mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-30 14:20:42 +01:00
255 lines
8.3 KiB
C
255 lines
8.3 KiB
C
#include "global.h"
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#include "battle.h"
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#include "data.h"
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#include "task.h"
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#include "trig.h"
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#include "scanline_effect.h"
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static void CopyValue16Bit(void);
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static void CopyValue32Bit(void);
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// EWRAM vars
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// Per-scanline register values.
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// This is double buffered so that it can be safely written to at any time
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// without overwriting the buffer that the DMA is currently reading
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EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
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EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
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EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
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void ScanlineEffect_Stop(void)
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{
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gScanlineEffect.state = 0;
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DmaStop(0);
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if (gScanlineEffect.waveTaskId != TASK_NONE)
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{
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DestroyTask(gScanlineEffect.waveTaskId);
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gScanlineEffect.waveTaskId = TASK_NONE;
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}
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}
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void ScanlineEffect_Clear(void)
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{
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CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
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gScanlineEffect.dmaSrcBuffers[0] = NULL;
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gScanlineEffect.dmaSrcBuffers[1] = NULL;
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gScanlineEffect.dmaDest = NULL;
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gScanlineEffect.dmaControl = 0;
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gScanlineEffect.srcBuffer = 0;
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gScanlineEffect.state = 0;
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gScanlineEffect.unused16 = 0;
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gScanlineEffect.unused17 = 0;
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gScanlineEffect.waveTaskId = TASK_NONE;
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}
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void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
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{
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if (params.dmaControl == SCANLINE_EFFECT_DMACNT_16BIT) // 16-bit
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{
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// Set the DMA src to the value for the second scanline because the
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// first DMA transfer occurs in HBlank *after* the first scanline is drawn
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gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
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gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
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gScanlineEffect.setFirstScanlineReg = CopyValue16Bit;
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}
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else // assume 32-bit
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{
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// Set the DMA src to the value for the second scanline because the
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// first DMA transfer occurs in HBlank *after* the first scanline is drawn
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gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
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gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
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gScanlineEffect.setFirstScanlineReg = CopyValue32Bit;
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}
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gScanlineEffect.dmaControl = params.dmaControl;
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gScanlineEffect.dmaDest = params.dmaDest;
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gScanlineEffect.state = params.initState;
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gScanlineEffect.unused16 = params.unused9;
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gScanlineEffect.unused17 = params.unused9;
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}
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void ScanlineEffect_InitHBlankDmaTransfer(void)
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{
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if (gScanlineEffect.state == 0)
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{
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return;
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}
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else if (gScanlineEffect.state == 3)
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{
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gScanlineEffect.state = 0;
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DmaStop(0);
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sShouldStopWaveTask = TRUE;
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}
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else
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{
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DmaStop(0);
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// Set DMA to copy to dest register on each HBlank for the next frame.
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// The HBlank DMA transfers do not occurr during VBlank, so the transfer
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// will begin on the HBlank after the first scanline
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DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
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// Manually set the reg for the first scanline
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gScanlineEffect.setFirstScanlineReg();
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// Swap current buffer
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gScanlineEffect.srcBuffer ^= 1;
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}
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}
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// These two functions are used to copy the register for the first scanline,
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// depending whether it is a 16-bit register or a 32-bit register.
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static void CopyValue16Bit(void)
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{
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vu16 *dest = (vu16 *)gScanlineEffect.dmaDest;
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vu16 *src = (vu16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
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*dest = *src;
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}
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static void CopyValue32Bit(void)
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{
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vu32 *dest = (vu32 *)gScanlineEffect.dmaDest;
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vu32 *src = (vu32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
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*dest = *src;
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}
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#define tStartLine data[0]
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#define tEndLine data[1]
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#define tWaveLength data[2]
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#define tSrcBufferOffset data[3]
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#define tFramesUntilMove data[4]
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#define tDelayInterval data[5]
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#define tRegOffset data[6]
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#define tApplyBattleBgOffsets data[7]
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static void TaskFunc_UpdateWavePerFrame(u8 taskId)
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{
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int value = 0;
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int i;
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int offset;
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if (sShouldStopWaveTask)
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{
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DestroyTask(taskId);
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gScanlineEffect.waveTaskId = TASK_NONE;
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}
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else
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{
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if (gTasks[taskId].tApplyBattleBgOffsets)
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{
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switch (gTasks[taskId].tRegOffset)
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{
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case SCANLINE_EFFECT_REG_BG0HOFS:
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value = gBattle_BG0_X;
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break;
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case SCANLINE_EFFECT_REG_BG0VOFS:
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value = gBattle_BG0_Y;
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break;
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case SCANLINE_EFFECT_REG_BG1HOFS:
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value = gBattle_BG1_X;
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break;
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case SCANLINE_EFFECT_REG_BG1VOFS:
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value = gBattle_BG1_Y;
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break;
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case SCANLINE_EFFECT_REG_BG2HOFS:
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value = gBattle_BG2_X;
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break;
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case SCANLINE_EFFECT_REG_BG2VOFS:
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value = gBattle_BG2_Y;
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break;
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case SCANLINE_EFFECT_REG_BG3HOFS:
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value = gBattle_BG3_X;
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break;
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case SCANLINE_EFFECT_REG_BG3VOFS:
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value = gBattle_BG3_Y;
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break;
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}
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}
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if (gTasks[taskId].tFramesUntilMove != 0)
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{
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gTasks[taskId].tFramesUntilMove--;
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offset = gTasks[taskId].tSrcBufferOffset + 320;
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for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
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offset++;
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}
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}
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else
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{
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gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval;
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offset = gTasks[taskId].tSrcBufferOffset + 320;
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for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
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{
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gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
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offset++;
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}
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// increment src buffer offset
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gTasks[taskId].tSrcBufferOffset++;
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if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength)
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gTasks[taskId].tSrcBufferOffset = 0;
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}
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}
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}
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static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused)
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{
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u16 i = 0;
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u8 theta = 0;
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while (i < 256)
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{
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buffer[i] = (gSineTable[theta] * amplitude) / 256;
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theta += frequency;
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i++;
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}
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}
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// Initializes a background "wave" effect that affects scanlines startLine (inclusive) to endLine (exclusive).
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// 'frequency' and 'amplitude' control the frequency and amplitude of the wave.
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// 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames.
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// 'regOffset' is the offset of the video register to modify.
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u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets)
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{
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int i;
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int offset;
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struct ScanlineEffectParams params;
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u8 taskId;
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ScanlineEffect_Clear();
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params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset);
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params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
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params.initState = 1;
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params.unused9 = 0;
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ScanlineEffect_SetParams(params);
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taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0);
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gTasks[taskId].tStartLine = startLine;
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gTasks[taskId].tEndLine = endLine;
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gTasks[taskId].tWaveLength = 256 / frequency;
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gTasks[taskId].tSrcBufferOffset = 0;
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gTasks[taskId].tFramesUntilMove = delayInterval;
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gTasks[taskId].tDelayInterval = delayInterval;
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gTasks[taskId].tRegOffset = regOffset;
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gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets;
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gScanlineEffect.waveTaskId = taskId;
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sShouldStopWaveTask = FALSE;
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GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine);
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offset = 320;
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for (i = startLine; i < endLine; i++)
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{
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gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset];
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gScanlineEffectRegBuffers[1][i] = gScanlineEffectRegBuffers[0][offset];
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offset++;
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}
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return taskId;
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}
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