
|
|
}
|
|
|
|
u16 GetWarpDestinationMusic(void)
|
|
{
|
|
u16 music = GetLocationMusic(&sWarpDestination);
|
|
if (music != MUS_ROUTE118)
|
|
{
|
|
return music;
|
|
}
|
|
else
|
|
{
|
|
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(MAUVILLE_CITY)
|
|
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(MAUVILLE_CITY))
|
|
return MUS_ROUTE110;
|
|
else
|
|
return MUS_ROUTE119;
|
|
}
|
|
}
|
|
|
|
void Overworld_ResetMapMusic(void)
|
|
{
|
|
ResetMapMusic();
|
|
}
|
|
|
|
void Overworld_PlaySpecialMapMusic(void)
|
|
{
|
|
u16 music = GetCurrLocationDefaultMusic();
|
|
|
|
if (music != MUS_ABNORMAL_WEATHER && music != MUS_NONE)
|
|
{
|
|
if (gSaveBlock1Ptr->savedMusic)
|
|
music = gSaveBlock1Ptr->savedMusic;
|
|
else if (GetCurrentMapType() == MAP_TYPE_UNDERWATER)
|
|
music = MUS_UNDERWATER;
|
|
else if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
|
music = MUS_SURF;
|
|
}
|
|
|
|
if (music != GetCurrentMapMusic())
|
|
PlayNewMapMusic(music);
|
|
}
|
|
|
|
void Overworld_SetSavedMusic(u16 songNum)
|
|
{
|
|
gSaveBlock1Ptr->savedMusic = songNum;
|
|
}
|
|
|
|
void Overworld_ClearSavedMusic(void)
|
|
{
|
|
gSaveBlock1Ptr->savedMusic = MUS_DUMMY;
|
|
}
|
|
|
|
static void TransitionMapMusic(void)
|
|
{
|
|
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE)
|
|
{
|
|
u16 newMusic = GetWarpDestinationMusic();
|
|
u16 currentMusic = GetCurrentMapMusic();
|
|
if (newMusic != MUS_ABNORMAL_WEATHER && newMusic != MUS_NONE)
|
|
{
|
|
if (currentMusic == MUS_UNDERWATER || currentMusic == MUS_SURF)
|
|
return;
|
|
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_SURFING))
|
|
newMusic = MUS_SURF;
|
|
}
|
|
if (newMusic != currentMusic)
|
|
{
|
|
if (TestPlayerAvatarFlags(PLAYER_AVATAR_FLAG_MACH_BIKE | PLAYER_AVATAR_FLAG_ACRO_BIKE))
|
|
FadeOutAndFadeInNewMapMusic(newMusic, 4, 4);
|
|
else
|
|
FadeOutAndPlayNewMapMusic(newMusic, 8);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Overworld_ChangeMusicToDefault(void)
|
|
{
|
|
u16 currentMusic = GetCurrentMapMusic();
|
|
if (currentMusic != GetCurrLocationDefaultMusic())
|
|
FadeOutAndPlayNewMapMusic(GetCurrLocationDefaultMusic(), 8);
|
|
}
|
|
|
|
void Overworld_ChangeMusicTo(u16 newMusic)
|
|
{
|
|
u16 currentMusic = GetCurrentMapMusic();
|
|
if (currentMusic != newMusic && currentMusic != MUS_ABNORMAL_WEATHER)
|
|
FadeOutAndPlayNewMapMusic(newMusic, 8);
|
|
}
|
|
|
|
u8 GetMapMusicFadeoutSpeed(void)
|
|
{
|
|
const struct MapHeader *mapHeader = GetDestinationWarpMapHeader();
|
|
if (IsMapTypeIndoors(mapHeader->mapType) == TRUE)
|
|
return 2;
|
|
else
|
|
return 4;
|
|
}
|
|
|
|
void TryFadeOutOldMapMusic(void)
|
|
{
|
|
u16 currentMusic = GetCurrentMapMusic();
|
|
u16 warpMusic = GetWarpDestinationMusic();
|
|
if (FlagGet(FLAG_DONT_TRANSITION_MUSIC) != TRUE && warpMusic != GetCurrentMapMusic())
|
|
{
|
|
if (currentMusic == MUS_SURF
|
|
&& VarGet(VAR_SKY_PILLAR_STATE) == 2
|
|
&& gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
|
|
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
|
|
&& sWarpDestination.mapGroup == MAP_GROUP(SOOTOPOLIS_CITY)
|
|
&& sWarpDestination.mapNum == MAP_NUM(SOOTOPOLIS_CITY)
|
|
&& sWarpDestination.x == 29
|
|
&& sWarpDestination.y == 53)
|
|
return;
|
|
FadeOutMapMusic(GetMapMusicFadeoutSpeed());
|
|
}
|
|
}
|
|
|
|
bool8 BGMusicStopped(void)
|
|
{
|
|
return IsNotWaitingForBGMStop();
|
|
}
|
|
|
|
void Overworld_FadeOutMapMusic(void)
|
|
{
|
|
FadeOutMapMusic(4);
|
|
}
|
|
|
|
static void PlayAmbientCry(void)
|
|
{
|
|
s16 x, y;
|
|
s8 pan;
|
|
s8 volume;
|
|
|
|
PlayerGetDestCoords(&x, &y);
|
|
if (sIsAmbientCryWaterMon == TRUE
|
|
&& !MetatileBehavior_IsSurfableWaterOrUnderwater(MapGridGetMetatileBehaviorAt(x, y)))
|
|
return;
|
|
pan = (Random() % 88) + 212;
|
|
volume = (Random() % 30) + 50;
|
|
PlayCry_NormalNoDucking(sAmbientCrySpecies, pan, volume, CRY_PRIORITY_AMBIENT);
|
|
}
|
|
|
|
void UpdateAmbientCry(s16 *state, u16 *delayCounter)
|
|
{
|
|
u8 i, monsCount, divBy;
|
|
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
if (sAmbientCrySpecies == SPECIES_NONE)
|
|
*state = 4;
|
|
else
|
|
*state = 1;
|
|
break;
|
|
case 1:
|
|
*delayCounter = (Random() % 2400) + 1200;
|
|
*state = 3;
|
|
break;
|
|
case 2:
|
|
divBy = 1;
|
|
monsCount = CalculatePlayerPartyCount();
|
|
for (i = 0; i < monsCount; i++)
|
|
{
|
|
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_IS_EGG)
|
|
&& GetMonAbility(&gPlayerParty[0]) == ABILITY_SWARM)
|
|
{
|
|
divBy = 2;
|
|
break;
|
|
}
|
|
}
|
|
*delayCounter = ((Random() % 1200) + 1200) / divBy;
|
|
*state = 3;
|
|
break;
|
|
case 3:
|
|
(*delayCounter)--;
|
|
if (*delayCounter == 0)
|
|
{
|
|
PlayAmbientCry();
|
|
*state = 2;
|
|
}
|
|
break;
|
|
case 4:
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void ChooseAmbientCrySpecies(void)
|
|
{
|
|
if ((gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(ROUTE130)
|
|
&& gSaveBlock1Ptr->location.mapNum == MAP_NUM(ROUTE130))
|
|
&& !IsMirageIslandPresent())
|
|
{
|
|
// Only play water pokemon cries on this route
|
|
// when Mirage Island is not present
|
|
sIsAmbientCryWaterMon = TRUE;
|
|
sAmbientCrySpecies = GetLocalWaterMon();
|
|
}
|
|
else
|
|
{
|
|
sAmbientCrySpecies = GetLocalWildMon(&sIsAmbientCryWaterMon);
|
|
}
|
|
}
|
|
|
|
u8 GetMapTypeByGroupAndId(s8 mapGroup, s8 mapNum)
|
|
{
|
|
return Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum)->mapType;
|
|
}
|
|
|
|
u8 GetMapTypeByWarpData(struct WarpData *warp)
|
|
{
|
|
return GetMapTypeByGroupAndId(warp->mapGroup, warp->mapNum);
|
|
}
|
|
|
|
u8 GetCurrentMapType(void)
|
|
{
|
|
return GetMapTypeByWarpData(&gSaveBlock1Ptr->location);
|
|
}
|
|
|
|
u8 GetLastUsedWarpMapType(void)
|
|
{
|
|
return GetMapTypeByWarpData(&gLastUsedWarp);
|
|
}
|
|
|
|
bool8 IsMapTypeOutdoors(u8 mapType)
|
|
{
|
|
if (mapType == MAP_TYPE_ROUTE
|
|
|| mapType == MAP_TYPE_TOWN
|
|
|| mapType == MAP_TYPE_UNDERWATER
|
|
|| mapType == MAP_TYPE_CITY
|
|
|| mapType == MAP_TYPE_OCEAN_ROUTE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 Overworld_MapTypeAllowsTeleportAndFly(u8 mapType)
|
|
{
|
|
if (mapType == MAP_TYPE_ROUTE
|
|
|| mapType == MAP_TYPE_TOWN
|
|
|| mapType == MAP_TYPE_OCEAN_ROUTE
|
|
|| mapType == MAP_TYPE_CITY)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
bool8 IsMapTypeIndoors(u8 mapType)
|
|
{
|
|
if (mapType == MAP_TYPE_INDOOR
|
|
|| mapType == MAP_TYPE_SECRET_BASE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
u8 GetSavedWarpRegionMapSectionId(void)
|
|
{
|
|
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->dynamicWarp.mapGroup, gSaveBlock1Ptr->dynamicWarp.mapNum)->regionMapSectionId;
|
|
}
|
|
|
|
u8 GetCurrentRegionMapSectionId(void)
|
|
{
|
|
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->regionMapSectionId;
|
|
}
|
|
|
|
u8 GetCurrentMapBattleScene(void)
|
|
{
|
|
return Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum)->battleType;
|
|
}
|
|
|
|
static void InitOverworldBgs(void)
|
|
{
|
|
InitBgsFromTemplates(0, sOverworldBgTemplates, ARRAY_COUNT(sOverworldBgTemplates));
|
|
SetBgAttribute(1, BG_ATTR_MOSAIC, 1);
|
|
SetBgAttribute(2, BG_ATTR_MOSAIC, 1);
|
|
SetBgAttribute(3, BG_ATTR_MOSAIC, 1);
|
|
gOverworldTilemapBuffer_Bg1 = AllocZeroed(BG_SCREEN_SIZE);
|
|
gOverworldTilemapBuffer_Bg2 = AllocZeroed(BG_SCREEN_SIZE);
|
|
gOverworldTilemapBuffer_Bg3 = AllocZeroed(BG_SCREEN_SIZE);
|
|
SetBgTilemapBuffer(1, gOverworldTilemapBuffer_Bg1);
|
|
SetBgTilemapBuffer(2, gOverworldTilemapBuffer_Bg2);
|
|
SetBgTilemapBuffer(3, gOverworldTilemapBuffer_Bg3);
|
|
InitStandardTextBoxWindows();
|
|
}
|
|
|
|
void CleanupOverworldWindowsAndTilemaps(void)
|
|
{
|
|
ClearMirageTowerPulseBlendEffect();
|
|
FreeAllOverworldWindowBuffers();
|
|
TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg3);
|
|
TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg2);
|
|
TRY_FREE_AND_SET_NULL(gOverworldTilemapBuffer_Bg1);
|
|
}
|
|
|
|
static void ResetSafariZoneFlag_(void)
|
|
{
|
|
ResetSafariZoneFlag();
|
|
}
|
|
|
|
bool32 IsOverworldLinkActive(void)
|
|
{
|
|
if (gMain.callback1 == CB1_OverworldLink)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static void DoCB1_Overworld(u16 newKeys, u16 heldKeys)
|
|
{
|
|
struct FieldInput inputStruct;
|
|
|
|
UpdatePlayerAvatarTransitionState();
|
|
FieldClearPlayerInput(&inputStruct);
|
|
FieldGetPlayerInput(&inputStruct, newKeys, heldKeys);
|
|
if (!ArePlayerFieldControlsLocked())
|
|
{
|
|
if (ProcessPlayerFieldInput(&inputStruct) == 1)
|
|
{
|
|
LockPlayerFieldControls();
|
|
HideMapNamePopUpWindow();
|
|
}
|
|
else
|
|
{
|
|
PlayerStep(inputStruct.dpadDirection, newKeys, heldKeys);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CB1_Overworld(void)
|
|
{
|
|
if (gMain.callback2 == CB2_Overworld)
|
|
DoCB1_Overworld(gMain.newKeys, gMain.heldKeys);
|
|
}
|
|
|
|
static void OverworldBasic(void)
|
|
{
|
|
ScriptContext_RunScript();
|
|
RunTasks();
|
|
AnimateSprites();
|
|
CameraUpdate();
|
|
UpdateCameraPanning();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
UpdateTilesetAnimations();
|
|
DoScheduledBgTilemapCopiesToVram();
|
|
}
|
|
|
|
// This CB2 is used when starting
|
|
void CB2_OverworldBasic(void)
|
|
{
|
|
OverworldBasic();
|
|
}
|
|
|
|
void CB2_Overworld(void)
|
|
{
|
|
bool32 fading = (gPaletteFade.active != 0);
|
|
if (fading)
|
|
SetVBlankCallback(NULL);
|
|
OverworldBasic();
|
|
if (fading)
|
|
SetFieldVBlankCallback();
|
|
}
|
|
|
|
void SetMainCallback1(MainCallback cb)
|
|
{
|
|
gMain.callback1 = cb;
|
|
}
|
|
|
|
// This function is never called.
|
|
void SetUnusedCallback(void *func)
|
|
{
|
|
sUnusedOverworldCallback = func;
|
|
}
|
|
|
|
static bool8 RunFieldCallback(void)
|
|
{
|
|
if (gFieldCallback2)
|
|
{
|
|
if (!gFieldCallback2())
|
|
{
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
gFieldCallback2 = NULL;
|
|
gFieldCallback = NULL;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (gFieldCallback)
|
|
gFieldCallback();
|
|
else
|
|
FieldCB_DefaultWarpExit();
|
|
|
|
gFieldCallback = NULL;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void CB2_NewGame(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
StopMapMusic();
|
|
ResetSafariZoneFlag_();
|
|
NewGameInitData();
|
|
ResetInitialPlayerAvatarState();
|
|
PlayTimeCounter_Start();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
gFieldCallback = ExecuteTruckSequence;
|
|
gFieldCallback2 = NULL;
|
|
DoMapLoadLoop(&gMain.state);
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback1(CB1_Overworld);
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
|
|
void CB2_WhiteOut(void)
|
|
{
|
|
u8 state;
|
|
|
|
if (++gMain.state >= 120)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
StopMapMusic();
|
|
ResetSafariZoneFlag_();
|
|
DoWhiteOut();
|
|
ResetInitialPlayerAvatarState();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
|
|
state = 0;
|
|
DoMapLoadLoop(&state);
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback1(CB1_Overworld);
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
}
|
|
|
|
void CB2_LoadMap(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
SetMainCallback1(NULL);
|
|
SetMainCallback2(CB2_DoChangeMap);
|
|
gMain.savedCallback = CB2_LoadMap2;
|
|
}
|
|
|
|
static void CB2_LoadMap2(void)
|
|
{
|
|
DoMapLoadLoop(&gMain.state);
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback1(CB1_Overworld);
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
|
|
void CB2_ReturnToFieldContestHall(void)
|
|
{
|
|
if (!gMain.state)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
SetMainCallback1(NULL);
|
|
}
|
|
if (LoadMapInStepsLocal(&gMain.state, TRUE))
|
|
{
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback1(CB1_Overworld);
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
}
|
|
|
|
void CB2_ReturnToFieldCableClub(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
|
|
SetMainCallback2(CB2_LoadMapOnReturnToFieldCableClub);
|
|
}
|
|
|
|
static void CB2_LoadMapOnReturnToFieldCableClub(void)
|
|
{
|
|
if (LoadMapInStepsLink(&gMain.state))
|
|
{
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback1(CB1_OverworldLink);
|
|
ResetAllMultiplayerState();
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
}
|
|
|
|
void CB2_ReturnToField(void)
|
|
{
|
|
if (IsOverworldLinkActive() == TRUE)
|
|
{
|
|
SetMainCallback2(CB2_ReturnToFieldLink);
|
|
}
|
|
else
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
SetMainCallback2(CB2_ReturnToFieldLocal);
|
|
}
|
|
}
|
|
|
|
static void CB2_ReturnToFieldLocal(void)
|
|
{
|
|
if (ReturnToFieldLocal(&gMain.state))
|
|
{
|
|
SetFieldVBlankCallback();
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
}
|
|
|
|
static void CB2_ReturnToFieldLink(void)
|
|
{
|
|
if (!Overworld_IsRecvQueueAtMax() && ReturnToFieldLink(&gMain.state))
|
|
SetMainCallback2(CB2_Overworld);
|
|
}
|
|
|
|
void CB2_ReturnToFieldFromMultiplayer(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
StopMapMusic();
|
|
SetMainCallback1(CB1_OverworldLink);
|
|
ResetAllMultiplayerState();
|
|
|
|
if (gWirelessCommType != 0)
|
|
gFieldCallback = FieldCB_ReturnToFieldWirelessLink;
|
|
else
|
|
gFieldCallback = FieldCB_ReturnToFieldCableLink;
|
|
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
CB2_ReturnToField();
|
|
}
|
|
|
|
void CB2_ReturnToFieldWithOpenMenu(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
gFieldCallback2 = FieldCB_ReturnToFieldOpenStartMenu;
|
|
CB2_ReturnToField();
|
|
}
|
|
|
|
void CB2_ReturnToFieldContinueScript(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
gFieldCallback = FieldCB_ContinueScript;
|
|
CB2_ReturnToField();
|
|
}
|
|
|
|
void CB2_ReturnToFieldContinueScriptPlayMapMusic(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
|
|
CB2_ReturnToField();
|
|
}
|
|
|
|
void CB2_ReturnToFieldFadeFromBlack(void)
|
|
{
|
|
FieldClearVBlankHBlankCallbacks();
|
|
gFieldCallback = FieldCB_WarpExitFadeFromBlack;
|
|
CB2_ReturnToField();
|
|
}
|
|
|
|
static void FieldCB_FadeTryShowMapPopup(void)
|
|
{
|
|
if (gMapHeader.showMapName == TRUE && SecretBaseMapPopupEnabled() == TRUE)
|
|
ShowMapNamePopup();
|
|
FieldCB_WarpExitFadeFromBlack();
|
|
}
|
|
|
|
void CB2_ContinueSavedGame(void)
|
|
{
|
|
u8 trainerHillMapId;
|
|
|
|
FieldClearVBlankHBlankCallbacks();
|
|
StopMapMusic();
|
|
ResetSafariZoneFlag_();
|
|
if (gSaveFileStatus == SAVE_STATUS_ERROR)
|
|
ResetWinStreaks();
|
|
|
|
LoadSaveblockMapHeader();
|
|
ClearDiveAndHoleWarps();
|
|
trainerHillMapId = GetCurrentTrainerHillMapId();
|
|
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|
|
LoadBattlePyramidFloorObjectEventScripts();
|
|
else if (trainerHillMapId != 0 && trainerHillMapId != TRAINER_HILL_ENTRANCE)
|
|
LoadTrainerHillFloorObjectEventScripts();
|
|
else
|
|
LoadSaveblockObjEventScripts();
|
|
|
|
UnfreezeObjectEvents();
|
|
DoTimeBasedEvents();
|
|
UpdateMiscOverworldStates();
|
|
if (gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR)
|
|
InitBattlePyramidMap(TRUE);
|
|
else if (trainerHillMapId != 0)
|
|
InitTrainerHillMap();
|
|
else
|
|
InitMapFromSavedGame();
|
|
|
|
PlayTimeCounter_Start();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
InitMatchCallCounters();
|
|
if (UseContinueGameWarp() == TRUE)
|
|
{
|
|
ClearContinueGameWarpStatus();
|
|
SetWarpDestinationToContinueGameWarp();
|
|
WarpIntoMap();
|
|
TryPutTodaysRivalTrainerOnAir();
|
|
SetMainCallback2(CB2_LoadMap);
|
|
}
|
|
else
|
|
{
|
|
TryPutTodaysRivalTrainerOnAir();
|
|
gFieldCallback = FieldCB_FadeTryShowMapPopup;
|
|
SetMainCallback1(CB1_Overworld);
|
|
CB2_ReturnToField();
|
|
}
|
|
}
|
|
|
|
static void FieldClearVBlankHBlankCallbacks(void)
|
|
{
|
|
if (UsedPokemonCenterWarp() == TRUE)
|
|
CloseLink();
|
|
|
|
if (gWirelessCommType != 0)
|
|
{
|
|
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_VCOUNT | INTR_FLAG_TIMER3 | INTR_FLAG_SERIAL);
|
|
DisableInterrupts(INTR_FLAG_HBLANK);
|
|
}
|
|
else
|
|
{
|
|
u16 savedIme = REG_IME;
|
|
REG_IME = 0;
|
|
REG_IE &= ~INTR_FLAG_HBLANK;
|
|
REG_IE |= INTR_FLAG_VBLANK;
|
|
REG_IME = savedIme;
|
|
}
|
|
|
|
SetVBlankCallback(NULL);
|
|
SetHBlankCallback(NULL);
|
|
}
|
|
|
|
static void SetFieldVBlankCallback(void)
|
|
{
|
|
SetVBlankCallback(VBlankCB_Field);
|
|
}
|
|
|
|
static void VBlankCB_Field(void)
|
|
{
|
|
LoadOam();
|
|
ProcessSpriteCopyRequests();
|
|
ScanlineEffect_InitHBlankDmaTransfer();
|
|
FieldUpdateBgTilemapScroll();
|
|
TransferPlttBuffer();
|
|
TransferTilesetAnimsBuffer();
|
|
}
|
|
|
|
static void InitCurrentFlashLevelScanlineEffect(void)
|
|
{
|
|
u8 flashLevel;
|
|
|
|
if (InBattlePyramid_())
|
|
{
|
|
WriteBattlePyramidViewScanlineEffectBuffer();
|
|
ScanlineEffect_SetParams(sFlashEffectParams);
|
|
}
|
|
else if ((flashLevel = GetFlashLevel()))
|
|
{
|
|
WriteFlashScanlineEffectBuffer(flashLevel);
|
|
ScanlineEffect_SetParams(sFlashEffectParams);
|
|
}
|
|
}
|
|
|
|
static bool32 LoadMapInStepsLink(u8 *state)
|
|
{
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
InitOverworldBgs();
|
|
ScriptContext_Init();
|
|
UnlockPlayerFieldControls();
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
ResetScreenForMapLoad();
|
|
(*state)++;
|
|
break;
|
|
case 1:
|
|
LoadMapFromWarp(TRUE);
|
|
(*state)++;
|
|
break;
|
|
case 2:
|
|
ResumeMap(TRUE);
|
|
(*state)++;
|
|
break;
|
|
case 3:
|
|
OffsetCameraFocusByLinkPlayerId();
|
|
InitObjectEventsLink();
|
|
SpawnLinkPlayers();
|
|
SetCameraToTrackGuestPlayer();
|
|
(*state)++;
|
|
break;
|
|
case 4:
|
|
InitCurrentFlashLevelScanlineEffect();
|
|
InitOverworldGraphicsRegisters();
|
|
InitTextBoxGfxAndPrinters();
|
|
(*state)++;
|
|
break;
|
|
case 5:
|
|
ResetFieldCamera();
|
|
(*state)++;
|
|
break;
|
|
case 6:
|
|
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 7:
|
|
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 8:
|
|
if (FreeTempTileDataBuffersIfPossible() != TRUE)
|
|
{
|
|
LoadMapTilesetPalettes(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 9:
|
|
DrawWholeMapView();
|
|
(*state)++;
|
|
break;
|
|
case 10:
|
|
InitTilesetAnimations();
|
|
(*state)++;
|
|
break;
|
|
case 11:
|
|
if (gWirelessCommType != 0)
|
|
{
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
(*state)++;
|
|
break;
|
|
case 12:
|
|
if (RunFieldCallback())
|
|
(*state)++;
|
|
break;
|
|
case 13:
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 LoadMapInStepsLocal(u8 *state, bool32 a2)
|
|
{
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
FieldClearVBlankHBlankCallbacks();
|
|
LoadMapFromWarp(a2);
|
|
(*state)++;
|
|
break;
|
|
case 1:
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
ResetScreenForMapLoad();
|
|
(*state)++;
|
|
break;
|
|
case 2:
|
|
ResumeMap(a2);
|
|
(*state)++;
|
|
break;
|
|
case 3:
|
|
InitObjectEventsLocal();
|
|
SetCameraToTrackPlayer();
|
|
(*state)++;
|
|
break;
|
|
case 4:
|
|
InitCurrentFlashLevelScanlineEffect();
|
|
InitOverworldGraphicsRegisters();
|
|
InitTextBoxGfxAndPrinters();
|
|
(*state)++;
|
|
break;
|
|
case 5:
|
|
ResetFieldCamera();
|
|
(*state)++;
|
|
break;
|
|
case 6:
|
|
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 7:
|
|
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 8:
|
|
if (FreeTempTileDataBuffersIfPossible() != TRUE)
|
|
{
|
|
LoadMapTilesetPalettes(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 9:
|
|
DrawWholeMapView();
|
|
(*state)++;
|
|
break;
|
|
case 10:
|
|
InitTilesetAnimations();
|
|
(*state)++;
|
|
break;
|
|
case 11:
|
|
if (gMapHeader.showMapName == TRUE && SecretBaseMapPopupEnabled() == TRUE)
|
|
ShowMapNamePopup();
|
|
(*state)++;
|
|
break;
|
|
case 12:
|
|
if (RunFieldCallback())
|
|
(*state)++;
|
|
break;
|
|
case 13:
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 ReturnToFieldLocal(u8 *state)
|
|
{
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
ResetScreenForMapLoad();
|
|
ResumeMap(FALSE);
|
|
InitObjectEventsReturnToField();
|
|
SetCameraToTrackPlayer();
|
|
(*state)++;
|
|
break;
|
|
case 1:
|
|
InitViewGraphics();
|
|
TryLoadTrainerHillEReaderPalette();
|
|
(*state)++;
|
|
break;
|
|
case 2:
|
|
if (RunFieldCallback())
|
|
(*state)++;
|
|
break;
|
|
case 3:
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static bool32 ReturnToFieldLink(u8 *state)
|
|
{
|
|
switch (*state)
|
|
{
|
|
case 0:
|
|
FieldClearVBlankHBlankCallbacks();
|
|
ResetMirageTowerAndSaveBlockPtrs();
|
|
ResetScreenForMapLoad();
|
|
(*state)++;
|
|
break;
|
|
case 1:
|
|
ResumeMap(TRUE);
|
|
(*state)++;
|
|
break;
|
|
case 2:
|
|
CreateLinkPlayerSprites();
|
|
InitObjectEventsReturnToField();
|
|
SetCameraToTrackGuestPlayer_2();
|
|
(*state)++;
|
|
break;
|
|
case 3:
|
|
InitCurrentFlashLevelScanlineEffect();
|
|
InitOverworldGraphicsRegisters();
|
|
InitTextBoxGfxAndPrinters();
|
|
(*state)++;
|
|
break;
|
|
case 4:
|
|
ResetFieldCamera();
|
|
(*state)++;
|
|
break;
|
|
case 5:
|
|
CopyPrimaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 6:
|
|
CopySecondaryTilesetToVram(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
break;
|
|
case 7:
|
|
if (FreeTempTileDataBuffersIfPossible() != TRUE)
|
|
{
|
|
LoadMapTilesetPalettes(gMapHeader.mapLayout);
|
|
(*state)++;
|
|
}
|
|
break;
|
|
case 8:
|
|
DrawWholeMapView();
|
|
(*state)++;
|
|
break;
|
|
case 9:
|
|
InitTilesetAnimations();
|
|
(*state)++;
|
|
break;
|
|
case 11:
|
|
if (gWirelessCommType != 0)
|
|
{
|
|
LoadWirelessStatusIndicatorSpriteGfx();
|
|
CreateWirelessStatusIndicatorSprite(0, 0);
|
|
}
|
|
(*state)++;
|
|
break;
|
|
case 12:
|
|
if (RunFieldCallback())
|
|
(*state)++;
|
|
break;
|
|
case 10:
|
|
(*state)++;
|
|
break;
|
|
case 13:
|
|
SetFieldVBlankCallback();
|
|
(*state)++;
|
|
return TRUE;
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static void DoMapLoadLoop(u8 *state)
|
|
{
|
|
while (!LoadMapInStepsLocal(state, FALSE));
|
|
}
|
|
|
|
static void ResetMirageTowerAndSaveBlockPtrs(void)
|
|
{
|
|
ClearMirageTowerPulseBlend();
|
|
MoveSaveBlocks_ResetHeap();
|
|
}
|
|
|
|
static void ResetScreenForMapLoad(void)
|
|
{
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
ScanlineEffect_Stop();
|
|
|
|
DmaClear16(3, PLTT + 2, PLTT_SIZE - 2);
|
|
DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
|
|
ResetOamRange(0, 128);
|
|
LoadOam();
|
|
}
|
|
|
|
static void InitViewGraphics(void)
|
|
{
|
|
InitCurrentFlashLevelScanlineEffect();
|
|
InitOverworldGraphicsRegisters();
|
|
InitTextBoxGfxAndPrinters();
|
|
InitMapView();
|
|
}
|
|
|
|
static void InitOverworldGraphicsRegisters(void)
|
|
{
|
|
ClearScheduledBgCopiesToVram();
|
|
ResetTempTileDataBuffers();
|
|
SetGpuReg(REG_OFFSET_MOSAIC, 0);
|
|
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ);
|
|
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WINOBJ_BG0);
|
|
SetGpuReg(REG_OFFSET_WIN0H, 0xFF);
|
|
SetGpuReg(REG_OFFSET_WIN0V, 0xFF);
|
|
SetGpuReg(REG_OFFSET_WIN1H, 0xFFFF);
|
|
SetGpuReg(REG_OFFSET_WIN1V, 0xFFFF);
|
|
SetGpuReg(REG_OFFSET_BLDCNT, gOverworldBackgroundLayerFlags[1] | gOverworldBackgroundLayerFlags[2] | gOverworldBackgroundLayerFlags[3]
|
|
| BLDCNT_TGT2_OBJ | BLDCNT_EFFECT_BLEND);
|
|
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(13, 7));
|
|
InitOverworldBgs();
|
|
ScheduleBgCopyTilemapToVram(1);
|
|
ScheduleBgCopyTilemapToVram(2);
|
|
ScheduleBgCopyTilemapToVram(3);
|
|
ChangeBgX(0, 0, BG_COORD_SET);
|
|
ChangeBgY(0, 0, BG_COORD_SET);
|
|
ChangeBgX(1, 0, BG_COORD_SET);
|
|
ChangeBgY(1, 0, BG_COORD_SET);
|
|
ChangeBgX(2, 0, BG_COORD_SET);
|
|
ChangeBgY(2, 0, BG_COORD_SET);
|
|
ChangeBgX(3, 0, BG_COORD_SET);
|
|
ChangeBgY(3, 0, BG_COORD_SET);
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON
|
|
| DISPCNT_OBJ_1D_MAP | DISPCNT_HBLANK_INTERVAL);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
ShowBg(2);
|
|
ShowBg(3);
|
|
InitFieldMessageBox();
|
|
}
|
|
|
|
static void ResumeMap(bool32 a1)
|
|
{
|
|
ResetTasks();
|
|
ResetSpriteData();
|
|
ResetPaletteFade();
|
|
ScanlineEffect_Clear();
|
|
ResetAllPicSprites();
|
|
ResetCameraUpdateInfo();
|
|
InstallCameraPanAheadCallback();
|
|
if (!a1)
|
|
InitObjectEventPalettes(0);
|
|
else
|
|
InitObjectEventPalettes(1);
|
|
|
|
FieldEffectActiveListClear();
|
|
StartWeather();
|
|
ResumePausedWeather();
|
|
if (!a1)
|
|
SetUpFieldTasks();
|
|
RunOnResumeMapScript();
|
|
TryStartMirageTowerPulseBlendEffect();
|
|
}
|
|
|
|
static void InitObjectEventsLink(void)
|
|
{
|
|
gTotalCameraPixelOffsetX = 0;
|
|
gTotalCameraPixelOffsetY = 0;
|
|
ResetObjectEvents();
|
|
TrySpawnObjectEvents(0, 0);
|
|
TryRunOnWarpIntoMapScript();
|
|
}
|
|
|
|
static void InitObjectEventsLocal(void)
|
|
{
|
|
s16 x, y;
|
|
struct InitialPlayerAvatarState *player;
|
|
|
|
gTotalCameraPixelOffsetX = 0;
|
|
gTotalCameraPixelOffsetY = 0;
|
|
ResetObjectEvents();
|
|
GetCameraFocusCoords(&x, &y);
|
|
player = GetInitialPlayerAvatarState();
|
|
InitPlayerAvatar(x, y, player->direction, gSaveBlock2Ptr->playerGender);
|
|
SetPlayerAvatarTransitionFlags(player->transitionFlags);
|
|
ResetInitialPlayerAvatarState();
|
|
TrySpawnObjectEvents(0, 0);
|
|
TryRunOnWarpIntoMapScript();
|
|
}
|
|
|
|
static void InitObjectEventsReturnToField(void)
|
|
{
|
|
SpawnObjectEventsOnReturnToField(0, 0);
|
|
RotatingGate_InitPuzzleAndGraphics();
|
|
RunOnReturnToFieldMapScript();
|
|
}
|
|
|
|
static void SetCameraToTrackPlayer(void)
|
|
{
|
|
gObjectEvents[gPlayerAvatar.objectEventId].trackedByCamera = TRUE;
|
|
InitCameraUpdateCallback(gPlayerAvatar.spriteId);
|
|
}
|
|
|
|
static void SetCameraToTrackGuestPlayer(void)
|
|
{
|
|
InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
|
|
}
|
|
|
|
// Duplicate function.
|
|
static void SetCameraToTrackGuestPlayer_2(void)
|
|
{
|
|
InitCameraUpdateCallback(GetSpriteForLinkedPlayer(gLocalLinkPlayerId));
|
|
}
|
|
|
|
static void OffsetCameraFocusByLinkPlayerId(void)
|
|
{
|
|
u16 x, y;
|
|
GetCameraFocusCoords(&x, &y);
|
|
|
|
// This is a hack of some kind; it's undone in SpawnLinkPlayers, which is called
|
|
// soon after this function.
|
|
SetCameraFocusCoords(x + gLocalLinkPlayerId, y);
|
|
}
|
|
|
|
static void SpawnLinkPlayers(void)
|
|
{
|
|
u16 i;
|
|
u16 x, y;
|
|
|
|
GetCameraFocusCoords(&x, &y);
|
|
x -= gLocalLinkPlayerId;
|
|
|
|
for (i = 0; i < gFieldLinkPlayerCount; i++)
|
|
{
|
|
SpawnLinkPlayerObjectEvent(i, i + x, y, gLinkPlayers[i].gender);
|
|
CreateLinkPlayerSprite(i, gLinkPlayers[i].version);
|
|
}
|
|
|
|
ClearAllPlayerKeys();
|
|
}
|
|
|
|
static void CreateLinkPlayerSprites(void)
|
|
{
|
|
u16 i;
|
|
for (i = 0; i < gFieldLinkPlayerCount; i++)
|
|
CreateLinkPlayerSprite(i, gLinkPlayers[i].version);
|
|
}
|
|
|
|
|
|
static void CB1_OverworldLink(void)
|
|
{
|
|
if (gWirelessCommType == 0 || !IsRfuRecvQueueEmpty() || !IsSendingKeysToLink())
|
|
{
|
|
u8 selfId = gLocalLinkPlayerId;
|
|
UpdateAllLinkPlayers(gLinkPartnersHeldKeys, selfId);
|
|
|
|
// Note: Because guestId is between 0 and 4, while the smallest key code is
|
|
// LINK_KEY_CODE_EMPTY, this is functionally equivalent to `sPlayerKeyInterceptCallback(0)`.
|
|
// It is expecting the callback to be KeyInterCB_SelfIdle, and that will
|
|
// completely ignore any input parameters.
|
|
//
|
|
// UpdateHeldKeyCode performs a sanity check on its input; if
|
|
// sPlayerKeyInterceptCallback echoes back the argument, which is selfId, then
|
|
// it'll use LINK_KEY_CODE_EMPTY instead.
|
|
//
|
|
// Note 2: There are some key intercept callbacks that treat the key as a player
|
|
// ID. It's so hacky.
|
|
UpdateHeldKeyCode(sPlayerKeyInterceptCallback(selfId));
|
|
ClearAllPlayerKeys();
|
|
}
|
|
}
|
|
|
|
void ResetAllMultiplayerState(void)
|
|
{
|
|
ResetAllPlayerLinkStates();
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
}
|
|
|
|
static void ClearAllPlayerKeys(void)
|
|
{
|
|
ResetPlayerHeldKeys(gLinkPartnersHeldKeys);
|
|
}
|
|
|
|
static void SetKeyInterceptCallback(u16 (*func)(u32))
|
|
{
|
|
sRfuKeepAliveTimer = 0;
|
|
sPlayerKeyInterceptCallback = func;
|
|
}
|
|
|
|
// Once every ~60 frames, if the link state hasn't changed (timer reset by calls
|
|
// to SetKeyInterceptCallback), it does a bunch of sanity checks on the connection.
|
|
// I'm not sure if sRfuKeepAliveTimer is reset in the process, though; rfu stuff is
|
|
// still undocumented.
|
|
static void CheckRfuKeepAliveTimer(void)
|
|
{
|
|
if (gWirelessCommType != 0 && ++sRfuKeepAliveTimer > 60)
|
|
LinkRfu_FatalError();
|
|
}
|
|
|
|
static void ResetAllPlayerLinkStates(void)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
sPlayerLinkStates[i] = PLAYER_LINK_STATE_IDLE;
|
|
}
|
|
|
|
// Returns true if all connected players are in state.
|
|
static bool32 AreAllPlayersInLinkState(u16 state)
|
|
{
|
|
s32 i;
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
for (i = 0; i < count; i++)
|
|
if (sPlayerLinkStates[i] != state)
|
|
return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
static bool32 IsAnyPlayerInLinkState(u16 state)
|
|
{
|
|
s32 i;
|
|
s32 count = gFieldLinkPlayerCount;
|
|
|
|
for (i = 0; i < count; i++)
|
|
if (sPlayerLinkStates[i] == state)
|
|
return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
static void HandleLinkPlayerKeyInput(u32 playerId, u16 key, struct CableClubPlayer *trainer, u16 *forceFacing)
|
|
{
|
|
const u8 *script;
|
|
|
|
if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_IDLE)
|
|
{
|
|
script = TryGetTileEventScript(trainer);
|
|
if (script)
|
|
{
|
|
*forceFacing = GetDirectionForEventScript(script);
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
RunInteractLocalPlayerScript(script);
|
|
}
|
|
return;
|
|
}
|
|
if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
RunTerminateLinkScript();
|
|
}
|
|
return;
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
case LINK_KEY_CODE_START_BUTTON:
|
|
if (CanCableClubPlayerPressStart(trainer))
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
InitLinkRoomStartMenuScript();
|
|
}
|
|
}
|
|
break;
|
|
case LINK_KEY_CODE_DPAD_DOWN:
|
|
if (PlayerIsAtSouthExit(trainer) == TRUE)
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
RunConfirmLeaveCableClubScript();
|
|
}
|
|
}
|
|
break;
|
|
case LINK_KEY_CODE_A_BUTTON:
|
|
script = TryInteractWithPlayer(trainer);
|
|
if (script)
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
InitMenuBasedScript(script);
|
|
}
|
|
}
|
|
break;
|
|
case LINK_KEY_CODE_HANDLE_RECV_QUEUE:
|
|
if (IsCableClubPlayerUnfrozen(trainer))
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToRecvQueue);
|
|
InitLinkPlayerQueueScript();
|
|
}
|
|
}
|
|
break;
|
|
case LINK_KEY_CODE_HANDLE_SEND_QUEUE:
|
|
if (IsCableClubPlayerUnfrozen(trainer))
|
|
{
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
if (trainer->isLocalPlayer)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToSendQueue);
|
|
InitLinkPlayerQueueScript();
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch (key)
|
|
{
|
|
case LINK_KEY_CODE_EXIT_ROOM:
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_EXITING_ROOM;
|
|
break;
|
|
case LINK_KEY_CODE_READY:
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_READY;
|
|
break;
|
|
case LINK_KEY_CODE_IDLE:
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_IDLE;
|
|
if (trainer->isLocalPlayer)
|
|
SetKeyInterceptCallback(KeyInterCB_SelfIdle);
|
|
break;
|
|
case LINK_KEY_CODE_EXIT_SEAT:
|
|
if (sPlayerLinkStates[playerId] == PLAYER_LINK_STATE_READY)
|
|
sPlayerLinkStates[playerId] = PLAYER_LINK_STATE_BUSY;
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void UpdateAllLinkPlayers(u16 *keys, s32 selfId)
|
|
{
|
|
struct CableClubPlayer trainer;
|
|
s32 i;
|
|
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
{
|
|
u8 key = keys[i];
|
|
u16 setFacing = FACING_NONE;
|
|
LoadCableClubPlayer(i, selfId, &trainer);
|
|
HandleLinkPlayerKeyInput(i, key, &trainer, &setFacing);
|
|
if (sPlayerLinkStates[i] == PLAYER_LINK_STATE_IDLE)
|
|
setFacing = GetDirectionForDpadKey(key);
|
|
SetPlayerFacingDirection(i, setFacing);
|
|
}
|
|
}
|
|
|
|
static void UpdateHeldKeyCode(u16 key)
|
|
{
|
|
if (key >= LINK_KEY_CODE_EMPTY && key < LINK_KEY_CODE_UNK_8)
|
|
gHeldKeyCodeToSend = key;
|
|
else
|
|
gHeldKeyCodeToSend = LINK_KEY_CODE_EMPTY;
|
|
|
|
if (gWirelessCommType != 0
|
|
&& GetLinkSendQueueLength() > 1
|
|
&& IsOverworldLinkActive() == TRUE
|
|
&& IsSendingKeysToLink() == TRUE)
|
|
{
|
|
switch (key)
|
|
{
|
|
case LINK_KEY_CODE_EMPTY:
|
|
case LINK_KEY_CODE_DPAD_DOWN:
|
|
case LINK_KEY_CODE_DPAD_UP:
|
|
case LINK_KEY_CODE_DPAD_LEFT:
|
|
case LINK_KEY_CODE_DPAD_RIGHT:
|
|
case LINK_KEY_CODE_START_BUTTON:
|
|
case LINK_KEY_CODE_A_BUTTON:
|
|
gHeldKeyCodeToSend = LINK_KEY_CODE_NULL;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
static u16 KeyInterCB_ReadButtons(u32 key)
|
|
{
|
|
if (JOY_HELD(DPAD_UP))
|
|
return LINK_KEY_CODE_DPAD_UP;
|
|
if (JOY_HELD(DPAD_DOWN))
|
|
return LINK_KEY_CODE_DPAD_DOWN;
|
|
if (JOY_HELD(DPAD_LEFT))
|
|
return LINK_KEY_CODE_DPAD_LEFT;
|
|
if (JOY_HELD(DPAD_RIGHT))
|
|
return LINK_KEY_CODE_DPAD_RIGHT;
|
|
if (JOY_NEW(START_BUTTON))
|
|
return LINK_KEY_CODE_START_BUTTON;
|
|
if (JOY_NEW(A_BUTTON))
|
|
return LINK_KEY_CODE_A_BUTTON;
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
static u16 GetDirectionForDpadKey(u16 key)
|
|
{
|
|
switch (key)
|
|
{
|
|
case LINK_KEY_CODE_DPAD_RIGHT:
|
|
return FACING_RIGHT;
|
|
case LINK_KEY_CODE_DPAD_LEFT:
|
|
return FACING_LEFT;
|
|
case LINK_KEY_CODE_DPAD_UP:
|
|
return FACING_UP;
|
|
case LINK_KEY_CODE_DPAD_DOWN:
|
|
return FACING_DOWN;
|
|
default:
|
|
return FACING_NONE;
|
|
}
|
|
}
|
|
|
|
// Overwrites the keys with 0x11
|
|
static void ResetPlayerHeldKeys(u16 *keys)
|
|
{
|
|
s32 i;
|
|
for (i = 0; i < 4; i++)
|
|
keys[i] = LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
|
|
static u16 KeyInterCB_SelfIdle(u32 key)
|
|
{
|
|
if (ArePlayerFieldControlsLocked() == TRUE)
|
|
return LINK_KEY_CODE_EMPTY;
|
|
if (GetLinkRecvQueueLength() > 4)
|
|
return LINK_KEY_CODE_HANDLE_RECV_QUEUE;
|
|
if (GetLinkSendQueueLength() <= 4)
|
|
return KeyInterCB_ReadButtons(key);
|
|
return LINK_KEY_CODE_HANDLE_SEND_QUEUE;
|
|
}
|
|
|
|
static u16 KeyInterCB_Idle(u32 key)
|
|
{
|
|
CheckRfuKeepAliveTimer();
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
// Ignore the player's inputs as long as there is an event script
|
|
// in ScriptContext2.
|
|
static u16 KeyInterCB_DeferToEventScript(u32 key)
|
|
{
|
|
u16 retVal;
|
|
if (ArePlayerFieldControlsLocked() == TRUE)
|
|
{
|
|
retVal = LINK_KEY_CODE_EMPTY;
|
|
}
|
|
else
|
|
{
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
// Ignore the player's inputs as long as there are events being recived.
|
|
static u16 KeyInterCB_DeferToRecvQueue(u32 key)
|
|
{
|
|
u16 retVal;
|
|
if (GetLinkRecvQueueLength() >= OVERWORLD_RECV_QUEUE_MAX)
|
|
{
|
|
retVal = LINK_KEY_CODE_EMPTY;
|
|
}
|
|
else
|
|
{
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
UnlockPlayerFieldControls();
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
// Ignore the player's inputs as long as there are events being sent.
|
|
static u16 KeyInterCB_DeferToSendQueue(u32 key)
|
|
{
|
|
u16 retVal;
|
|
if (GetLinkSendQueueLength() > 2)
|
|
{
|
|
retVal = LINK_KEY_CODE_EMPTY;
|
|
}
|
|
else
|
|
{
|
|
retVal = LINK_KEY_CODE_IDLE;
|
|
UnlockPlayerFieldControls();
|
|
SetKeyInterceptCallback(KeyInterCB_Idle);
|
|
}
|
|
return retVal;
|
|
}
|
|
|
|
static u16 KeyInterCB_ExitingSeat(u32 key)
|
|
{
|
|
CheckRfuKeepAliveTimer();
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
static u16 KeyInterCB_Ready(u32 keyOrPlayerId)
|
|
{
|
|
if (sPlayerLinkStates[keyOrPlayerId] == PLAYER_LINK_STATE_READY)
|
|
{
|
|
if (JOY_NEW(B_BUTTON))
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_ExitingSeat);
|
|
return LINK_KEY_CODE_EXIT_SEAT;
|
|
}
|
|
else
|
|
{
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
CheckRfuKeepAliveTimer();
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
}
|
|
|
|
static u16 KeyInterCB_SetReady(u32 key)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_Ready);
|
|
return LINK_KEY_CODE_READY;
|
|
}
|
|
|
|
static u16 KeyInterCB_SendNothing(u32 key)
|
|
{
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
static u16 KeyInterCB_WaitForPlayersToExit(u32 keyOrPlayerId)
|
|
{
|
|
// keyOrPlayerId could be any keycode. This callback does no sanity checking
|
|
// on the size of the key. It's assuming that it is being called from
|
|
// CB1_OverworldLink.
|
|
if (sPlayerLinkStates[keyOrPlayerId] != PLAYER_LINK_STATE_EXITING_ROOM)
|
|
CheckRfuKeepAliveTimer();
|
|
if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
{
|
|
ScriptContext_SetupScript(EventScript_DoLinkRoomExit);
|
|
SetKeyInterceptCallback(KeyInterCB_SendNothing);
|
|
}
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
static u16 KeyInterCB_SendExitRoomKey(u32 key)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_WaitForPlayersToExit);
|
|
return LINK_KEY_CODE_EXIT_ROOM;
|
|
}
|
|
|
|
// Identical to KeyInterCB_SendNothing
|
|
static u16 KeyInterCB_InLinkActivity(u32 key)
|
|
{
|
|
return LINK_KEY_CODE_EMPTY;
|
|
}
|
|
|
|
u32 GetCableClubPartnersReady(void)
|
|
{
|
|
if (IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM) == TRUE)
|
|
return CABLE_SEAT_FAILED;
|
|
if (sPlayerKeyInterceptCallback == KeyInterCB_Ready && sPlayerLinkStates[gLocalLinkPlayerId] != PLAYER_LINK_STATE_READY)
|
|
return CABLE_SEAT_WAITING;
|
|
if (sPlayerKeyInterceptCallback == KeyInterCB_ExitingSeat && sPlayerLinkStates[gLocalLinkPlayerId] == PLAYER_LINK_STATE_BUSY)
|
|
return CABLE_SEAT_FAILED;
|
|
if (AreAllPlayersInLinkState(PLAYER_LINK_STATE_READY))
|
|
return CABLE_SEAT_SUCCESS;
|
|
return CABLE_SEAT_WAITING;
|
|
}
|
|
|
|
// Unused
|
|
static bool32 IsAnyPlayerExitingCableClub(void)
|
|
{
|
|
return IsAnyPlayerInLinkState(PLAYER_LINK_STATE_EXITING_ROOM);
|
|
}
|
|
|
|
u16 SetInCableClubSeat(void)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_SetReady);
|
|
return 0;
|
|
}
|
|
|
|
u16 SetLinkWaitingForScript(void)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_DeferToEventScript);
|
|
return 0;
|
|
}
|
|
|
|
// The exit room key will be sent at the next opportunity.
|
|
// The return value is meaningless.
|
|
u16 QueueExitLinkRoomKey(void)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_SendExitRoomKey);
|
|
return 0;
|
|
}
|
|
|
|
u16 SetStartedCableClubActivity(void)
|
|
{
|
|
SetKeyInterceptCallback(KeyInterCB_InLinkActivity);
|
|
return 0;
|
|
}
|
|
|
|
static void LoadCableClubPlayer(s32 linkPlayerId, s32 myPlayerId, struct CableClubPlayer *trainer)
|
|
{
|
|
s16 x, y;
|
|
|
|
trainer->playerId = linkPlayerId;
|
|
trainer->isLocalPlayer = (linkPlayerId == myPlayerId) ? 1 : 0;
|
|
trainer->movementMode = gLinkPlayerObjectEvents[linkPlayerId].movementMode;
|
|
trainer->facing = GetLinkPlayerFacingDirection(linkPlayerId);
|
|
GetLinkPlayerCoords(linkPlayerId, &x, &y);
|
|
trainer->pos.x = x;
|
|
trainer->pos.y = y;
|
|
trainer->pos.elevation = GetLinkPlayerElevation(linkPlayerId);
|
|
trainer->metatileBehavior = MapGridGetMetatileBehaviorAt(x, y);
|
|
}
|
|
|
|
static bool32 IsCableClubPlayerUnfrozen(struct CableClubPlayer *player)
|
|
{
|
|
u8 mode = player->movementMode;
|
|
if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
// Identical to IsCableClubPlayerUnfrozen
|
|
static bool32 CanCableClubPlayerPressStart(struct CableClubPlayer *player)
|
|
{
|
|
u8 mode = player->movementMode;
|
|
if (mode == MOVEMENT_MODE_SCRIPTED || mode == MOVEMENT_MODE_FREE)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
static u8 *TryGetTileEventScript(struct CableClubPlayer *player)
|
|
{
|
|
if (player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
|
return FACING_NONE;
|
|
return GetCoordEventScriptAtMapPosition(&player->pos);
|
|
}
|
|
|
|
static bool32 PlayerIsAtSouthExit(struct CableClubPlayer *player)
|
|
{
|
|
if (player->movementMode != MOVEMENT_MODE_SCRIPTED && player->movementMode != MOVEMENT_MODE_FREE)
|
|
return FALSE;
|
|
else if (!MetatileBehavior_IsSouthArrowWarp(player->metatileBehavior))
|
|
return FALSE;
|
|
else if (player->facing != DIR_SOUTH)
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static const u8 *TryInteractWithPlayer(struct CableClubPlayer *player)
|
|
{
|
|
struct MapPosition otherPlayerPos;
|
|
u8 linkPlayerId;
|
|
|
|
if (player->movementMode != MOVEMENT_MODE_FREE && player->movementMode != MOVEMENT_MODE_SCRIPTED)
|
|
return FACING_NONE;
|
|
|
|
otherPlayerPos = player->pos;
|
|
otherPlayerPos.x += gDirectionToVectors[player->facing].x;
|
|
otherPlayerPos.y += gDirectionToVectors[player->facing].y;
|
|
otherPlayerPos.elevation = 0;
|
|
linkPlayerId = GetLinkPlayerIdAt(otherPlayerPos.x, otherPlayerPos.y);
|
|
|
|
if (linkPlayerId != MAX_LINK_PLAYERS)
|
|
{
|
|
if (!player->isLocalPlayer)
|
|
return CableClub_EventScript_TooBusyToNotice;
|
|
else if (sPlayerLinkStates[linkPlayerId] != PLAYER_LINK_STATE_IDLE)
|
|
return CableClub_EventScript_TooBusyToNotice;
|
|
else if (!GetLinkTrainerCardColor(linkPlayerId))
|
|
return CableClub_EventScript_ReadTrainerCard;
|
|
else
|
|
return CableClub_EventScript_ReadTrainerCardColored;
|
|
}
|
|
|
|
return GetInteractedLinkPlayerScript(&otherPlayerPos, player->metatileBehavior, player->facing);
|
|
}
|
|
|
|
// This returns which direction to force the player to look when one of
|
|
// these event scripts runs.
|
|
static u16 GetDirectionForEventScript(const u8 *script)
|
|
{
|
|
if (script == EventScript_BattleColosseum_4P_PlayerSpot0)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_BattleColosseum_4P_PlayerSpot1)
|
|
return FACING_FORCED_LEFT;
|
|
else if (script == EventScript_BattleColosseum_4P_PlayerSpot2)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_BattleColosseum_4P_PlayerSpot3)
|
|
return FACING_FORCED_LEFT;
|
|
else if (script == EventScript_RecordCenter_Spot0)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_RecordCenter_Spot1)
|
|
return FACING_FORCED_LEFT;
|
|
else if (script == EventScript_RecordCenter_Spot2)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_RecordCenter_Spot3)
|
|
return FACING_FORCED_LEFT;
|
|
else if (script == EventScript_BattleColosseum_2P_PlayerSpot0)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_BattleColosseum_2P_PlayerSpot1)
|
|
return FACING_FORCED_LEFT;
|
|
else if (script == EventScript_TradeCenter_Chair0)
|
|
return FACING_FORCED_RIGHT;
|
|
else if (script == EventScript_TradeCenter_Chair1)
|
|
return FACING_FORCED_LEFT;
|
|
else
|
|
return FACING_NONE;
|
|
}
|
|
|
|
static void InitLinkPlayerQueueScript(void)
|
|
{
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
static void InitLinkRoomStartMenuScript(void)
|
|
{
|
|
PlaySE(SE_WIN_OPEN);
|
|
ShowStartMenu();
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
static void RunInteractLocalPlayerScript(const u8 *script)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
ScriptContext_SetupScript(script);
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
static void RunConfirmLeaveCableClubScript(void)
|
|
{
|
|
PlaySE(SE_WIN_OPEN);
|
|
ScriptContext_SetupScript(EventScript_ConfirmLeaveCableClubRoom);
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
static void InitMenuBasedScript(const u8 *script)
|
|
{
|
|
PlaySE(SE_SELECT);
|
|
ScriptContext_SetupScript(script);
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
static void RunTerminateLinkScript(void)
|
|
{
|
|
ScriptContext_SetupScript(EventScript_TerminateLink);
|
|
LockPlayerFieldControls();
|
|
}
|
|
|
|
bool32 Overworld_IsRecvQueueAtMax(void)
|
|
{
|
|
if (!IsOverworldLinkActive())
|
|
return FALSE;
|
|
if (GetLinkRecvQueueLength() >= OVERWORLD_RECV_QUEUE_MAX)
|
|
sReceivingFromLink = TRUE;
|
|
else
|
|
sReceivingFromLink = FALSE;
|
|
return sReceivingFromLink;
|
|
}
|
|
|
|
bool32 Overworld_RecvKeysFromLinkIsRunning(void)
|
|
{
|
|
u8 temp;
|
|
|
|
if (GetLinkRecvQueueLength() < OVERWORLD_RECV_QUEUE_MAX - 1)
|
|
return FALSE;
|
|
else if (IsOverworldLinkActive() != TRUE)
|
|
return FALSE;
|
|
else if (IsSendingKeysToLink() != TRUE)
|
|
return FALSE;
|
|
else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToRecvQueue)
|
|
return TRUE;
|
|
else if (sPlayerKeyInterceptCallback != KeyInterCB_DeferToEventScript)
|
|
return FALSE;
|
|
|
|
temp = sReceivingFromLink;
|
|
sReceivingFromLink = FALSE;
|
|
|
|
if (temp == TRUE)
|
|
return TRUE;
|
|
else if (gPaletteFade.active && gPaletteFade.softwareFadeFinishing)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 Overworld_SendKeysToLinkIsRunning(void)
|
|
{
|
|
if (GetLinkSendQueueLength() < 2)
|
|
return FALSE;
|
|
else if (IsOverworldLinkActive() != TRUE)
|
|
return FALSE;
|
|
else if (IsSendingKeysToLink() != TRUE)
|
|
return FALSE;
|
|
else if (sPlayerKeyInterceptCallback == KeyInterCB_DeferToSendQueue)
|
|
return TRUE;
|
|
else
|
|
return FALSE;
|
|
}
|
|
|
|
bool32 IsSendingKeysOverCable(void)
|
|
{
|
|
if (gWirelessCommType != 0)
|
|
return FALSE;
|
|
else if (!IsSendingKeysToLink())
|
|
return FALSE;
|
|
else
|
|
return TRUE;
|
|
}
|
|
|
|
static u32 GetLinkSendQueueLength(void)
|
|
{
|
|
if (gWirelessCommType != 0)
|
|
return gRfu.sendQueue.count;
|
|
else
|
|
return gLink.sendQueue.count;
|
|
}
|
|
|
|
static void ZeroLinkPlayerObjectEvent(struct LinkPlayerObjectEvent *linkPlayerObjEvent)
|
|
{
|
|
memset(linkPlayerObjEvent, 0, sizeof(struct LinkPlayerObjectEvent));
|
|
}
|
|
|
|
void ClearLinkPlayerObjectEvents(void)
|
|
{
|
|
memset(gLinkPlayerObjectEvents, 0, sizeof(gLinkPlayerObjectEvents));
|
|
}
|
|
|
|
static void ZeroObjectEvent(struct ObjectEvent *objEvent)
|
|
{
|
|
memset(objEvent, 0, sizeof(struct ObjectEvent));
|
|
}
|
|
|
|
// Note: Emerald reuses the direction and range variables during Link mode
|
|
// as special gender and direction values. The types and placement
|
|
// conflict with the usual Event Object struct, thus the definitions.
|
|
#define linkGender(obj) obj->singleMovementActive
|
|
// not even one can reference *byte* aligned bitfield members...
|
|
#define linkDirection(obj) ((u8 *)obj)[offsetof(typeof(*obj), fieldEffectSpriteId) - 1] // -> rangeX
|
|
|
|
static void SpawnLinkPlayerObjectEvent(u8 linkPlayerId, s16 x, s16 y, u8 gender)
|
|
{
|
|
u8 objEventId = GetFirstInactiveObjectEventId();
|
|
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
|
|
ZeroLinkPlayerObjectEvent(linkPlayerObjEvent);
|
|
ZeroObjectEvent(objEvent);
|
|
|
|
linkPlayerObjEvent->active = TRUE;
|
|
linkPlayerObjEvent->linkPlayerId = linkPlayerId;
|
|
linkPlayerObjEvent->objEventId = objEventId;
|
|
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
|
|
|
|
objEvent->active = TRUE;
|
|
linkGender(objEvent) = gender;
|
|
linkDirection(objEvent) = DIR_NORTH;
|
|
objEvent->spriteId = MAX_SPRITES;
|
|
|
|
InitLinkPlayerObjectEventPos(objEvent, x, y);
|
|
}
|
|
|
|
static void InitLinkPlayerObjectEventPos(struct ObjectEvent *objEvent, s16 x, s16 y)
|
|
{
|
|
objEvent->currentCoords.x = x;
|
|
objEvent->currentCoords.y = y;
|
|
objEvent->previousCoords.x = x;
|
|
objEvent->previousCoords.y = y;
|
|
SetSpritePosToMapCoords(x, y, &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
|
objEvent->initialCoords.x += 8;
|
|
ObjectEventUpdateElevation(objEvent);
|
|
}
|
|
|
|
static void SetLinkPlayerObjectRange(u8 linkPlayerId, u8 dir)
|
|
{
|
|
if (gLinkPlayerObjectEvents[linkPlayerId].active)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
linkDirection(objEvent) = dir;
|
|
}
|
|
}
|
|
|
|
static void DestroyLinkPlayerObject(u8 linkPlayerId)
|
|
{
|
|
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
|
u8 objEventId = linkPlayerObjEvent->objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
if (objEvent->spriteId != MAX_SPRITES)
|
|
DestroySprite(&gSprites[objEvent->spriteId]);
|
|
linkPlayerObjEvent->active = 0;
|
|
objEvent->active = 0;
|
|
}
|
|
|
|
// Returns the spriteId corresponding to this player.
|
|
static u8 GetSpriteForLinkedPlayer(u8 linkPlayerId)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
return objEvent->spriteId;
|
|
}
|
|
|
|
static void GetLinkPlayerCoords(u8 linkPlayerId, u16 *x, u16 *y)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
*x = objEvent->currentCoords.x;
|
|
*y = objEvent->currentCoords.y;
|
|
}
|
|
|
|
static u8 GetLinkPlayerFacingDirection(u8 linkPlayerId)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
return linkDirection(objEvent);
|
|
}
|
|
|
|
static u8 GetLinkPlayerElevation(u8 linkPlayerId)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
return objEvent->currentElevation;
|
|
}
|
|
|
|
static s32 GetLinkPlayerObjectStepTimer(u8 linkPlayerId)
|
|
{
|
|
u8 objEventId = gLinkPlayerObjectEvents[linkPlayerId].objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
return 16 - (s8)objEvent->directionSequenceIndex;
|
|
}
|
|
|
|
static u8 GetLinkPlayerIdAt(s16 x, s16 y)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < MAX_LINK_PLAYERS; i++)
|
|
{
|
|
if (gLinkPlayerObjectEvents[i].active
|
|
&& (gLinkPlayerObjectEvents[i].movementMode == 0 || gLinkPlayerObjectEvents[i].movementMode == 2))
|
|
{
|
|
struct ObjectEvent *objEvent = &gObjectEvents[gLinkPlayerObjectEvents[i].objEventId];
|
|
if (objEvent->currentCoords.x == x && objEvent->currentCoords.y == y)
|
|
return i;
|
|
}
|
|
}
|
|
return 4;
|
|
}
|
|
|
|
static void SetPlayerFacingDirection(u8 linkPlayerId, u8 facing)
|
|
{
|
|
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
|
u8 objEventId = linkPlayerObjEvent->objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
|
|
if (linkPlayerObjEvent->active)
|
|
{
|
|
if (facing > FACING_FORCED_RIGHT)
|
|
{
|
|
objEvent->triggerGroundEffectsOnMove = 1;
|
|
}
|
|
else
|
|
{
|
|
// This is a hack to split this code onto two separate lines, without declaring a local variable.
|
|
// C++ style inline variables would be nice here.
|
|
#define TEMP sLinkPlayerMovementModes[linkPlayerObjEvent->movementMode](linkPlayerObjEvent, objEvent, facing)
|
|
|
|
sMovementStatusHandler[TEMP](linkPlayerObjEvent, objEvent);
|
|
|
|
// Clean up the hack.
|
|
#undef TEMP
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
static u8 MovementEventModeCB_Normal(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
|
}
|
|
|
|
static u8 MovementEventModeCB_Ignored(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
return FACING_UP;
|
|
}
|
|
|
|
// Identical to MovementEventModeCB_Normal
|
|
static u8 MovementEventModeCB_Scripted(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
return sLinkPlayerFacingHandlers[dir](linkPlayerObjEvent, objEvent, dir);
|
|
}
|
|
|
|
static bool8 FacingHandler_DoNothing(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
static bool8 FacingHandler_DpadMovement(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
s16 x, y;
|
|
|
|
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
|
ObjectEventMoveDestCoords(objEvent, linkDirection(objEvent), &x, &y);
|
|
|
|
if (LinkPlayerGetCollision(linkPlayerObjEvent->objEventId, linkDirection(objEvent), x, y))
|
|
{
|
|
return FALSE;
|
|
}
|
|
else
|
|
{
|
|
objEvent->directionSequenceIndex = 16;
|
|
ShiftObjectEventCoords(objEvent, x, y);
|
|
ObjectEventUpdateElevation(objEvent);
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
static bool8 FacingHandler_ForcedFacingChange(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent, u8 dir)
|
|
{
|
|
linkDirection(objEvent) = FlipVerticalAndClearForced(dir, linkDirection(objEvent));
|
|
return FALSE;
|
|
}
|
|
|
|
// This is called every time a free movement happens. Most of the time it's a No-Op.
|
|
static void MovementStatusHandler_EnterFreeMode(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
|
|
{
|
|
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FREE;
|
|
}
|
|
|
|
static void MovementStatusHandler_TryAdvanceScript(struct LinkPlayerObjectEvent *linkPlayerObjEvent, struct ObjectEvent *objEvent)
|
|
{
|
|
objEvent->directionSequenceIndex--;
|
|
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_FROZEN;
|
|
MoveCoords(linkDirection(objEvent), &objEvent->initialCoords.x, &objEvent->initialCoords.y);
|
|
if (!objEvent->directionSequenceIndex)
|
|
{
|
|
ShiftStillObjectEventCoords(objEvent);
|
|
linkPlayerObjEvent->movementMode = MOVEMENT_MODE_SCRIPTED;
|
|
}
|
|
}
|
|
|
|
// Flip Up/Down facing codes. If newFacing doesn't specify a direction, default
|
|
// to oldFacing. Note that this clears also the "FORCED" part of the facing code,
|
|
// even for Left/Right codes.
|
|
static u8 FlipVerticalAndClearForced(u8 newFacing, u8 oldFacing)
|
|
{
|
|
switch (newFacing)
|
|
{
|
|
case FACING_UP:
|
|
case FACING_FORCED_UP:
|
|
return DIR_NORTH;
|
|
case FACING_DOWN:
|
|
case FACING_FORCED_DOWN:
|
|
return DIR_SOUTH;
|
|
case FACING_LEFT:
|
|
case FACING_FORCED_LEFT:
|
|
return DIR_WEST;
|
|
case FACING_RIGHT:
|
|
case FACING_FORCED_RIGHT:
|
|
return DIR_EAST;
|
|
}
|
|
return oldFacing;
|
|
}
|
|
|
|
static u8 LinkPlayerGetCollision(u8 selfObjEventId, u8 direction, s16 x, s16 y)
|
|
{
|
|
u8 i;
|
|
for (i = 0; i < OBJECT_EVENTS_COUNT; i++)
|
|
{
|
|
if (i != selfObjEventId)
|
|
{
|
|
if ((gObjectEvents[i].currentCoords.x == x && gObjectEvents[i].currentCoords.y == y)
|
|
|| (gObjectEvents[i].previousCoords.x == x && gObjectEvents[i].previousCoords.y == y))
|
|
{
|
|
return 1;
|
|
}
|
|
}
|
|
}
|
|
return MapGridGetCollisionAt(x, y);
|
|
}
|
|
|
|
static void CreateLinkPlayerSprite(u8 linkPlayerId, u8 gameVersion)
|
|
{
|
|
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[linkPlayerId];
|
|
u8 objEventId = linkPlayerObjEvent->objEventId;
|
|
struct ObjectEvent *objEvent = &gObjectEvents[objEventId];
|
|
struct Sprite *sprite;
|
|
|
|
if (linkPlayerObjEvent->active)
|
|
{
|
|
switch (gameVersion)
|
|
{
|
|
case VERSION_FIRE_RED:
|
|
case VERSION_LEAF_GREEN:
|
|
objEvent->spriteId = CreateObjectGraphicsSprite(GetFRLGAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
|
break;
|
|
case VERSION_RUBY:
|
|
case VERSION_SAPPHIRE:
|
|
objEvent->spriteId = CreateObjectGraphicsSprite(GetRSAvatarGraphicsIdByGender(linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
|
break;
|
|
case VERSION_EMERALD:
|
|
objEvent->spriteId = CreateObjectGraphicsSprite(GetRivalAvatarGraphicsIdByStateIdAndGender(PLAYER_AVATAR_STATE_NORMAL, linkGender(objEvent)), SpriteCB_LinkPlayer, 0, 0, 0);
|
|
break;
|
|
}
|
|
|
|
sprite = &gSprites[objEvent->spriteId];
|
|
sprite->coordOffsetEnabled = TRUE;
|
|
sprite->data[0] = linkPlayerId;
|
|
objEvent->triggerGroundEffectsOnMove = 0;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_LinkPlayer(struct Sprite *sprite)
|
|
{
|
|
struct LinkPlayerObjectEvent *linkPlayerObjEvent = &gLinkPlayerObjectEvents[sprite->data[0]];
|
|
struct ObjectEvent *objEvent = &gObjectEvents[linkPlayerObjEvent->objEventId];
|
|
sprite->x = objEvent->initialCoords.x;
|
|
sprite->y = objEvent->initialCoords.y;
|
|
SetObjectSubpriorityByElevation(objEvent->previousElevation, sprite, 1);
|
|
sprite->oam.priority = ElevationToPriority(objEvent->previousElevation);
|
|
|
|
if (linkPlayerObjEvent->movementMode == MOVEMENT_MODE_FREE)
|
|
StartSpriteAnim(sprite, GetFaceDirectionAnimNum(linkDirection(objEvent)));
|
|
else
|
|
StartSpriteAnimIfDifferent(sprite, GetMoveDirectionAnimNum(linkDirection(objEvent)));
|
|
|
|
UpdateObjectEventSpriteInvisibility(sprite, FALSE);
|
|
if (objEvent->triggerGroundEffectsOnMove)
|
|
{
|
|
sprite->invisible = ((sprite->data[7] & 4) >> 2);
|
|
sprite->data[7]++;
|
|
}
|
|
}
|