pokeemerald/src/wallclock.c
2021-11-03 23:02:06 -04:00

1111 lines
25 KiB
C

#include "global.h"
#include "bg.h"
#include "clock.h"
#include "decompress.h"
#include "event_data.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "main.h"
#include "menu.h"
#include "palette.h"
#include "rtc.h"
#include "scanline_effect.h"
#include "sound.h"
#include "strings.h"
#include "task.h"
#include "text.h"
#include "text_window.h"
#include "trig.h"
#include "wallclock.h"
#include "window.h"
#include "constants/rgb.h"
#include "constants/songs.h"
static void CB2_WallClock(void);
static void Task_SetClock_WaitFadeIn(u8 taskId);
static void Task_SetClock_HandleInput(u8 taskId);
static void Task_SetClock_AskConfirm(u8 taskId);
static void Task_SetClock_HandleConfirmInput(u8 taskId);
static void Task_SetClock_Confirmed(u8 taskId);
static void Task_SetClock_Exit(u8 taskId);
static void Task_ViewClock_WaitFadeIn(u8 taskId);
static void Task_ViewClock_HandleInput(u8 taskId);
static void Task_ViewClock_FadeOut(u8 taskId);
static void Task_ViewClock_Exit(u8 taskId);
static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed);
static bool32 AdvanceClock(u8 taskId, u8 direction);
static void UpdateClockPeriod(u8 taskId, u8 direction);
static void InitClockWithRtc(u8 taskId);
static void SpriteCB_MinuteHand(struct Sprite *sprite);
static void SpriteCB_HourHand(struct Sprite *sprite);
static void SpriteCB_PMIndicator(struct Sprite *sprite);
static void SpriteCB_AMIndicator(struct Sprite *sprite);
#define tMinuteHandAngle data[0]
#define tHourHandAngle data[1]
#define tHours data[2]
#define tMinutes data[3]
#define tMoveDir data[4]
#define tPeriod data[5]
#define tMoveSpeed data[6]
#define GFXTAG_WALL_CLOCK_HAND 0x1000
#define PALTAG_WALL_CLOCK_MALE 0x1000
#define PALTAG_WALL_CLOCK_FEMALE 0x1001
enum
{
PERIOD_AM,
PERIOD_PM,
};
enum
{
MOVE_NONE,
MOVE_BACKWARD,
MOVE_FORWARD,
};
static const u32 sHand_Gfx[] = INCBIN_U32("graphics/wallclock/hand.4bpp.lz");
static const u16 sTextPrompt_Pal[] = INCBIN_U16("graphics/wallclock/text_prompt.gbapal"); // for "Cancel" or "Confirm"
static const struct WindowTemplate sWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 3,
.tilemapTop = 17,
.width = 24,
.height = 2,
.paletteNum = 14,
.baseBlock = 512
},
{
.bg = 2,
.tilemapLeft = 24,
.tilemapTop = 16,
.width = 6,
.height = 2,
.paletteNum = 12,
.baseBlock = 560
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sWindowTemplate_ConfirmYesNo =
{
.bg = 0,
.tilemapLeft = 24,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 14,
.baseBlock = 572
};
static const struct BgTemplate sBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.priority = 0
},
{
.bg = 2,
.charBaseIndex = 1,
.mapBaseIndex = 8,
.priority = 1
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 7,
.priority = 2
}
};
static const struct CompressedSpriteSheet sSpriteSheet_ClockHand =
{
sHand_Gfx, 0x2000, GFXTAG_WALL_CLOCK_HAND
};
static const u8 sUnused[8] = {0};
static const struct SpritePalette sSpritePalettes_Clock[] =
{
{
.data = gWallClockMale_Pal,
.tag = PALTAG_WALL_CLOCK_MALE
},
{
.data = gWallClockFemale_Pal,
.tag = PALTAG_WALL_CLOCK_FEMALE
},
{}
};
static const struct OamData sOam_ClockHand =
{
.y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(64x64),
.size = SPRITE_SIZE(64x64),
.priority = 1,
};
static const union AnimCmd sAnim_MinuteHand[] =
{
ANIMCMD_FRAME(0, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_HourHand[] =
{
ANIMCMD_FRAME(64, 30),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_MinuteHand[] =
{
sAnim_MinuteHand
};
static const union AnimCmd *const sAnims_HourHand[] =
{
sAnim_HourHand
};
static const struct SpriteTemplate sSpriteTemplate_MinuteHand =
{
.tileTag = GFXTAG_WALL_CLOCK_HAND,
.paletteTag = PALTAG_WALL_CLOCK_MALE,
.oam = &sOam_ClockHand,
.anims = sAnims_MinuteHand,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_MinuteHand,
};
static const struct SpriteTemplate sSpriteTemplate_HourHand =
{
.tileTag = GFXTAG_WALL_CLOCK_HAND,
.paletteTag = PALTAG_WALL_CLOCK_MALE,
.oam = &sOam_ClockHand,
.anims = sAnims_HourHand,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HourHand,
};
static const struct OamData sOam_PeriodIndicator =
{
.y = DISPLAY_HEIGHT,
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.priority = 3,
};
static const union AnimCmd sAnim_PM[] =
{
ANIMCMD_FRAME(132, 30),
ANIMCMD_END,
};
static const union AnimCmd sAnim_AM[] =
{
ANIMCMD_FRAME(128, 30),
ANIMCMD_END,
};
static const union AnimCmd *const sAnims_PM[] =
{
sAnim_PM
};
static const union AnimCmd *const sAnims_AM[] =
{
sAnim_AM
};
static const struct SpriteTemplate sSpriteTemplate_PM =
{
.tileTag = GFXTAG_WALL_CLOCK_HAND,
.paletteTag = PALTAG_WALL_CLOCK_MALE,
.oam = &sOam_PeriodIndicator,
.anims = sAnims_PM,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PMIndicator
};
static const struct SpriteTemplate sSpriteTemplate_AM =
{
.tileTag = GFXTAG_WALL_CLOCK_HAND,
.paletteTag = PALTAG_WALL_CLOCK_MALE,
.oam = &sOam_PeriodIndicator,
.anims = sAnims_AM,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_AMIndicator
};
static const s8 sClockHandCoords[][2] =
{
{ 0x00, -0x18},
{ 0x01, -0x19},
{ 0x01, -0x19},
{ 0x02, -0x19},
{ 0x02, -0x19},
{ 0x02, -0x19},
{ 0x03, -0x18},
{ 0x03, -0x19},
{ 0x04, -0x19},
{ 0x04, -0x19},
{ 0x04, -0x19},
{ 0x05, -0x19},
{ 0x05, -0x19},
{ 0x06, -0x18},
{ 0x06, -0x18},
{ 0x06, -0x18},
{ 0x07, -0x18},
{ 0x07, -0x18},
{ 0x07, -0x18},
{ 0x08, -0x18},
{ 0x08, -0x18},
{ 0x09, -0x18},
{ 0x09, -0x18},
{ 0x0a, -0x17},
{ 0x0a, -0x17},
{ 0x0b, -0x16},
{ 0x0b, -0x16},
{ 0x0b, -0x16},
{ 0x0c, -0x16},
{ 0x0c, -0x15},
{ 0x0d, -0x15},
{ 0x0d, -0x15},
{ 0x0d, -0x15},
{ 0x0e, -0x15},
{ 0x0e, -0x15},
{ 0x0e, -0x14},
{ 0x0e, -0x14},
{ 0x0f, -0x14},
{ 0x0f, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x13},
{ 0x10, -0x12},
{ 0x10, -0x12},
{ 0x11, -0x12},
{ 0x11, -0x11},
{ 0x11, -0x11},
{ 0x12, -0x11},
{ 0x12, -0x11},
{ 0x12, -0x10},
{ 0x12, -0x10},
{ 0x13, -0x10},
{ 0x13, -0x0f},
{ 0x13, -0x0f},
{ 0x14, -0x0f},
{ 0x14, -0x0e},
{ 0x14, -0x0e},
{ 0x14, -0x0d},
{ 0x14, -0x0d},
{ 0x15, -0x0d},
{ 0x15, -0x0d},
{ 0x15, -0x0c},
{ 0x16, -0x0c},
{ 0x16, -0x0c},
{ 0x16, -0x0b},
{ 0x16, -0x0b},
{ 0x16, -0x0a},
{ 0x17, -0x0a},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x09},
{ 0x17, -0x08},
{ 0x17, -0x08},
{ 0x17, -0x07},
{ 0x17, -0x07},
{ 0x17, -0x06},
{ 0x18, -0x06},
{ 0x18, -0x06},
{ 0x19, -0x05},
{ 0x19, -0x05},
{ 0x18, -0x04},
{ 0x19, -0x04},
{ 0x18, -0x03},
{ 0x19, -0x03},
{ 0x19, -0x03},
{ 0x19, -0x02},
{ 0x19, -0x02},
{ 0x18, -0x01},
{ 0x19, -0x01},
{ 0x18, 0x00},
{ 0x18, 0x00},
{ 0x18, 0x00},
{ 0x18, 0x01},
{ 0x18, 0x01},
{ 0x19, 0x02},
{ 0x18, 0x02},
{ 0x19, 0x02},
{ 0x18, 0x03},
{ 0x18, 0x03},
{ 0x19, 0x04},
{ 0x18, 0x04},
{ 0x18, 0x05},
{ 0x18, 0x05},
{ 0x18, 0x05},
{ 0x18, 0x06},
{ 0x17, 0x06},
{ 0x17, 0x06},
{ 0x17, 0x07},
{ 0x17, 0x08},
{ 0x17, 0x08},
{ 0x17, 0x08},
{ 0x17, 0x09},
{ 0x17, 0x09},
{ 0x17, 0x0a},
{ 0x16, 0x0a},
{ 0x16, 0x0a},
{ 0x16, 0x0b},
{ 0x16, 0x0b},
{ 0x16, 0x0b},
{ 0x16, 0x0c},
{ 0x15, 0x0c},
{ 0x15, 0x0c},
{ 0x15, 0x0d},
{ 0x14, 0x0d},
{ 0x14, 0x0d},
{ 0x13, 0x0d},
{ 0x13, 0x0d},
{ 0x13, 0x0e},
{ 0x13, 0x0e},
{ 0x13, 0x0f},
{ 0x13, 0x0f},
{ 0x12, 0x0f},
{ 0x12, 0x10},
{ 0x11, 0x10},
{ 0x11, 0x10},
{ 0x11, 0x11},
{ 0x11, 0x11},
{ 0x10, 0x11},
{ 0x10, 0x12},
{ 0x10, 0x12},
{ 0x0f, 0x12},
{ 0x0e, 0x12},
{ 0x0f, 0x13},
{ 0x0e, 0x13},
{ 0x0e, 0x13},
{ 0x0d, 0x13},
{ 0x0d, 0x14},
{ 0x0d, 0x14},
{ 0x0d, 0x14},
{ 0x0c, 0x14},
{ 0x0c, 0x14},
{ 0x0c, 0x15},
{ 0x0b, 0x15},
{ 0x0b, 0x15},
{ 0x0b, 0x15},
{ 0x0a, 0x15},
{ 0x0a, 0x16},
{ 0x0a, 0x16},
{ 0x09, 0x16},
{ 0x09, 0x16},
{ 0x08, 0x16},
{ 0x07, 0x16},
{ 0x07, 0x17},
{ 0x07, 0x17},
{ 0x06, 0x17},
{ 0x06, 0x17},
{ 0x05, 0x17},
{ 0x05, 0x17},
{ 0x05, 0x18},
{ 0x04, 0x18},
{ 0x04, 0x18},
{ 0x04, 0x18},
{ 0x03, 0x18},
{ 0x02, 0x18},
{ 0x02, 0x18},
{ 0x01, 0x18},
{ 0x01, 0x18},
{ 0x00, 0x18},
{ 0x00, 0x18},
{-0x01, 0x17},
{ 0x00, 0x18},
{ 0x00, 0x18},
{-0x01, 0x18},
{-0x01, 0x18},
{-0x02, 0x18},
{-0x02, 0x18},
{-0x03, 0x18},
{-0x03, 0x18},
{-0x04, 0x18},
{-0x04, 0x18},
{-0x05, 0x18},
{-0x05, 0x17},
{-0x05, 0x17},
{-0x06, 0x17},
{-0x06, 0x17},
{-0x07, 0x17},
{-0x07, 0x17},
{-0x07, 0x17},
{-0x08, 0x17},
{-0x08, 0x16},
{-0x09, 0x16},
{-0x09, 0x16},
{-0x0a, 0x16},
{-0x0a, 0x16},
{-0x0a, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x15},
{-0x0b, 0x14},
{-0x0c, 0x14},
{-0x0c, 0x14},
{-0x0d, 0x14},
{-0x0d, 0x14},
{-0x0d, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x13},
{-0x0e, 0x12},
{-0x0f, 0x12},
{-0x0f, 0x12},
{-0x0f, 0x11},
{-0x10, 0x11},
{-0x10, 0x11},
{-0x11, 0x11},
{-0x11, 0x10},
{-0x11, 0x10},
{-0x12, 0x10},
{-0x11, 0x0f},
{-0x12, 0x0f},
{-0x12, 0x0f},
{-0x13, 0x0f},
{-0x13, 0x0e},
{-0x13, 0x0e},
{-0x13, 0x0d},
{-0x13, 0x0d},
{-0x14, 0x0d},
{-0x14, 0x0c},
{-0x14, 0x0c},
{-0x15, 0x0c},
{-0x15, 0x0c},
{-0x15, 0x0b},
{-0x15, 0x0b},
{-0x15, 0x0a},
{-0x15, 0x0a},
{-0x15, 0x09},
{-0x16, 0x09},
{-0x16, 0x09},
{-0x16, 0x08},
{-0x16, 0x08},
{-0x16, 0x07},
{-0x17, 0x07},
{-0x17, 0x07},
{-0x17, 0x06},
{-0x17, 0x06},
{-0x17, 0x05},
{-0x18, 0x05},
{-0x17, 0x04},
{-0x17, 0x04},
{-0x18, 0x04},
{-0x18, 0x04},
{-0x18, 0x03},
{-0x18, 0x03},
{-0x18, 0x02},
{-0x18, 0x02},
{-0x18, 0x01},
{-0x18, 0x01},
{-0x18, 0x01},
{-0x18, 0x00},
{-0x19, 0x00},
{-0x18, -0x01},
{-0x19, -0x01},
{-0x18, -0x01},
{-0x18, -0x02},
{-0x18, -0x02},
{-0x18, -0x03},
{-0x18, -0x03},
{-0x18, -0x04},
{-0x18, -0x04},
{-0x18, -0x04},
{-0x18, -0x05},
{-0x18, -0x05},
{-0x18, -0x06},
{-0x18, -0x06},
{-0x17, -0x06},
{-0x17, -0x07},
{-0x17, -0x07},
{-0x17, -0x08},
{-0x17, -0x08},
{-0x17, -0x09},
{-0x17, -0x09},
{-0x16, -0x09},
{-0x16, -0x09},
{-0x16, -0x0a},
{-0x16, -0x0a},
{-0x15, -0x0a},
{-0x15, -0x0b},
{-0x16, -0x0b},
{-0x16, -0x0c},
{-0x15, -0x0c},
{-0x15, -0x0d},
{-0x15, -0x0d},
{-0x14, -0x0d},
{-0x15, -0x0e},
{-0x14, -0x0e},
{-0x14, -0x0e},
{-0x13, -0x0e},
{-0x13, -0x0f},
{-0x13, -0x0f},
{-0x12, -0x10},
{-0x12, -0x10},
{-0x12, -0x10},
{-0x12, -0x11},
{-0x12, -0x11},
{-0x11, -0x11},
{-0x11, -0x12},
{-0x11, -0x12},
{-0x10, -0x12},
{-0x10, -0x12},
{-0x10, -0x13},
{-0x10, -0x13},
{-0x0f, -0x13},
{-0x0f, -0x13},
{-0x0f, -0x14},
{-0x0e, -0x14},
{-0x0e, -0x14},
{-0x0e, -0x15},
{-0x0d, -0x15},
{-0x0d, -0x15},
{-0x0d, -0x15},
{-0x0c, -0x15},
{-0x0c, -0x16},
{-0x0b, -0x16},
{-0x0b, -0x16},
{-0x0b, -0x16},
{-0x0a, -0x16},
{-0x0a, -0x16},
{-0x09, -0x16},
{-0x09, -0x17},
{-0x09, -0x17},
{-0x08, -0x17},
{-0x08, -0x17},
{-0x07, -0x17},
{-0x07, -0x17},
{-0x07, -0x18},
{-0x06, -0x18},
{-0x06, -0x18},
{-0x05, -0x18},
{-0x05, -0x18},
{-0x04, -0x18},
{-0x04, -0x18},
{-0x04, -0x18},
{-0x04, -0x19},
{-0x03, -0x19},
{-0x02, -0x19},
{-0x02, -0x18},
{-0x02, -0x18},
{-0x01, -0x19},
{-0x01, -0x19},
{ 0x00, -0x19}
};
static void VBlankCB_WallClock(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void LoadWallClockGraphics(void)
{
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG3CNT, 0);
SetGpuReg(REG_OFFSET_BG2CNT, 0);
SetGpuReg(REG_OFFSET_BG1CNT, 0);
SetGpuReg(REG_OFFSET_BG0CNT, 0);
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
ChangeBgX(2, 0, BG_COORD_SET);
ChangeBgY(2, 0, BG_COORD_SET);
ChangeBgX(3, 0, BG_COORD_SET);
ChangeBgY(3, 0, BG_COORD_SET);
DmaFillLarge16(3, 0, (void *)VRAM, VRAM_SIZE, 0x1000);
DmaClear32(3, (void *)OAM, OAM_SIZE);
DmaClear16(3, (void *)PLTT, PLTT_SIZE);
LZ77UnCompVram(gWallClock_Gfx, (void *)VRAM);
if (gSpecialVar_0x8004 == MALE)
LoadPalette(gWallClockMale_Pal, 0, 32);
else
LoadPalette(gWallClockFemale_Pal, 0, 32);
LoadPalette(GetOverworldTextboxPalettePtr(), 0xe0, 32);
LoadPalette(sTextPrompt_Pal, 0xc0, 8);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates, ARRAY_COUNT(sBgTemplates));
InitWindows(sWindowTemplates);
DeactivateAllTextPrinters();
LoadUserWindowBorderGfx(0, 0x250, 0xd0);
ClearScheduledBgCopiesToVram();
ScanlineEffect_Stop();
ResetTasks();
ResetSpriteData();
ResetPaletteFade();
FreeAllSpritePalettes();
LoadCompressedSpriteSheet(&sSpriteSheet_ClockHand);
LoadSpritePalettes(sSpritePalettes_Clock);
}
static void WallClockInit(void)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
EnableInterrupts(INTR_FLAG_VBLANK);
SetVBlankCallback(VBlankCB_WallClock);
SetMainCallback2(CB2_WallClock);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(2);
ShowBg(3);
}
void CB2_StartWallClock(void)
{
u8 taskId;
u8 spriteId;
LoadWallClockGraphics();
LZ77UnCompVram(gWallClockStart_Tilemap, (u16 *)BG_SCREEN_ADDR(7));
taskId = CreateTask(Task_SetClock_WaitFadeIn, 0);
gTasks[taskId].tHours = 10;
gTasks[taskId].tMinutes = 0;
gTasks[taskId].tMoveDir = 0;
gTasks[taskId].tPeriod = 0;
gTasks[taskId].tMoveSpeed = 0;
gTasks[taskId].tMinuteHandAngle = 0;
gTasks[taskId].tHourHandAngle = 300;
spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 45;
spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = 90;
WallClockInit();
AddTextPrinterParameterized(1, FONT_NORMAL, gText_Confirm3, 0, 1, 0, NULL);
PutWindowTilemap(1);
ScheduleBgCopyTilemapToVram(2);
}
void CB2_ViewWallClock(void)
{
u8 taskId;
u8 spriteId;
u8 angle1;
u8 angle2;
LoadWallClockGraphics();
LZ77UnCompVram(gWallClockView_Tilemap, (u16 *)BG_SCREEN_ADDR(7));
taskId = CreateTask(Task_ViewClock_WaitFadeIn, 0);
InitClockWithRtc(taskId);
if (gTasks[taskId].tPeriod == PERIOD_AM)
{
angle1 = 45;
angle2 = 90;
}
else
{
angle1 = 90;
angle2 = 135;
}
spriteId = CreateSprite(&sSpriteTemplate_MinuteHand, 120, 80, 1);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 0;
spriteId = CreateSprite(&sSpriteTemplate_HourHand, 120, 80, 0);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].oam.affineMode = ST_OAM_AFFINE_NORMAL;
gSprites[spriteId].oam.matrixNum = 1;
spriteId = CreateSprite(&sSpriteTemplate_PM, 120, 80, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle1;
spriteId = CreateSprite(&sSpriteTemplate_AM, 120, 80, 2);
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = angle2;
WallClockInit();
AddTextPrinterParameterized(1, FONT_NORMAL, gText_Cancel4, 0, 1, 0, NULL);
PutWindowTilemap(1);
ScheduleBgCopyTilemapToVram(2);
}
static void CB2_WallClock(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
DoScheduledBgTilemapCopiesToVram();
UpdatePaletteFade();
}
static void Task_SetClock_WaitFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
{
gTasks[taskId].func = Task_SetClock_HandleInput;
}
}
static void Task_SetClock_HandleInput(u8 taskId)
{
if (gTasks[taskId].tMinuteHandAngle % 6)
{
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMoveDir, gTasks[taskId].tMoveSpeed);
}
else
{
gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (JOY_NEW(A_BUTTON))
{
gTasks[taskId].func = Task_SetClock_AskConfirm;
}
else
{
gTasks[taskId].tMoveDir = MOVE_NONE;
if (JOY_HELD(DPAD_LEFT))
gTasks[taskId].tMoveDir = MOVE_BACKWARD;
if (JOY_HELD(DPAD_RIGHT))
gTasks[taskId].tMoveDir = MOVE_FORWARD;
if (gTasks[taskId].tMoveDir != MOVE_NONE)
{
if (gTasks[taskId].tMoveSpeed < 0xFF)
gTasks[taskId].tMoveSpeed++;
gTasks[taskId].tMinuteHandAngle = CalcNewMinHandAngle(gTasks[taskId].tMinuteHandAngle, gTasks[taskId].tMoveDir, gTasks[taskId].tMoveSpeed);
AdvanceClock(taskId, gTasks[taskId].tMoveDir);
}
else
{
gTasks[taskId].tMoveSpeed = 0;
}
}
}
}
static void Task_SetClock_AskConfirm(u8 taskId)
{
DrawStdFrameWithCustomTileAndPalette(0, FALSE, 0x250, 0x0d);
AddTextPrinterParameterized(0, FONT_NORMAL, gText_IsThisTheCorrectTime, 0, 1, 0, NULL);
PutWindowTilemap(0);
ScheduleBgCopyTilemapToVram(0);
CreateYesNoMenu(&sWindowTemplate_ConfirmYesNo, 0x250, 0x0d, 1);
gTasks[taskId].func = Task_SetClock_HandleConfirmInput;
}
static void Task_SetClock_HandleConfirmInput(u8 taskId)
{
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 0: // YES
PlaySE(SE_SELECT);
gTasks[taskId].func = Task_SetClock_Confirmed;
break;
case 1: // NO
case MENU_B_PRESSED:
PlaySE(SE_SELECT);
ClearStdWindowAndFrameToTransparent(0, FALSE);
ClearWindowTilemap(0);
gTasks[taskId].func = Task_SetClock_HandleInput;
break;
}
}
static void Task_SetClock_Confirmed(u8 taskId)
{
RtcInitLocalTimeOffset(gTasks[taskId].tHours, gTasks[taskId].tMinutes);
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_SetClock_Exit;
}
static void Task_SetClock_Exit(u8 taskId)
{
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
SetMainCallback2(gMain.savedCallback);
}
}
static void Task_ViewClock_WaitFadeIn(u8 taskId)
{
if (!gPaletteFade.active)
gTasks[taskId].func = Task_ViewClock_HandleInput;
}
static void Task_ViewClock_HandleInput(u8 taskId)
{
InitClockWithRtc(taskId);
if (JOY_NEW(A_BUTTON | B_BUTTON))
gTasks[taskId].func = Task_ViewClock_FadeOut;
}
static void Task_ViewClock_FadeOut(u8 taskId)
{
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
gTasks[taskId].func = Task_ViewClock_Exit;
}
static void Task_ViewClock_Exit(u8 taskId)
{
if (!gPaletteFade.active)
SetMainCallback2(gMain.savedCallback);
}
static u8 CalcMinHandDelta(u16 speed)
{
if (speed > 60)
return 6;
if (speed > 30)
return 3;
if (speed > 10)
return 2;
return 1;
}
static u16 CalcNewMinHandAngle(u16 angle, u8 direction, u8 speed)
{
u8 delta = CalcMinHandDelta(speed);
switch (direction)
{
case MOVE_BACKWARD:
if (angle)
angle -= delta;
else
angle = 360 - delta;
break;
case MOVE_FORWARD:
if (angle < 360 - delta)
angle += delta;
else
angle = 0;
break;
}
return angle;
}
static bool32 AdvanceClock(u8 taskId, u8 direction)
{
switch (direction)
{
case MOVE_BACKWARD:
if (gTasks[taskId].tMinutes > 0)
{
gTasks[taskId].tMinutes--;
}
else
{
gTasks[taskId].tMinutes = 59;
if (gTasks[taskId].tHours > 0)
gTasks[taskId].tHours--;
else
gTasks[taskId].tHours = 23;
UpdateClockPeriod(taskId, direction);
}
break;
case MOVE_FORWARD:
if (gTasks[taskId].tMinutes < 59)
{
gTasks[taskId].tMinutes++;
}
else
{
gTasks[taskId].tMinutes = 0;
if (gTasks[taskId].tHours < 23)
gTasks[taskId].tHours++;
else
gTasks[taskId].tHours = 0;
UpdateClockPeriod(taskId, direction);
}
break;
}
return FALSE;
}
static void UpdateClockPeriod(u8 taskId, u8 direction)
{
u8 hours = gTasks[taskId].tHours;
switch (direction)
{
case MOVE_BACKWARD:
switch (hours)
{
case 11:
gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 23:
gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
case MOVE_FORWARD:
switch (hours)
{
case 0:
gTasks[taskId].tPeriod = PERIOD_AM;
break;
case 12:
gTasks[taskId].tPeriod = PERIOD_PM;
break;
}
break;
}
}
static void InitClockWithRtc(u8 taskId)
{
RtcCalcLocalTime();
gTasks[taskId].tHours = gLocalTime.hours;
gTasks[taskId].tMinutes = gLocalTime.minutes;
gTasks[taskId].tMinuteHandAngle = gTasks[taskId].tMinutes * 6;
gTasks[taskId].tHourHandAngle = (gTasks[taskId].tHours % 12) * 30 + (gTasks[taskId].tMinutes / 10) * 5;
if (gLocalTime.hours < 12)
gTasks[taskId].tPeriod = PERIOD_AM;
else
gTasks[taskId].tPeriod = PERIOD_PM;
}
static void SpriteCB_MinuteHand(struct Sprite *sprite)
{
u16 angle = gTasks[sprite->data[0]].tMinuteHandAngle;
s16 sin = Sin2(angle) / 16;
s16 cos = Cos2(angle) / 16;
u16 x, y;
SetOamMatrix(0, cos, sin, -sin, cos);
x = sClockHandCoords[angle][0];
y = sClockHandCoords[angle][1];
if (x > 128)
x |= 0xff00;
if (y > 128)
y |= 0xff00;
sprite->x2 = x;
sprite->y2 = y;
}
static void SpriteCB_HourHand(struct Sprite *sprite)
{
u16 angle = gTasks[sprite->data[0]].tHourHandAngle;
s16 sin = Sin2(angle) / 16;
s16 cos = Cos2(angle) / 16;
u16 x, y;
SetOamMatrix(1, cos, sin, -sin, cos);
x = sClockHandCoords[angle][0];
y = sClockHandCoords[angle][1];
if (x > 128)
x |= 0xff00;
if (y > 128)
y |= 0xff00;
sprite->x2 = x;
sprite->y2 = y;
}
static void SpriteCB_PMIndicator(struct Sprite *sprite)
{
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
{
if (sprite->data[1] >= 60 && sprite->data[1] < 90)
{
sprite->data[1] += 5;
}
if (sprite->data[1] < 60)
{
sprite->data[1]++;
}
}
else
{
if (sprite->data[1] >= 46 && sprite->data[1] < 76)
{
sprite->data[1] -= 5;
}
if (sprite->data[1] > 75)
{
sprite->data[1]--;
}
}
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}
static void SpriteCB_AMIndicator(struct Sprite *sprite)
{
if (gTasks[sprite->data[0]].tPeriod != PERIOD_AM)
{
if (sprite->data[1] >= 105 && sprite->data[1] < 135)
{
sprite->data[1] += 5;
}
if (sprite->data[1] < 105)
{
sprite->data[1]++;
}
}
else
{
if (sprite->data[1] >= 91 && sprite->data[1] < 121)
{
sprite->data[1] -= 5;
}
if (sprite->data[1] > 120)
{
sprite->data[1]--;
}
}
sprite->x2 = Cos2(sprite->data[1]) * 30 / 0x1000;
sprite->y2 = Sin2(sprite->data[1]) * 30 / 0x1000;
}